mirror of
https://github.com/c64scene-ar/llvm-6502.git
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e49a13e726
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@105550 91177308-0d34-0410-b5e6-96231b3b80d8
657 lines
23 KiB
C++
657 lines
23 KiB
C++
//===- CrashDebugger.cpp - Debug compilation crashes ----------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the bugpoint internals that narrow down compilation crashes
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//
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//===----------------------------------------------------------------------===//
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#include "BugDriver.h"
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#include "ToolRunner.h"
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#include "ListReducer.h"
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#include "llvm/Constants.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Instructions.h"
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#include "llvm/Module.h"
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#include "llvm/Pass.h"
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#include "llvm/PassManager.h"
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#include "llvm/ValueSymbolTable.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/Analysis/Verifier.h"
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#include "llvm/Support/CFG.h"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Transforms/Utils/Cloning.h"
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#include "llvm/Support/FileUtilities.h"
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#include "llvm/Support/CommandLine.h"
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#include <set>
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using namespace llvm;
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namespace {
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cl::opt<bool>
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KeepMain("keep-main",
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cl::desc("Force function reduction to keep main"),
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cl::init(false));
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cl::opt<bool>
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NoGlobalRM ("disable-global-remove",
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cl::desc("Do not remove global variables"),
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cl::init(false));
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}
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namespace llvm {
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class ReducePassList : public ListReducer<const PassInfo*> {
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BugDriver &BD;
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public:
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ReducePassList(BugDriver &bd) : BD(bd) {}
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// doTest - Return true iff running the "removed" passes succeeds, and
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// running the "Kept" passes fail when run on the output of the "removed"
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// passes. If we return true, we update the current module of bugpoint.
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//
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virtual TestResult doTest(std::vector<const PassInfo*> &Removed,
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std::vector<const PassInfo*> &Kept,
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std::string &Error);
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};
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}
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ReducePassList::TestResult
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ReducePassList::doTest(std::vector<const PassInfo*> &Prefix,
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std::vector<const PassInfo*> &Suffix,
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std::string &Error) {
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sys::Path PrefixOutput;
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Module *OrigProgram = 0;
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if (!Prefix.empty()) {
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outs() << "Checking to see if these passes crash: "
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<< getPassesString(Prefix) << ": ";
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std::string PfxOutput;
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if (BD.runPasses(Prefix, PfxOutput))
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return KeepPrefix;
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PrefixOutput.set(PfxOutput);
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OrigProgram = BD.Program;
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BD.Program = ParseInputFile(PrefixOutput.str(), BD.getContext());
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if (BD.Program == 0) {
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errs() << BD.getToolName() << ": Error reading bitcode file '"
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<< PrefixOutput.str() << "'!\n";
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exit(1);
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}
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PrefixOutput.eraseFromDisk();
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}
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outs() << "Checking to see if these passes crash: "
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<< getPassesString(Suffix) << ": ";
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if (BD.runPasses(Suffix)) {
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delete OrigProgram; // The suffix crashes alone...
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return KeepSuffix;
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}
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// Nothing failed, restore state...
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if (OrigProgram) {
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delete BD.Program;
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BD.Program = OrigProgram;
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}
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return NoFailure;
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}
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namespace {
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/// ReduceCrashingGlobalVariables - This works by removing the global
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/// variable's initializer and seeing if the program still crashes. If it
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/// does, then we keep that program and try again.
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///
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class ReduceCrashingGlobalVariables : public ListReducer<GlobalVariable*> {
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BugDriver &BD;
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bool (*TestFn)(BugDriver &, Module *);
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public:
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ReduceCrashingGlobalVariables(BugDriver &bd,
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bool (*testFn)(BugDriver &, Module *))
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: BD(bd), TestFn(testFn) {}
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virtual TestResult doTest(std::vector<GlobalVariable*> &Prefix,
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std::vector<GlobalVariable*> &Kept,
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std::string &Error) {
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if (!Kept.empty() && TestGlobalVariables(Kept))
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return KeepSuffix;
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if (!Prefix.empty() && TestGlobalVariables(Prefix))
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return KeepPrefix;
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return NoFailure;
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}
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bool TestGlobalVariables(std::vector<GlobalVariable*> &GVs);
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};
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}
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bool
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ReduceCrashingGlobalVariables::TestGlobalVariables(
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std::vector<GlobalVariable*> &GVs) {
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// Clone the program to try hacking it apart...
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DenseMap<const Value*, Value*> ValueMap;
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Module *M = CloneModule(BD.getProgram(), ValueMap);
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// Convert list to set for fast lookup...
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std::set<GlobalVariable*> GVSet;
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for (unsigned i = 0, e = GVs.size(); i != e; ++i) {
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GlobalVariable* CMGV = cast<GlobalVariable>(ValueMap[GVs[i]]);
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assert(CMGV && "Global Variable not in module?!");
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GVSet.insert(CMGV);
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}
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outs() << "Checking for crash with only these global variables: ";
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PrintGlobalVariableList(GVs);
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outs() << ": ";
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// Loop over and delete any global variables which we aren't supposed to be
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// playing with...
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for (Module::global_iterator I = M->global_begin(), E = M->global_end();
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I != E; ++I)
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if (I->hasInitializer() && !GVSet.count(I)) {
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I->setInitializer(0);
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I->setLinkage(GlobalValue::ExternalLinkage);
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}
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// Try running the hacked up program...
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if (TestFn(BD, M)) {
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BD.setNewProgram(M); // It crashed, keep the trimmed version...
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// Make sure to use global variable pointers that point into the now-current
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// module.
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GVs.assign(GVSet.begin(), GVSet.end());
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return true;
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}
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delete M;
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return false;
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}
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namespace llvm {
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/// ReduceCrashingFunctions reducer - This works by removing functions and
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/// seeing if the program still crashes. If it does, then keep the newer,
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/// smaller program.
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///
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class ReduceCrashingFunctions : public ListReducer<Function*> {
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BugDriver &BD;
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bool (*TestFn)(BugDriver &, Module *);
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public:
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ReduceCrashingFunctions(BugDriver &bd,
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bool (*testFn)(BugDriver &, Module *))
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: BD(bd), TestFn(testFn) {}
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virtual TestResult doTest(std::vector<Function*> &Prefix,
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std::vector<Function*> &Kept,
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std::string &Error) {
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if (!Kept.empty() && TestFuncs(Kept))
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return KeepSuffix;
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if (!Prefix.empty() && TestFuncs(Prefix))
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return KeepPrefix;
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return NoFailure;
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}
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bool TestFuncs(std::vector<Function*> &Prefix);
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};
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}
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bool ReduceCrashingFunctions::TestFuncs(std::vector<Function*> &Funcs) {
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//if main isn't present, claim there is no problem
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if (KeepMain && find(Funcs.begin(), Funcs.end(),
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BD.getProgram()->getFunction("main")) == Funcs.end())
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return false;
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// Clone the program to try hacking it apart...
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DenseMap<const Value*, Value*> ValueMap;
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Module *M = CloneModule(BD.getProgram(), ValueMap);
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// Convert list to set for fast lookup...
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std::set<Function*> Functions;
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for (unsigned i = 0, e = Funcs.size(); i != e; ++i) {
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Function *CMF = cast<Function>(ValueMap[Funcs[i]]);
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assert(CMF && "Function not in module?!");
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assert(CMF->getFunctionType() == Funcs[i]->getFunctionType() && "wrong ty");
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assert(CMF->getName() == Funcs[i]->getName() && "wrong name");
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Functions.insert(CMF);
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}
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outs() << "Checking for crash with only these functions: ";
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PrintFunctionList(Funcs);
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outs() << ": ";
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// Loop over and delete any functions which we aren't supposed to be playing
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// with...
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for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
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if (!I->isDeclaration() && !Functions.count(I))
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DeleteFunctionBody(I);
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// Try running the hacked up program...
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if (TestFn(BD, M)) {
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BD.setNewProgram(M); // It crashed, keep the trimmed version...
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// Make sure to use function pointers that point into the now-current
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// module.
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Funcs.assign(Functions.begin(), Functions.end());
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return true;
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}
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delete M;
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return false;
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}
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namespace {
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/// ReduceCrashingBlocks reducer - This works by setting the terminators of
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/// all terminators except the specified basic blocks to a 'ret' instruction,
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/// then running the simplify-cfg pass. This has the effect of chopping up
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/// the CFG really fast which can reduce large functions quickly.
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///
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class ReduceCrashingBlocks : public ListReducer<const BasicBlock*> {
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BugDriver &BD;
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bool (*TestFn)(BugDriver &, Module *);
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public:
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ReduceCrashingBlocks(BugDriver &bd, bool (*testFn)(BugDriver &, Module *))
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: BD(bd), TestFn(testFn) {}
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virtual TestResult doTest(std::vector<const BasicBlock*> &Prefix,
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std::vector<const BasicBlock*> &Kept,
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std::string &Error) {
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if (!Kept.empty() && TestBlocks(Kept))
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return KeepSuffix;
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if (!Prefix.empty() && TestBlocks(Prefix))
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return KeepPrefix;
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return NoFailure;
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}
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bool TestBlocks(std::vector<const BasicBlock*> &Prefix);
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};
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}
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bool ReduceCrashingBlocks::TestBlocks(std::vector<const BasicBlock*> &BBs) {
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// Clone the program to try hacking it apart...
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DenseMap<const Value*, Value*> ValueMap;
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Module *M = CloneModule(BD.getProgram(), ValueMap);
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// Convert list to set for fast lookup...
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SmallPtrSet<BasicBlock*, 8> Blocks;
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for (unsigned i = 0, e = BBs.size(); i != e; ++i)
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Blocks.insert(cast<BasicBlock>(ValueMap[BBs[i]]));
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outs() << "Checking for crash with only these blocks:";
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unsigned NumPrint = Blocks.size();
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if (NumPrint > 10) NumPrint = 10;
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for (unsigned i = 0, e = NumPrint; i != e; ++i)
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outs() << " " << BBs[i]->getName();
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if (NumPrint < Blocks.size())
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outs() << "... <" << Blocks.size() << " total>";
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outs() << ": ";
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// Loop over and delete any hack up any blocks that are not listed...
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for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
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for (Function::iterator BB = I->begin(), E = I->end(); BB != E; ++BB)
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if (!Blocks.count(BB) && BB->getTerminator()->getNumSuccessors()) {
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// Loop over all of the successors of this block, deleting any PHI nodes
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// that might include it.
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for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI)
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(*SI)->removePredecessor(BB);
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TerminatorInst *BBTerm = BB->getTerminator();
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if (!BB->getTerminator()->getType()->isVoidTy())
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BBTerm->replaceAllUsesWith(Constant::getNullValue(BBTerm->getType()));
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// Replace the old terminator instruction.
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BB->getInstList().pop_back();
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new UnreachableInst(BB->getContext(), BB);
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}
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// The CFG Simplifier pass may delete one of the basic blocks we are
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// interested in. If it does we need to take the block out of the list. Make
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// a "persistent mapping" by turning basic blocks into <function, name> pairs.
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// This won't work well if blocks are unnamed, but that is just the risk we
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// have to take.
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std::vector<std::pair<Function*, std::string> > BlockInfo;
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for (SmallPtrSet<BasicBlock*, 8>::iterator I = Blocks.begin(),
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E = Blocks.end(); I != E; ++I)
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BlockInfo.push_back(std::make_pair((*I)->getParent(), (*I)->getName()));
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// Now run the CFG simplify pass on the function...
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PassManager Passes;
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Passes.add(createCFGSimplificationPass());
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Passes.add(createVerifierPass());
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Passes.run(*M);
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// Try running on the hacked up program...
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if (TestFn(BD, M)) {
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BD.setNewProgram(M); // It crashed, keep the trimmed version...
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// Make sure to use basic block pointers that point into the now-current
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// module, and that they don't include any deleted blocks.
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BBs.clear();
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for (unsigned i = 0, e = BlockInfo.size(); i != e; ++i) {
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ValueSymbolTable &ST = BlockInfo[i].first->getValueSymbolTable();
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Value* V = ST.lookup(BlockInfo[i].second);
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if (V && V->getType() == Type::getLabelTy(V->getContext()))
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BBs.push_back(cast<BasicBlock>(V));
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}
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return true;
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}
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delete M; // It didn't crash, try something else.
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return false;
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}
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namespace {
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/// ReduceCrashingInstructions reducer - This works by removing the specified
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/// non-terminator instructions and replacing them with undef.
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///
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class ReduceCrashingInstructions : public ListReducer<const Instruction*> {
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BugDriver &BD;
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bool (*TestFn)(BugDriver &, Module *);
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public:
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ReduceCrashingInstructions(BugDriver &bd, bool (*testFn)(BugDriver &,
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Module *))
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: BD(bd), TestFn(testFn) {}
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virtual TestResult doTest(std::vector<const Instruction*> &Prefix,
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std::vector<const Instruction*> &Kept,
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std::string &Error) {
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if (!Kept.empty() && TestInsts(Kept))
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return KeepSuffix;
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if (!Prefix.empty() && TestInsts(Prefix))
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return KeepPrefix;
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return NoFailure;
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}
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bool TestInsts(std::vector<const Instruction*> &Prefix);
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};
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}
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bool ReduceCrashingInstructions::TestInsts(std::vector<const Instruction*>
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&Insts) {
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// Clone the program to try hacking it apart...
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DenseMap<const Value*, Value*> ValueMap;
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Module *M = CloneModule(BD.getProgram(), ValueMap);
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// Convert list to set for fast lookup...
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SmallPtrSet<Instruction*, 64> Instructions;
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for (unsigned i = 0, e = Insts.size(); i != e; ++i) {
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assert(!isa<TerminatorInst>(Insts[i]));
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Instructions.insert(cast<Instruction>(ValueMap[Insts[i]]));
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}
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outs() << "Checking for crash with only " << Instructions.size();
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if (Instructions.size() == 1)
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outs() << " instruction: ";
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else
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outs() << " instructions: ";
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for (Module::iterator MI = M->begin(), ME = M->end(); MI != ME; ++MI)
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for (Function::iterator FI = MI->begin(), FE = MI->end(); FI != FE; ++FI)
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for (BasicBlock::iterator I = FI->begin(), E = FI->end(); I != E;) {
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Instruction *Inst = I++;
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if (!Instructions.count(Inst) && !isa<TerminatorInst>(Inst)) {
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if (!Inst->getType()->isVoidTy())
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Inst->replaceAllUsesWith(UndefValue::get(Inst->getType()));
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Inst->eraseFromParent();
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}
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}
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// Verify that this is still valid.
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PassManager Passes;
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Passes.add(createVerifierPass());
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Passes.run(*M);
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// Try running on the hacked up program...
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if (TestFn(BD, M)) {
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BD.setNewProgram(M); // It crashed, keep the trimmed version...
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// Make sure to use instruction pointers that point into the now-current
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// module, and that they don't include any deleted blocks.
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Insts.clear();
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for (SmallPtrSet<Instruction*, 64>::const_iterator I = Instructions.begin(),
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E = Instructions.end(); I != E; ++I)
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Insts.push_back(*I);
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return true;
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}
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delete M; // It didn't crash, try something else.
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return false;
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}
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/// DebugACrash - Given a predicate that determines whether a component crashes
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/// on a program, try to destructively reduce the program while still keeping
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/// the predicate true.
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static bool DebugACrash(BugDriver &BD, bool (*TestFn)(BugDriver &, Module *),
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std::string &Error) {
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// See if we can get away with nuking some of the global variable initializers
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// in the program...
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if (!NoGlobalRM &&
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BD.getProgram()->global_begin() != BD.getProgram()->global_end()) {
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// Now try to reduce the number of global variable initializers in the
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// module to something small.
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Module *M = CloneModule(BD.getProgram());
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bool DeletedInit = false;
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for (Module::global_iterator I = M->global_begin(), E = M->global_end();
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I != E; ++I)
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if (I->hasInitializer()) {
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I->setInitializer(0);
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I->setLinkage(GlobalValue::ExternalLinkage);
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DeletedInit = true;
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}
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if (!DeletedInit) {
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delete M; // No change made...
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} else {
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// See if the program still causes a crash...
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outs() << "\nChecking to see if we can delete global inits: ";
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if (TestFn(BD, M)) { // Still crashes?
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BD.setNewProgram(M);
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outs() << "\n*** Able to remove all global initializers!\n";
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} else { // No longer crashes?
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outs() << " - Removing all global inits hides problem!\n";
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delete M;
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std::vector<GlobalVariable*> GVs;
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for (Module::global_iterator I = BD.getProgram()->global_begin(),
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E = BD.getProgram()->global_end(); I != E; ++I)
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if (I->hasInitializer())
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GVs.push_back(I);
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if (GVs.size() > 1 && !BugpointIsInterrupted) {
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outs() << "\n*** Attempting to reduce the number of global "
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<< "variables in the testcase\n";
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unsigned OldSize = GVs.size();
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ReduceCrashingGlobalVariables(BD, TestFn).reduceList(GVs, Error);
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if (!Error.empty())
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return true;
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if (GVs.size() < OldSize)
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BD.EmitProgressBitcode("reduced-global-variables");
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}
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}
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}
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}
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// Now try to reduce the number of functions in the module to something small.
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std::vector<Function*> Functions;
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for (Module::iterator I = BD.getProgram()->begin(),
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E = BD.getProgram()->end(); I != E; ++I)
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if (!I->isDeclaration())
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Functions.push_back(I);
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if (Functions.size() > 1 && !BugpointIsInterrupted) {
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outs() << "\n*** Attempting to reduce the number of functions "
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"in the testcase\n";
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unsigned OldSize = Functions.size();
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ReduceCrashingFunctions(BD, TestFn).reduceList(Functions, Error);
|
|
|
|
if (Functions.size() < OldSize)
|
|
BD.EmitProgressBitcode("reduced-function");
|
|
}
|
|
|
|
// Attempt to delete entire basic blocks at a time to speed up
|
|
// convergence... this actually works by setting the terminator of the blocks
|
|
// to a return instruction then running simplifycfg, which can potentially
|
|
// shrinks the code dramatically quickly
|
|
//
|
|
if (!DisableSimplifyCFG && !BugpointIsInterrupted) {
|
|
std::vector<const BasicBlock*> Blocks;
|
|
for (Module::const_iterator I = BD.getProgram()->begin(),
|
|
E = BD.getProgram()->end(); I != E; ++I)
|
|
for (Function::const_iterator FI = I->begin(), E = I->end(); FI !=E; ++FI)
|
|
Blocks.push_back(FI);
|
|
unsigned OldSize = Blocks.size();
|
|
ReduceCrashingBlocks(BD, TestFn).reduceList(Blocks, Error);
|
|
if (Blocks.size() < OldSize)
|
|
BD.EmitProgressBitcode("reduced-blocks");
|
|
}
|
|
|
|
// Attempt to delete instructions using bisection. This should help out nasty
|
|
// cases with large basic blocks where the problem is at one end.
|
|
if (!BugpointIsInterrupted) {
|
|
std::vector<const Instruction*> Insts;
|
|
for (Module::const_iterator MI = BD.getProgram()->begin(),
|
|
ME = BD.getProgram()->end(); MI != ME; ++MI)
|
|
for (Function::const_iterator FI = MI->begin(), FE = MI->end(); FI != FE;
|
|
++FI)
|
|
for (BasicBlock::const_iterator I = FI->begin(), E = FI->end();
|
|
I != E; ++I)
|
|
if (!isa<TerminatorInst>(I))
|
|
Insts.push_back(I);
|
|
|
|
ReduceCrashingInstructions(BD, TestFn).reduceList(Insts, Error);
|
|
}
|
|
|
|
// FIXME: This should use the list reducer to converge faster by deleting
|
|
// larger chunks of instructions at a time!
|
|
unsigned Simplification = 2;
|
|
do {
|
|
if (BugpointIsInterrupted) break;
|
|
--Simplification;
|
|
outs() << "\n*** Attempting to reduce testcase by deleting instruc"
|
|
<< "tions: Simplification Level #" << Simplification << '\n';
|
|
|
|
// Now that we have deleted the functions that are unnecessary for the
|
|
// program, try to remove instructions that are not necessary to cause the
|
|
// crash. To do this, we loop through all of the instructions in the
|
|
// remaining functions, deleting them (replacing any values produced with
|
|
// nulls), and then running ADCE and SimplifyCFG. If the transformed input
|
|
// still triggers failure, keep deleting until we cannot trigger failure
|
|
// anymore.
|
|
//
|
|
unsigned InstructionsToSkipBeforeDeleting = 0;
|
|
TryAgain:
|
|
|
|
// Loop over all of the (non-terminator) instructions remaining in the
|
|
// function, attempting to delete them.
|
|
unsigned CurInstructionNum = 0;
|
|
for (Module::const_iterator FI = BD.getProgram()->begin(),
|
|
E = BD.getProgram()->end(); FI != E; ++FI)
|
|
if (!FI->isDeclaration())
|
|
for (Function::const_iterator BI = FI->begin(), E = FI->end(); BI != E;
|
|
++BI)
|
|
for (BasicBlock::const_iterator I = BI->begin(), E = --BI->end();
|
|
I != E; ++I, ++CurInstructionNum)
|
|
if (InstructionsToSkipBeforeDeleting) {
|
|
--InstructionsToSkipBeforeDeleting;
|
|
} else {
|
|
if (BugpointIsInterrupted) goto ExitLoops;
|
|
|
|
outs() << "Checking instruction: " << *I;
|
|
Module *M = BD.deleteInstructionFromProgram(I, Simplification);
|
|
|
|
// Find out if the pass still crashes on this pass...
|
|
if (TestFn(BD, M)) {
|
|
// Yup, it does, we delete the old module, and continue trying
|
|
// to reduce the testcase...
|
|
BD.setNewProgram(M);
|
|
InstructionsToSkipBeforeDeleting = CurInstructionNum;
|
|
goto TryAgain; // I wish I had a multi-level break here!
|
|
}
|
|
|
|
// This pass didn't crash without this instruction, try the next
|
|
// one.
|
|
delete M;
|
|
}
|
|
|
|
if (InstructionsToSkipBeforeDeleting) {
|
|
InstructionsToSkipBeforeDeleting = 0;
|
|
goto TryAgain;
|
|
}
|
|
|
|
} while (Simplification);
|
|
ExitLoops:
|
|
|
|
// Try to clean up the testcase by running funcresolve and globaldce...
|
|
if (!BugpointIsInterrupted) {
|
|
outs() << "\n*** Attempting to perform final cleanups: ";
|
|
Module *M = CloneModule(BD.getProgram());
|
|
M = BD.performFinalCleanups(M, true);
|
|
|
|
// Find out if the pass still crashes on the cleaned up program...
|
|
if (TestFn(BD, M)) {
|
|
BD.setNewProgram(M); // Yup, it does, keep the reduced version...
|
|
} else {
|
|
delete M;
|
|
}
|
|
}
|
|
|
|
BD.EmitProgressBitcode("reduced-simplified");
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool TestForOptimizerCrash(BugDriver &BD, Module *M) {
|
|
return BD.runPasses(M);
|
|
}
|
|
|
|
/// debugOptimizerCrash - This method is called when some pass crashes on input.
|
|
/// It attempts to prune down the testcase to something reasonable, and figure
|
|
/// out exactly which pass is crashing.
|
|
///
|
|
bool BugDriver::debugOptimizerCrash(const std::string &ID) {
|
|
outs() << "\n*** Debugging optimizer crash!\n";
|
|
|
|
std::string Error;
|
|
// Reduce the list of passes which causes the optimizer to crash...
|
|
if (!BugpointIsInterrupted)
|
|
ReducePassList(*this).reduceList(PassesToRun, Error);
|
|
assert(Error.empty());
|
|
|
|
outs() << "\n*** Found crashing pass"
|
|
<< (PassesToRun.size() == 1 ? ": " : "es: ")
|
|
<< getPassesString(PassesToRun) << '\n';
|
|
|
|
EmitProgressBitcode(ID);
|
|
|
|
bool Success = DebugACrash(*this, TestForOptimizerCrash, Error);
|
|
assert(Error.empty());
|
|
return Success;
|
|
}
|
|
|
|
static bool TestForCodeGenCrash(BugDriver &BD, Module *M) {
|
|
std::string Error;
|
|
BD.compileProgram(M, &Error);
|
|
if (!Error.empty()) {
|
|
errs() << "<crash>\n";
|
|
return true; // Tool is still crashing.
|
|
}
|
|
errs() << '\n';
|
|
return false;
|
|
}
|
|
|
|
/// debugCodeGeneratorCrash - This method is called when the code generator
|
|
/// crashes on an input. It attempts to reduce the input as much as possible
|
|
/// while still causing the code generator to crash.
|
|
bool BugDriver::debugCodeGeneratorCrash(std::string &Error) {
|
|
errs() << "*** Debugging code generator crash!\n";
|
|
|
|
return DebugACrash(*this, TestForCodeGenCrash, Error);
|
|
}
|