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0b8c9a80f2
into their new header subdirectory: include/llvm/IR. This matches the directory structure of lib, and begins to correct a long standing point of file layout clutter in LLVM. There are still more header files to move here, but I wanted to handle them in separate commits to make tracking what files make sense at each layer easier. The only really questionable files here are the target intrinsic tablegen files. But that's a battle I'd rather not fight today. I've updated both CMake and Makefile build systems (I think, and my tests think, but I may have missed something). I've also re-sorted the includes throughout the project. I'll be committing updates to Clang, DragonEgg, and Polly momentarily. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171366 91177308-0d34-0410-b5e6-96231b3b80d8
97 lines
3.1 KiB
C++
97 lines
3.1 KiB
C++
//===-- ScheduleDAGPrinter.cpp - Implement ScheduleDAG::viewGraph() -------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This implements the ScheduleDAG::viewGraph method.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/ScheduleDAG.h"
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#include "llvm/ADT/DenseSet.h"
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#include "llvm/ADT/StringExtras.h"
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#include "llvm/Assembly/Writer.h"
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#include "llvm/CodeGen/MachineConstantPool.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineModuleInfo.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/GraphWriter.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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#include <fstream>
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using namespace llvm;
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namespace llvm {
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template<>
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struct DOTGraphTraits<ScheduleDAG*> : public DefaultDOTGraphTraits {
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DOTGraphTraits (bool isSimple=false) : DefaultDOTGraphTraits(isSimple) {}
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static std::string getGraphName(const ScheduleDAG *G) {
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return G->MF.getName();
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}
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static bool renderGraphFromBottomUp() {
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return true;
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}
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static bool hasNodeAddressLabel(const SUnit *Node,
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const ScheduleDAG *Graph) {
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return true;
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}
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/// If you want to override the dot attributes printed for a particular
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/// edge, override this method.
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static std::string getEdgeAttributes(const SUnit *Node,
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SUnitIterator EI,
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const ScheduleDAG *Graph) {
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if (EI.isArtificialDep())
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return "color=cyan,style=dashed";
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if (EI.isCtrlDep())
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return "color=blue,style=dashed";
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return "";
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}
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std::string getNodeLabel(const SUnit *Node, const ScheduleDAG *Graph);
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static std::string getNodeAttributes(const SUnit *N,
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const ScheduleDAG *Graph) {
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return "shape=Mrecord";
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}
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static void addCustomGraphFeatures(ScheduleDAG *G,
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GraphWriter<ScheduleDAG*> &GW) {
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return G->addCustomGraphFeatures(GW);
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}
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};
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}
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std::string DOTGraphTraits<ScheduleDAG*>::getNodeLabel(const SUnit *SU,
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const ScheduleDAG *G) {
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return G->getGraphNodeLabel(SU);
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}
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/// viewGraph - Pop up a ghostview window with the reachable parts of the DAG
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/// rendered using 'dot'.
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///
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void ScheduleDAG::viewGraph(const Twine &Name, const Twine &Title) {
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// This code is only for debugging!
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#ifndef NDEBUG
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ViewGraph(this, Name, false, Title);
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#else
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errs() << "ScheduleDAG::viewGraph is only available in debug builds on "
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<< "systems with Graphviz or gv!\n";
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#endif // NDEBUG
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}
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/// Out-of-line implementation with no arguments is handy for gdb.
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void ScheduleDAG::viewGraph() {
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viewGraph(getDAGName(), "Scheduling-Units Graph for " + getDAGName());
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}
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