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https://github.com/c64scene-ar/llvm-6502.git
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@89471 91177308-0d34-0410-b5e6-96231b3b80d8
666 lines
25 KiB
C++
666 lines
25 KiB
C++
//===------- llvm/CodeGen/ScheduleDAG.h - Common Base Class------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the ScheduleDAG class, which is used as the common
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// base class for instruction schedulers.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_SCHEDULEDAG_H
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#define LLVM_CODEGEN_SCHEDULEDAG_H
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/BitVector.h"
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#include "llvm/ADT/GraphTraits.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/PointerIntPair.h"
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namespace llvm {
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class AliasAnalysis;
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class SUnit;
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class MachineConstantPool;
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class MachineFunction;
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class MachineModuleInfo;
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class MachineRegisterInfo;
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class MachineInstr;
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class TargetRegisterInfo;
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class ScheduleDAG;
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class SDNode;
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class TargetInstrInfo;
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class TargetInstrDesc;
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class TargetLowering;
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class TargetMachine;
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class TargetRegisterClass;
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template<class Graph> class GraphWriter;
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/// SDep - Scheduling dependency. This represents one direction of an
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/// edge in the scheduling DAG.
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class SDep {
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public:
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/// Kind - These are the different kinds of scheduling dependencies.
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enum Kind {
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Data, ///< Regular data dependence (aka true-dependence).
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Anti, ///< A register anti-dependedence (aka WAR).
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Output, ///< A register output-dependence (aka WAW).
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Order ///< Any other ordering dependency.
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};
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private:
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/// Dep - A pointer to the depending/depended-on SUnit, and an enum
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/// indicating the kind of the dependency.
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PointerIntPair<SUnit *, 2, Kind> Dep;
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/// Contents - A union discriminated by the dependence kind.
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union {
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/// Reg - For Data, Anti, and Output dependencies, the associated
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/// register. For Data dependencies that don't currently have a register
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/// assigned, this is set to zero.
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unsigned Reg;
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/// Order - Additional information about Order dependencies.
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struct {
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/// isNormalMemory - True if both sides of the dependence
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/// access memory in non-volatile and fully modeled ways.
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bool isNormalMemory : 1;
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/// isMustAlias - True if both sides of the dependence are known to
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/// access the same memory.
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bool isMustAlias : 1;
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/// isArtificial - True if this is an artificial dependency, meaning
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/// it is not necessary for program correctness, and may be safely
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/// deleted if necessary.
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bool isArtificial : 1;
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} Order;
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} Contents;
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/// Latency - The time associated with this edge. Often this is just
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/// the value of the Latency field of the predecessor, however advanced
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/// models may provide additional information about specific edges.
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unsigned Latency;
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public:
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/// SDep - Construct a null SDep. This is only for use by container
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/// classes which require default constructors. SUnits may not
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/// have null SDep edges.
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SDep() : Dep(0, Data) {}
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/// SDep - Construct an SDep with the specified values.
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SDep(SUnit *S, Kind kind, unsigned latency = 1, unsigned Reg = 0,
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bool isNormalMemory = false, bool isMustAlias = false,
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bool isArtificial = false)
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: Dep(S, kind), Contents(), Latency(latency) {
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switch (kind) {
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case Anti:
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case Output:
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assert(Reg != 0 &&
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"SDep::Anti and SDep::Output must use a non-zero Reg!");
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// fall through
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case Data:
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assert(!isMustAlias && "isMustAlias only applies with SDep::Order!");
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assert(!isArtificial && "isArtificial only applies with SDep::Order!");
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Contents.Reg = Reg;
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break;
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case Order:
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assert(Reg == 0 && "Reg given for non-register dependence!");
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Contents.Order.isNormalMemory = isNormalMemory;
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Contents.Order.isMustAlias = isMustAlias;
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Contents.Order.isArtificial = isArtificial;
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break;
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}
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}
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bool operator==(const SDep &Other) const {
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if (Dep != Other.Dep || Latency != Other.Latency) return false;
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switch (Dep.getInt()) {
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case Data:
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case Anti:
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case Output:
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return Contents.Reg == Other.Contents.Reg;
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case Order:
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return Contents.Order.isNormalMemory ==
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Other.Contents.Order.isNormalMemory &&
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Contents.Order.isMustAlias == Other.Contents.Order.isMustAlias &&
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Contents.Order.isArtificial == Other.Contents.Order.isArtificial;
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}
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assert(0 && "Invalid dependency kind!");
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return false;
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}
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bool operator!=(const SDep &Other) const {
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return !operator==(Other);
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}
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/// getLatency - Return the latency value for this edge, which roughly
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/// means the minimum number of cycles that must elapse between the
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/// predecessor and the successor, given that they have this edge
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/// between them.
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unsigned getLatency() const {
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return Latency;
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}
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/// setLatency - Set the latency for this edge.
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void setLatency(unsigned Lat) {
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Latency = Lat;
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}
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//// getSUnit - Return the SUnit to which this edge points.
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SUnit *getSUnit() const {
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return Dep.getPointer();
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}
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//// setSUnit - Assign the SUnit to which this edge points.
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void setSUnit(SUnit *SU) {
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Dep.setPointer(SU);
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}
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/// getKind - Return an enum value representing the kind of the dependence.
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Kind getKind() const {
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return Dep.getInt();
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}
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/// isCtrl - Shorthand for getKind() != SDep::Data.
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bool isCtrl() const {
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return getKind() != Data;
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}
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/// isNormalMemory - Test if this is an Order dependence between two
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/// memory accesses where both sides of the dependence access memory
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/// in non-volatile and fully modeled ways.
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bool isNormalMemory() const {
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return getKind() == Order && Contents.Order.isNormalMemory;
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}
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/// isMustAlias - Test if this is an Order dependence that is marked
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/// as "must alias", meaning that the SUnits at either end of the edge
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/// have a memory dependence on a known memory location.
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bool isMustAlias() const {
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return getKind() == Order && Contents.Order.isMustAlias;
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}
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/// isArtificial - Test if this is an Order dependence that is marked
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/// as "artificial", meaning it isn't necessary for correctness.
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bool isArtificial() const {
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return getKind() == Order && Contents.Order.isArtificial;
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}
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/// isAssignedRegDep - Test if this is a Data dependence that is
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/// associated with a register.
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bool isAssignedRegDep() const {
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return getKind() == Data && Contents.Reg != 0;
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}
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/// getReg - Return the register associated with this edge. This is
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/// only valid on Data, Anti, and Output edges. On Data edges, this
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/// value may be zero, meaning there is no associated register.
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unsigned getReg() const {
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assert((getKind() == Data || getKind() == Anti || getKind() == Output) &&
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"getReg called on non-register dependence edge!");
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return Contents.Reg;
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}
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/// setReg - Assign the associated register for this edge. This is
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/// only valid on Data, Anti, and Output edges. On Anti and Output
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/// edges, this value must not be zero. On Data edges, the value may
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/// be zero, which would mean that no specific register is associated
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/// with this edge.
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void setReg(unsigned Reg) {
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assert((getKind() == Data || getKind() == Anti || getKind() == Output) &&
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"setReg called on non-register dependence edge!");
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assert((getKind() != Anti || Reg != 0) &&
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"SDep::Anti edge cannot use the zero register!");
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assert((getKind() != Output || Reg != 0) &&
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"SDep::Output edge cannot use the zero register!");
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Contents.Reg = Reg;
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}
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};
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/// SUnit - Scheduling unit. This is a node in the scheduling DAG.
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class SUnit {
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private:
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SDNode *Node; // Representative node.
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MachineInstr *Instr; // Alternatively, a MachineInstr.
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public:
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SUnit *OrigNode; // If not this, the node from which
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// this node was cloned.
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// Preds/Succs - The SUnits before/after us in the graph. The boolean value
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// is true if the edge is a token chain edge, false if it is a value edge.
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SmallVector<SDep, 4> Preds; // All sunit predecessors.
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SmallVector<SDep, 4> Succs; // All sunit successors.
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typedef SmallVector<SDep, 4>::iterator pred_iterator;
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typedef SmallVector<SDep, 4>::iterator succ_iterator;
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typedef SmallVector<SDep, 4>::const_iterator const_pred_iterator;
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typedef SmallVector<SDep, 4>::const_iterator const_succ_iterator;
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unsigned NodeNum; // Entry # of node in the node vector.
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unsigned NodeQueueId; // Queue id of node.
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unsigned short Latency; // Node latency.
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unsigned NumPreds; // # of SDep::Data preds.
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unsigned NumSuccs; // # of SDep::Data sucss.
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unsigned NumPredsLeft; // # of preds not scheduled.
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unsigned NumSuccsLeft; // # of succs not scheduled.
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bool isTwoAddress : 1; // Is a two-address instruction.
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bool isCommutable : 1; // Is a commutable instruction.
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bool hasPhysRegDefs : 1; // Has physreg defs that are being used.
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bool hasPhysRegClobbers : 1; // Has any physreg defs, used or not.
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bool isPending : 1; // True once pending.
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bool isAvailable : 1; // True once available.
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bool isScheduled : 1; // True once scheduled.
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bool isScheduleHigh : 1; // True if preferable to schedule high.
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bool isCloned : 1; // True if this node has been cloned.
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private:
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bool isDepthCurrent : 1; // True if Depth is current.
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bool isHeightCurrent : 1; // True if Height is current.
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unsigned Depth; // Node depth.
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unsigned Height; // Node height.
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public:
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const TargetRegisterClass *CopyDstRC; // Is a special copy node if not null.
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const TargetRegisterClass *CopySrcRC;
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/// SUnit - Construct an SUnit for pre-regalloc scheduling to represent
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/// an SDNode and any nodes flagged to it.
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SUnit(SDNode *node, unsigned nodenum)
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: Node(node), Instr(0), OrigNode(0), NodeNum(nodenum), NodeQueueId(0),
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Latency(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
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isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
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hasPhysRegClobbers(false),
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isPending(false), isAvailable(false), isScheduled(false),
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isScheduleHigh(false), isCloned(false),
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isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0),
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CopyDstRC(NULL), CopySrcRC(NULL) {}
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/// SUnit - Construct an SUnit for post-regalloc scheduling to represent
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/// a MachineInstr.
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SUnit(MachineInstr *instr, unsigned nodenum)
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: Node(0), Instr(instr), OrigNode(0), NodeNum(nodenum), NodeQueueId(0),
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Latency(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
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isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
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hasPhysRegClobbers(false),
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isPending(false), isAvailable(false), isScheduled(false),
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isScheduleHigh(false), isCloned(false),
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isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0),
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CopyDstRC(NULL), CopySrcRC(NULL) {}
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/// SUnit - Construct a placeholder SUnit.
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SUnit()
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: Node(0), Instr(0), OrigNode(0), NodeNum(~0u), NodeQueueId(0),
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Latency(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
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isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
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hasPhysRegClobbers(false),
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isPending(false), isAvailable(false), isScheduled(false),
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isScheduleHigh(false), isCloned(false),
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isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0),
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CopyDstRC(NULL), CopySrcRC(NULL) {}
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/// setNode - Assign the representative SDNode for this SUnit.
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/// This may be used during pre-regalloc scheduling.
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void setNode(SDNode *N) {
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assert(!Instr && "Setting SDNode of SUnit with MachineInstr!");
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Node = N;
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}
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/// getNode - Return the representative SDNode for this SUnit.
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/// This may be used during pre-regalloc scheduling.
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SDNode *getNode() const {
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assert(!Instr && "Reading SDNode of SUnit with MachineInstr!");
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return Node;
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}
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/// setInstr - Assign the instruction for the SUnit.
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/// This may be used during post-regalloc scheduling.
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void setInstr(MachineInstr *MI) {
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assert(!Node && "Setting MachineInstr of SUnit with SDNode!");
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Instr = MI;
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}
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/// getInstr - Return the representative MachineInstr for this SUnit.
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/// This may be used during post-regalloc scheduling.
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MachineInstr *getInstr() const {
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assert(!Node && "Reading MachineInstr of SUnit with SDNode!");
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return Instr;
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}
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/// addPred - This adds the specified edge as a pred of the current node if
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/// not already. It also adds the current node as a successor of the
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/// specified node.
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void addPred(const SDep &D);
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/// removePred - This removes the specified edge as a pred of the current
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/// node if it exists. It also removes the current node as a successor of
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/// the specified node.
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void removePred(const SDep &D);
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/// getDepth - Return the depth of this node, which is the length of the
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/// maximum path up to any node with has no predecessors.
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unsigned getDepth() const {
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if (!isDepthCurrent)
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const_cast<SUnit *>(this)->ComputeDepth();
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return Depth;
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}
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/// getHeight - Return the height of this node, which is the length of the
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/// maximum path down to any node with has no successors.
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unsigned getHeight() const {
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if (!isHeightCurrent)
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const_cast<SUnit *>(this)->ComputeHeight();
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return Height;
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}
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/// setDepthToAtLeast - If NewDepth is greater than this node's
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/// depth value, set it to be the new depth value. This also
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/// recursively marks successor nodes dirty.
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void setDepthToAtLeast(unsigned NewDepth);
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/// setDepthToAtLeast - If NewDepth is greater than this node's
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/// depth value, set it to be the new height value. This also
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/// recursively marks predecessor nodes dirty.
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void setHeightToAtLeast(unsigned NewHeight);
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/// setDepthDirty - Set a flag in this node to indicate that its
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/// stored Depth value will require recomputation the next time
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/// getDepth() is called.
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void setDepthDirty();
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/// setHeightDirty - Set a flag in this node to indicate that its
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/// stored Height value will require recomputation the next time
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/// getHeight() is called.
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void setHeightDirty();
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/// isPred - Test if node N is a predecessor of this node.
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bool isPred(SUnit *N) {
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for (unsigned i = 0, e = (unsigned)Preds.size(); i != e; ++i)
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if (Preds[i].getSUnit() == N)
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return true;
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return false;
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}
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/// isSucc - Test if node N is a successor of this node.
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bool isSucc(SUnit *N) {
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for (unsigned i = 0, e = (unsigned)Succs.size(); i != e; ++i)
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if (Succs[i].getSUnit() == N)
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return true;
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return false;
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}
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void dump(const ScheduleDAG *G) const;
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void dumpAll(const ScheduleDAG *G) const;
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void print(raw_ostream &O, const ScheduleDAG *G) const;
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private:
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void ComputeDepth();
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void ComputeHeight();
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};
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//===--------------------------------------------------------------------===//
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/// SchedulingPriorityQueue - This interface is used to plug different
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/// priorities computation algorithms into the list scheduler. It implements
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/// the interface of a standard priority queue, where nodes are inserted in
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/// arbitrary order and returned in priority order. The computation of the
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/// priority and the representation of the queue are totally up to the
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/// implementation to decide.
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///
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class SchedulingPriorityQueue {
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public:
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virtual ~SchedulingPriorityQueue() {}
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virtual void initNodes(std::vector<SUnit> &SUnits) = 0;
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virtual void addNode(const SUnit *SU) = 0;
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virtual void updateNode(const SUnit *SU) = 0;
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virtual void releaseState() = 0;
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virtual unsigned size() const = 0;
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virtual bool empty() const = 0;
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virtual void push(SUnit *U) = 0;
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virtual void push_all(const std::vector<SUnit *> &Nodes) = 0;
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virtual SUnit *pop() = 0;
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virtual void remove(SUnit *SU) = 0;
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/// ScheduledNode - As each node is scheduled, this method is invoked. This
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/// allows the priority function to adjust the priority of related
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/// unscheduled nodes, for example.
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///
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virtual void ScheduledNode(SUnit *) {}
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virtual void UnscheduledNode(SUnit *) {}
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};
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class ScheduleDAG {
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public:
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MachineBasicBlock *BB; // The block in which to insert instructions
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MachineBasicBlock::iterator InsertPos;// The position to insert instructions
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const TargetMachine &TM; // Target processor
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const TargetInstrInfo *TII; // Target instruction information
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const TargetRegisterInfo *TRI; // Target processor register info
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const TargetLowering *TLI; // Target lowering info
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MachineFunction &MF; // Machine function
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MachineRegisterInfo &MRI; // Virtual/real register map
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MachineConstantPool *ConstPool; // Target constant pool
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std::vector<SUnit*> Sequence; // The schedule. Null SUnit*'s
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// represent noop instructions.
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std::vector<SUnit> SUnits; // The scheduling units.
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SUnit EntrySU; // Special node for the region entry.
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SUnit ExitSU; // Special node for the region exit.
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explicit ScheduleDAG(MachineFunction &mf);
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virtual ~ScheduleDAG();
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/// viewGraph - Pop up a GraphViz/gv window with the ScheduleDAG rendered
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/// using 'dot'.
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///
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void viewGraph();
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/// EmitSchedule - Insert MachineInstrs into the MachineBasicBlock
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/// according to the order specified in Sequence.
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///
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virtual MachineBasicBlock*
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EmitSchedule(DenseMap<MachineBasicBlock*, MachineBasicBlock*>*) = 0;
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void dumpSchedule() const;
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virtual void dumpNode(const SUnit *SU) const = 0;
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/// getGraphNodeLabel - Return a label for an SUnit node in a visualization
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/// of the ScheduleDAG.
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virtual std::string getGraphNodeLabel(const SUnit *SU) const = 0;
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/// addCustomGraphFeatures - Add custom features for a visualization of
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/// the ScheduleDAG.
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virtual void addCustomGraphFeatures(GraphWriter<ScheduleDAG*> &) const {}
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#ifndef NDEBUG
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/// VerifySchedule - Verify that all SUnits were scheduled and that
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/// their state is consistent.
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void VerifySchedule(bool isBottomUp);
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#endif
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protected:
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/// Run - perform scheduling.
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///
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void Run(MachineBasicBlock *bb, MachineBasicBlock::iterator insertPos);
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/// BuildSchedGraph - Build SUnits and set up their Preds and Succs
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/// to form the scheduling dependency graph.
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///
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virtual void BuildSchedGraph(AliasAnalysis *AA) = 0;
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/// ComputeLatency - Compute node latency.
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///
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virtual void ComputeLatency(SUnit *SU) = 0;
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/// ComputeOperandLatency - Override dependence edge latency using
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/// operand use/def information
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///
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virtual void ComputeOperandLatency(SUnit *, SUnit *,
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SDep&) const { }
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/// Schedule - Order nodes according to selected style, filling
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/// in the Sequence member.
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///
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virtual void Schedule() = 0;
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/// ForceUnitLatencies - Return true if all scheduling edges should be given
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/// a latency value of one. The default is to return false; schedulers may
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/// override this as needed.
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virtual bool ForceUnitLatencies() const { return false; }
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/// EmitNoop - Emit a noop instruction.
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///
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void EmitNoop();
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void EmitPhysRegCopy(SUnit *SU, DenseMap<SUnit*, unsigned> &VRBaseMap);
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};
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class SUnitIterator : public std::iterator<std::forward_iterator_tag,
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SUnit, ptrdiff_t> {
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SUnit *Node;
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unsigned Operand;
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SUnitIterator(SUnit *N, unsigned Op) : Node(N), Operand(Op) {}
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public:
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bool operator==(const SUnitIterator& x) const {
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return Operand == x.Operand;
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}
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bool operator!=(const SUnitIterator& x) const { return !operator==(x); }
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const SUnitIterator &operator=(const SUnitIterator &I) {
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assert(I.Node==Node && "Cannot assign iterators to two different nodes!");
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Operand = I.Operand;
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return *this;
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}
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pointer operator*() const {
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return Node->Preds[Operand].getSUnit();
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}
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pointer operator->() const { return operator*(); }
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SUnitIterator& operator++() { // Preincrement
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++Operand;
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return *this;
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}
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SUnitIterator operator++(int) { // Postincrement
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SUnitIterator tmp = *this; ++*this; return tmp;
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}
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static SUnitIterator begin(SUnit *N) { return SUnitIterator(N, 0); }
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static SUnitIterator end (SUnit *N) {
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return SUnitIterator(N, (unsigned)N->Preds.size());
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}
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unsigned getOperand() const { return Operand; }
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const SUnit *getNode() const { return Node; }
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/// isCtrlDep - Test if this is not an SDep::Data dependence.
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bool isCtrlDep() const {
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return getSDep().isCtrl();
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}
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bool isArtificialDep() const {
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return getSDep().isArtificial();
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}
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const SDep &getSDep() const {
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return Node->Preds[Operand];
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}
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};
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template <> struct GraphTraits<SUnit*> {
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typedef SUnit NodeType;
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typedef SUnitIterator ChildIteratorType;
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static inline NodeType *getEntryNode(SUnit *N) { return N; }
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static inline ChildIteratorType child_begin(NodeType *N) {
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return SUnitIterator::begin(N);
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}
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static inline ChildIteratorType child_end(NodeType *N) {
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return SUnitIterator::end(N);
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}
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};
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template <> struct GraphTraits<ScheduleDAG*> : public GraphTraits<SUnit*> {
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typedef std::vector<SUnit>::iterator nodes_iterator;
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static nodes_iterator nodes_begin(ScheduleDAG *G) {
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return G->SUnits.begin();
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}
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static nodes_iterator nodes_end(ScheduleDAG *G) {
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return G->SUnits.end();
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}
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};
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/// ScheduleDAGTopologicalSort is a class that computes a topological
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/// ordering for SUnits and provides methods for dynamically updating
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/// the ordering as new edges are added.
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///
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/// This allows a very fast implementation of IsReachable, for example.
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///
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class ScheduleDAGTopologicalSort {
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/// SUnits - A reference to the ScheduleDAG's SUnits.
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std::vector<SUnit> &SUnits;
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/// Index2Node - Maps topological index to the node number.
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std::vector<int> Index2Node;
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/// Node2Index - Maps the node number to its topological index.
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std::vector<int> Node2Index;
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/// Visited - a set of nodes visited during a DFS traversal.
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BitVector Visited;
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/// DFS - make a DFS traversal and mark all nodes affected by the
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/// edge insertion. These nodes will later get new topological indexes
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/// by means of the Shift method.
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void DFS(const SUnit *SU, int UpperBound, bool& HasLoop);
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/// Shift - reassign topological indexes for the nodes in the DAG
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/// to preserve the topological ordering.
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void Shift(BitVector& Visited, int LowerBound, int UpperBound);
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/// Allocate - assign the topological index to the node n.
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void Allocate(int n, int index);
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public:
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explicit ScheduleDAGTopologicalSort(std::vector<SUnit> &SUnits);
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/// InitDAGTopologicalSorting - create the initial topological
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/// ordering from the DAG to be scheduled.
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void InitDAGTopologicalSorting();
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/// IsReachable - Checks if SU is reachable from TargetSU.
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bool IsReachable(const SUnit *SU, const SUnit *TargetSU);
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/// WillCreateCycle - Returns true if adding an edge from SU to TargetSU
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/// will create a cycle.
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bool WillCreateCycle(SUnit *SU, SUnit *TargetSU);
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/// AddPred - Updates the topological ordering to accomodate an edge
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/// to be added from SUnit X to SUnit Y.
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void AddPred(SUnit *Y, SUnit *X);
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/// RemovePred - Updates the topological ordering to accomodate an
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/// an edge to be removed from the specified node N from the predecessors
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/// of the current node M.
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void RemovePred(SUnit *M, SUnit *N);
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typedef std::vector<int>::iterator iterator;
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typedef std::vector<int>::const_iterator const_iterator;
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iterator begin() { return Index2Node.begin(); }
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const_iterator begin() const { return Index2Node.begin(); }
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iterator end() { return Index2Node.end(); }
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const_iterator end() const { return Index2Node.end(); }
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typedef std::vector<int>::reverse_iterator reverse_iterator;
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typedef std::vector<int>::const_reverse_iterator const_reverse_iterator;
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reverse_iterator rbegin() { return Index2Node.rbegin(); }
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const_reverse_iterator rbegin() const { return Index2Node.rbegin(); }
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reverse_iterator rend() { return Index2Node.rend(); }
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const_reverse_iterator rend() const { return Index2Node.rend(); }
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};
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}
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#endif
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