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https://github.com/c64scene-ar/llvm-6502.git
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863da4c4f5
vector<vector> to avoid allocations. This speeds up bcwriting of 447.dealII from 0.8276 to 0.7637s (8.4%). This concludes this round of proding the bcwriter into submission. Final speedup from 24.4s to 0.7637s (32x). git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@34142 91177308-0d34-0410-b5e6-96231b3b80d8
139 lines
4.6 KiB
C++
139 lines
4.6 KiB
C++
//===-- Analysis/SlotCalculator.h - Calculate value slots -------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This class calculates the slots that values will land in. This is useful for
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// when writing bytecode or assembly out, because you have to know these things.
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//
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// Specifically, this class calculates the "type plane numbering" that you see
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// for a function if you strip out all of the symbols in it. For assembly
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// writing, this is used when a symbol does not have a name. For bytecode
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// writing, this is always used, and the symbol table is added on later.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_SLOTCALCULATOR_H
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#define LLVM_ANALYSIS_SLOTCALCULATOR_H
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/SmallVector.h"
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#include <vector>
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namespace llvm {
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class Value;
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class Type;
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class Module;
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class Function;
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class SymbolTable;
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class TypeSymbolTable;
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class ValueSymbolTable;
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class ConstantArray;
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struct ModuleLevelDenseMapKeyInfo {
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static inline unsigned getEmptyKey() { return ~0U; }
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static inline unsigned getTombstoneKey() { return ~1U; }
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static unsigned getHashValue(unsigned Val) { return Val ^ Val >> 4; }
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static bool isPod() { return true; }
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};
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class SlotCalculator {
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const Module *TheModule;
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public:
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typedef std::vector<const Type*> TypeList;
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typedef SmallVector<const Value*, 16> TypePlane;
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private:
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std::vector<TypePlane> Table;
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TypeList Types;
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typedef DenseMap<const Value*, unsigned> NodeMapType;
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NodeMapType NodeMap;
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typedef DenseMap<const Type*, unsigned> TypeMapType;
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TypeMapType TypeMap;
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/// ConstantStrings - If we are indexing for a bytecode file, this keeps track
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/// of all of the constants strings that need to be emitted.
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std::vector<const ConstantArray*> ConstantStrings;
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/// ModuleLevel - Used to keep track of which values belong to the module,
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/// and which values belong to the currently incorporated function.
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///
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DenseMap<unsigned,unsigned,ModuleLevelDenseMapKeyInfo> ModuleLevel;
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unsigned NumModuleTypes;
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SlotCalculator(const SlotCalculator &); // DO NOT IMPLEMENT
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void operator=(const SlotCalculator &); // DO NOT IMPLEMENT
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public:
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SlotCalculator(const Module *M);
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/// getSlot - Return the slot number of the specified value in it's type
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/// plane. This returns < 0 on error!
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///
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unsigned getSlot(const Value *V) const {
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NodeMapType::const_iterator I = NodeMap.find(V);
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assert(I != NodeMap.end() && "Value not in slotcalculator!");
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return I->second;
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}
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unsigned getTypeSlot(const Type* T) const {
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TypeMapType::const_iterator I = TypeMap.find(T);
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assert(I != TypeMap.end() && "Type not in slotcalc!");
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return I->second;
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}
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inline unsigned getNumPlanes() const { return Table.size(); }
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inline unsigned getNumTypes() const { return Types.size(); }
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TypePlane &getPlane(unsigned Plane) {
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// Okay we are just returning an entry out of the main Table. Make sure the
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// plane exists and return it.
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if (Plane >= Table.size())
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Table.resize(Plane+1);
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return Table[Plane];
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}
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TypeList& getTypes() { return Types; }
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/// incorporateFunction/purgeFunction - If you'd like to deal with a function,
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/// use these two methods to get its data into the SlotCalculator!
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///
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void incorporateFunction(const Function *F);
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void purgeFunction();
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/// string_iterator/string_begin/end - Access the list of module-level
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/// constant strings that have been incorporated. This is only applicable to
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/// bytecode files.
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typedef std::vector<const ConstantArray*>::const_iterator string_iterator;
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string_iterator string_begin() const { return ConstantStrings.begin(); }
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string_iterator string_end() const { return ConstantStrings.end(); }
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private:
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void CreateSlotIfNeeded(const Value *V);
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void CreateFunctionValueSlot(const Value *V);
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unsigned getOrCreateTypeSlot(const Type *T);
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// processModule - Process all of the module level function declarations and
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// types that are available.
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//
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void processModule();
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// processSymbolTable - Insert all of the values in the specified symbol table
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// into the values table...
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//
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void processTypeSymbolTable(const TypeSymbolTable *ST);
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void processValueSymbolTable(const ValueSymbolTable *ST);
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// insertPrimitives - helper for constructors to insert primitive types.
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void insertPrimitives();
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};
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} // End llvm namespace
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#endif
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