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7d7d99622f
The old system was fairly convoluted: * A temporary label was created. * A single PROLOG_LABEL was created with it. * A few MCCFIInstructions were created with the same label. The semantics were that the cfi instructions were mapped to the PROLOG_LABEL via the temporary label. The output position was that of the PROLOG_LABEL. The temporary label itself was used only for doing the mapping. The new CFI_INSTRUCTION has a 1:1 mapping to MCCFIInstructions and points to one by holding an index into the CFI instructions of this function. I did consider removing MMI.getFrameInstructions completelly and having CFI_INSTRUCTION own a MCCFIInstruction, but MCCFIInstructions have non trivial constructors and destructors and are somewhat big, so the this setup is probably better. The net result is that we don't create temporary labels that are never used. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@203204 91177308-0d34-0410-b5e6-96231b3b80d8
498 lines
18 KiB
C++
498 lines
18 KiB
C++
//===-- CodeGen/MachineInstBuilder.h - Simplify creation of MIs -*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file exposes a function named BuildMI, which is useful for dramatically
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// simplifying how MachineInstr's are created. It allows use of code like this:
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//
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// M = BuildMI(X86::ADDrr8, 2).addReg(argVal1).addReg(argVal2);
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINEINSTRBUILDER_H
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#define LLVM_CODEGEN_MACHINEINSTRBUILDER_H
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineInstrBundle.h"
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#include "llvm/Support/ErrorHandling.h"
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namespace llvm {
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class MCInstrDesc;
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class MDNode;
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namespace RegState {
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enum {
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Define = 0x2,
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Implicit = 0x4,
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Kill = 0x8,
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Dead = 0x10,
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Undef = 0x20,
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EarlyClobber = 0x40,
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Debug = 0x80,
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InternalRead = 0x100,
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DefineNoRead = Define | Undef,
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ImplicitDefine = Implicit | Define,
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ImplicitKill = Implicit | Kill
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};
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}
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class MachineInstrBuilder {
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MachineFunction *MF;
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MachineInstr *MI;
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public:
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MachineInstrBuilder() : MF(0), MI(0) {}
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/// Create a MachineInstrBuilder for manipulating an existing instruction.
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/// F must be the machine function that was used to allocate I.
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MachineInstrBuilder(MachineFunction &F, MachineInstr *I) : MF(&F), MI(I) {}
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/// Allow automatic conversion to the machine instruction we are working on.
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///
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operator MachineInstr*() const { return MI; }
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MachineInstr *operator->() const { return MI; }
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operator MachineBasicBlock::iterator() const { return MI; }
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/// addReg - Add a new virtual register operand...
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///
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const
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MachineInstrBuilder &addReg(unsigned RegNo, unsigned flags = 0,
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unsigned SubReg = 0) const {
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assert((flags & 0x1) == 0 &&
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"Passing in 'true' to addReg is forbidden! Use enums instead.");
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MI->addOperand(*MF, MachineOperand::CreateReg(RegNo,
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flags & RegState::Define,
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flags & RegState::Implicit,
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flags & RegState::Kill,
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flags & RegState::Dead,
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flags & RegState::Undef,
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flags & RegState::EarlyClobber,
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SubReg,
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flags & RegState::Debug,
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flags & RegState::InternalRead));
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return *this;
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}
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/// addImm - Add a new immediate operand.
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///
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const MachineInstrBuilder &addImm(int64_t Val) const {
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MI->addOperand(*MF, MachineOperand::CreateImm(Val));
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return *this;
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}
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const MachineInstrBuilder &addCImm(const ConstantInt *Val) const {
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MI->addOperand(*MF, MachineOperand::CreateCImm(Val));
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return *this;
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}
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const MachineInstrBuilder &addFPImm(const ConstantFP *Val) const {
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MI->addOperand(*MF, MachineOperand::CreateFPImm(Val));
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return *this;
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}
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const MachineInstrBuilder &addMBB(MachineBasicBlock *MBB,
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unsigned char TargetFlags = 0) const {
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MI->addOperand(*MF, MachineOperand::CreateMBB(MBB, TargetFlags));
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return *this;
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}
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const MachineInstrBuilder &addFrameIndex(int Idx) const {
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MI->addOperand(*MF, MachineOperand::CreateFI(Idx));
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return *this;
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}
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const MachineInstrBuilder &addConstantPoolIndex(unsigned Idx,
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int Offset = 0,
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unsigned char TargetFlags = 0) const {
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MI->addOperand(*MF, MachineOperand::CreateCPI(Idx, Offset, TargetFlags));
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return *this;
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}
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const MachineInstrBuilder &addTargetIndex(unsigned Idx, int64_t Offset = 0,
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unsigned char TargetFlags = 0) const {
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MI->addOperand(*MF, MachineOperand::CreateTargetIndex(Idx, Offset,
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TargetFlags));
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return *this;
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}
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const MachineInstrBuilder &addJumpTableIndex(unsigned Idx,
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unsigned char TargetFlags = 0) const {
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MI->addOperand(*MF, MachineOperand::CreateJTI(Idx, TargetFlags));
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return *this;
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}
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const MachineInstrBuilder &addGlobalAddress(const GlobalValue *GV,
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int64_t Offset = 0,
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unsigned char TargetFlags = 0) const {
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MI->addOperand(*MF, MachineOperand::CreateGA(GV, Offset, TargetFlags));
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return *this;
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}
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const MachineInstrBuilder &addExternalSymbol(const char *FnName,
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unsigned char TargetFlags = 0) const {
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MI->addOperand(*MF, MachineOperand::CreateES(FnName, TargetFlags));
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return *this;
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}
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const MachineInstrBuilder &addBlockAddress(const BlockAddress *BA,
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int64_t Offset = 0,
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unsigned char TargetFlags = 0) const {
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MI->addOperand(*MF, MachineOperand::CreateBA(BA, Offset, TargetFlags));
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return *this;
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}
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const MachineInstrBuilder &addRegMask(const uint32_t *Mask) const {
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MI->addOperand(*MF, MachineOperand::CreateRegMask(Mask));
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return *this;
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}
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const MachineInstrBuilder &addMemOperand(MachineMemOperand *MMO) const {
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MI->addMemOperand(*MF, MMO);
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return *this;
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}
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const MachineInstrBuilder &setMemRefs(MachineInstr::mmo_iterator b,
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MachineInstr::mmo_iterator e) const {
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MI->setMemRefs(b, e);
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return *this;
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}
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const MachineInstrBuilder &addOperand(const MachineOperand &MO) const {
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MI->addOperand(*MF, MO);
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return *this;
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}
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const MachineInstrBuilder &addMetadata(const MDNode *MD) const {
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MI->addOperand(*MF, MachineOperand::CreateMetadata(MD));
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return *this;
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}
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const MachineInstrBuilder &addCFIIndex(unsigned CFIIndex) const {
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MI->addOperand(*MF, MachineOperand::CreateCFIIndex(CFIIndex));
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return *this;
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}
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const MachineInstrBuilder &addSym(MCSymbol *Sym) const {
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MI->addOperand(*MF, MachineOperand::CreateMCSymbol(Sym));
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return *this;
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}
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const MachineInstrBuilder &setMIFlags(unsigned Flags) const {
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MI->setFlags(Flags);
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return *this;
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}
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const MachineInstrBuilder &setMIFlag(MachineInstr::MIFlag Flag) const {
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MI->setFlag(Flag);
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return *this;
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}
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// Add a displacement from an existing MachineOperand with an added offset.
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const MachineInstrBuilder &addDisp(const MachineOperand &Disp, int64_t off,
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unsigned char TargetFlags = 0) const {
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switch (Disp.getType()) {
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default:
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llvm_unreachable("Unhandled operand type in addDisp()");
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case MachineOperand::MO_Immediate:
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return addImm(Disp.getImm() + off);
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case MachineOperand::MO_GlobalAddress: {
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// If caller specifies new TargetFlags then use it, otherwise the
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// default behavior is to copy the target flags from the existing
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// MachineOperand. This means if the caller wants to clear the
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// target flags it needs to do so explicitly.
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if (TargetFlags)
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return addGlobalAddress(Disp.getGlobal(), Disp.getOffset() + off,
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TargetFlags);
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return addGlobalAddress(Disp.getGlobal(), Disp.getOffset() + off,
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Disp.getTargetFlags());
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}
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}
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}
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/// Copy all the implicit operands from OtherMI onto this one.
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const MachineInstrBuilder ©ImplicitOps(const MachineInstr *OtherMI) {
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MI->copyImplicitOps(*MF, OtherMI);
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return *this;
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}
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};
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/// BuildMI - Builder interface. Specify how to create the initial instruction
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/// itself.
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///
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inline MachineInstrBuilder BuildMI(MachineFunction &MF,
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DebugLoc DL,
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const MCInstrDesc &MCID) {
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return MachineInstrBuilder(MF, MF.CreateMachineInstr(MCID, DL));
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}
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/// BuildMI - This version of the builder sets up the first operand as a
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/// destination virtual register.
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///
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inline MachineInstrBuilder BuildMI(MachineFunction &MF,
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DebugLoc DL,
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const MCInstrDesc &MCID,
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unsigned DestReg) {
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return MachineInstrBuilder(MF, MF.CreateMachineInstr(MCID, DL))
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.addReg(DestReg, RegState::Define);
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}
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/// BuildMI - This version of the builder inserts the newly-built
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/// instruction before the given position in the given MachineBasicBlock, and
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/// sets up the first operand as a destination virtual register.
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///
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inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
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MachineBasicBlock::iterator I,
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DebugLoc DL,
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const MCInstrDesc &MCID,
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unsigned DestReg) {
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MachineFunction &MF = *BB.getParent();
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MachineInstr *MI = MF.CreateMachineInstr(MCID, DL);
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BB.insert(I, MI);
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return MachineInstrBuilder(MF, MI).addReg(DestReg, RegState::Define);
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}
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inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
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MachineBasicBlock::instr_iterator I,
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DebugLoc DL,
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const MCInstrDesc &MCID,
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unsigned DestReg) {
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MachineFunction &MF = *BB.getParent();
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MachineInstr *MI = MF.CreateMachineInstr(MCID, DL);
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BB.insert(I, MI);
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return MachineInstrBuilder(MF, MI).addReg(DestReg, RegState::Define);
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}
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inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
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MachineInstr *I,
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DebugLoc DL,
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const MCInstrDesc &MCID,
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unsigned DestReg) {
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if (I->isInsideBundle()) {
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MachineBasicBlock::instr_iterator MII = I;
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return BuildMI(BB, MII, DL, MCID, DestReg);
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}
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MachineBasicBlock::iterator MII = I;
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return BuildMI(BB, MII, DL, MCID, DestReg);
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}
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/// BuildMI - This version of the builder inserts the newly-built
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/// instruction before the given position in the given MachineBasicBlock, and
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/// does NOT take a destination register.
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///
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inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
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MachineBasicBlock::iterator I,
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DebugLoc DL,
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const MCInstrDesc &MCID) {
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MachineFunction &MF = *BB.getParent();
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MachineInstr *MI = MF.CreateMachineInstr(MCID, DL);
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BB.insert(I, MI);
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return MachineInstrBuilder(MF, MI);
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}
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inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
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MachineBasicBlock::instr_iterator I,
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DebugLoc DL,
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const MCInstrDesc &MCID) {
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MachineFunction &MF = *BB.getParent();
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MachineInstr *MI = MF.CreateMachineInstr(MCID, DL);
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BB.insert(I, MI);
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return MachineInstrBuilder(MF, MI);
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}
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inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
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MachineInstr *I,
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DebugLoc DL,
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const MCInstrDesc &MCID) {
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if (I->isInsideBundle()) {
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MachineBasicBlock::instr_iterator MII = I;
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return BuildMI(BB, MII, DL, MCID);
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}
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MachineBasicBlock::iterator MII = I;
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return BuildMI(BB, MII, DL, MCID);
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}
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/// BuildMI - This version of the builder inserts the newly-built
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/// instruction at the end of the given MachineBasicBlock, and does NOT take a
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/// destination register.
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///
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inline MachineInstrBuilder BuildMI(MachineBasicBlock *BB,
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DebugLoc DL,
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const MCInstrDesc &MCID) {
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return BuildMI(*BB, BB->end(), DL, MCID);
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}
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/// BuildMI - This version of the builder inserts the newly-built
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/// instruction at the end of the given MachineBasicBlock, and sets up the first
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/// operand as a destination virtual register.
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///
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inline MachineInstrBuilder BuildMI(MachineBasicBlock *BB,
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DebugLoc DL,
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const MCInstrDesc &MCID,
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unsigned DestReg) {
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return BuildMI(*BB, BB->end(), DL, MCID, DestReg);
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}
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/// BuildMI - This version of the builder builds a DBG_VALUE intrinsic
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/// for either a value in a register or a register-indirect+offset
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/// address. The convention is that a DBG_VALUE is indirect iff the
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/// second operand is an immediate.
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///
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inline MachineInstrBuilder BuildMI(MachineFunction &MF,
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DebugLoc DL,
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const MCInstrDesc &MCID,
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bool IsIndirect,
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unsigned Reg,
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unsigned Offset,
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const MDNode *MD) {
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if (IsIndirect)
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return BuildMI(MF, DL, MCID)
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.addReg(Reg, RegState::Debug)
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.addImm(Offset)
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.addMetadata(MD);
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else {
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assert(Offset == 0 && "A direct address cannot have an offset.");
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return BuildMI(MF, DL, MCID)
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.addReg(Reg, RegState::Debug)
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.addReg(0U, RegState::Debug)
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.addMetadata(MD);
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}
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}
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/// BuildMI - This version of the builder builds a DBG_VALUE intrinsic
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/// for either a value in a register or a register-indirect+offset
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/// address and inserts it at position I.
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///
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inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
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MachineBasicBlock::iterator I,
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DebugLoc DL,
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const MCInstrDesc &MCID,
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bool IsIndirect,
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unsigned Reg,
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unsigned Offset,
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const MDNode *MD) {
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MachineFunction &MF = *BB.getParent();
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MachineInstr *MI = BuildMI(MF, DL, MCID, IsIndirect, Reg, Offset, MD);
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BB.insert(I, MI);
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return MachineInstrBuilder(MF, MI);
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}
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inline unsigned getDefRegState(bool B) {
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return B ? RegState::Define : 0;
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}
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inline unsigned getImplRegState(bool B) {
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return B ? RegState::Implicit : 0;
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}
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inline unsigned getKillRegState(bool B) {
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return B ? RegState::Kill : 0;
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}
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inline unsigned getDeadRegState(bool B) {
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return B ? RegState::Dead : 0;
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}
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inline unsigned getUndefRegState(bool B) {
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return B ? RegState::Undef : 0;
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}
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inline unsigned getInternalReadRegState(bool B) {
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return B ? RegState::InternalRead : 0;
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}
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inline unsigned getDebugRegState(bool B) {
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return B ? RegState::Debug : 0;
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}
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/// Helper class for constructing bundles of MachineInstrs.
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///
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/// MIBundleBuilder can create a bundle from scratch by inserting new
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/// MachineInstrs one at a time, or it can create a bundle from a sequence of
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/// existing MachineInstrs in a basic block.
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class MIBundleBuilder {
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MachineBasicBlock &MBB;
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MachineBasicBlock::instr_iterator Begin;
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MachineBasicBlock::instr_iterator End;
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public:
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/// Create an MIBundleBuilder that inserts instructions into a new bundle in
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/// BB above the bundle or instruction at Pos.
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MIBundleBuilder(MachineBasicBlock &BB,
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MachineBasicBlock::iterator Pos)
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: MBB(BB), Begin(Pos.getInstrIterator()), End(Begin) {}
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/// Create a bundle from the sequence of instructions between B and E.
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MIBundleBuilder(MachineBasicBlock &BB,
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MachineBasicBlock::iterator B,
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MachineBasicBlock::iterator E)
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: MBB(BB), Begin(B.getInstrIterator()), End(E.getInstrIterator()) {
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assert(B != E && "No instructions to bundle");
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++B;
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while (B != E) {
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MachineInstr *MI = B;
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++B;
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MI->bundleWithPred();
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}
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}
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/// Create an MIBundleBuilder representing an existing instruction or bundle
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/// that has MI as its head.
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explicit MIBundleBuilder(MachineInstr *MI)
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: MBB(*MI->getParent()), Begin(MI), End(getBundleEnd(MI)) {}
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/// Return a reference to the basic block containing this bundle.
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MachineBasicBlock &getMBB() const { return MBB; }
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/// Return true if no instructions have been inserted in this bundle yet.
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/// Empty bundles aren't representable in a MachineBasicBlock.
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bool empty() const { return Begin == End; }
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/// Return an iterator to the first bundled instruction.
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MachineBasicBlock::instr_iterator begin() const { return Begin; }
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/// Return an iterator beyond the last bundled instruction.
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MachineBasicBlock::instr_iterator end() const { return End; }
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/// Insert MI into this bundle before I which must point to an instruction in
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/// the bundle, or end().
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MIBundleBuilder &insert(MachineBasicBlock::instr_iterator I,
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MachineInstr *MI) {
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MBB.insert(I, MI);
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if (I == Begin) {
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if (!empty())
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MI->bundleWithSucc();
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Begin = MI;
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return *this;
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}
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if (I == End) {
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MI->bundleWithPred();
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return *this;
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}
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// MI was inserted in the middle of the bundle, so its neighbors' flags are
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// already fine. Update MI's bundle flags manually.
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MI->setFlag(MachineInstr::BundledPred);
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MI->setFlag(MachineInstr::BundledSucc);
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return *this;
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}
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/// Insert MI into MBB by prepending it to the instructions in the bundle.
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/// MI will become the first instruction in the bundle.
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MIBundleBuilder &prepend(MachineInstr *MI) {
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return insert(begin(), MI);
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}
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/// Insert MI into MBB by appending it to the instructions in the bundle.
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/// MI will become the last instruction in the bundle.
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MIBundleBuilder &append(MachineInstr *MI) {
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return insert(end(), MI);
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}
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};
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} // End llvm namespace
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#endif
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