mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-11-01 00:11:00 +00:00
5146a7ddd4
This now works with treeadd at least, and perhaps other programs as well. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2233 91177308-0d34-0410-b5e6-96231b3b80d8
1250 lines
49 KiB
C++
1250 lines
49 KiB
C++
//===-- PoolAllocate.cpp - Pool Allocation Pass ---------------------------===//
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//
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// This transform changes programs so that disjoint data structures are
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// allocated out of different pools of memory, increasing locality and shrinking
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// pointer size.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/IPO/PoolAllocate.h"
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#include "llvm/Transforms/CloneFunction.h"
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#include "llvm/Analysis/DataStructure.h"
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#include "llvm/Analysis/DataStructureGraph.h"
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#include "llvm/Pass.h"
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#include "llvm/Module.h"
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#include "llvm/Function.h"
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#include "llvm/BasicBlock.h"
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#include "llvm/iMemory.h"
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#include "llvm/iTerminators.h"
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#include "llvm/iPHINode.h"
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#include "llvm/iOther.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/ConstantVals.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Support/InstVisitor.h"
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#include "llvm/Argument.h"
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#include "Support/DepthFirstIterator.h"
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#include "Support/STLExtras.h"
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#include <algorithm>
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// DEBUG_CREATE_POOLS - Enable this to turn on debug output for the pool
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// creation phase in the top level function of a transformed data structure.
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//
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#define DEBUG_CREATE_POOLS 1
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const Type *POINTERTYPE;
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// FIXME: This is dependant on the sparc backend layout conventions!!
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static TargetData TargetData("test");
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namespace {
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struct PoolInfo {
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DSNode *Node; // The node this pool allocation represents
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Value *Handle; // LLVM value of the pool in the current context
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const Type *NewType; // The transformed type of the memory objects
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const Type *PoolType; // The type of the pool
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const Type *getOldType() const { return Node->getType(); }
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PoolInfo() { // Define a default ctor for map::operator[]
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cerr << "Map subscript used to get element that doesn't exist!\n";
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abort(); // Invalid
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}
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PoolInfo(DSNode *N, Value *H, const Type *NT, const Type *PT)
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: Node(N), Handle(H), NewType(NT), PoolType(PT) {
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// Handle can be null...
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assert(N && NT && PT && "Pool info null!");
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}
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PoolInfo(DSNode *N) : Node(N), Handle(0), NewType(0), PoolType(0) {
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assert(N && "Invalid pool info!");
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// The new type of the memory object is the same as the old type, except
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// that all of the pointer values are replaced with POINTERTYPE values.
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assert(isa<StructType>(getOldType()) && "Can only handle structs!");
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StructType *OldTy = cast<StructType>(getOldType());
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vector<const Type *> NewElTypes;
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NewElTypes.reserve(OldTy->getElementTypes().size());
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for (StructType::ElementTypes::const_iterator
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I = OldTy->getElementTypes().begin(),
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E = OldTy->getElementTypes().end(); I != E; ++I)
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if (PointerType *PT = dyn_cast<PointerType>(I->get()))
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NewElTypes.push_back(POINTERTYPE);
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else
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NewElTypes.push_back(*I);
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NewType = StructType::get(NewElTypes);
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}
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};
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// ScalarInfo - Information about an LLVM value that we know points to some
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// datastructure we are processing.
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//
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struct ScalarInfo {
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Value *Val; // Scalar value in Current Function
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PoolInfo Pool; // The pool the scalar points into
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ScalarInfo(Value *V, const PoolInfo &PI) : Val(V), Pool(PI) {
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assert(V && "Null value passed to ScalarInfo ctor!");
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}
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};
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// CallArgInfo - Information on one operand for a call that got expanded.
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struct CallArgInfo {
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int ArgNo; // Call argument number this corresponds to
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DSNode *Node; // The graph node for the pool
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Value *PoolHandle; // The LLVM value that is the pool pointer
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CallArgInfo(int Arg, DSNode *N, Value *PH)
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: ArgNo(Arg), Node(N), PoolHandle(PH) {
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assert(Arg >= -1 && N && PH && "Illegal values to CallArgInfo ctor!");
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}
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// operator< when sorting, sort by argument number.
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bool operator<(const CallArgInfo &CAI) const {
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return ArgNo < CAI.ArgNo;
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}
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};
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// TransformFunctionInfo - Information about how a function eeds to be
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// transformed.
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//
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struct TransformFunctionInfo {
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// ArgInfo - Maintain information about the arguments that need to be
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// processed. Each CallArgInfo corresponds to an argument that needs to
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// have a pool pointer passed into the transformed function with it.
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//
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// As a special case, "argument" number -1 corresponds to the return value.
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//
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vector<CallArgInfo> ArgInfo;
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// Func - The function to be transformed...
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Function *Func;
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// The call instruction that is used to map CallArgInfo PoolHandle values
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// into the new function values.
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CallInst *Call;
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// default ctor...
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TransformFunctionInfo() : Func(0), Call(0) {}
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bool operator<(const TransformFunctionInfo &TFI) const {
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if (Func < TFI.Func) return true;
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if (Func > TFI.Func) return false;
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if (ArgInfo.size() < TFI.ArgInfo.size()) return true;
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if (ArgInfo.size() > TFI.ArgInfo.size()) return false;
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return ArgInfo < TFI.ArgInfo;
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}
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void finalizeConstruction() {
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// Sort the vector so that the return value is first, followed by the
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// argument records, in order. Note that this must be a stable sort so
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// that the entries with the same sorting criteria (ie they are multiple
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// pool entries for the same argument) are kept in depth first order.
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stable_sort(ArgInfo.begin(), ArgInfo.end());
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}
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};
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// Define the pass class that we implement...
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struct PoolAllocate : public Pass {
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PoolAllocate() {
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POINTERTYPE = Type::UShortTy;
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CurModule = 0; DS = 0;
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PoolInit = PoolDestroy = PoolAlloc = PoolFree = 0;
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}
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// getPoolType - Get the type used by the backend for a pool of a particular
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// type. This pool record is used to allocate nodes of type NodeType.
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//
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// Here, PoolTy = { NodeType*, sbyte*, uint }*
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//
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const StructType *getPoolType(const Type *NodeType) {
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vector<const Type*> PoolElements;
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PoolElements.push_back(PointerType::get(NodeType));
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PoolElements.push_back(PointerType::get(Type::SByteTy));
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PoolElements.push_back(Type::UIntTy);
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return StructType::get(PoolElements);
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}
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bool run(Module *M);
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// getAnalysisUsageInfo - This function requires data structure information
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// to be able to see what is pool allocatable.
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//
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virtual void getAnalysisUsageInfo(Pass::AnalysisSet &Required,
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Pass::AnalysisSet &,Pass::AnalysisSet &) {
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Required.push_back(DataStructure::ID);
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}
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public:
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// CurModule - The module being processed.
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Module *CurModule;
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// DS - The data structure graph for the module being processed.
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DataStructure *DS;
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// Prototypes that we add to support pool allocation...
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Function *PoolInit, *PoolDestroy, *PoolAlloc, *PoolFree;
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// The map of already transformed functions... note that the keys of this
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// map do not have meaningful values for 'Call' or the 'PoolHandle' elements
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// of the ArgInfo elements.
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//
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map<TransformFunctionInfo, Function*> TransformedFunctions;
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// getTransformedFunction - Get a transformed function, or return null if
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// the function specified hasn't been transformed yet.
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//
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Function *getTransformedFunction(TransformFunctionInfo &TFI) const {
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map<TransformFunctionInfo, Function*>::const_iterator I =
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TransformedFunctions.find(TFI);
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if (I != TransformedFunctions.end()) return I->second;
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return 0;
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}
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// addPoolPrototypes - Add prototypes for the pool functions to the
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// specified module and update the Pool* instance variables to point to
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// them.
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//
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void addPoolPrototypes(Module *M);
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// CreatePools - Insert instructions into the function we are processing to
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// create all of the memory pool objects themselves. This also inserts
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// destruction code. Add an alloca for each pool that is allocated to the
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// PoolDescs map.
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//
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void CreatePools(Function *F, const vector<AllocDSNode*> &Allocs,
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map<DSNode*, PoolInfo> &PoolDescs);
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// processFunction - Convert a function to use pool allocation where
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// available.
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//
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bool processFunction(Function *F);
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// transformFunctionBody - This transforms the instruction in 'F' to use the
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// pools specified in PoolDescs when modifying data structure nodes
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// specified in the PoolDescs map. IPFGraph is the closed data structure
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// graph for F, of which the PoolDescriptor nodes come from.
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//
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void transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
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map<DSNode*, PoolInfo> &PoolDescs);
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// transformFunction - Transform the specified function the specified way.
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// It we have already transformed that function that way, don't do anything.
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// The nodes in the TransformFunctionInfo come out of callers data structure
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// graph, and the PoolDescs passed in are the caller's.
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//
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void transformFunction(TransformFunctionInfo &TFI,
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FunctionDSGraph &CallerIPGraph,
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map<DSNode*, PoolInfo> &PoolDescs);
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};
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}
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// isNotPoolableAlloc - This is a predicate that returns true if the specified
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// allocation node in a data structure graph is eligable for pool allocation.
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//
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static bool isNotPoolableAlloc(const AllocDSNode *DS) {
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if (DS->isAllocaNode()) return true; // Do not pool allocate alloca's.
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MallocInst *MI = cast<MallocInst>(DS->getAllocation());
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if (MI->isArrayAllocation() && !isa<Constant>(MI->getArraySize()))
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return true; // Do not allow variable size allocations...
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return false;
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}
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// processFunction - Convert a function to use pool allocation where
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// available.
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//
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bool PoolAllocate::processFunction(Function *F) {
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// Get the closed datastructure graph for the current function... if there are
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// any allocations in this graph that are not escaping, we need to pool
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// allocate them here!
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//
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FunctionDSGraph &IPGraph = DS->getClosedDSGraph(F);
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// Get all of the allocations that do not escape the current function. Since
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// they are still live (they exist in the graph at all), this means we must
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// have scalar references to these nodes, but the scalars are never returned.
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//
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vector<AllocDSNode*> Allocs;
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IPGraph.getNonEscapingAllocations(Allocs);
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// Filter out allocations that we cannot handle. Currently, this includes
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// variable sized array allocations and alloca's (which we do not want to
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// pool allocate)
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//
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Allocs.erase(remove_if(Allocs.begin(), Allocs.end(), isNotPoolableAlloc),
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Allocs.end());
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if (Allocs.empty()) return false; // Nothing to do.
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// Insert instructions into the function we are processing to create all of
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// the memory pool objects themselves. This also inserts destruction code.
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// This fills in the PoolDescs map to associate the alloc node with the
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// allocation of the memory pool corresponding to it.
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//
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map<DSNode*, PoolInfo> PoolDescs;
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CreatePools(F, Allocs, PoolDescs);
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cerr << "Transformed Entry Function: \n" << F;
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// Now we need to figure out what called functions we need to transform, and
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// how. To do this, we look at all of the scalars, seeing which functions are
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// either used as a scalar value (so they return a data structure), or are
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// passed one of our scalar values.
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//
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transformFunctionBody(F, IPGraph, PoolDescs);
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return true;
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}
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//===----------------------------------------------------------------------===//
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//
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// NewInstructionCreator - This class is used to traverse the function being
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// modified, changing each instruction visit'ed to use and provide pointer
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// indexes instead of real pointers. This is what changes the body of a
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// function to use pool allocation.
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//
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class NewInstructionCreator : public InstVisitor<NewInstructionCreator> {
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PoolAllocate &PoolAllocator;
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vector<ScalarInfo> &Scalars;
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map<CallInst*, TransformFunctionInfo> &CallMap;
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map<Value*, Value*> &XFormMap; // Map old pointers to new indexes
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struct RefToUpdate {
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Instruction *I; // Instruction to update
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unsigned OpNum; // Operand number to update
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Value *OldVal; // The old value it had
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RefToUpdate(Instruction *i, unsigned o, Value *ov)
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: I(i), OpNum(o), OldVal(ov) {}
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};
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vector<RefToUpdate> ReferencesToUpdate;
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const ScalarInfo &getScalarRef(const Value *V) {
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for (unsigned i = 0, e = Scalars.size(); i != e; ++i)
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if (Scalars[i].Val == V) return Scalars[i];
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assert(0 && "Scalar not found in getScalar!");
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abort();
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return Scalars[0];
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}
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const ScalarInfo *getScalar(const Value *V) {
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for (unsigned i = 0, e = Scalars.size(); i != e; ++i)
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if (Scalars[i].Val == V) return &Scalars[i];
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return 0;
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}
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BasicBlock::iterator ReplaceInstWith(Instruction *I, Instruction *New) {
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BasicBlock *BB = I->getParent();
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BasicBlock::iterator RI = find(BB->begin(), BB->end(), I);
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BB->getInstList().replaceWith(RI, New);
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XFormMap[I] = New;
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return RI;
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}
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LoadInst *createPoolBaseInstruction(Value *PtrVal) {
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const ScalarInfo &SC = getScalarRef(PtrVal);
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vector<Value*> Args(3);
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Args[0] = ConstantUInt::get(Type::UIntTy, 0); // No pointer offset
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Args[1] = ConstantUInt::get(Type::UByteTy, 0); // Field #0 of pool descriptr
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Args[2] = ConstantUInt::get(Type::UByteTy, 0); // Field #0 of poolalloc val
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return new LoadInst(SC.Pool.Handle, Args, PtrVal->getName()+".poolbase");
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}
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public:
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NewInstructionCreator(PoolAllocate &PA, vector<ScalarInfo> &S,
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map<CallInst*, TransformFunctionInfo> &C,
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map<Value*, Value*> &X)
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: PoolAllocator(PA), Scalars(S), CallMap(C), XFormMap(X) {}
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// updateReferences - The NewInstructionCreator is responsible for creating
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// new instructions to replace the old ones in the function, and then link up
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// references to values to their new values. For it to do this, however, it
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// keeps track of information about the value mapping of old values to new
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// values that need to be patched up. Given this value map and a set of
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// instruction operands to patch, updateReferences performs the updates.
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//
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void updateReferences() {
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for (unsigned i = 0, e = ReferencesToUpdate.size(); i != e; ++i) {
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RefToUpdate &Ref = ReferencesToUpdate[i];
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Value *NewVal = XFormMap[Ref.OldVal];
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if (NewVal == 0) {
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if (isa<Constant>(Ref.OldVal) && // Refering to a null ptr?
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cast<Constant>(Ref.OldVal)->isNullValue()) {
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// Transform the null pointer into a null index... caching in XFormMap
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XFormMap[Ref.OldVal] = NewVal =Constant::getNullConstant(POINTERTYPE);
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//} else if (isa<Argument>(Ref.OldVal)) {
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} else {
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cerr << "Unknown reference to: " << Ref.OldVal << "\n";
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assert(XFormMap[Ref.OldVal] &&
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"Reference to value that was not updated found!");
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}
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}
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Ref.I->setOperand(Ref.OpNum, NewVal);
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}
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ReferencesToUpdate.clear();
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}
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//===--------------------------------------------------------------------===//
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// Transformation methods:
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// These methods specify how each type of instruction is transformed by the
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// NewInstructionCreator instance...
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//===--------------------------------------------------------------------===//
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void visitGetElementPtrInst(GetElementPtrInst *I) {
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assert(0 && "Cannot transform get element ptr instructions yet!");
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}
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// Replace the load instruction with a new one.
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void visitLoadInst(LoadInst *I) {
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Instruction *PoolBase = createPoolBaseInstruction(I->getOperand(0));
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// Cast our index to be a UIntTy so we can use it to index into the pool...
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CastInst *Index = new CastInst(Constant::getNullConstant(POINTERTYPE),
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Type::UIntTy, I->getOperand(0)->getName());
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ReferencesToUpdate.push_back(RefToUpdate(Index, 0, I->getOperand(0)));
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vector<Value*> Indices(I->idx_begin(), I->idx_end());
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assert(Indices[0] == ConstantUInt::get(Type::UIntTy, 0) &&
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"Cannot handle array indexing yet!");
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Indices[0] = Index;
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Instruction *NewLoad = new LoadInst(PoolBase, Indices, I->getName());
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// Replace the load instruction with the new load instruction...
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BasicBlock::iterator II = ReplaceInstWith(I, NewLoad);
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// Add the pool base calculator instruction before the load...
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II = NewLoad->getParent()->getInstList().insert(II, PoolBase) + 1;
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// Add the cast before the load instruction...
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NewLoad->getParent()->getInstList().insert(II, Index);
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// If not yielding a pool allocated pointer, use the new load value as the
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// value in the program instead of the old load value...
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//
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if (!getScalar(I))
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I->replaceAllUsesWith(NewLoad);
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}
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// Replace the store instruction with a new one. In the store instruction,
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// the value stored could be a pointer type, meaning that the new store may
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// have to change one or both of it's operands.
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//
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void visitStoreInst(StoreInst *I) {
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assert(getScalar(I->getOperand(1)) &&
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"Store inst found only storing pool allocated pointer. "
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"Not imp yet!");
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Value *Val = I->getOperand(0); // The value to store...
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// Check to see if the value we are storing is a data structure pointer...
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if (const ScalarInfo *ValScalar = getScalar(I->getOperand(0)))
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Val = Constant::getNullConstant(POINTERTYPE); // Yes, store a dummy
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Instruction *PoolBase = createPoolBaseInstruction(I->getOperand(1));
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// Cast our index to be a UIntTy so we can use it to index into the pool...
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CastInst *Index = new CastInst(Constant::getNullConstant(POINTERTYPE),
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Type::UIntTy, I->getOperand(1)->getName());
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ReferencesToUpdate.push_back(RefToUpdate(Index, 0, I->getOperand(1)));
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vector<Value*> Indices(I->idx_begin(), I->idx_end());
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assert(Indices[0] == ConstantUInt::get(Type::UIntTy, 0) &&
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"Cannot handle array indexing yet!");
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Indices[0] = Index;
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Instruction *NewStore = new StoreInst(Val, PoolBase, Indices);
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if (Val != I->getOperand(0)) // Value stored was a pointer?
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ReferencesToUpdate.push_back(RefToUpdate(NewStore, 0, I->getOperand(0)));
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// Replace the store instruction with the cast instruction...
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BasicBlock::iterator II = ReplaceInstWith(I, Index);
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// Add the pool base calculator instruction before the index...
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II = Index->getParent()->getInstList().insert(II, PoolBase) + 2;
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|
|
|
// Add the store after the cast instruction...
|
|
Index->getParent()->getInstList().insert(II, NewStore);
|
|
}
|
|
|
|
|
|
// Create call to poolalloc for every malloc instruction
|
|
void visitMallocInst(MallocInst *I) {
|
|
vector<Value*> Args;
|
|
Args.push_back(getScalarRef(I).Pool.Handle);
|
|
CallInst *Call = new CallInst(PoolAllocator.PoolAlloc, Args, I->getName());
|
|
ReplaceInstWith(I, Call);
|
|
}
|
|
|
|
// Convert a call to poolfree for every free instruction...
|
|
void visitFreeInst(FreeInst *I) {
|
|
// Create a new call to poolfree before the free instruction
|
|
vector<Value*> Args;
|
|
Args.push_back(Constant::getNullConstant(POINTERTYPE));
|
|
Args.push_back(getScalarRef(I->getOperand(0)).Pool.Handle);
|
|
Instruction *NewCall = new CallInst(PoolAllocator.PoolFree, Args);
|
|
ReplaceInstWith(I, NewCall);
|
|
ReferencesToUpdate.push_back(RefToUpdate(NewCall, 0, I->getOperand(0)));
|
|
}
|
|
|
|
// visitCallInst - Create a new call instruction with the extra arguments for
|
|
// all of the memory pools that the call needs.
|
|
//
|
|
void visitCallInst(CallInst *I) {
|
|
TransformFunctionInfo &TI = CallMap[I];
|
|
|
|
// Start with all of the old arguments...
|
|
vector<Value*> Args(I->op_begin()+1, I->op_end());
|
|
|
|
for (unsigned i = 0, e = TI.ArgInfo.size(); i != e; ++i) {
|
|
// Replace all of the pointer arguments with our new pointer typed values.
|
|
if (TI.ArgInfo[i].ArgNo != -1)
|
|
Args[TI.ArgInfo[i].ArgNo] = Constant::getNullConstant(POINTERTYPE);
|
|
|
|
// Add all of the pool arguments...
|
|
Args.push_back(TI.ArgInfo[i].PoolHandle);
|
|
}
|
|
|
|
Function *NF = PoolAllocator.getTransformedFunction(TI);
|
|
Instruction *NewCall = new CallInst(NF, Args, I->getName());
|
|
ReplaceInstWith(I, NewCall);
|
|
|
|
// Keep track of the mapping of operands so that we can resolve them to real
|
|
// values later.
|
|
Value *RetVal = NewCall;
|
|
for (unsigned i = 0, e = TI.ArgInfo.size(); i != e; ++i)
|
|
if (TI.ArgInfo[i].ArgNo != -1)
|
|
ReferencesToUpdate.push_back(RefToUpdate(NewCall, TI.ArgInfo[i].ArgNo+1,
|
|
I->getOperand(TI.ArgInfo[i].ArgNo+1)));
|
|
else
|
|
RetVal = 0; // If returning a pointer, don't change retval...
|
|
|
|
// If not returning a pointer, use the new call as the value in the program
|
|
// instead of the old call...
|
|
//
|
|
if (RetVal)
|
|
I->replaceAllUsesWith(RetVal);
|
|
}
|
|
|
|
// visitPHINode - Create a new PHI node of POINTERTYPE for all of the old Phi
|
|
// nodes...
|
|
//
|
|
void visitPHINode(PHINode *PN) {
|
|
Value *DummyVal = Constant::getNullConstant(POINTERTYPE);
|
|
PHINode *NewPhi = new PHINode(POINTERTYPE, PN->getName());
|
|
for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) {
|
|
NewPhi->addIncoming(DummyVal, PN->getIncomingBlock(i));
|
|
ReferencesToUpdate.push_back(RefToUpdate(NewPhi, i*2,
|
|
PN->getIncomingValue(i)));
|
|
}
|
|
|
|
ReplaceInstWith(PN, NewPhi);
|
|
}
|
|
|
|
// visitReturnInst - Replace ret instruction with a new return...
|
|
void visitReturnInst(ReturnInst *I) {
|
|
Instruction *Ret = new ReturnInst(Constant::getNullConstant(POINTERTYPE));
|
|
ReplaceInstWith(I, Ret);
|
|
ReferencesToUpdate.push_back(RefToUpdate(Ret, 0, I->getOperand(0)));
|
|
}
|
|
|
|
// visitSetCondInst - Replace a conditional test instruction with a new one
|
|
void visitSetCondInst(SetCondInst *SCI) {
|
|
BinaryOperator *I = (BinaryOperator*)SCI;
|
|
Value *DummyVal = Constant::getNullConstant(POINTERTYPE);
|
|
BinaryOperator *New = BinaryOperator::create(I->getOpcode(), DummyVal,
|
|
DummyVal, I->getName());
|
|
ReplaceInstWith(I, New);
|
|
|
|
ReferencesToUpdate.push_back(RefToUpdate(New, 0, I->getOperand(0)));
|
|
ReferencesToUpdate.push_back(RefToUpdate(New, 1, I->getOperand(1)));
|
|
|
|
// Make sure branches refer to the new condition...
|
|
I->replaceAllUsesWith(New);
|
|
}
|
|
|
|
void visitInstruction(Instruction *I) {
|
|
cerr << "Unknown instruction to FunctionBodyTransformer:\n" << I;
|
|
}
|
|
};
|
|
|
|
|
|
|
|
|
|
static void addCallInfo(DataStructure *DS,
|
|
TransformFunctionInfo &TFI, CallInst *CI, int Arg,
|
|
DSNode *GraphNode,
|
|
map<DSNode*, PoolInfo> &PoolDescs) {
|
|
assert(CI->getCalledFunction() && "Cannot handle indirect calls yet!");
|
|
assert(TFI.Func == 0 || TFI.Func == CI->getCalledFunction() &&
|
|
"Function call record should always call the same function!");
|
|
assert(TFI.Call == 0 || TFI.Call == CI &&
|
|
"Call element already filled in with different value!");
|
|
TFI.Func = CI->getCalledFunction();
|
|
TFI.Call = CI;
|
|
//FunctionDSGraph &CalledGraph = DS->getClosedDSGraph(TFI.Func);
|
|
|
|
// For now, add the entire graph that is pointed to by the call argument.
|
|
// This graph can and should be pruned to only what the function itself will
|
|
// use, because often this will be a dramatically smaller subset of what we
|
|
// are providing.
|
|
//
|
|
for (df_iterator<DSNode*> I = df_begin(GraphNode), E = df_end(GraphNode);
|
|
I != E; ++I)
|
|
TFI.ArgInfo.push_back(CallArgInfo(Arg, *I, PoolDescs[*I].Handle));
|
|
}
|
|
|
|
|
|
// transformFunctionBody - This transforms the instruction in 'F' to use the
|
|
// pools specified in PoolDescs when modifying data structure nodes specified in
|
|
// the PoolDescs map. Specifically, scalar values specified in the Scalars
|
|
// vector must be remapped. IPFGraph is the closed data structure graph for F,
|
|
// of which the PoolDescriptor nodes come from.
|
|
//
|
|
void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
|
|
map<DSNode*, PoolInfo> &PoolDescs) {
|
|
|
|
// Loop through the value map looking for scalars that refer to nonescaping
|
|
// allocations. Add them to the Scalars vector. Note that we may have
|
|
// multiple entries in the Scalars vector for each value if it points to more
|
|
// than one object.
|
|
//
|
|
map<Value*, PointerValSet> &ValMap = IPFGraph.getValueMap();
|
|
vector<ScalarInfo> Scalars;
|
|
|
|
cerr << "Building scalar map:\n";
|
|
|
|
for (map<Value*, PointerValSet>::iterator I = ValMap.begin(),
|
|
E = ValMap.end(); I != E; ++I) {
|
|
const PointerValSet &PVS = I->second; // Set of things pointed to by scalar
|
|
|
|
// Check to see if the scalar points to a data structure node...
|
|
for (unsigned i = 0, e = PVS.size(); i != e; ++i) {
|
|
assert(PVS[i].Index == 0 && "Nonzero not handled yet!");
|
|
|
|
// If the allocation is in the nonescaping set...
|
|
map<DSNode*, PoolInfo>::iterator AI = PoolDescs.find(PVS[i].Node);
|
|
if (AI != PoolDescs.end()) { // Add it to the list of scalars
|
|
Scalars.push_back(ScalarInfo(I->first, AI->second));
|
|
cerr << "\nScalar Mapping from:" << I->first
|
|
<< "Scalar Mapping to: "; PVS.print(cerr);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
cerr << "\nIn '" << F->getName()
|
|
<< "': Found the following values that point to poolable nodes:\n";
|
|
|
|
for (unsigned i = 0, e = Scalars.size(); i != e; ++i)
|
|
cerr << Scalars[i].Val;
|
|
cerr << "\n";
|
|
|
|
// CallMap - Contain an entry for every call instruction that needs to be
|
|
// transformed. Each entry in the map contains information about what we need
|
|
// to do to each call site to change it to work.
|
|
//
|
|
map<CallInst*, TransformFunctionInfo> CallMap;
|
|
|
|
// Now we need to figure out what called functions we need to transform, and
|
|
// how. To do this, we look at all of the scalars, seeing which functions are
|
|
// either used as a scalar value (so they return a data structure), or are
|
|
// passed one of our scalar values.
|
|
//
|
|
for (unsigned i = 0, e = Scalars.size(); i != e; ++i) {
|
|
Value *ScalarVal = Scalars[i].Val;
|
|
|
|
// Check to see if the scalar _IS_ a call...
|
|
if (CallInst *CI = dyn_cast<CallInst>(ScalarVal))
|
|
// If so, add information about the pool it will be returning...
|
|
addCallInfo(DS, CallMap[CI], CI, -1, Scalars[i].Pool.Node, PoolDescs);
|
|
|
|
// Check to see if the scalar is an operand to a call...
|
|
for (Value::use_iterator UI = ScalarVal->use_begin(),
|
|
UE = ScalarVal->use_end(); UI != UE; ++UI) {
|
|
if (CallInst *CI = dyn_cast<CallInst>(*UI)) {
|
|
// Find out which operand this is to the call instruction...
|
|
User::op_iterator OI = find(CI->op_begin(), CI->op_end(), ScalarVal);
|
|
assert(OI != CI->op_end() && "Call on use list but not an operand!?");
|
|
assert(OI != CI->op_begin() && "Pointer operand is call destination?");
|
|
|
|
// FIXME: This is broken if the same pointer is passed to a call more
|
|
// than once! It will get multiple entries for the first pointer.
|
|
|
|
// Add the operand number and pool handle to the call table...
|
|
addCallInfo(DS, CallMap[CI], CI, OI-CI->op_begin()-1,
|
|
Scalars[i].Pool.Node, PoolDescs);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Print out call map...
|
|
for (map<CallInst*, TransformFunctionInfo>::iterator I = CallMap.begin();
|
|
I != CallMap.end(); ++I) {
|
|
cerr << "For call: " << I->first;
|
|
I->second.finalizeConstruction();
|
|
cerr << I->second.Func->getName() << " must pass pool pointer for args #";
|
|
for (unsigned i = 0; i < I->second.ArgInfo.size(); ++i)
|
|
cerr << I->second.ArgInfo[i].ArgNo << ", ";
|
|
cerr << "\n\n";
|
|
}
|
|
|
|
// Loop through all of the call nodes, recursively creating the new functions
|
|
// that we want to call... This uses a map to prevent infinite recursion and
|
|
// to avoid duplicating functions unneccesarily.
|
|
//
|
|
for (map<CallInst*, TransformFunctionInfo>::iterator I = CallMap.begin(),
|
|
E = CallMap.end(); I != E; ++I) {
|
|
// Make sure the entries are sorted.
|
|
I->second.finalizeConstruction();
|
|
|
|
// Transform all of the functions we need, or at least ensure there is a
|
|
// cached version available.
|
|
transformFunction(I->second, IPFGraph, PoolDescs);
|
|
}
|
|
|
|
// Now that all of the functions that we want to call are available, transform
|
|
// the local function so that it uses the pools locally and passes them to the
|
|
// functions that we just hacked up.
|
|
//
|
|
|
|
// First step, find the instructions to be modified.
|
|
vector<Instruction*> InstToFix;
|
|
for (unsigned i = 0, e = Scalars.size(); i != e; ++i) {
|
|
Value *ScalarVal = Scalars[i].Val;
|
|
|
|
// Check to see if the scalar _IS_ an instruction. If so, it is involved.
|
|
if (Instruction *Inst = dyn_cast<Instruction>(ScalarVal))
|
|
InstToFix.push_back(Inst);
|
|
|
|
// All all of the instructions that use the scalar as an operand...
|
|
for (Value::use_iterator UI = ScalarVal->use_begin(),
|
|
UE = ScalarVal->use_end(); UI != UE; ++UI)
|
|
InstToFix.push_back(cast<Instruction>(*UI));
|
|
}
|
|
|
|
// Eliminate duplicates by sorting, then removing equal neighbors.
|
|
sort(InstToFix.begin(), InstToFix.end());
|
|
InstToFix.erase(unique(InstToFix.begin(), InstToFix.end()), InstToFix.end());
|
|
|
|
// Loop over all of the instructions to transform, creating the new
|
|
// replacement instructions for them. This also unlinks them from the
|
|
// function so they can be safely deleted later.
|
|
//
|
|
map<Value*, Value*> XFormMap;
|
|
NewInstructionCreator NIC(*this, Scalars, CallMap, XFormMap);
|
|
|
|
// Visit all instructions... creating the new instructions that we need and
|
|
// unlinking the old instructions from the function...
|
|
//
|
|
for (unsigned i = 0, e = InstToFix.size(); i != e; ++i) {
|
|
cerr << "Fixing: " << InstToFix[i];
|
|
NIC.visit(InstToFix[i]);
|
|
}
|
|
//NIC.visit(InstToFix.begin(), InstToFix.end());
|
|
|
|
// Make all instructions we will delete "let go" of their operands... so that
|
|
// we can safely delete Arguments whose types have changed...
|
|
//
|
|
for_each(InstToFix.begin(), InstToFix.end(),
|
|
mem_fun(&Instruction::dropAllReferences));
|
|
|
|
// Loop through all of the pointer arguments coming into the function,
|
|
// replacing them with arguments of POINTERTYPE to match the function type of
|
|
// the function.
|
|
//
|
|
FunctionType::ParamTypes::const_iterator TI =
|
|
F->getFunctionType()->getParamTypes().begin();
|
|
for (Function::ArgumentListType::iterator I = F->getArgumentList().begin(),
|
|
E = F->getArgumentList().end(); I != E; ++I, ++TI) {
|
|
Argument *Arg = *I;
|
|
if (Arg->getType() != *TI) {
|
|
assert(isa<PointerType>(Arg->getType()) && *TI == POINTERTYPE);
|
|
Argument *NewArg = new Argument(*TI, Arg->getName());
|
|
XFormMap[Arg] = NewArg; // Map old arg into new arg...
|
|
|
|
|
|
// Replace the old argument and then delete it...
|
|
delete F->getArgumentList().replaceWith(I, NewArg);
|
|
}
|
|
}
|
|
|
|
// Now that all of the new instructions have been created, we can update all
|
|
// of the references to dummy values to be references to the actual values
|
|
// that are computed.
|
|
//
|
|
NIC.updateReferences();
|
|
|
|
cerr << "TRANSFORMED FUNCTION:\n" << F;
|
|
|
|
|
|
// Delete all of the "instructions to fix"
|
|
for_each(InstToFix.begin(), InstToFix.end(), deleter<Instruction>);
|
|
|
|
// Since we have liberally hacked the function to pieces, we want to inform
|
|
// the datastructure pass that its internal representation is out of date.
|
|
//
|
|
DS->invalidateFunction(F);
|
|
}
|
|
|
|
static void addNodeMapping(DSNode *SrcNode, const PointerValSet &PVS,
|
|
map<DSNode*, PointerValSet> &NodeMapping) {
|
|
for (unsigned i = 0, e = PVS.size(); i != e; ++i)
|
|
if (NodeMapping[SrcNode].add(PVS[i])) { // Not in map yet?
|
|
assert(PVS[i].Index == 0 && "Node indexing not supported yet!");
|
|
DSNode *DestNode = PVS[i].Node;
|
|
|
|
// Loop over all of the outgoing links in the mapped graph
|
|
for (unsigned l = 0, le = DestNode->getNumOutgoingLinks(); l != le; ++l) {
|
|
PointerValSet &SrcSet = SrcNode->getOutgoingLink(l);
|
|
const PointerValSet &DestSet = DestNode->getOutgoingLink(l);
|
|
|
|
// Add all of the node mappings now!
|
|
for (unsigned si = 0, se = SrcSet.size(); si != se; ++si) {
|
|
assert(SrcSet[si].Index == 0 && "Can't handle node offset!");
|
|
addNodeMapping(SrcSet[si].Node, DestSet, NodeMapping);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// CalculateNodeMapping - There is a partial isomorphism between the graph
|
|
// passed in and the graph that is actually used by the function. We need to
|
|
// figure out what this mapping is so that we can transformFunctionBody the
|
|
// instructions in the function itself. Note that every node in the graph that
|
|
// we are interested in must be both in the local graph of the called function,
|
|
// and in the local graph of the calling function. Because of this, we only
|
|
// define the mapping for these nodes [conveniently these are the only nodes we
|
|
// CAN define a mapping for...]
|
|
//
|
|
// The roots of the graph that we are transforming is rooted in the arguments
|
|
// passed into the function from the caller. This is where we start our
|
|
// mapping calculation.
|
|
//
|
|
// The NodeMapping calculated maps from the callers graph to the called graph.
|
|
//
|
|
static void CalculateNodeMapping(Function *F, TransformFunctionInfo &TFI,
|
|
FunctionDSGraph &CallerGraph,
|
|
FunctionDSGraph &CalledGraph,
|
|
map<DSNode*, PointerValSet> &NodeMapping) {
|
|
int LastArgNo = -2;
|
|
for (unsigned i = 0, e = TFI.ArgInfo.size(); i != e; ++i) {
|
|
// Figure out what nodes in the called graph the TFI.ArgInfo[i].Node node
|
|
// corresponds to...
|
|
//
|
|
// Only consider first node of sequence. Extra nodes may may be added
|
|
// to the TFI if the data structure requires more nodes than just the
|
|
// one the argument points to. We are only interested in the one the
|
|
// argument points to though.
|
|
//
|
|
if (TFI.ArgInfo[i].ArgNo != LastArgNo) {
|
|
if (TFI.ArgInfo[i].ArgNo == -1) {
|
|
addNodeMapping(TFI.ArgInfo[i].Node, CalledGraph.getRetNodes(),
|
|
NodeMapping);
|
|
} else {
|
|
// Figure out which node argument # ArgNo points to in the called graph.
|
|
Value *Arg = F->getArgumentList()[TFI.ArgInfo[i].ArgNo];
|
|
addNodeMapping(TFI.ArgInfo[i].Node, CalledGraph.getValueMap()[Arg],
|
|
NodeMapping);
|
|
}
|
|
LastArgNo = TFI.ArgInfo[i].ArgNo;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// transformFunction - Transform the specified function the specified way. It
|
|
// we have already transformed that function that way, don't do anything. The
|
|
// nodes in the TransformFunctionInfo come out of callers data structure graph.
|
|
//
|
|
void PoolAllocate::transformFunction(TransformFunctionInfo &TFI,
|
|
FunctionDSGraph &CallerIPGraph,
|
|
map<DSNode*, PoolInfo> &CallerPoolDesc) {
|
|
if (getTransformedFunction(TFI)) return; // Function xformation already done?
|
|
|
|
cerr << "********** Entering transformFunction for "
|
|
<< TFI.Func->getName() << ":\n";
|
|
for (unsigned i = 0, e = TFI.ArgInfo.size(); i != e; ++i)
|
|
cerr << " ArgInfo[" << i << "] = " << TFI.ArgInfo[i].ArgNo << "\n";
|
|
cerr << "\n";
|
|
|
|
const FunctionType *OldFuncType = TFI.Func->getFunctionType();
|
|
|
|
assert(!OldFuncType->isVarArg() && "Vararg functions not handled yet!");
|
|
|
|
// Build the type for the new function that we are transforming
|
|
vector<const Type*> ArgTys;
|
|
ArgTys.reserve(OldFuncType->getNumParams()+TFI.ArgInfo.size());
|
|
for (unsigned i = 0, e = OldFuncType->getNumParams(); i != e; ++i)
|
|
ArgTys.push_back(OldFuncType->getParamType(i));
|
|
|
|
const Type *RetType = OldFuncType->getReturnType();
|
|
|
|
// Add one pool pointer for every argument that needs to be supplemented.
|
|
for (unsigned i = 0, e = TFI.ArgInfo.size(); i != e; ++i) {
|
|
if (TFI.ArgInfo[i].ArgNo == -1)
|
|
RetType = POINTERTYPE; // Return a pointer
|
|
else
|
|
ArgTys[TFI.ArgInfo[i].ArgNo] = POINTERTYPE; // Pass a pointer
|
|
ArgTys.push_back(PointerType::get(CallerPoolDesc.find(TFI.ArgInfo[i].Node)
|
|
->second.PoolType));
|
|
}
|
|
|
|
// Build the new function type...
|
|
const FunctionType *NewFuncType = FunctionType::get(RetType, ArgTys,
|
|
OldFuncType->isVarArg());
|
|
|
|
// The new function is internal, because we know that only we can call it.
|
|
// This also helps subsequent IP transformations to eliminate duplicated pool
|
|
// pointers (which look like the same value is always passed into a parameter,
|
|
// allowing it to be easily eliminated).
|
|
//
|
|
Function *NewFunc = new Function(NewFuncType, true,
|
|
TFI.Func->getName()+".poolxform");
|
|
CurModule->getFunctionList().push_back(NewFunc);
|
|
|
|
|
|
cerr << "Created function prototype: " << NewFunc << "\n";
|
|
|
|
// Add the newly formed function to the TransformedFunctions table so that
|
|
// infinite recursion does not occur!
|
|
//
|
|
TransformedFunctions[TFI] = NewFunc;
|
|
|
|
// Add arguments to the function... starting with all of the old arguments
|
|
vector<Value*> ArgMap;
|
|
for (unsigned i = 0, e = TFI.Func->getArgumentList().size(); i != e; ++i) {
|
|
const Argument *OFA = TFI.Func->getArgumentList()[i];
|
|
Argument *NFA = new Argument(OFA->getType(), OFA->getName());
|
|
NewFunc->getArgumentList().push_back(NFA);
|
|
ArgMap.push_back(NFA); // Keep track of the arguments
|
|
}
|
|
|
|
// Now add all of the arguments corresponding to pools passed in...
|
|
for (unsigned i = 0, e = TFI.ArgInfo.size(); i != e; ++i) {
|
|
CallArgInfo &AI = TFI.ArgInfo[i];
|
|
string Name;
|
|
if (AI.ArgNo == -1)
|
|
Name = "ret";
|
|
else
|
|
Name = ArgMap[AI.ArgNo]->getName(); // Get the arg name
|
|
const Type *Ty = PointerType::get(CallerPoolDesc[AI.Node].PoolType);
|
|
Argument *NFA = new Argument(Ty, Name+".pool");
|
|
NewFunc->getArgumentList().push_back(NFA);
|
|
}
|
|
|
|
// Now clone the body of the old function into the new function...
|
|
CloneFunctionInto(NewFunc, TFI.Func, ArgMap);
|
|
|
|
// Okay, now we have a function that is identical to the old one, except that
|
|
// it has extra arguments for the pools coming in. Now we have to get the
|
|
// data structure graph for the function we are replacing, and figure out how
|
|
// our graph nodes map to the graph nodes in the dest function.
|
|
//
|
|
FunctionDSGraph &DSGraph = DS->getClosedDSGraph(NewFunc);
|
|
|
|
// NodeMapping - Multimap from callers graph to called graph. We are
|
|
// guaranteed that the called function graph has more nodes than the caller,
|
|
// or exactly the same number of nodes. This is because the called function
|
|
// might not know that two nodes are merged when considering the callers
|
|
// context, but the caller obviously does. Because of this, a single node in
|
|
// the calling function's data structure graph can map to multiple nodes in
|
|
// the called functions graph.
|
|
//
|
|
map<DSNode*, PointerValSet> NodeMapping;
|
|
|
|
CalculateNodeMapping(NewFunc, TFI, CallerIPGraph, DSGraph,
|
|
NodeMapping);
|
|
|
|
// Print out the node mapping...
|
|
cerr << "\nNode mapping for call of " << NewFunc->getName() << "\n";
|
|
for (map<DSNode*, PointerValSet>::iterator I = NodeMapping.begin();
|
|
I != NodeMapping.end(); ++I) {
|
|
cerr << "Map: "; I->first->print(cerr);
|
|
cerr << "To: "; I->second.print(cerr);
|
|
cerr << "\n";
|
|
}
|
|
|
|
// Fill in the PoolDescriptor information for the transformed function so that
|
|
// it can determine which value holds the pool descriptor for each data
|
|
// structure node that it accesses.
|
|
//
|
|
map<DSNode*, PoolInfo> PoolDescs;
|
|
|
|
cerr << "\nCalculating the pool descriptor map:\n";
|
|
|
|
// Calculate as much of the pool descriptor map as possible. Since we have
|
|
// the node mapping between the caller and callee functions, and we have the
|
|
// pool descriptor information of the caller, we can calculate a partical pool
|
|
// descriptor map for the called function.
|
|
//
|
|
// The nodes that we do not have complete information for are the ones that
|
|
// are accessed by loading pointers derived from arguments passed in, but that
|
|
// are not passed in directly. In this case, we have all of the information
|
|
// except a pool value. If the called function refers to this pool, the pool
|
|
// value will be loaded from the pool graph and added to the map as neccesary.
|
|
//
|
|
for (map<DSNode*, PointerValSet>::iterator I = NodeMapping.begin();
|
|
I != NodeMapping.end(); ++I) {
|
|
DSNode *CallerNode = I->first;
|
|
PoolInfo &CallerPI = CallerPoolDesc[CallerNode];
|
|
|
|
// Check to see if we have a node pointer passed in for this value...
|
|
Value *CalleeValue = 0;
|
|
for (unsigned a = 0, ae = TFI.ArgInfo.size(); a != ae; ++a)
|
|
if (TFI.ArgInfo[a].Node == CallerNode) {
|
|
// Calculate the argument number that the pool is to the function
|
|
// call... The call instruction should not have the pool operands added
|
|
// yet.
|
|
unsigned ArgNo = TFI.Call->getNumOperands()-1+a;
|
|
cerr << "Should be argument #: " << ArgNo << "[i = " << a << "]\n";
|
|
assert(ArgNo < NewFunc->getArgumentList().size() &&
|
|
"Call already has pool arguments added??");
|
|
|
|
// Map the pool argument into the called function...
|
|
CalleeValue = NewFunc->getArgumentList()[ArgNo];
|
|
break; // Found value, quit loop
|
|
}
|
|
|
|
// Loop over all of the data structure nodes that this incoming node maps to
|
|
// Creating a PoolInfo structure for them.
|
|
for (unsigned i = 0, e = I->second.size(); i != e; ++i) {
|
|
assert(I->second[i].Index == 0 && "Doesn't handle subindexing yet!");
|
|
DSNode *CalleeNode = I->second[i].Node;
|
|
|
|
// Add the descriptor. We already know everything about it by now, much
|
|
// of it is the same as the caller info.
|
|
//
|
|
PoolDescs.insert(make_pair(CalleeNode,
|
|
PoolInfo(CalleeNode, CalleeValue,
|
|
CallerPI.NewType,
|
|
CallerPI.PoolType)));
|
|
}
|
|
}
|
|
|
|
// We must destroy the node mapping so that we don't have latent references
|
|
// into the data structure graph for the new function. Otherwise we get
|
|
// assertion failures when transformFunctionBody tries to invalidate the
|
|
// graph.
|
|
//
|
|
NodeMapping.clear();
|
|
|
|
// Now that we know everything we need about the function, transform the body
|
|
// now!
|
|
//
|
|
transformFunctionBody(NewFunc, DSGraph, PoolDescs);
|
|
|
|
cerr << "Function after transformation:\n" << NewFunc;
|
|
}
|
|
|
|
|
|
// CreatePools - Insert instructions into the function we are processing to
|
|
// create all of the memory pool objects themselves. This also inserts
|
|
// destruction code. Add an alloca for each pool that is allocated to the
|
|
// PoolDescs vector.
|
|
//
|
|
void PoolAllocate::CreatePools(Function *F, const vector<AllocDSNode*> &Allocs,
|
|
map<DSNode*, PoolInfo> &PoolDescs) {
|
|
// Find all of the return nodes in the function...
|
|
vector<BasicBlock*> ReturnNodes;
|
|
for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I)
|
|
if (isa<ReturnInst>((*I)->getTerminator()))
|
|
ReturnNodes.push_back(*I);
|
|
|
|
map<DSNode*, PATypeHolder> AbsPoolTyMap;
|
|
|
|
// First pass over the allocations to process...
|
|
for (unsigned i = 0, e = Allocs.size(); i != e; ++i) {
|
|
// Create the pooldescriptor mapping... with null entries for everything
|
|
// except the node & NewType fields.
|
|
//
|
|
map<DSNode*, PoolInfo>::iterator PI =
|
|
PoolDescs.insert(make_pair(Allocs[i], PoolInfo(Allocs[i]))).first;
|
|
|
|
// Create the abstract pool types that will need to be resolved in a second
|
|
// pass once an abstract type is created for each pool.
|
|
//
|
|
// Can only handle limited shapes for now...
|
|
StructType *OldNodeTy = cast<StructType>(Allocs[i]->getType());
|
|
vector<const Type*> PoolTypes;
|
|
|
|
// Pool type is the first element of the pool descriptor type...
|
|
PoolTypes.push_back(getPoolType(PoolDescs[Allocs[i]].NewType));
|
|
|
|
for (unsigned j = 0, e = OldNodeTy->getElementTypes().size(); j != e; ++j) {
|
|
if (isa<PointerType>(OldNodeTy->getElementTypes()[j]))
|
|
PoolTypes.push_back(OpaqueType::get());
|
|
else
|
|
assert(OldNodeTy->getElementTypes()[j]->isPrimitiveType() &&
|
|
"Complex types not handled yet!");
|
|
}
|
|
assert(Allocs[i]->getNumLinks() == PoolTypes.size()-1 &&
|
|
"Node should have same number of pointers as pool!");
|
|
|
|
// Create the pool type, with opaque values for pointers...
|
|
AbsPoolTyMap.insert(make_pair(Allocs[i], StructType::get(PoolTypes)));
|
|
#ifdef DEBUG_CREATE_POOLS
|
|
cerr << "POOL TY: " << AbsPoolTyMap.find(Allocs[i])->second.get() << "\n";
|
|
#endif
|
|
}
|
|
|
|
// Now that we have types for all of the pool types, link them all together.
|
|
for (unsigned i = 0, e = Allocs.size(); i != e; ++i) {
|
|
PATypeHolder &PoolTyH = AbsPoolTyMap.find(Allocs[i])->second;
|
|
|
|
// Resolve all of the outgoing pointer types of this pool node...
|
|
for (unsigned p = 0, pe = Allocs[i]->getNumLinks(); p != pe; ++p) {
|
|
PointerValSet &PVS = Allocs[i]->getLink(p);
|
|
assert(!PVS.empty() && "Outgoing edge is empty, field unused, can"
|
|
" probably just leave the type opaque or something dumb.");
|
|
unsigned Out;
|
|
for (Out = 0; AbsPoolTyMap.count(PVS[Out].Node) == 0; ++Out)
|
|
assert(Out != PVS.size() && "No edge to an outgoing allocation node!?");
|
|
|
|
assert(PVS[Out].Index == 0 && "Subindexing not implemented yet!");
|
|
|
|
// The actual struct type could change each time through the loop, so it's
|
|
// NOT loop invariant.
|
|
StructType *PoolTy = cast<StructType>(PoolTyH.get());
|
|
|
|
// Get the opaque type...
|
|
DerivedType *ElTy =
|
|
cast<DerivedType>(PoolTy->getElementTypes()[p+1].get());
|
|
|
|
#ifdef DEBUG_CREATE_POOLS
|
|
cerr << "Refining " << ElTy << " of " << PoolTy << " to "
|
|
<< AbsPoolTyMap.find(PVS[Out].Node)->second.get() << "\n";
|
|
#endif
|
|
|
|
const Type *RefPoolTy = AbsPoolTyMap.find(PVS[Out].Node)->second.get();
|
|
ElTy->refineAbstractTypeTo(PointerType::get(RefPoolTy));
|
|
|
|
#ifdef DEBUG_CREATE_POOLS
|
|
cerr << "Result pool type is: " << PoolTyH.get() << "\n";
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// Create the code that goes in the entry and exit nodes for the function...
|
|
vector<Instruction*> EntryNodeInsts;
|
|
for (unsigned i = 0, e = Allocs.size(); i != e; ++i) {
|
|
PoolInfo &PI = PoolDescs[Allocs[i]];
|
|
|
|
// Fill in the pool type for this pool...
|
|
PI.PoolType = AbsPoolTyMap.find(Allocs[i])->second.get();
|
|
assert(!PI.PoolType->isAbstract() &&
|
|
"Pool type should not be abstract anymore!");
|
|
|
|
// Add an allocation and a free for each pool...
|
|
AllocaInst *PoolAlloc = new AllocaInst(PointerType::get(PI.PoolType),
|
|
0, "pool");
|
|
PI.Handle = PoolAlloc;
|
|
EntryNodeInsts.push_back(PoolAlloc);
|
|
AllocationInst *AI = Allocs[i]->getAllocation();
|
|
|
|
// Initialize the pool. We need to know how big each allocation is. For
|
|
// our purposes here, we assume we are allocating a scalar, or array of
|
|
// constant size.
|
|
//
|
|
unsigned ElSize = TargetData.getTypeSize(AI->getAllocatedType());
|
|
ElSize *= cast<ConstantUInt>(AI->getArraySize())->getValue();
|
|
|
|
vector<Value*> Args;
|
|
Args.push_back(ConstantUInt::get(Type::UIntTy, ElSize));
|
|
Args.push_back(PoolAlloc); // Pool to initialize
|
|
EntryNodeInsts.push_back(new CallInst(PoolInit, Args));
|
|
|
|
// FIXME: add code to initialize inter pool links
|
|
cerr << "TODO: add code to initialize inter pool links!\n";
|
|
|
|
// Add code to destroy the pool in all of the exit nodes of the function...
|
|
Args.pop_back();
|
|
for (unsigned EN = 0, ENE = ReturnNodes.size(); EN != ENE; ++EN) {
|
|
Instruction *Destroy = new CallInst(PoolDestroy, Args);
|
|
|
|
// Insert it before the return instruction...
|
|
BasicBlock *RetNode = ReturnNodes[EN];
|
|
RetNode->getInstList().insert(RetNode->end()-1, Destroy);
|
|
}
|
|
}
|
|
|
|
// Insert the entry node code into the entry block...
|
|
F->getEntryNode()->getInstList().insert(F->getEntryNode()->begin()+1,
|
|
EntryNodeInsts.begin(),
|
|
EntryNodeInsts.end());
|
|
}
|
|
|
|
|
|
// addPoolPrototypes - Add prototypes for the pool functions to the specified
|
|
// module and update the Pool* instance variables to point to them.
|
|
//
|
|
void PoolAllocate::addPoolPrototypes(Module *M) {
|
|
// Get poolinit function...
|
|
vector<const Type*> Args;
|
|
Args.push_back(Type::UIntTy); // Num bytes per element
|
|
FunctionType *PoolInitTy = FunctionType::get(Type::VoidTy, Args, true);
|
|
PoolInit = M->getOrInsertFunction("poolinit", PoolInitTy);
|
|
|
|
// Get pooldestroy function...
|
|
Args.pop_back(); // Only takes a pool...
|
|
FunctionType *PoolDestroyTy = FunctionType::get(Type::VoidTy, Args, true);
|
|
PoolDestroy = M->getOrInsertFunction("pooldestroy", PoolDestroyTy);
|
|
|
|
// Get the poolalloc function...
|
|
FunctionType *PoolAllocTy = FunctionType::get(POINTERTYPE, Args, true);
|
|
PoolAlloc = M->getOrInsertFunction("poolalloc", PoolAllocTy);
|
|
|
|
// Get the poolfree function...
|
|
Args.push_back(POINTERTYPE); // Pointer to free
|
|
FunctionType *PoolFreeTy = FunctionType::get(Type::VoidTy, Args, true);
|
|
PoolFree = M->getOrInsertFunction("poolfree", PoolFreeTy);
|
|
|
|
// Add the %PoolTy type to the symbol table of the module...
|
|
//M->addTypeName("PoolTy", PoolTy->getElementType());
|
|
}
|
|
|
|
|
|
bool PoolAllocate::run(Module *M) {
|
|
addPoolPrototypes(M);
|
|
CurModule = M;
|
|
|
|
DS = &getAnalysis<DataStructure>();
|
|
bool Changed = false;
|
|
|
|
// We cannot use an iterator here because it will get invalidated when we add
|
|
// functions to the module later...
|
|
for (unsigned i = 0; i != M->size(); ++i)
|
|
if (!M->getFunctionList()[i]->isExternal()) {
|
|
Changed |= processFunction(M->getFunctionList()[i]);
|
|
if (Changed) {
|
|
cerr << "Only processing one function\n";
|
|
break;
|
|
}
|
|
}
|
|
|
|
CurModule = 0;
|
|
DS = 0;
|
|
return false;
|
|
}
|
|
|
|
|
|
// createPoolAllocatePass - Global function to access the functionality of this
|
|
// pass...
|
|
//
|
|
Pass *createPoolAllocatePass() { return new PoolAllocate(); }
|