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This changes the MachineFrameInfo API to use the new SSPLayoutKind information produced by the StackProtector pass (instead of a boolean flag) and updates a few pass dependencies (to preserve the SSP analysis). The stack layout follows the same approach used prior to this change - i.e., only LargeArray stack objects will be placed near the canary and everything else will be laid out normally. After this change, structures containing large arrays will also be placed near the canary - a case previously missed by the old implementation. Out of tree targets will need to update their usage of MachineFrameInfo::CreateStackObject to remove the MayNeedSP argument. The next patch will implement the rules for sspstrong and sspreq. The end goal is to support ssp-strong stack layout rules. WIP. Differential Revision: http://llvm-reviews.chandlerc.com/D2158 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@197653 91177308-0d34-0410-b5e6-96231b3b80d8
583 lines
23 KiB
C++
583 lines
23 KiB
C++
//===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// The file defines the MachineFrameInfo class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
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#define LLVM_CODEGEN_MACHINEFRAMEINFO_H
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/Support/DataTypes.h"
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#include <cassert>
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#include <vector>
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namespace llvm {
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class raw_ostream;
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class DataLayout;
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class TargetRegisterClass;
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class Type;
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class MachineFunction;
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class MachineBasicBlock;
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class TargetFrameLowering;
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class TargetMachine;
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class BitVector;
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class Value;
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class AllocaInst;
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/// The CalleeSavedInfo class tracks the information need to locate where a
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/// callee saved register is in the current frame.
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class CalleeSavedInfo {
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unsigned Reg;
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int FrameIdx;
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public:
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explicit CalleeSavedInfo(unsigned R, int FI = 0)
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: Reg(R), FrameIdx(FI) {}
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// Accessors.
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unsigned getReg() const { return Reg; }
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int getFrameIdx() const { return FrameIdx; }
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void setFrameIdx(int FI) { FrameIdx = FI; }
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};
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/// The MachineFrameInfo class represents an abstract stack frame until
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/// prolog/epilog code is inserted. This class is key to allowing stack frame
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/// representation optimizations, such as frame pointer elimination. It also
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/// allows more mundane (but still important) optimizations, such as reordering
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/// of abstract objects on the stack frame.
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///
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/// To support this, the class assigns unique integer identifiers to stack
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/// objects requested clients. These identifiers are negative integers for
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/// fixed stack objects (such as arguments passed on the stack) or nonnegative
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/// for objects that may be reordered. Instructions which refer to stack
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/// objects use a special MO_FrameIndex operand to represent these frame
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/// indexes.
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///
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/// Because this class keeps track of all references to the stack frame, it
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/// knows when a variable sized object is allocated on the stack. This is the
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/// sole condition which prevents frame pointer elimination, which is an
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/// important optimization on register-poor architectures. Because original
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/// variable sized alloca's in the source program are the only source of
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/// variable sized stack objects, it is safe to decide whether there will be
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/// any variable sized objects before all stack objects are known (for
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/// example, register allocator spill code never needs variable sized
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/// objects).
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///
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/// When prolog/epilog code emission is performed, the final stack frame is
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/// built and the machine instructions are modified to refer to the actual
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/// stack offsets of the object, eliminating all MO_FrameIndex operands from
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/// the program.
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///
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/// @brief Abstract Stack Frame Information
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class MachineFrameInfo {
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// StackObject - Represent a single object allocated on the stack.
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struct StackObject {
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// SPOffset - The offset of this object from the stack pointer on entry to
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// the function. This field has no meaning for a variable sized element.
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int64_t SPOffset;
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// The size of this object on the stack. 0 means a variable sized object,
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// ~0ULL means a dead object.
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uint64_t Size;
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// Alignment - The required alignment of this stack slot.
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unsigned Alignment;
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// isImmutable - If true, the value of the stack object is set before
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// entering the function and is not modified inside the function. By
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// default, fixed objects are immutable unless marked otherwise.
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bool isImmutable;
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// isSpillSlot - If true the stack object is used as spill slot. It
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// cannot alias any other memory objects.
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bool isSpillSlot;
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/// Alloca - If this stack object is originated from an Alloca instruction
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/// this value saves the original IR allocation. Can be NULL.
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const AllocaInst *Alloca;
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// PreAllocated - If true, the object was mapped into the local frame
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// block and doesn't need additional handling for allocation beyond that.
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bool PreAllocated;
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StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
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bool isSS, const AllocaInst *Val)
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: SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
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isSpillSlot(isSS), Alloca(Val), PreAllocated(false) {}
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};
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const TargetMachine &TM;
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/// Objects - The list of stack objects allocated...
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///
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std::vector<StackObject> Objects;
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/// NumFixedObjects - This contains the number of fixed objects contained on
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/// the stack. Because fixed objects are stored at a negative index in the
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/// Objects list, this is also the index to the 0th object in the list.
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///
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unsigned NumFixedObjects;
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/// HasVarSizedObjects - This boolean keeps track of whether any variable
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/// sized objects have been allocated yet.
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///
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bool HasVarSizedObjects;
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/// FrameAddressTaken - This boolean keeps track of whether there is a call
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/// to builtin \@llvm.frameaddress.
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bool FrameAddressTaken;
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/// ReturnAddressTaken - This boolean keeps track of whether there is a call
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/// to builtin \@llvm.returnaddress.
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bool ReturnAddressTaken;
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/// HasStackMap - This boolean keeps track of whether there is a call
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/// to builtin \@llvm.experimental.stackmap.
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bool HasStackMap;
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/// HasPatchPoint - This boolean keeps track of whether there is a call
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/// to builtin \@llvm.experimental.patchpoint.
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bool HasPatchPoint;
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/// StackSize - The prolog/epilog code inserter calculates the final stack
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/// offsets for all of the fixed size objects, updating the Objects list
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/// above. It then updates StackSize to contain the number of bytes that need
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/// to be allocated on entry to the function.
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///
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uint64_t StackSize;
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/// OffsetAdjustment - The amount that a frame offset needs to be adjusted to
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/// have the actual offset from the stack/frame pointer. The exact usage of
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/// this is target-dependent, but it is typically used to adjust between
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/// SP-relative and FP-relative offsets. E.G., if objects are accessed via
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/// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
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/// to the distance between the initial SP and the value in FP. For many
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/// targets, this value is only used when generating debug info (via
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/// TargetRegisterInfo::getFrameIndexOffset); when generating code, the
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/// corresponding adjustments are performed directly.
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int OffsetAdjustment;
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/// MaxAlignment - The prolog/epilog code inserter may process objects
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/// that require greater alignment than the default alignment the target
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/// provides. To handle this, MaxAlignment is set to the maximum alignment
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/// needed by the objects on the current frame. If this is greater than the
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/// native alignment maintained by the compiler, dynamic alignment code will
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/// be needed.
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///
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unsigned MaxAlignment;
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/// AdjustsStack - Set to true if this function adjusts the stack -- e.g.,
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/// when calling another function. This is only valid during and after
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/// prolog/epilog code insertion.
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bool AdjustsStack;
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/// HasCalls - Set to true if this function has any function calls.
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bool HasCalls;
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/// StackProtectorIdx - The frame index for the stack protector.
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int StackProtectorIdx;
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/// FunctionContextIdx - The frame index for the function context. Used for
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/// SjLj exceptions.
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int FunctionContextIdx;
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/// MaxCallFrameSize - This contains the size of the largest call frame if the
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/// target uses frame setup/destroy pseudo instructions (as defined in the
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/// TargetFrameInfo class). This information is important for frame pointer
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/// elimination. If is only valid during and after prolog/epilog code
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/// insertion.
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///
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unsigned MaxCallFrameSize;
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/// CSInfo - The prolog/epilog code inserter fills in this vector with each
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/// callee saved register saved in the frame. Beyond its use by the prolog/
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/// epilog code inserter, this data used for debug info and exception
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/// handling.
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std::vector<CalleeSavedInfo> CSInfo;
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/// CSIValid - Has CSInfo been set yet?
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bool CSIValid;
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/// LocalFrameObjects - References to frame indices which are mapped
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/// into the local frame allocation block. <FrameIdx, LocalOffset>
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SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects;
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/// LocalFrameSize - Size of the pre-allocated local frame block.
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int64_t LocalFrameSize;
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/// Required alignment of the local object blob, which is the strictest
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/// alignment of any object in it.
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unsigned LocalFrameMaxAlign;
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/// Whether the local object blob needs to be allocated together. If not,
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/// PEI should ignore the isPreAllocated flags on the stack objects and
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/// just allocate them normally.
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bool UseLocalStackAllocationBlock;
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/// Whether the "realign-stack" option is on.
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bool RealignOption;
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/// True if the function includes inline assembly that adjusts the stack
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/// pointer.
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bool HasInlineAsmWithSPAdjust;
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const TargetFrameLowering *getFrameLowering() const;
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public:
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explicit MachineFrameInfo(const TargetMachine &TM, bool RealignOpt)
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: TM(TM), RealignOption(RealignOpt) {
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StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0;
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HasVarSizedObjects = false;
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FrameAddressTaken = false;
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ReturnAddressTaken = false;
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HasStackMap = false;
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HasPatchPoint = false;
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AdjustsStack = false;
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HasCalls = false;
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StackProtectorIdx = -1;
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FunctionContextIdx = -1;
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MaxCallFrameSize = 0;
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CSIValid = false;
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LocalFrameSize = 0;
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LocalFrameMaxAlign = 0;
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UseLocalStackAllocationBlock = false;
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}
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/// hasStackObjects - Return true if there are any stack objects in this
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/// function.
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///
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bool hasStackObjects() const { return !Objects.empty(); }
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/// hasVarSizedObjects - This method may be called any time after instruction
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/// selection is complete to determine if the stack frame for this function
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/// contains any variable sized objects.
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///
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bool hasVarSizedObjects() const { return HasVarSizedObjects; }
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/// getStackProtectorIndex/setStackProtectorIndex - Return the index for the
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/// stack protector object.
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///
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int getStackProtectorIndex() const { return StackProtectorIdx; }
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void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
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/// getFunctionContextIndex/setFunctionContextIndex - Return the index for the
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/// function context object. This object is used for SjLj exceptions.
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int getFunctionContextIndex() const { return FunctionContextIdx; }
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void setFunctionContextIndex(int I) { FunctionContextIdx = I; }
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/// isFrameAddressTaken - This method may be called any time after instruction
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/// selection is complete to determine if there is a call to
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/// \@llvm.frameaddress in this function.
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bool isFrameAddressTaken() const { return FrameAddressTaken; }
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void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
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/// isReturnAddressTaken - This method may be called any time after
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/// instruction selection is complete to determine if there is a call to
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/// \@llvm.returnaddress in this function.
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bool isReturnAddressTaken() const { return ReturnAddressTaken; }
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void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }
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/// hasStackMap - This method may be called any time after instruction
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/// selection is complete to determine if there is a call to builtin
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/// \@llvm.experimental.stackmap.
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bool hasStackMap() const { return HasStackMap; }
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void setHasStackMap(bool s = true) { HasStackMap = s; }
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/// hasPatchPoint - This method may be called any time after instruction
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/// selection is complete to determine if there is a call to builtin
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/// \@llvm.experimental.patchpoint.
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bool hasPatchPoint() const { return HasPatchPoint; }
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void setHasPatchPoint(bool s = true) { HasPatchPoint = s; }
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/// getObjectIndexBegin - Return the minimum frame object index.
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///
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int getObjectIndexBegin() const { return -NumFixedObjects; }
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/// getObjectIndexEnd - Return one past the maximum frame object index.
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///
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int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
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/// getNumFixedObjects - Return the number of fixed objects.
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unsigned getNumFixedObjects() const { return NumFixedObjects; }
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/// getNumObjects - Return the number of objects.
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///
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unsigned getNumObjects() const { return Objects.size(); }
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/// mapLocalFrameObject - Map a frame index into the local object block
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void mapLocalFrameObject(int ObjectIndex, int64_t Offset) {
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LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset));
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Objects[ObjectIndex + NumFixedObjects].PreAllocated = true;
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}
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/// getLocalFrameObjectMap - Get the local offset mapping for a for an object
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std::pair<int, int64_t> getLocalFrameObjectMap(int i) {
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assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() &&
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"Invalid local object reference!");
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return LocalFrameObjects[i];
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}
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/// getLocalFrameObjectCount - Return the number of objects allocated into
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/// the local object block.
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int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); }
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/// setLocalFrameSize - Set the size of the local object blob.
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void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; }
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/// getLocalFrameSize - Get the size of the local object blob.
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int64_t getLocalFrameSize() const { return LocalFrameSize; }
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/// setLocalFrameMaxAlign - Required alignment of the local object blob,
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/// which is the strictest alignment of any object in it.
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void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; }
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/// getLocalFrameMaxAlign - Return the required alignment of the local
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/// object blob.
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unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; }
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/// getUseLocalStackAllocationBlock - Get whether the local allocation blob
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/// should be allocated together or let PEI allocate the locals in it
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/// directly.
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bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;}
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/// setUseLocalStackAllocationBlock - Set whether the local allocation blob
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/// should be allocated together or let PEI allocate the locals in it
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/// directly.
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void setUseLocalStackAllocationBlock(bool v) {
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UseLocalStackAllocationBlock = v;
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}
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/// isObjectPreAllocated - Return true if the object was pre-allocated into
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/// the local block.
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bool isObjectPreAllocated(int ObjectIdx) const {
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assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
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"Invalid Object Idx!");
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return Objects[ObjectIdx+NumFixedObjects].PreAllocated;
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}
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/// getObjectSize - Return the size of the specified object.
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///
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int64_t getObjectSize(int ObjectIdx) const {
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assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
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"Invalid Object Idx!");
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return Objects[ObjectIdx+NumFixedObjects].Size;
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}
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/// setObjectSize - Change the size of the specified stack object.
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void setObjectSize(int ObjectIdx, int64_t Size) {
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assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
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"Invalid Object Idx!");
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Objects[ObjectIdx+NumFixedObjects].Size = Size;
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}
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/// getObjectAlignment - Return the alignment of the specified stack object.
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unsigned getObjectAlignment(int ObjectIdx) const {
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assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
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"Invalid Object Idx!");
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return Objects[ObjectIdx+NumFixedObjects].Alignment;
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}
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/// setObjectAlignment - Change the alignment of the specified stack object.
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void setObjectAlignment(int ObjectIdx, unsigned Align) {
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assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
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"Invalid Object Idx!");
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Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
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ensureMaxAlignment(Align);
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}
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/// getObjectAllocation - Return the underlying Alloca of the specified
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/// stack object if it exists. Returns 0 if none exists.
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const AllocaInst* getObjectAllocation(int ObjectIdx) const {
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assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
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"Invalid Object Idx!");
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return Objects[ObjectIdx+NumFixedObjects].Alloca;
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}
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/// getObjectOffset - Return the assigned stack offset of the specified object
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/// from the incoming stack pointer.
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///
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int64_t getObjectOffset(int ObjectIdx) const {
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assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
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"Invalid Object Idx!");
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assert(!isDeadObjectIndex(ObjectIdx) &&
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"Getting frame offset for a dead object?");
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return Objects[ObjectIdx+NumFixedObjects].SPOffset;
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}
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/// setObjectOffset - Set the stack frame offset of the specified object. The
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/// offset is relative to the stack pointer on entry to the function.
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///
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void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
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assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
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"Invalid Object Idx!");
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assert(!isDeadObjectIndex(ObjectIdx) &&
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"Setting frame offset for a dead object?");
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Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
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}
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/// getStackSize - Return the number of bytes that must be allocated to hold
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/// all of the fixed size frame objects. This is only valid after
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/// Prolog/Epilog code insertion has finalized the stack frame layout.
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///
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uint64_t getStackSize() const { return StackSize; }
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/// setStackSize - Set the size of the stack...
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///
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void setStackSize(uint64_t Size) { StackSize = Size; }
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/// Estimate and return the size of the stack frame.
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unsigned estimateStackSize(const MachineFunction &MF) const;
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/// getOffsetAdjustment - Return the correction for frame offsets.
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///
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int getOffsetAdjustment() const { return OffsetAdjustment; }
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/// setOffsetAdjustment - Set the correction for frame offsets.
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///
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void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }
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/// getMaxAlignment - Return the alignment in bytes that this function must be
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/// aligned to, which is greater than the default stack alignment provided by
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/// the target.
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///
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unsigned getMaxAlignment() const { return MaxAlignment; }
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/// ensureMaxAlignment - Make sure the function is at least Align bytes
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/// aligned.
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void ensureMaxAlignment(unsigned Align);
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/// AdjustsStack - Return true if this function adjusts the stack -- e.g.,
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/// when calling another function. This is only valid during and after
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/// prolog/epilog code insertion.
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bool adjustsStack() const { return AdjustsStack; }
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void setAdjustsStack(bool V) { AdjustsStack = V; }
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/// hasCalls - Return true if the current function has any function calls.
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bool hasCalls() const { return HasCalls; }
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void setHasCalls(bool V) { HasCalls = V; }
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/// Returns true if the function contains any stack-adjusting inline assembly.
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bool hasInlineAsmWithSPAdjust() const { return HasInlineAsmWithSPAdjust; }
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void setHasInlineAsmWithSPAdjust(bool B) { HasInlineAsmWithSPAdjust = B; }
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/// getMaxCallFrameSize - Return the maximum size of a call frame that must be
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/// allocated for an outgoing function call. This is only available if
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/// CallFrameSetup/Destroy pseudo instructions are used by the target, and
|
|
/// then only during or after prolog/epilog code insertion.
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|
///
|
|
unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; }
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|
void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
|
|
|
|
/// CreateFixedObject - Create a new object at a fixed location on the stack.
|
|
/// All fixed objects should be created before other objects are created for
|
|
/// efficiency. By default, fixed objects are immutable. This returns an
|
|
/// index with a negative value.
|
|
///
|
|
int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable);
|
|
|
|
|
|
/// isFixedObjectIndex - Returns true if the specified index corresponds to a
|
|
/// fixed stack object.
|
|
bool isFixedObjectIndex(int ObjectIdx) const {
|
|
return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
|
|
}
|
|
|
|
/// isImmutableObjectIndex - Returns true if the specified index corresponds
|
|
/// to an immutable object.
|
|
bool isImmutableObjectIndex(int ObjectIdx) const {
|
|
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
|
|
"Invalid Object Idx!");
|
|
return Objects[ObjectIdx+NumFixedObjects].isImmutable;
|
|
}
|
|
|
|
/// isSpillSlotObjectIndex - Returns true if the specified index corresponds
|
|
/// to a spill slot..
|
|
bool isSpillSlotObjectIndex(int ObjectIdx) const {
|
|
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
|
|
"Invalid Object Idx!");
|
|
return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;
|
|
}
|
|
|
|
/// isDeadObjectIndex - Returns true if the specified index corresponds to
|
|
/// a dead object.
|
|
bool isDeadObjectIndex(int ObjectIdx) const {
|
|
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
|
|
"Invalid Object Idx!");
|
|
return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
|
|
}
|
|
|
|
/// CreateStackObject - Create a new statically sized stack object, returning
|
|
/// a nonnegative identifier to represent it.
|
|
///
|
|
int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
|
|
const AllocaInst *Alloca = 0);
|
|
|
|
/// CreateSpillStackObject - Create a new statically sized stack object that
|
|
/// represents a spill slot, returning a nonnegative identifier to represent
|
|
/// it.
|
|
///
|
|
int CreateSpillStackObject(uint64_t Size, unsigned Alignment);
|
|
|
|
/// RemoveStackObject - Remove or mark dead a statically sized stack object.
|
|
///
|
|
void RemoveStackObject(int ObjectIdx) {
|
|
// Mark it dead.
|
|
Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
|
|
}
|
|
|
|
/// CreateVariableSizedObject - Notify the MachineFrameInfo object that a
|
|
/// variable sized object has been created. This must be created whenever a
|
|
/// variable sized object is created, whether or not the index returned is
|
|
/// actually used.
|
|
///
|
|
int CreateVariableSizedObject(unsigned Alignment, const AllocaInst *Alloca);
|
|
|
|
/// getCalleeSavedInfo - Returns a reference to call saved info vector for the
|
|
/// current function.
|
|
const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
|
|
return CSInfo;
|
|
}
|
|
|
|
/// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's
|
|
/// callee saved information.
|
|
void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) {
|
|
CSInfo = CSI;
|
|
}
|
|
|
|
/// isCalleeSavedInfoValid - Has the callee saved info been calculated yet?
|
|
bool isCalleeSavedInfoValid() const { return CSIValid; }
|
|
|
|
void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
|
|
|
|
/// getPristineRegs - Return a set of physical registers that are pristine on
|
|
/// entry to the MBB.
|
|
///
|
|
/// Pristine registers hold a value that is useless to the current function,
|
|
/// but that must be preserved - they are callee saved registers that have not
|
|
/// been saved yet.
|
|
///
|
|
/// Before the PrologueEpilogueInserter has placed the CSR spill code, this
|
|
/// method always returns an empty set.
|
|
BitVector getPristineRegs(const MachineBasicBlock *MBB) const;
|
|
|
|
/// print - Used by the MachineFunction printer to print information about
|
|
/// stack objects. Implemented in MachineFunction.cpp
|
|
///
|
|
void print(const MachineFunction &MF, raw_ostream &OS) const;
|
|
|
|
/// dump - Print the function to stderr.
|
|
void dump(const MachineFunction &MF) const;
|
|
};
|
|
|
|
} // End llvm namespace
|
|
|
|
#endif
|