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https://github.com/c64scene-ar/llvm-6502.git
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integer and floating-point opcodes, introducing FAdd, FSub, and FMul. For now, the AsmParser, BitcodeReader, and IRBuilder all preserve backwards compatability, and the Core LLVM APIs preserve backwards compatibility for IR producers. Most front-ends won't need to change immediately. This implements the first step of the plan outlined here: http://nondot.org/sabre/LLVMNotes/IntegerOverflow.txt git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72897 91177308-0d34-0410-b5e6-96231b3b80d8
51 lines
3.6 KiB
LLVM
51 lines
3.6 KiB
LLVM
; RUN: llvm-as < %s | llc
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; PR2096
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%struct.AVClass = type { i8*, i8* (i8*)*, %struct.AVOption* }
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%struct.AVCodec = type { i8*, i32, i32, i32, i32 (%struct.AVCodecContext*)*, i32 (%struct.AVCodecContext*, i8*, i32, i8*)*, i32 (%struct.AVCodecContext*)*, i32 (%struct.AVCodecContext*, i8*, i32*, i8*, i32)*, i32, %struct.AVCodec*, void (%struct.AVCodecContext*)*, %struct.AVRational*, i32* }
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%struct.AVCodecContext = type { %struct.AVClass*, i32, i32, i32, i32, i32, i8*, i32, %struct.AVRational, i32, i32, i32, i32, i32, void (%struct.AVCodecContext*, %struct.AVFrame*, i32*, i32, i32, i32)*, i32, i32, i32, i32, i32, i32, i32, float, float, i32, i32, i32, i32, float, i32, i32, i32, %struct.AVCodec*, i8*, i32, i32, void (%struct.AVCodecContext*, i8*, i32, i32)*, i32, i32, i32, i32, i32, i32, i32, i32, i32, i8*, [32 x i8], i32, i32, i32, i32, i32, i32, i32, float, i32, i32 (%struct.AVCodecContext*, %struct.AVFrame*)*, void (%struct.AVCodecContext*, %struct.AVFrame*)*, i32, i32, i32, i32, i8*, i8*, float, float, i32, %struct.RcOverride*, i32, i8*, i32, i32, i32, float, float, float, float, i32, float, float, float, float, float, i32, i32, i32, i32*, i32, i32, i32, i32, %struct.AVRational, %struct.AVFrame*, i32, i32, [4 x i64], i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32 (%struct.AVCodecContext*, i32*)*, i32, i32, i32, i32, i32, i32, i8*, i32, i32, i32, i32, i32, i32, i16*, i16*, i32, i32, i32, i32, %struct.AVPaletteControl*, i32, i32 (%struct.AVCodecContext*, %struct.AVFrame*)*, i32, i32, i32, i32, i32, i32, i32, i32 (%struct.AVCodecContext*, i32 (%struct.AVCodecContext*, i8*)*, i8**, i32*, i32)*, i8*, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, float, i32, i32, i32, i32, i32, i32, i32, i32, float, i32, i32, i32, i32, i32, i32, float, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i64, i32, float }
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%struct.AVFrame = type { [4 x i8*], [4 x i32], [4 x i8*], i32, i32, i64, i32, i32, i32, i32, i32, i8*, i32, i8*, [2 x [2 x i16]*], i32*, i8, i8*, [4 x i64], i32, i32, i32, i32, i32, %struct.AVPanScan*, i32, i32, i16*, [2 x i8*] }
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%struct.AVOption = type opaque
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%struct.AVPaletteControl = type { i32, [256 x i32] }
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%struct.AVPanScan = type { i32, i32, i32, [3 x [2 x i16]] }
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%struct.AVRational = type { i32, i32 }
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%struct.RcOverride = type { i32, i32, i32, float }
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define i32 @sonic_encode_frame(%struct.AVCodecContext* %avctx, i8* %buf, i32 %buf_size, i8* %data) {
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entry:
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switch i32 0, label %bb429 [
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i32 0, label %bb244.preheader
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i32 1, label %bb279.preheader
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]
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bb279.preheader: ; preds = %entry
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ret i32 0
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bb244.preheader: ; preds = %entry
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ret i32 0
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bb429: ; preds = %entry
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br i1 false, label %bb.nph1770, label %bb627
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bb.nph1770: ; preds = %bb429
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br i1 false, label %bb471, label %bb505
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bb471: ; preds = %bb471, %bb.nph1770
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%tmp487 = fadd double 0.000000e+00, 0.000000e+00 ; <double> [#uses=1]
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br i1 false, label %bb505, label %bb471
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bb505: ; preds = %bb471, %bb.nph1770
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%xy.0.lcssa = phi double [ 0.000000e+00, %bb.nph1770 ], [ %tmp487, %bb471 ] ; <double> [#uses=1]
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%tmp507 = fsub double -0.000000e+00, %xy.0.lcssa ; <double> [#uses=1]
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%tmp509 = fdiv double %tmp507, 0.000000e+00 ; <double> [#uses=1]
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%tmp510 = fmul double %tmp509, 1.024000e+03 ; <double> [#uses=1]
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%tmp516 = fdiv double %tmp510, 0.000000e+00 ; <double> [#uses=1]
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%tmp517 = fadd double %tmp516, 5.000000e-01 ; <double> [#uses=1]
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%tmp518 = tail call double @floor( double %tmp517 ) nounwind readnone ; <double> [#uses=0]
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ret i32 0
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bb627: ; preds = %bb429
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ret i32 0
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}
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declare double @floor(double) nounwind readnone
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