mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-14 11:32:34 +00:00
674be02d52
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@172025 91177308-0d34-0410-b5e6-96231b3b80d8
117 lines
4.8 KiB
C++
117 lines
4.8 KiB
C++
//===-- RuntimeDyld.h - Run-time dynamic linker for MC-JIT ------*- C++ -*-===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// Interface for the runtime dynamic linker facilities of the MC-JIT.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#ifndef LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H
|
|
#define LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H
|
|
|
|
#include "llvm/ADT/StringRef.h"
|
|
#include "llvm/ExecutionEngine/ObjectBuffer.h"
|
|
#include "llvm/Support/Memory.h"
|
|
|
|
namespace llvm {
|
|
|
|
class RuntimeDyldImpl;
|
|
class ObjectImage;
|
|
|
|
// RuntimeDyld clients often want to handle the memory management of
|
|
// what gets placed where. For JIT clients, this is the subset of
|
|
// JITMemoryManager required for dynamic loading of binaries.
|
|
//
|
|
// FIXME: As the RuntimeDyld fills out, additional routines will be needed
|
|
// for the varying types of objects to be allocated.
|
|
class RTDyldMemoryManager {
|
|
RTDyldMemoryManager(const RTDyldMemoryManager&) LLVM_DELETED_FUNCTION;
|
|
void operator=(const RTDyldMemoryManager&) LLVM_DELETED_FUNCTION;
|
|
public:
|
|
RTDyldMemoryManager() {}
|
|
virtual ~RTDyldMemoryManager();
|
|
|
|
/// Allocate a memory block of (at least) the given size suitable for
|
|
/// executable code. The SectionID is a unique identifier assigned by the JIT
|
|
/// engine, and optionally recorded by the memory manager to access a loaded
|
|
/// section.
|
|
virtual uint8_t *allocateCodeSection(uintptr_t Size, unsigned Alignment,
|
|
unsigned SectionID) = 0;
|
|
|
|
/// Allocate a memory block of (at least) the given size suitable for data.
|
|
/// The SectionID is a unique identifier assigned by the JIT engine, and
|
|
/// optionally recorded by the memory manager to access a loaded section.
|
|
virtual uint8_t *allocateDataSection(uintptr_t Size, unsigned Alignment,
|
|
unsigned SectionID, bool IsReadOnly) = 0;
|
|
|
|
/// This method returns the address of the specified function. As such it is
|
|
/// only useful for resolving library symbols, not code generated symbols.
|
|
///
|
|
/// If AbortOnFailure is false and no function with the given name is
|
|
/// found, this function returns a null pointer. Otherwise, it prints a
|
|
/// message to stderr and aborts.
|
|
virtual void *getPointerToNamedFunction(const std::string &Name,
|
|
bool AbortOnFailure = true) = 0;
|
|
|
|
/// This method is called when object loading is complete and section page
|
|
/// permissions can be applied. It is up to the memory manager implementation
|
|
/// to decide whether or not to act on this method. The memory manager will
|
|
/// typically allocate all sections as read-write and then apply specific
|
|
/// permissions when this method is called.
|
|
///
|
|
/// Returns true if an error occurred, false otherwise.
|
|
virtual bool applyPermissions(std::string *ErrMsg = 0) = 0;
|
|
};
|
|
|
|
class RuntimeDyld {
|
|
RuntimeDyld(const RuntimeDyld &) LLVM_DELETED_FUNCTION;
|
|
void operator=(const RuntimeDyld &) LLVM_DELETED_FUNCTION;
|
|
|
|
// RuntimeDyldImpl is the actual class. RuntimeDyld is just the public
|
|
// interface.
|
|
RuntimeDyldImpl *Dyld;
|
|
RTDyldMemoryManager *MM;
|
|
protected:
|
|
// Change the address associated with a section when resolving relocations.
|
|
// Any relocations already associated with the symbol will be re-resolved.
|
|
void reassignSectionAddress(unsigned SectionID, uint64_t Addr);
|
|
public:
|
|
RuntimeDyld(RTDyldMemoryManager *);
|
|
~RuntimeDyld();
|
|
|
|
/// Prepare the object contained in the input buffer for execution.
|
|
/// Ownership of the input buffer is transferred to the ObjectImage
|
|
/// instance returned from this function if successful. In the case of load
|
|
/// failure, the input buffer will be deleted.
|
|
ObjectImage *loadObject(ObjectBuffer *InputBuffer);
|
|
|
|
/// Get the address of our local copy of the symbol. This may or may not
|
|
/// be the address used for relocation (clients can copy the data around
|
|
/// and resolve relocatons based on where they put it).
|
|
void *getSymbolAddress(StringRef Name);
|
|
|
|
/// Get the address of the target copy of the symbol. This is the address
|
|
/// used for relocation.
|
|
uint64_t getSymbolLoadAddress(StringRef Name);
|
|
|
|
/// Resolve the relocations for all symbols we currently know about.
|
|
void resolveRelocations();
|
|
|
|
/// Map a section to its target address space value.
|
|
/// Map the address of a JIT section as returned from the memory manager
|
|
/// to the address in the target process as the running code will see it.
|
|
/// This is the address which will be used for relocation resolution.
|
|
void mapSectionAddress(const void *LocalAddress, uint64_t TargetAddress);
|
|
|
|
StringRef getErrorString();
|
|
};
|
|
|
|
} // end namespace llvm
|
|
|
|
#endif
|