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https://github.com/c64scene-ar/llvm-6502.git
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7ed47a1335
discussion of this change. Boy are my fingers tired. ;-) git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@45411 91177308-0d34-0410-b5e6-96231b3b80d8
430 lines
16 KiB
C++
430 lines
16 KiB
C++
//===- llvm/Pass.h - Base class for Passes ----------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines a base class that indicates that a specified class is a
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// transformation pass implementation.
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//
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// Passes are designed this way so that it is possible to run passes in a cache
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// and organizationally optimal order without having to specify it at the front
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// end. This allows arbitrary passes to be strung together and have them
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// executed as effeciently as possible.
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//
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// Passes should extend one of the classes below, depending on the guarantees
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// that it can make about what will be modified as it is run. For example, most
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// global optimizations should derive from FunctionPass, because they do not add
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// or delete functions, they operate on the internals of the function.
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//
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// Note that this file #includes PassSupport.h and PassAnalysisSupport.h (at the
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// bottom), so the APIs exposed by these files are also automatically available
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// to all users of this file.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_PASS_H
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#define LLVM_PASS_H
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#include "llvm/Support/DataTypes.h"
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#include "llvm/Support/Streams.h"
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#include <vector>
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#include <deque>
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#include <map>
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#include <iosfwd>
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#include <cassert>
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namespace llvm {
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class Value;
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class BasicBlock;
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class Function;
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class Module;
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class AnalysisUsage;
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class PassInfo;
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class ImmutablePass;
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class PMStack;
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class AnalysisResolver;
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class PMDataManager;
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// AnalysisID - Use the PassInfo to identify a pass...
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typedef const PassInfo* AnalysisID;
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/// Different types of internal pass managers. External pass managers
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/// (PassManager and FunctionPassManager) are not represented here.
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/// Ordering of pass manager types is important here.
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enum PassManagerType {
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PMT_Unknown = 0,
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PMT_ModulePassManager = 1, /// MPPassManager
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PMT_CallGraphPassManager, /// CGPassManager
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PMT_FunctionPassManager, /// FPPassManager
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PMT_LoopPassManager, /// LPPassManager
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PMT_BasicBlockPassManager, /// BBPassManager
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PMT_Last
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};
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typedef enum PassManagerType PassManagerType;
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//===----------------------------------------------------------------------===//
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/// Pass interface - Implemented by all 'passes'. Subclass this if you are an
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/// interprocedural optimization or you do not fit into any of the more
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/// constrained passes described below.
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///
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class Pass {
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AnalysisResolver *Resolver; // Used to resolve analysis
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intptr_t PassID;
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// AnalysisImpls - This keeps track of which passes implement the interfaces
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// that are required by the current pass (to implement getAnalysis()).
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//
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std::vector<std::pair<const PassInfo*, Pass*> > AnalysisImpls;
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void operator=(const Pass&); // DO NOT IMPLEMENT
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Pass(const Pass &); // DO NOT IMPLEMENT
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public:
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explicit Pass(intptr_t pid) : Resolver(0), PassID(pid) {}
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explicit Pass(const void *pid) : Resolver(0), PassID((intptr_t)pid) {}
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virtual ~Pass();
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/// getPassName - Return a nice clean name for a pass. This usually
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/// implemented in terms of the name that is registered by one of the
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/// Registration templates, but can be overloaded directly, and if nothing
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/// else is available, C++ RTTI will be consulted to get a SOMEWHAT
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/// intelligible name for the pass.
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///
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virtual const char *getPassName() const;
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/// getPassInfo - Return the PassInfo data structure that corresponds to this
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/// pass... If the pass has not been registered, this will return null.
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///
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const PassInfo *getPassInfo() const;
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/// runPass - Run this pass, returning true if a modification was made to the
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/// module argument. This should be implemented by all concrete subclasses.
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///
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virtual bool runPass(Module &M) { return false; }
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virtual bool runPass(BasicBlock&) { return false; }
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/// print - Print out the internal state of the pass. This is called by
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/// Analyze to print out the contents of an analysis. Otherwise it is not
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/// necessary to implement this method. Beware that the module pointer MAY be
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/// null. This automatically forwards to a virtual function that does not
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/// provide the Module* in case the analysis doesn't need it it can just be
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/// ignored.
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///
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virtual void print(std::ostream &O, const Module *M) const;
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void print(std::ostream *O, const Module *M) const { if (O) print(*O, M); }
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void dump() const; // dump - call print(std::cerr, 0);
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/// Each pass is responsible for assigning a pass manager to itself.
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/// PMS is the stack of available pass manager.
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virtual void assignPassManager(PMStack &PMS,
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PassManagerType T = PMT_Unknown) {}
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/// Check if available pass managers are suitable for this pass or not.
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virtual void preparePassManager(PMStack &PMS) {}
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/// Return what kind of Pass Manager can manage this pass.
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virtual PassManagerType getPotentialPassManagerType() const {
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return PMT_Unknown;
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}
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// Access AnalysisResolver
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inline void setResolver(AnalysisResolver *AR) {
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assert (!Resolver && "Resolver is already set");
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Resolver = AR;
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}
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inline AnalysisResolver *getResolver() {
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assert (Resolver && "Resolver is not set");
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return Resolver;
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}
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/// getAnalysisUsage - This function should be overriden by passes that need
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/// analysis information to do their job. If a pass specifies that it uses a
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/// particular analysis result to this function, it can then use the
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/// getAnalysis<AnalysisType>() function, below.
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///
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virtual void getAnalysisUsage(AnalysisUsage &Info) const {
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// By default, no analysis results are used, all are invalidated.
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}
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/// releaseMemory() - This member can be implemented by a pass if it wants to
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/// be able to release its memory when it is no longer needed. The default
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/// behavior of passes is to hold onto memory for the entire duration of their
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/// lifetime (which is the entire compile time). For pipelined passes, this
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/// is not a big deal because that memory gets recycled every time the pass is
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/// invoked on another program unit. For IP passes, it is more important to
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/// free memory when it is unused.
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///
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/// Optionally implement this function to release pass memory when it is no
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/// longer used.
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///
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virtual void releaseMemory() {}
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/// verifyAnalysis() - This member can be implemented by a analysis pass to
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/// check state of analysis information.
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virtual void verifyAnalysis() const {}
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// dumpPassStructure - Implement the -debug-passes=PassStructure option
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virtual void dumpPassStructure(unsigned Offset = 0);
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template<typename AnalysisClass>
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static const PassInfo *getClassPassInfo() {
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return lookupPassInfo(intptr_t(&AnalysisClass::ID));
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}
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// lookupPassInfo - Return the pass info object for the specified pass class,
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// or null if it is not known.
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static const PassInfo *lookupPassInfo(intptr_t TI);
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/// getAnalysisToUpdate<AnalysisType>() - This function is used by subclasses
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/// to get to the analysis information that might be around that needs to be
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/// updated. This is different than getAnalysis in that it can fail (ie the
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/// analysis results haven't been computed), so should only be used if you
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/// provide the capability to update an analysis that exists. This method is
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/// often used by transformation APIs to update analysis results for a pass
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/// automatically as the transform is performed.
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///
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template<typename AnalysisType>
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AnalysisType *getAnalysisToUpdate() const; // Defined in PassAnalysisSupport.h
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/// mustPreserveAnalysisID - This method serves the same function as
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/// getAnalysisToUpdate, but works if you just have an AnalysisID. This
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/// obviously cannot give you a properly typed instance of the class if you
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/// don't have the class name available (use getAnalysisToUpdate if you do),
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/// but it can tell you if you need to preserve the pass at least.
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///
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bool mustPreserveAnalysisID(const PassInfo *AnalysisID) const;
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/// getAnalysis<AnalysisType>() - This function is used by subclasses to get
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/// to the analysis information that they claim to use by overriding the
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/// getAnalysisUsage function.
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///
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template<typename AnalysisType>
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AnalysisType &getAnalysis() const; // Defined in PassAnalysisSupport.h
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template<typename AnalysisType>
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AnalysisType &getAnalysis(Function &F); // Defined in PassanalysisSupport.h
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template<typename AnalysisType>
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AnalysisType &getAnalysisID(const PassInfo *PI) const;
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template<typename AnalysisType>
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AnalysisType &getAnalysisID(const PassInfo *PI, Function &F);
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};
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inline std::ostream &operator<<(std::ostream &OS, const Pass &P) {
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P.print(OS, 0); return OS;
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}
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//===----------------------------------------------------------------------===//
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/// ModulePass class - This class is used to implement unstructured
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/// interprocedural optimizations and analyses. ModulePasses may do anything
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/// they want to the program.
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///
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class ModulePass : public Pass {
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public:
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/// runOnModule - Virtual method overriden by subclasses to process the module
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/// being operated on.
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virtual bool runOnModule(Module &M) = 0;
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virtual bool runPass(Module &M) { return runOnModule(M); }
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virtual bool runPass(BasicBlock&) { return false; }
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virtual void assignPassManager(PMStack &PMS,
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PassManagerType T = PMT_ModulePassManager);
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/// Return what kind of Pass Manager can manage this pass.
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virtual PassManagerType getPotentialPassManagerType() const {
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return PMT_ModulePassManager;
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}
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explicit ModulePass(intptr_t pid) : Pass(pid) {}
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explicit ModulePass(const void *pid) : Pass(pid) {}
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// Force out-of-line virtual method.
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virtual ~ModulePass();
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};
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//===----------------------------------------------------------------------===//
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/// ImmutablePass class - This class is used to provide information that does
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/// not need to be run. This is useful for things like target information and
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/// "basic" versions of AnalysisGroups.
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///
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class ImmutablePass : public ModulePass {
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public:
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/// initializePass - This method may be overriden by immutable passes to allow
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/// them to perform various initialization actions they require. This is
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/// primarily because an ImmutablePass can "require" another ImmutablePass,
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/// and if it does, the overloaded version of initializePass may get access to
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/// these passes with getAnalysis<>.
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///
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virtual void initializePass() {}
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/// ImmutablePasses are never run.
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///
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bool runOnModule(Module &M) { return false; }
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explicit ImmutablePass(intptr_t pid) : ModulePass(pid) {}
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explicit ImmutablePass(const void *pid) : ModulePass(pid) {}
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// Force out-of-line virtual method.
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virtual ~ImmutablePass();
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};
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//===----------------------------------------------------------------------===//
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/// FunctionPass class - This class is used to implement most global
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/// optimizations. Optimizations should subclass this class if they meet the
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/// following constraints:
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///
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/// 1. Optimizations are organized globally, i.e., a function at a time
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/// 2. Optimizing a function does not cause the addition or removal of any
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/// functions in the module
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///
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class FunctionPass : public Pass {
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public:
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explicit FunctionPass(intptr_t pid) : Pass(pid) {}
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explicit FunctionPass(const void *pid) : Pass(pid) {}
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/// doInitialization - Virtual method overridden by subclasses to do
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/// any necessary per-module initialization.
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///
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virtual bool doInitialization(Module &M) { return false; }
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/// runOnFunction - Virtual method overriden by subclasses to do the
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/// per-function processing of the pass.
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///
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virtual bool runOnFunction(Function &F) = 0;
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/// doFinalization - Virtual method overriden by subclasses to do any post
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/// processing needed after all passes have run.
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///
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virtual bool doFinalization(Module &M) { return false; }
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/// runOnModule - On a module, we run this pass by initializing,
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/// ronOnFunction'ing once for every function in the module, then by
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/// finalizing.
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///
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virtual bool runOnModule(Module &M);
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/// run - On a function, we simply initialize, run the function, then
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/// finalize.
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///
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bool run(Function &F);
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virtual void assignPassManager(PMStack &PMS,
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PassManagerType T = PMT_FunctionPassManager);
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/// Return what kind of Pass Manager can manage this pass.
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virtual PassManagerType getPotentialPassManagerType() const {
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return PMT_FunctionPassManager;
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}
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};
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//===----------------------------------------------------------------------===//
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/// BasicBlockPass class - This class is used to implement most local
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/// optimizations. Optimizations should subclass this class if they
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/// meet the following constraints:
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/// 1. Optimizations are local, operating on either a basic block or
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/// instruction at a time.
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/// 2. Optimizations do not modify the CFG of the contained function, or any
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/// other basic block in the function.
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/// 3. Optimizations conform to all of the constraints of FunctionPasses.
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///
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class BasicBlockPass : public Pass {
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public:
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explicit BasicBlockPass(intptr_t pid) : Pass(pid) {}
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explicit BasicBlockPass(const void *pid) : Pass(pid) {}
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/// doInitialization - Virtual method overridden by subclasses to do
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/// any necessary per-module initialization.
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///
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virtual bool doInitialization(Module &M) { return false; }
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/// doInitialization - Virtual method overridden by BasicBlockPass subclasses
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/// to do any necessary per-function initialization.
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///
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virtual bool doInitialization(Function &F) { return false; }
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/// runOnBasicBlock - Virtual method overriden by subclasses to do the
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/// per-basicblock processing of the pass.
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///
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virtual bool runOnBasicBlock(BasicBlock &BB) = 0;
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/// doFinalization - Virtual method overriden by BasicBlockPass subclasses to
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/// do any post processing needed after all passes have run.
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///
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virtual bool doFinalization(Function &F) { return false; }
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/// doFinalization - Virtual method overriden by subclasses to do any post
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/// processing needed after all passes have run.
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///
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virtual bool doFinalization(Module &M) { return false; }
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// To run this pass on a function, we simply call runOnBasicBlock once for
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// each function.
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//
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bool runOnFunction(Function &F);
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/// To run directly on the basic block, we initialize, runOnBasicBlock, then
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/// finalize.
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///
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virtual bool runPass(Module &M) { return false; }
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virtual bool runPass(BasicBlock &BB);
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virtual void assignPassManager(PMStack &PMS,
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PassManagerType T = PMT_BasicBlockPassManager);
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/// Return what kind of Pass Manager can manage this pass.
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virtual PassManagerType getPotentialPassManagerType() const {
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return PMT_BasicBlockPassManager;
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}
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};
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/// PMStack
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/// Top level pass manager (see PasManager.cpp) maintains active Pass Managers
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/// using PMStack. Each Pass implements assignPassManager() to connect itself
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/// with appropriate manager. assignPassManager() walks PMStack to find
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/// suitable manager.
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///
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/// PMStack is just a wrapper around standard deque that overrides pop() and
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/// push() methods.
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class PMStack {
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public:
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typedef std::deque<PMDataManager *>::reverse_iterator iterator;
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iterator begin() { return S.rbegin(); }
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iterator end() { return S.rend(); }
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void handleLastUserOverflow();
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void pop();
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inline PMDataManager *top() { return S.back(); }
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void push(Pass *P);
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inline bool empty() { return S.empty(); }
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void dump();
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private:
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std::deque<PMDataManager *> S;
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};
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/// If the user specifies the -time-passes argument on an LLVM tool command line
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/// then the value of this boolean will be true, otherwise false.
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/// @brief This is the storage for the -time-passes option.
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extern bool TimePassesIsEnabled;
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} // End llvm namespace
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// Include support files that contain important APIs commonly used by Passes,
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// but that we want to separate out to make it easier to read the header files.
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//
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#include "llvm/PassSupport.h"
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#include "llvm/PassAnalysisSupport.h"
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#endif
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