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The Caller cost info would be reset everytime a callee was inlined. If the caller has lots of calls and there is some mutual recursion going on, the caller cost info could be calculated many times. This patch reduces inliner runtime from 240s to 0.5s for a function with 20000 small function calls. This is a more conservative version of r98089 that doesn't break the clang test CodeGenCXX/temp-order.cpp. That test relies on rather extreme inlining for constant folding. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@98099 91177308-0d34-0410-b5e6-96231b3b80d8 |
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.. | ||
IPA | ||
AliasAnalysis.cpp | ||
AliasAnalysisCounter.cpp | ||
AliasAnalysisEvaluator.cpp | ||
AliasDebugger.cpp | ||
AliasSetTracker.cpp | ||
Analysis.cpp | ||
BasicAliasAnalysis.cpp | ||
CaptureTracking.cpp | ||
CFGPrinter.cpp | ||
CMakeLists.txt | ||
ConstantFolding.cpp | ||
DbgInfoPrinter.cpp | ||
DebugInfo.cpp | ||
DomPrinter.cpp | ||
InlineCost.cpp | ||
InstCount.cpp | ||
InstructionSimplify.cpp | ||
Interval.cpp | ||
IntervalPartition.cpp | ||
IVUsers.cpp | ||
LazyValueInfo.cpp | ||
LibCallAliasAnalysis.cpp | ||
LibCallSemantics.cpp | ||
LiveValues.cpp | ||
LoopDependenceAnalysis.cpp | ||
LoopInfo.cpp | ||
LoopPass.cpp | ||
Makefile | ||
MemoryBuiltins.cpp | ||
MemoryDependenceAnalysis.cpp | ||
PHITransAddr.cpp | ||
PointerTracking.cpp | ||
PostDominators.cpp | ||
ProfileEstimatorPass.cpp | ||
ProfileInfo.cpp | ||
ProfileInfoLoader.cpp | ||
ProfileInfoLoaderPass.cpp | ||
ProfileVerifierPass.cpp | ||
README.txt | ||
ScalarEvolution.cpp | ||
ScalarEvolutionAliasAnalysis.cpp | ||
ScalarEvolutionExpander.cpp | ||
SparsePropagation.cpp | ||
Trace.cpp | ||
ValueTracking.cpp |
Analysis Opportunities: //===---------------------------------------------------------------------===// In test/Transforms/LoopStrengthReduce/quadradic-exit-value.ll, the ScalarEvolution expression for %r is this: {1,+,3,+,2}<loop> Outside the loop, this could be evaluated simply as (%n * %n), however ScalarEvolution currently evaluates it as (-2 + (2 * (trunc i65 (((zext i64 (-2 + %n) to i65) * (zext i64 (-1 + %n) to i65)) /u 2) to i64)) + (3 * %n)) In addition to being much more complicated, it involves i65 arithmetic, which is very inefficient when expanded into code. //===---------------------------------------------------------------------===//