mirror of
https://github.com/c64scene-ar/llvm-6502.git
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74c83e44fa
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@3501 91177308-0d34-0410-b5e6-96231b3b80d8
372 lines
11 KiB
C++
372 lines
11 KiB
C++
//===-- InstrForest.cpp - Build instruction forest for inst selection -----===//
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//
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// The key goal is to group instructions into a single
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// tree if one or more of them might be potentially combined into a single
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// complex instruction in the target machine.
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// Since this grouping is completely machine-independent, we do it as
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// aggressive as possible to exploit any possible taret instructions.
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// In particular, we group two instructions O and I if:
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// (1) Instruction O computes an operand used by instruction I,
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// and (2) O and I are part of the same basic block,
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// and (3) O has only a single use, viz., I.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/InstrForest.h"
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#include "llvm/CodeGen/MachineCodeForInstruction.h"
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#include "llvm/Function.h"
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#include "llvm/iTerminators.h"
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#include "llvm/iMemory.h"
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#include "llvm/Constant.h"
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#include "llvm/Type.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "Support/STLExtras.h"
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#include <alloca.h>
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using std::cerr;
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using std::vector;
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//------------------------------------------------------------------------
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// class InstrTreeNode
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//------------------------------------------------------------------------
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void
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InstrTreeNode::dump(int dumpChildren, int indent) const
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{
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dumpNode(indent);
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if (dumpChildren)
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{
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if (LeftChild)
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LeftChild->dump(dumpChildren, indent+1);
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if (RightChild)
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RightChild->dump(dumpChildren, indent+1);
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}
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}
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InstructionNode::InstructionNode(Instruction* I)
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: InstrTreeNode(NTInstructionNode, I),
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codeIsFoldedIntoParent(false)
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{
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opLabel = I->getOpcode();
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// Distinguish special cases of some instructions such as Ret and Br
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//
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if (opLabel == Instruction::Ret && cast<ReturnInst>(I)->getReturnValue())
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{
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opLabel = RetValueOp; // ret(value) operation
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}
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else if (opLabel ==Instruction::Br && !cast<BranchInst>(I)->isUnconditional())
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{
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opLabel = BrCondOp; // br(cond) operation
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}
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else if (opLabel >= Instruction::SetEQ && opLabel <= Instruction::SetGT)
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{
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opLabel = SetCCOp; // common label for all SetCC ops
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}
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else if (opLabel == Instruction::Alloca && I->getNumOperands() > 0)
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{
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opLabel = AllocaN; // Alloca(ptr, N) operation
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}
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else if (opLabel == Instruction::GetElementPtr &&
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cast<GetElementPtrInst>(I)->hasIndices())
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{
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opLabel = opLabel + 100; // getElem with index vector
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}
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else if (opLabel == Instruction::Xor &&
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BinaryOperator::isNot(I))
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{
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opLabel = (I->getType() == Type::BoolTy)? NotOp // boolean Not operator
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: BNotOp; // bitwise Not operator
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}
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else if (opLabel == Instruction::And ||
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opLabel == Instruction::Or ||
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opLabel == Instruction::Xor)
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{
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// Distinguish bitwise operators from logical operators!
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if (I->getType() != Type::BoolTy)
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opLabel = opLabel + 100; // bitwise operator
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}
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else if (opLabel == Instruction::Cast)
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{
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const Type *ITy = I->getType();
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switch(ITy->getPrimitiveID())
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{
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case Type::BoolTyID: opLabel = ToBoolTy; break;
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case Type::UByteTyID: opLabel = ToUByteTy; break;
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case Type::SByteTyID: opLabel = ToSByteTy; break;
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case Type::UShortTyID: opLabel = ToUShortTy; break;
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case Type::ShortTyID: opLabel = ToShortTy; break;
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case Type::UIntTyID: opLabel = ToUIntTy; break;
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case Type::IntTyID: opLabel = ToIntTy; break;
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case Type::ULongTyID: opLabel = ToULongTy; break;
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case Type::LongTyID: opLabel = ToLongTy; break;
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case Type::FloatTyID: opLabel = ToFloatTy; break;
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case Type::DoubleTyID: opLabel = ToDoubleTy; break;
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case Type::ArrayTyID: opLabel = ToArrayTy; break;
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case Type::PointerTyID: opLabel = ToPointerTy; break;
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default:
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// Just use `Cast' opcode otherwise. It's probably ignored.
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break;
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}
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}
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}
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void
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InstructionNode::dumpNode(int indent) const
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{
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for (int i=0; i < indent; i++)
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cerr << " ";
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cerr << getInstruction()->getOpcodeName()
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<< " [label " << getOpLabel() << "]" << "\n";
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}
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void
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VRegListNode::dumpNode(int indent) const
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{
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for (int i=0; i < indent; i++)
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cerr << " ";
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cerr << "List" << "\n";
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}
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void
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VRegNode::dumpNode(int indent) const
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{
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for (int i=0; i < indent; i++)
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cerr << " ";
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cerr << "VReg " << getValue() << "\t(type "
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<< (int) getValue()->getValueType() << ")" << "\n";
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}
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void
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ConstantNode::dumpNode(int indent) const
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{
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for (int i=0; i < indent; i++)
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cerr << " ";
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cerr << "Constant " << getValue() << "\t(type "
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<< (int) getValue()->getValueType() << ")" << "\n";
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}
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void
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LabelNode::dumpNode(int indent) const
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{
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for (int i=0; i < indent; i++)
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cerr << " ";
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cerr << "Label " << getValue() << "\n";
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}
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//------------------------------------------------------------------------
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// class InstrForest
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//
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// A forest of instruction trees, usually for a single method.
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//------------------------------------------------------------------------
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InstrForest::InstrForest(Function *F)
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{
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for (Function::iterator BB = F->begin(), FE = F->end(); BB != FE; ++BB) {
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for(BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
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buildTreeForInstruction(I);
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}
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}
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InstrForest::~InstrForest()
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{
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for_each(treeRoots.begin(), treeRoots.end(), deleter<InstructionNode>);
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}
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void
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InstrForest::dump() const
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{
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for (const_root_iterator I = roots_begin(); I != roots_end(); ++I)
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(*I)->dump(/*dumpChildren*/ 1, /*indent*/ 0);
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}
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inline void
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InstrForest::eraseRoot(InstructionNode* node)
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{
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for (RootSet::reverse_iterator RI=treeRoots.rbegin(), RE=treeRoots.rend();
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RI != RE; ++RI)
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if (*RI == node)
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treeRoots.erase(RI.base()-1);
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}
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inline void
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InstrForest::noteTreeNodeForInstr(Instruction *instr,
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InstructionNode *treeNode)
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{
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(*this)[instr] = treeNode;
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treeRoots.push_back(treeNode); // mark node as root of a new tree
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}
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inline void
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InstrForest::setLeftChild(InstrTreeNode *parent, InstrTreeNode *child)
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{
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parent->LeftChild = child;
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child->Parent = parent;
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if (InstructionNode* instrNode = dyn_cast<InstructionNode>(child))
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eraseRoot(instrNode); // no longer a tree root
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}
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inline void
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InstrForest::setRightChild(InstrTreeNode *parent, InstrTreeNode *child)
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{
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parent->RightChild = child;
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child->Parent = parent;
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if (InstructionNode* instrNode = dyn_cast<InstructionNode>(child))
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eraseRoot(instrNode); // no longer a tree root
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}
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InstructionNode*
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InstrForest::buildTreeForInstruction(Instruction *instr)
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{
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InstructionNode *treeNode = getTreeNodeForInstr(instr);
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if (treeNode)
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{
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// treeNode has already been constructed for this instruction
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assert(treeNode->getInstruction() == instr);
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return treeNode;
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}
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// Otherwise, create a new tree node for this instruction.
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//
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treeNode = new InstructionNode(instr);
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noteTreeNodeForInstr(instr, treeNode);
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if (instr->getOpcode() == Instruction::Call)
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{ // Operands of call instruction
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return treeNode;
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}
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// If the instruction has more than 2 instruction operands,
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// then we need to create artificial list nodes to hold them.
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// (Note that we only count operands that get tree nodes, and not
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// others such as branch labels for a branch or switch instruction.)
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//
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// To do this efficiently, we'll walk all operands, build treeNodes
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// for all appropriate operands and save them in an array. We then
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// insert children at the end, creating list nodes where needed.
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// As a performance optimization, allocate a child array only
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// if a fixed array is too small.
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//
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int numChildren = 0;
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InstrTreeNode **childArray =
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(InstrTreeNode **)alloca(instr->getNumOperands()*sizeof(InstrTreeNode *));
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//
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// Walk the operands of the instruction
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//
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for (Instruction::op_iterator O = instr->op_begin(); O!=instr->op_end(); ++O)
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{
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Value* operand = *O;
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// Check if the operand is a data value, not an branch label, type,
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// method or module. If the operand is an address type (i.e., label
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// or method) that is used in an non-branching operation, e.g., `add'.
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// that should be considered a data value.
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// Check latter condition here just to simplify the next IF.
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bool includeAddressOperand =
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(isa<BasicBlock>(operand) || isa<Function>(operand))
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&& !instr->isTerminator();
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if (includeAddressOperand || isa<Instruction>(operand) ||
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isa<Constant>(operand) || isa<Argument>(operand) ||
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isa<GlobalVariable>(operand))
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{
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// This operand is a data value
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// An instruction that computes the incoming value is added as a
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// child of the current instruction if:
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// the value has only a single use
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// AND both instructions are in the same basic block.
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// AND the current instruction is not a PHI (because the incoming
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// value is conceptually in a predecessor block,
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// even though it may be in the same static block)
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//
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// (Note that if the value has only a single use (viz., `instr'),
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// the def of the value can be safely moved just before instr
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// and therefore it is safe to combine these two instructions.)
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//
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// In all other cases, the virtual register holding the value
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// is used directly, i.e., made a child of the instruction node.
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//
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InstrTreeNode* opTreeNode;
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if (isa<Instruction>(operand) && operand->use_size() == 1 &&
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cast<Instruction>(operand)->getParent() == instr->getParent() &&
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instr->getOpcode() != Instruction::PHINode &&
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instr->getOpcode() != Instruction::Call)
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{
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// Recursively create a treeNode for it.
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opTreeNode = buildTreeForInstruction((Instruction*)operand);
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}
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else if (Constant *CPV = dyn_cast<Constant>(operand))
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{
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// Create a leaf node for a constant
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opTreeNode = new ConstantNode(CPV);
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}
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else
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{
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// Create a leaf node for the virtual register
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opTreeNode = new VRegNode(operand);
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}
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childArray[numChildren++] = opTreeNode;
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}
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}
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//--------------------------------------------------------------------
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// Add any selected operands as children in the tree.
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// Certain instructions can have more than 2 in some instances (viz.,
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// a CALL or a memory access -- LOAD, STORE, and GetElemPtr -- to an
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// array or struct). Make the operands of every such instruction into
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// a right-leaning binary tree with the operand nodes at the leaves
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// and VRegList nodes as internal nodes.
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//--------------------------------------------------------------------
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InstrTreeNode *parent = treeNode;
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if (numChildren > 2)
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{
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unsigned instrOpcode = treeNode->getInstruction()->getOpcode();
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assert(instrOpcode == Instruction::PHINode ||
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instrOpcode == Instruction::Call ||
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instrOpcode == Instruction::Load ||
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instrOpcode == Instruction::Store ||
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instrOpcode == Instruction::GetElementPtr);
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}
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// Insert the first child as a direct child
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if (numChildren >= 1)
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setLeftChild(parent, childArray[0]);
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int n;
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// Create a list node for children 2 .. N-1, if any
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for (n = numChildren-1; n >= 2; n--)
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{
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// We have more than two children
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InstrTreeNode *listNode = new VRegListNode();
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setRightChild(parent, listNode);
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setLeftChild(listNode, childArray[numChildren - n]);
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parent = listNode;
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}
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// Now insert the last remaining child (if any).
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if (numChildren >= 2)
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{
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assert(n == 1);
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setRightChild(parent, childArray[numChildren - 1]);
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}
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return treeNode;
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}
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