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288 lines
10 KiB
C++
288 lines
10 KiB
C++
//===-- Scalar.h - Scalar Transformations -----------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This header file defines prototypes for accessor functions that expose passes
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// in the Scalar transformations library.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TRANSFORMS_SCALAR_H
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#define LLVM_TRANSFORMS_SCALAR_H
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class Pass;
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class FunctionPass;
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class GetElementPtrInst;
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class PassInfo;
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class TerminatorInst;
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//===----------------------------------------------------------------------===//
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//
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// RaisePointerReferences - Try to eliminate as many pointer arithmetic
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// expressions as possible, by converting expressions to use getelementptr and
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// friends.
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//
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Pass *createRaisePointerReferencesPass();
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//===----------------------------------------------------------------------===//
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//
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// Constant Propagation Pass - A worklist driven constant propagation pass
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//
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Pass *createConstantPropagationPass();
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//===----------------------------------------------------------------------===//
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//
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// Sparse Conditional Constant Propagation Pass
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//
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Pass *createSCCPPass();
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//===----------------------------------------------------------------------===//
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//
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// DeadInstElimination - This pass quickly removes trivially dead instructions
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// without modifying the CFG of the function. It is a BasicBlockPass, so it
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// runs efficiently when queued next to other BasicBlockPass's.
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//
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Pass *createDeadInstEliminationPass();
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//===----------------------------------------------------------------------===//
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//
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// DeadCodeElimination - This pass is more powerful than DeadInstElimination,
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// because it is worklist driven that can potentially revisit instructions when
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// their other instructions become dead, to eliminate chains of dead
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// computations.
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//
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Pass *createDeadCodeEliminationPass();
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//===----------------------------------------------------------------------===//
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//
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// AggressiveDCE - This pass uses the SSA based Aggressive DCE algorithm. This
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// algorithm assumes instructions are dead until proven otherwise, which makes
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// it more successful are removing non-obviously dead instructions.
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//
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Pass *createAggressiveDCEPass();
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//===----------------------------------------------------------------------===//
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//
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// Scalar Replacement of Aggregates - Break up alloca's of aggregates into
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// multiple allocas if possible.
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//
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Pass *createScalarReplAggregatesPass();
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//===----------------------------------------------------------------------===//
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//
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// DecomposeMultiDimRefs - Convert multi-dimensional references consisting of
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// any combination of 2 or more array and structure indices into a sequence of
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// instructions (using getelementpr and cast) so that each instruction has at
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// most one index (except structure references, which need an extra leading
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// index of [0]).
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// This pass decomposes all multi-dimensional references in a function.
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FunctionPass *createDecomposeMultiDimRefsPass();
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// This function decomposes a single instance of such a reference.
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// Return value: true if the instruction was replaced; false otherwise.
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//
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bool DecomposeArrayRef(GetElementPtrInst* GEP);
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//===----------------------------------------------------------------------===//
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//
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// GCSE - This pass is designed to be a very quick global transformation that
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// eliminates global common subexpressions from a function. It does this by
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// examining the SSA value graph of the function, instead of doing slow
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// bit-vector computations.
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//
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FunctionPass *createGCSEPass();
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//===----------------------------------------------------------------------===//
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//
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// InductionVariableSimplify - Transform induction variables in a program to all
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// use a single canonical induction variable per loop.
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//
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Pass *createIndVarSimplifyPass();
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//===----------------------------------------------------------------------===//
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//
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// InstructionCombining - Combine instructions to form fewer, simple
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// instructions. This pass does not modify the CFG, and has a tendancy to
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// make instructions dead, so a subsequent DCE pass is useful.
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//
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// This pass combines things like:
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// %Y = add int 1, %X
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// %Z = add int 1, %Y
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// into:
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// %Z = add int 2, %X
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//
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Pass *createInstructionCombiningPass();
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//===----------------------------------------------------------------------===//
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//
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// LICM - This pass is a simple natural loop based loop invariant code motion
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// pass.
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//
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FunctionPass *createLICMPass();
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//===----------------------------------------------------------------------===//
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//
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// PiNodeInsertion - This pass inserts single entry Phi nodes into basic blocks
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// that are preceeded by a conditional branch, where the branch gives
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// information about the operands of the condition. For example, this C code:
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// if (x == 0) { ... = x + 4;
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// becomes:
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// if (x == 0) {
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// x2 = phi(x); // Node that can hold data flow information about X
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// ... = x2 + 4;
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//
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// Since the direction of the condition branch gives information about X itself
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// (whether or not it is zero), some passes (like value numbering or ABCD) can
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// use the inserted Phi/Pi nodes as a place to attach information, in this case
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// saying that X has a value of 0 in this scope. The power of this analysis
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// information is that "in the scope" translates to "for all uses of x2".
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//
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// This special form of Phi node is refered to as a Pi node, following the
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// terminology defined in the "Array Bounds Checks on Demand" paper.
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//
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Pass *createPiNodeInsertionPass();
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//===----------------------------------------------------------------------===//
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//
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// This pass is used to promote memory references to be register references. A
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// simple example of the transformation performed by this pass is:
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//
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// FROM CODE TO CODE
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// %X = alloca int, uint 1 ret int 42
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// store int 42, int *%X
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// %Y = load int* %X
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// ret int %Y
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//
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Pass *createPromoteMemoryToRegister();
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//===----------------------------------------------------------------------===//
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//
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// This pass reassociates commutative expressions in an order that is designed
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// to promote better constant propagation, GCSE, LICM, PRE...
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//
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// For example: 4 + (x + 5) -> x + (4 + 5)
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//
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FunctionPass *createReassociatePass();
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//===----------------------------------------------------------------------===//
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//
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// This pass eliminates correlated conditions, such as these:
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// if (X == 0)
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// if (X > 2) ; // Known false
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// else
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// Y = X * Z; // = 0
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//
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Pass *createCorrelatedExpressionEliminationPass();
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//===----------------------------------------------------------------------===//
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//
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// TailDuplication - Eliminate unconditional branches through controlled code
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// duplication, creating simpler CFG structures.
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//
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Pass *createTailDuplicationPass();
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//===----------------------------------------------------------------------===//
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//
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// CFG Simplification - Merge basic blocks, eliminate unreachable blocks,
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// simplify terminator instructions, etc...
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//
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FunctionPass *createCFGSimplificationPass();
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//===----------------------------------------------------------------------===//
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//
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// BreakCriticalEdges pass - Break all of the critical edges in the CFG by
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// inserting a dummy basic block. This pass may be "required" by passes that
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// cannot deal with critical edges. For this usage, a pass must call:
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//
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// AU.addRequiredID(BreakCriticalEdgesID);
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//
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// This pass obviously invalidates the CFG, but can update forward dominator
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// (set, immediate dominators, and tree) information.
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//
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Pass *createBreakCriticalEdgesPass();
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extern const PassInfo *BreakCriticalEdgesID;
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// The BreakCriticalEdges pass also exposes some low-level functionality that
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// may be used by other passes.
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/// isCriticalEdge - Return true if the specified edge is a critical edge.
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/// Critical edges are edges from a block with multiple successors to a block
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/// with multiple predecessors.
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///
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bool isCriticalEdge(const TerminatorInst *TI, unsigned SuccNum);
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/// SplitCriticalEdge - Insert a new node node to split the critical edge. This
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/// will update DominatorSet, ImmediateDominator and DominatorTree information
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/// if a pass is specified, thus calling this pass will not invalidate these
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/// analyses.
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///
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void SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum, Pass *P = 0);
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//===----------------------------------------------------------------------===//
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//
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// LoopSimplify pass - Insert Pre-header blocks into the CFG for every function
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// in the module. This pass updates dominator information, loop information,
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// and does not add critical edges to the CFG.
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//
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// AU.addRequiredID(LoopSimplifyID);
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//
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Pass *createLoopSimplifyPass();
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extern const PassInfo *LoopSimplifyID;
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//===----------------------------------------------------------------------===//
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//
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// This pass eliminates call instructions to the current function which occur
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// immediately before return instructions.
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//
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FunctionPass *createTailCallEliminationPass();
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//===----------------------------------------------------------------------===//
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// This pass convert malloc and free instructions to %malloc & %free function
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// calls.
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//
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FunctionPass *createLowerAllocationsPass();
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//===----------------------------------------------------------------------===//
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// This pass converts SwitchInst instructions into a sequence of chained binary
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// branch instructions.
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//
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FunctionPass *createLowerSwitchPass();
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//===----------------------------------------------------------------------===//
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// This pass converts 'invoke' instructions calls, and 'unwind' instructions
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// into calls to abort().
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//
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FunctionPass *createLowerInvokePass();
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//===----------------------------------------------------------------------===//
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//
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// These functions removes symbols from functions and modules.
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//
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Pass *createSymbolStrippingPass();
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Pass *createFullSymbolStrippingPass();
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#endif
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