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https://github.com/c64scene-ar/llvm-6502.git
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255f89faee
AKA: Recompile *ALL* the source code! This one went much better. No manual edits here. I spot-checked for silliness and grep-checked for really broken edits and everything seemed good. It all still compiles. Yell if you see something that looks goofy. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@169133 91177308-0d34-0410-b5e6-96231b3b80d8
200 lines
8.2 KiB
C++
200 lines
8.2 KiB
C++
//===- Cloning.h - Clone various parts of LLVM programs ---------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines various functions that are used to clone chunks of LLVM
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// code for various purposes. This varies from copying whole modules into new
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// modules, to cloning functions with different arguments, to inlining
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// functions, to copying basic blocks to support loop unrolling or superblock
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// formation, etc.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TRANSFORMS_UTILS_CLONING_H
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#define LLVM_TRANSFORMS_UTILS_CLONING_H
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/Twine.h"
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#include "llvm/ADT/ValueMap.h"
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#include "llvm/Support/ValueHandle.h"
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#include "llvm/Transforms/Utils/ValueMapper.h"
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namespace llvm {
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class Module;
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class Function;
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class Instruction;
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class Pass;
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class LPPassManager;
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class BasicBlock;
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class Value;
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class CallInst;
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class InvokeInst;
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class ReturnInst;
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class CallSite;
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class Trace;
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class CallGraph;
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class DataLayout;
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class Loop;
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class LoopInfo;
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class AllocaInst;
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/// CloneModule - Return an exact copy of the specified module
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///
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Module *CloneModule(const Module *M);
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Module *CloneModule(const Module *M, ValueToValueMapTy &VMap);
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/// ClonedCodeInfo - This struct can be used to capture information about code
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/// being cloned, while it is being cloned.
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struct ClonedCodeInfo {
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/// ContainsCalls - This is set to true if the cloned code contains a normal
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/// call instruction.
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bool ContainsCalls;
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/// ContainsDynamicAllocas - This is set to true if the cloned code contains
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/// a 'dynamic' alloca. Dynamic allocas are allocas that are either not in
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/// the entry block or they are in the entry block but are not a constant
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/// size.
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bool ContainsDynamicAllocas;
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ClonedCodeInfo() : ContainsCalls(false), ContainsDynamicAllocas(false) {}
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};
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/// CloneBasicBlock - Return a copy of the specified basic block, but without
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/// embedding the block into a particular function. The block returned is an
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/// exact copy of the specified basic block, without any remapping having been
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/// performed. Because of this, this is only suitable for applications where
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/// the basic block will be inserted into the same function that it was cloned
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/// from (loop unrolling would use this, for example).
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///
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/// Also, note that this function makes a direct copy of the basic block, and
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/// can thus produce illegal LLVM code. In particular, it will copy any PHI
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/// nodes from the original block, even though there are no predecessors for the
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/// newly cloned block (thus, phi nodes will have to be updated). Also, this
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/// block will branch to the old successors of the original block: these
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/// successors will have to have any PHI nodes updated to account for the new
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/// incoming edges.
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///
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/// The correlation between instructions in the source and result basic blocks
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/// is recorded in the VMap map.
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///
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/// If you have a particular suffix you'd like to use to add to any cloned
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/// names, specify it as the optional third parameter.
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///
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/// If you would like the basic block to be auto-inserted into the end of a
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/// function, you can specify it as the optional fourth parameter.
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///
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/// If you would like to collect additional information about the cloned
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/// function, you can specify a ClonedCodeInfo object with the optional fifth
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/// parameter.
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///
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BasicBlock *CloneBasicBlock(const BasicBlock *BB,
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ValueToValueMapTy &VMap,
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const Twine &NameSuffix = "", Function *F = 0,
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ClonedCodeInfo *CodeInfo = 0);
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/// CloneFunction - Return a copy of the specified function, but without
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/// embedding the function into another module. Also, any references specified
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/// in the VMap are changed to refer to their mapped value instead of the
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/// original one. If any of the arguments to the function are in the VMap,
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/// the arguments are deleted from the resultant function. The VMap is
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/// updated to include mappings from all of the instructions and basicblocks in
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/// the function from their old to new values. The final argument captures
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/// information about the cloned code if non-null.
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///
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/// If ModuleLevelChanges is false, VMap contains no non-identity GlobalValue
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/// mappings.
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///
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Function *CloneFunction(const Function *F,
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ValueToValueMapTy &VMap,
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bool ModuleLevelChanges,
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ClonedCodeInfo *CodeInfo = 0);
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/// Clone OldFunc into NewFunc, transforming the old arguments into references
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/// to VMap values. Note that if NewFunc already has basic blocks, the ones
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/// cloned into it will be added to the end of the function. This function
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/// fills in a list of return instructions, and can optionally remap types
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/// and/or append the specified suffix to all values cloned.
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///
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/// If ModuleLevelChanges is false, VMap contains no non-identity GlobalValue
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/// mappings.
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///
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void CloneFunctionInto(Function *NewFunc, const Function *OldFunc,
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ValueToValueMapTy &VMap,
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bool ModuleLevelChanges,
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SmallVectorImpl<ReturnInst*> &Returns,
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const char *NameSuffix = "",
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ClonedCodeInfo *CodeInfo = 0,
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ValueMapTypeRemapper *TypeMapper = 0);
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/// CloneAndPruneFunctionInto - This works exactly like CloneFunctionInto,
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/// except that it does some simple constant prop and DCE on the fly. The
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/// effect of this is to copy significantly less code in cases where (for
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/// example) a function call with constant arguments is inlined, and those
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/// constant arguments cause a significant amount of code in the callee to be
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/// dead. Since this doesn't produce an exactly copy of the input, it can't be
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/// used for things like CloneFunction or CloneModule.
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///
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/// If ModuleLevelChanges is false, VMap contains no non-identity GlobalValue
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/// mappings.
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///
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void CloneAndPruneFunctionInto(Function *NewFunc, const Function *OldFunc,
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ValueToValueMapTy &VMap,
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bool ModuleLevelChanges,
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SmallVectorImpl<ReturnInst*> &Returns,
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const char *NameSuffix = "",
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ClonedCodeInfo *CodeInfo = 0,
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const DataLayout *TD = 0,
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Instruction *TheCall = 0);
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/// InlineFunctionInfo - This class captures the data input to the
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/// InlineFunction call, and records the auxiliary results produced by it.
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class InlineFunctionInfo {
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public:
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explicit InlineFunctionInfo(CallGraph *cg = 0, const DataLayout *td = 0)
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: CG(cg), TD(td) {}
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/// CG - If non-null, InlineFunction will update the callgraph to reflect the
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/// changes it makes.
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CallGraph *CG;
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const DataLayout *TD;
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/// StaticAllocas - InlineFunction fills this in with all static allocas that
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/// get copied into the caller.
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SmallVector<AllocaInst*, 4> StaticAllocas;
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/// InlinedCalls - InlineFunction fills this in with callsites that were
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/// inlined from the callee. This is only filled in if CG is non-null.
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SmallVector<WeakVH, 8> InlinedCalls;
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void reset() {
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StaticAllocas.clear();
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InlinedCalls.clear();
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}
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};
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/// InlineFunction - This function inlines the called function into the basic
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/// block of the caller. This returns false if it is not possible to inline
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/// this call. The program is still in a well defined state if this occurs
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/// though.
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///
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/// Note that this only does one level of inlining. For example, if the
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/// instruction 'call B' is inlined, and 'B' calls 'C', then the call to 'C' now
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/// exists in the instruction stream. Similarly this will inline a recursive
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/// function by one level.
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///
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bool InlineFunction(CallInst *C, InlineFunctionInfo &IFI, bool InsertLifetime = true);
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bool InlineFunction(InvokeInst *II, InlineFunctionInfo &IFI, bool InsertLifetime = true);
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bool InlineFunction(CallSite CS, InlineFunctionInfo &IFI, bool InsertLifetime = true);
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} // End llvm namespace
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#endif
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