mirror of
https://github.com/c64scene-ar/llvm-6502.git
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0b8c9a80f2
into their new header subdirectory: include/llvm/IR. This matches the directory structure of lib, and begins to correct a long standing point of file layout clutter in LLVM. There are still more header files to move here, but I wanted to handle them in separate commits to make tracking what files make sense at each layer easier. The only really questionable files here are the target intrinsic tablegen files. But that's a battle I'd rather not fight today. I've updated both CMake and Makefile build systems (I think, and my tests think, but I may have missed something). I've also re-sorted the includes throughout the project. I'll be committing updates to Clang, DragonEgg, and Polly momentarily. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171366 91177308-0d34-0410-b5e6-96231b3b80d8
89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
//===-- MBlazeTargetMachine.h - Define TargetMachine for MBlaze -*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file declares the MBlaze specific subclass of TargetMachine.
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//
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//===----------------------------------------------------------------------===//
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#ifndef MBLAZE_TARGETMACHINE_H
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#define MBLAZE_TARGETMACHINE_H
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#include "MBlazeFrameLowering.h"
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#include "MBlazeISelLowering.h"
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#include "MBlazeInstrInfo.h"
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#include "MBlazeIntrinsicInfo.h"
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#include "MBlazeSelectionDAGInfo.h"
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#include "MBlazeSubtarget.h"
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#include "llvm/IR/DataLayout.h"
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#include "llvm/MC/MCStreamer.h"
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#include "llvm/Target/TargetFrameLowering.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetTransformImpl.h"
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namespace llvm {
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class formatted_raw_ostream;
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class MBlazeTargetMachine : public LLVMTargetMachine {
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MBlazeSubtarget Subtarget;
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const DataLayout DL; // Calculates type size & alignment
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MBlazeInstrInfo InstrInfo;
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MBlazeFrameLowering FrameLowering;
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MBlazeTargetLowering TLInfo;
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MBlazeSelectionDAGInfo TSInfo;
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MBlazeIntrinsicInfo IntrinsicInfo;
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InstrItineraryData InstrItins;
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ScalarTargetTransformImpl STTI;
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VectorTargetTransformImpl VTTI;
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public:
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MBlazeTargetMachine(const Target &T, StringRef TT,
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StringRef CPU, StringRef FS,
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const TargetOptions &Options,
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Reloc::Model RM, CodeModel::Model CM,
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CodeGenOpt::Level OL);
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virtual const MBlazeInstrInfo *getInstrInfo() const
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{ return &InstrInfo; }
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virtual const InstrItineraryData *getInstrItineraryData() const
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{ return &InstrItins; }
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virtual const TargetFrameLowering *getFrameLowering() const
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{ return &FrameLowering; }
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virtual const MBlazeSubtarget *getSubtargetImpl() const
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{ return &Subtarget; }
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virtual const DataLayout *getDataLayout() const
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{ return &DL;}
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virtual const MBlazeRegisterInfo *getRegisterInfo() const
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{ return &InstrInfo.getRegisterInfo(); }
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virtual const MBlazeTargetLowering *getTargetLowering() const
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{ return &TLInfo; }
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virtual const MBlazeSelectionDAGInfo* getSelectionDAGInfo() const
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{ return &TSInfo; }
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const TargetIntrinsicInfo *getIntrinsicInfo() const
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{ return &IntrinsicInfo; }
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virtual const ScalarTargetTransformInfo *getScalarTargetTransformInfo()const
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{ return &STTI; }
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virtual const VectorTargetTransformInfo *getVectorTargetTransformInfo()const
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{ return &VTTI; }
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// Pass Pipeline Configuration
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virtual TargetPassConfig *createPassConfig(PassManagerBase &PM);
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};
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} // End llvm namespace
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#endif
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