llvm-6502/include/llvm/Support/Allocator.h
Chris Lattner 9f617d64c5 Add a new llvm::Allocator abstraction, which will be used by a container
I'm about to add.  This is similar to, but necessarily different than, the
STL allocator class.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@31285 91177308-0d34-0410-b5e6-96231b3b80d8
2006-10-29 22:08:03 +00:00

49 lines
1.4 KiB
C++

//===--- Allocator.h - Simple memory allocation abstraction -----*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Chris Lattner and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the MallocAllocator and BumpPtrAllocator interfaces.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_ALLOCATOR_H
#define LLVM_SUPPORT_ALLOCATOR_H
#include <cstdlib>
namespace llvm {
class MallocAllocator {
public:
MallocAllocator() {}
~MallocAllocator() {}
void *Allocate(unsigned Size, unsigned Alignment) { return malloc(Size); }
void Deallocate(void *Ptr) { free(Ptr); }
void PrintStats() const {}
};
/// BumpPtrAllocator - This allocator is useful for containers that need very
/// simple memory allocation strategies. In particular, this just keeps
/// allocating memory, and never deletes it until the entire block is dead. This
/// makes allocation speedy, but must only be used when the trade-off is ok.
class BumpPtrAllocator {
void *TheMemory;
public:
BumpPtrAllocator();
~BumpPtrAllocator();
void *Allocate(unsigned Size, unsigned Alignment);
void Deallocate(void *Ptr) {}
void PrintStats() const;
};
} // end namespace clang
#endif