mirror of
https://github.com/c64scene-ar/llvm-6502.git
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@25029 91177308-0d34-0410-b5e6-96231b3b80d8
283 lines
11 KiB
C++
283 lines
11 KiB
C++
//===- RegisterInfoEmitter.cpp - Generate a Register File Desc. -*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This tablegen backend is responsible for emitting a description of a target
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// register file for a code generator. It uses instances of the Register,
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// RegisterAliases, and RegisterClass classes to gather this information.
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//
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//===----------------------------------------------------------------------===//
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#include "RegisterInfoEmitter.h"
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#include "CodeGenTarget.h"
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#include "CodeGenRegisters.h"
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#include "Record.h"
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#include "llvm/ADT/StringExtras.h"
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#include "llvm/ADT/STLExtras.h"
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#include <set>
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using namespace llvm;
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// runEnums - Print out enum values for all of the registers.
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void RegisterInfoEmitter::runEnums(std::ostream &OS) {
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CodeGenTarget Target;
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const std::vector<CodeGenRegister> &Registers = Target.getRegisters();
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std::string Namespace = Registers[0].TheDef->getValueAsString("Namespace");
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EmitSourceFileHeader("Target Register Enum Values", OS);
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OS << "namespace llvm {\n\n";
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if (!Namespace.empty())
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OS << "namespace " << Namespace << " {\n";
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OS << " enum {\n NoRegister,\n";
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for (unsigned i = 0, e = Registers.size(); i != e; ++i)
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OS << " " << Registers[i].getName() << ", \t// " << i+1 << "\n";
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OS << " };\n";
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if (!Namespace.empty())
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OS << "}\n";
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OS << "} // End llvm namespace \n";
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}
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void RegisterInfoEmitter::runHeader(std::ostream &OS) {
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EmitSourceFileHeader("Register Information Header Fragment", OS);
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CodeGenTarget Target;
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const std::string &TargetName = Target.getName();
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std::string ClassName = TargetName + "GenRegisterInfo";
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OS << "#include \"llvm/Target/MRegisterInfo.h\"\n";
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OS << "#include <string>\n\n";
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OS << "namespace llvm {\n\n";
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OS << "struct " << ClassName << " : public MRegisterInfo {\n"
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<< " " << ClassName
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<< "(int CallFrameSetupOpcode = -1, int CallFrameDestroyOpcode = -1);\n"
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<< " const unsigned* getCalleeSaveRegs() const;\n"
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<< "const TargetRegisterClass* const *getCalleeSaveRegClasses() const;\n"
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<< "};\n\n";
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const std::vector<CodeGenRegisterClass> &RegisterClasses =
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Target.getRegisterClasses();
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if (!RegisterClasses.empty()) {
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OS << "namespace " << RegisterClasses[0].Namespace
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<< " { // Register classes\n";
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for (unsigned i = 0, e = RegisterClasses.size(); i != e; ++i) {
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const std::string &Name = RegisterClasses[i].getName();
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// Output the register class definition.
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OS << " struct " << Name << "Class : public TargetRegisterClass {\n"
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<< " " << Name << "Class();\n"
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<< RegisterClasses[i].MethodProtos << " };\n";
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// Output the extern for the instance.
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OS << " extern " << Name << "Class\t" << Name << "RegClass;\n";
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// Output the extern for the pointer to the instance (should remove).
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OS << " static TargetRegisterClass * const "<< Name <<"RegisterClass = &"
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<< Name << "RegClass;\n";
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}
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OS << "} // end of namespace " << TargetName << "\n\n";
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}
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OS << "} // End llvm namespace \n";
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}
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// RegisterInfoEmitter::run - Main register file description emitter.
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//
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void RegisterInfoEmitter::run(std::ostream &OS) {
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CodeGenTarget Target;
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EmitSourceFileHeader("Register Information Source Fragment", OS);
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OS << "namespace llvm {\n\n";
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// Start out by emitting each of the register classes... to do this, we build
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// a set of registers which belong to a register class, this is to ensure that
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// each register is only in a single register class.
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//
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const std::vector<CodeGenRegisterClass> &RegisterClasses =
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Target.getRegisterClasses();
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// Loop over all of the register classes... emitting each one.
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OS << "namespace { // Register classes...\n";
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// RegClassesBelongedTo - Keep track of which register classes each reg
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// belongs to.
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std::multimap<Record*, const CodeGenRegisterClass*> RegClassesBelongedTo;
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// Emit the register enum value arrays for each RegisterClass
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for (unsigned rc = 0, e = RegisterClasses.size(); rc != e; ++rc) {
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const CodeGenRegisterClass &RC = RegisterClasses[rc];
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// Give the register class a legal C name if it's anonymous.
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std::string Name = RC.TheDef->getName();
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// Emit the register list now.
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OS << " // " << Name << " Register Class...\n const unsigned " << Name
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<< "[] = {\n ";
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for (unsigned i = 0, e = RC.Elements.size(); i != e; ++i) {
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Record *Reg = RC.Elements[i];
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OS << getQualifiedName(Reg) << ", ";
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// Keep track of which regclasses this register is in.
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RegClassesBelongedTo.insert(std::make_pair(Reg, &RC));
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}
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OS << "\n };\n\n";
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}
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// Emit the ValueType arrays for each RegisterClass
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for (unsigned rc = 0, e = RegisterClasses.size(); rc != e; ++rc) {
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const CodeGenRegisterClass &RC = RegisterClasses[rc];
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// Give the register class a legal C name if it's anonymous.
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std::string Name = RC.TheDef->getName() + "VTs";
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// Emit the register list now.
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OS << " // " << Name
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<< " Register Class Value Types...\n const MVT::ValueType " << Name
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<< "[] = {\n ";
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for (unsigned i = 0, e = RC.VTs.size(); i != e; ++i)
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OS << "MVT::" << RC.VTs[i] << ", ";
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OS << "MVT::Other\n };\n\n";
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}
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OS << "} // end anonymous namespace\n\n";
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// Now that all of the structs have been emitted, emit the instances.
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if (!RegisterClasses.empty()) {
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OS << "namespace " << RegisterClasses[0].Namespace
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<< " { // Register class instances\n";
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for (unsigned i = 0, e = RegisterClasses.size(); i != e; ++i)
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OS << " " << RegisterClasses[i].getName() << "Class\t"
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<< RegisterClasses[i].getName() << "RegClass;\n";
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for (unsigned i = 0, e = RegisterClasses.size(); i != e; ++i) {
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const CodeGenRegisterClass &RC = RegisterClasses[i];
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OS << RC.MethodBodies << "\n";
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OS << RC.getName() << "Class::" << RC.getName()
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<< "Class() : TargetRegisterClass(" << RC.getName() + "VTs" << ", "
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<< RC.SpillSize/8 << ", "
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<< RC.SpillAlignment/8 << ", " << RC.getName() << ", "
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<< RC.getName() << " + " << RC.Elements.size() << ") {}\n";
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}
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OS << "}\n";
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}
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OS << "\nnamespace {\n";
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OS << " const TargetRegisterClass* const RegisterClasses[] = {\n";
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for (unsigned i = 0, e = RegisterClasses.size(); i != e; ++i)
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OS << " &" << getQualifiedName(RegisterClasses[i].TheDef)
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<< "RegClass,\n";
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OS << " };\n";
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// Emit register class aliases...
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std::map<Record*, std::set<Record*> > RegisterAliases;
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const std::vector<CodeGenRegister> &Regs = Target.getRegisters();
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for (unsigned i = 0, e = Regs.size(); i != e; ++i) {
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Record *R = Regs[i].TheDef;
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std::vector<Record*> LI = Regs[i].TheDef->getValueAsListOfDefs("Aliases");
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// Add information that R aliases all of the elements in the list... and
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// that everything in the list aliases R.
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for (unsigned j = 0, e = LI.size(); j != e; ++j) {
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Record *Reg = LI[j];
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if (RegisterAliases[R].count(Reg))
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std::cerr << "Warning: register alias between " << getQualifiedName(R)
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<< " and " << getQualifiedName(Reg)
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<< " specified multiple times!\n";
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RegisterAliases[R].insert(Reg);
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if (RegisterAliases[Reg].count(R))
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std::cerr << "Warning: register alias between " << getQualifiedName(R)
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<< " and " << getQualifiedName(Reg)
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<< " specified multiple times!\n";
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RegisterAliases[Reg].insert(R);
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}
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}
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if (!RegisterAliases.empty())
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OS << "\n\n // Register Alias Sets...\n";
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// Emit the empty alias list
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OS << " const unsigned Empty_AliasSet[] = { 0 };\n";
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// Loop over all of the registers which have aliases, emitting the alias list
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// to memory.
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for (std::map<Record*, std::set<Record*> >::iterator
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I = RegisterAliases.begin(), E = RegisterAliases.end(); I != E; ++I) {
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OS << " const unsigned " << I->first->getName() << "_AliasSet[] = { ";
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for (std::set<Record*>::iterator ASI = I->second.begin(),
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E = I->second.end(); ASI != E; ++ASI)
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OS << getQualifiedName(*ASI) << ", ";
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OS << "0 };\n";
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}
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OS<<"\n const TargetRegisterDesc RegisterDescriptors[] = { // Descriptors\n";
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OS << " { \"NOREG\",\t0 },\n";
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// Now that register alias sets have been emitted, emit the register
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// descriptors now.
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const std::vector<CodeGenRegister> &Registers = Target.getRegisters();
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for (unsigned i = 0, e = Registers.size(); i != e; ++i) {
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const CodeGenRegister &Reg = Registers[i];
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OS << " { \"";
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if (!Reg.TheDef->getValueAsString("Name").empty())
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OS << Reg.TheDef->getValueAsString("Name");
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else
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OS << Reg.getName();
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OS << "\",\t";
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if (RegisterAliases.count(Reg.TheDef))
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OS << Reg.getName() << "_AliasSet },\n";
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else
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OS << "Empty_AliasSet },\n";
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}
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OS << " };\n"; // End of register descriptors...
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OS << "}\n\n"; // End of anonymous namespace...
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std::string ClassName = Target.getName() + "GenRegisterInfo";
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// Emit the constructor of the class...
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OS << ClassName << "::" << ClassName
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<< "(int CallFrameSetupOpcode, int CallFrameDestroyOpcode)\n"
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<< " : MRegisterInfo(RegisterDescriptors, " << Registers.size()+1
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<< ", RegisterClasses, RegisterClasses+" << RegisterClasses.size() <<",\n "
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<< " CallFrameSetupOpcode, CallFrameDestroyOpcode) {}\n\n";
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// Emit the getCalleeSaveRegs method.
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OS << "const unsigned* " << ClassName << "::getCalleeSaveRegs() const {\n"
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<< " static const unsigned CalleeSaveRegs[] = {\n ";
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const std::vector<Record*> &CSR = Target.getCalleeSavedRegisters();
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for (unsigned i = 0, e = CSR.size(); i != e; ++i)
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OS << getQualifiedName(CSR[i]) << ", ";
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OS << " 0\n };\n return CalleeSaveRegs;\n}\n\n";
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// Emit information about the callee saved register classes.
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OS << "const TargetRegisterClass* const*\n" << ClassName
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<< "::getCalleeSaveRegClasses() const {\n"
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<< " static const TargetRegisterClass * const "
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<< "CalleeSaveRegClasses[] = {\n ";
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for (unsigned i = 0, e = CSR.size(); i != e; ++i) {
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Record *R = CSR[i];
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std::multimap<Record*, const CodeGenRegisterClass*>::iterator I, E;
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tie(I, E) = RegClassesBelongedTo.equal_range(R);
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if (I == E)
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throw "Callee saved register '" + R->getName() +
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"' must belong to a register class for spilling.\n";
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const CodeGenRegisterClass *RC = (I++)->second;
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for (; I != E; ++I)
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if (RC->SpillSize < I->second->SpillSize)
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RC = I->second;
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OS << "&" << getQualifiedName(RC->TheDef) << "RegClass, ";
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}
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OS << " 0\n };\n return CalleeSaveRegClasses;\n}\n\n";
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OS << "} // End llvm namespace \n";
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}
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