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07aa3556c4
For projects depending on LLVM, I find it very useful to combine a release-no-asserts build of LLVM with a debug+asserts build of the dependent project. The motivation is that when developing a dependent project, you are debugging that project itself, not LLVM. In my usecase, a significant part of the runtime is spent in LLVM optimization passes, so I would like to build LLVM without assertions to get the best performance from this combination. Currently, `lib/Support/Debug.cpp` changes the set of symbols it provides depending on NDEBUG, while `include/llvm/Support/Debug.h` requires extra symbols when NDEBUG is not defined. Thus, it is not possible to enable assertions in an external project that uses facilities of `Debug.h`. This patch changes `Debug.cpp` and `Valgrind.cpp` to always define the symbols that other code may depend on when #including LLVM headers without NDEBUG. http://reviews.llvm.org/D7662 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229819 91177308-0d34-0410-b5e6-96231b3b80d8
156 lines
5.2 KiB
C++
156 lines
5.2 KiB
C++
//===-- Debug.cpp - An easy way to add debug output to your code ----------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements a handy way of adding debugging information to your
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// code, without it being enabled all of the time, and without having to add
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// command line options to enable it.
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//
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// In particular, just wrap your code with the DEBUG() macro, and it will be
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// enabled automatically if you specify '-debug' on the command-line.
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// Alternatively, you can also use the SET_DEBUG_TYPE("foo") macro to specify
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// that your debug code belongs to class "foo". Then, on the command line, you
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// can specify '-debug-only=foo' to enable JUST the debug information for the
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// foo class.
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//
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// When compiling without assertions, the -debug-* options and all code in
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// DEBUG() statements disappears, so it does not affect the runtime of the code.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/ManagedStatic.h"
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#include "llvm/Support/Signals.h"
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#include "llvm/Support/circular_raw_ostream.h"
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#undef isCurrentDebugType
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#undef setCurrentDebugType
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using namespace llvm;
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// Even though LLVM might be built with NDEBUG, define symbols that the code
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// built without NDEBUG can depend on via the llvm/Support/Debug.h header.
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namespace llvm {
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/// Exported boolean set by the -debug option.
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bool DebugFlag = false;
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static ManagedStatic<std::vector<std::string>> CurrentDebugType;
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/// Return true if the specified string is the debug type
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/// specified on the command line, or if none was specified on the command line
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/// with the -debug-only=X option.
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bool isCurrentDebugType(const char *DebugType) {
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if (CurrentDebugType->empty())
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return true;
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// see if DebugType is in list. Note: do not use find() as that forces us to
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// unnecessarily create an std::string instance.
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for (auto d : *CurrentDebugType) {
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if (d == DebugType)
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return true;
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}
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return false;
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}
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/// Set the current debug type, as if the -debug-only=X
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/// option were specified. Note that DebugFlag also needs to be set to true for
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/// debug output to be produced.
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///
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void setCurrentDebugType(const char *Type) {
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CurrentDebugType->clear();
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CurrentDebugType->push_back(Type);
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}
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} // namespace llvm
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// All Debug.h functionality is a no-op in NDEBUG mode.
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#ifndef NDEBUG
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// -debug - Command line option to enable the DEBUG statements in the passes.
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// This flag may only be enabled in debug builds.
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static cl::opt<bool, true>
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Debug("debug", cl::desc("Enable debug output"), cl::Hidden,
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cl::location(DebugFlag));
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// -debug-buffer-size - Buffer the last N characters of debug output
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//until program termination.
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static cl::opt<unsigned>
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DebugBufferSize("debug-buffer-size",
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cl::desc("Buffer the last N characters of debug output "
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"until program termination. "
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"[default 0 -- immediate print-out]"),
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cl::Hidden,
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cl::init(0));
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namespace {
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struct DebugOnlyOpt {
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void operator=(const std::string &Val) const {
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if (Val.empty())
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return;
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DebugFlag = true;
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CurrentDebugType->push_back(Val);
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}
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};
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}
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static DebugOnlyOpt DebugOnlyOptLoc;
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static cl::opt<DebugOnlyOpt, true, cl::parser<std::string> >
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DebugOnly("debug-only", cl::desc("Enable a specific type of debug output"),
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cl::Hidden, cl::ZeroOrMore, cl::value_desc("debug string"),
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cl::location(DebugOnlyOptLoc), cl::ValueRequired);
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// Signal handlers - dump debug output on termination.
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static void debug_user_sig_handler(void *Cookie) {
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// This is a bit sneaky. Since this is under #ifndef NDEBUG, we
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// know that debug mode is enabled and dbgs() really is a
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// circular_raw_ostream. If NDEBUG is defined, then dbgs() ==
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// errs() but this will never be invoked.
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llvm::circular_raw_ostream *dbgout =
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static_cast<llvm::circular_raw_ostream *>(&llvm::dbgs());
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dbgout->flushBufferWithBanner();
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}
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/// dbgs - Return a circular-buffered debug stream.
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raw_ostream &llvm::dbgs() {
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// Do one-time initialization in a thread-safe way.
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static struct dbgstream {
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circular_raw_ostream strm;
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dbgstream() :
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strm(errs(), "*** Debug Log Output ***\n",
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(!EnableDebugBuffering || !DebugFlag) ? 0 : DebugBufferSize) {
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if (EnableDebugBuffering && DebugFlag && DebugBufferSize != 0)
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// TODO: Add a handler for SIGUSER1-type signals so the user can
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// force a debug dump.
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sys::AddSignalHandler(&debug_user_sig_handler, nullptr);
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// Otherwise we've already set the debug stream buffer size to
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// zero, disabling buffering so it will output directly to errs().
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}
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} thestrm;
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return thestrm.strm;
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}
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#else
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// Avoid "has no symbols" warning.
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namespace llvm {
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/// dbgs - Return errs().
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raw_ostream &dbgs() {
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return errs();
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}
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}
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#endif
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/// EnableDebugBuffering - Turn on signal handler installation.
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///
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bool llvm::EnableDebugBuffering = false;
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