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The JITMemory manager references LLVM IR constructs directly, while the runtime Dyld works at a lower level and can handle objects which may not originate from LLVM IR. Introduce a new layer for the memory manager to handle the interface between them. For the MCJIT, this layer will be almost entirely simply a call-through w/ translation between the IR objects and symbol names. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@128851 91177308-0d34-0410-b5e6-96231b3b80d8
71 lines
2.4 KiB
C++
71 lines
2.4 KiB
C++
//===-- RuntimeDyld.h - Run-time dynamic linker for MC-JIT ------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Interface for the runtime dynamic linker facilities of the MC-JIT.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_RUNTIME_DYLD_H
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#define LLVM_RUNTIME_DYLD_H
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#include "llvm/ADT/StringRef.h"
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#include "llvm/Support/Memory.h"
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namespace llvm {
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class RuntimeDyldImpl;
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class MemoryBuffer;
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// RuntimeDyld clients often want to handle the memory management of
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// what gets placed where. For JIT clients, this is an abstraction layer
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// over the JITMemoryManager, which references objects by their source
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// representations in LLVM IR.
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// FIXME: As the RuntimeDyld fills out, additional routines will be needed
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// for the varying types of objects to be allocated.
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class RTDyldMemoryManager {
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RTDyldMemoryManager(const RTDyldMemoryManager&); // DO NOT IMPLEMENT
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void operator=(const RTDyldMemoryManager&); // DO NOT IMPLEMENT
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public:
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RTDyldMemoryManager() {}
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// Allocate ActualSize bytes, or more, for the named function. Return
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// a pointer to the allocated memory and update Size to reflect how much
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// memory was acutally allocated.
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virtual uint64_t startFunctionBody(const char *Name, uintptr_t &Size) = 0;
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// Mark the end of the function, including how much of the allocated
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// memory was actually used.
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virtual void endFunctionBody(const char *Name, uint64_t FunctionStart,
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uint64_t FunctionEnd) = 0;
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};
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class RuntimeDyld {
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RuntimeDyld(const RuntimeDyld &); // DO NOT IMPLEMENT
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void operator=(const RuntimeDyld &); // DO NOT IMPLEMENT
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// RuntimeDyldImpl is the actual class. RuntimeDyld is just the public
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// interface.
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RuntimeDyldImpl *Dyld;
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public:
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RuntimeDyld(RTDyldMemoryManager*);
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~RuntimeDyld();
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bool loadObject(MemoryBuffer *InputBuffer);
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uint64_t getSymbolAddress(StringRef Name);
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void reassignSymbolAddress(StringRef Name, uint64_t Addr);
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// FIXME: Should be parameterized to get the memory block associated with
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// a particular loaded object.
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sys::MemoryBlock getMemoryBlock();
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StringRef getErrorString();
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};
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} // end namespace llvm
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#endif
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