llvm-6502/include/Support/Timer.h
2003-11-11 22:41:34 +00:00

165 lines
5.3 KiB
C++

//===-- Support/Timer.h - Interval Timing Support ---------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines three classes: Timer, TimeRegion, and TimerGroup,
// documented below.
//
//===----------------------------------------------------------------------===//
#ifndef SUPPORT_TIMER_H
#define SUPPORT_TIMER_H
#include <string>
#include <vector>
#include <iosfwd>
#include <cassert>
namespace llvm {
class TimerGroup;
/// Timer - This class is used to track the amount of time spent between
/// invocations of it's startTimer()/stopTimer() methods. Given appropriate OS
/// support it can also keep track of the RSS of the program at various points.
/// By default, the Timer will print the amount of time it has captured to
/// standard error when the laster timer is destroyed, otherwise it is printed
/// when it's TimerGroup is destroyed. Timer's do not print their information
/// if they are never started.
///
class Timer {
double Elapsed; // Wall clock time elapsed in seconds
double UserTime; // User time elapsed
double SystemTime; // System time elapsed
long MemUsed; // Memory allocated (in bytes)
long PeakMem; // Peak memory used
long PeakMemBase; // Temporary for peak calculation...
std::string Name; // The name of this time variable
bool Started; // Has this time variable ever been started?
TimerGroup *TG; // The TimerGroup this Timer is in.
public:
Timer(const std::string &N);
Timer(const std::string &N, TimerGroup &tg);
Timer(const Timer &T);
~Timer();
double getProcessTime() const { return UserTime+SystemTime; }
double getWallTime() const { return Elapsed; }
long getMemUsed() const { return MemUsed; }
long getPeakMem() const { return PeakMem; }
std::string getName() const { return Name; }
const Timer &operator=(const Timer &T) {
Elapsed = T.Elapsed;
UserTime = T.UserTime;
SystemTime = T.SystemTime;
MemUsed = T.MemUsed;
PeakMem = T.PeakMem;
PeakMemBase = T.PeakMemBase;
Name = T.Name;
Started = T.Started;
assert(TG == T.TG && "Can only assign timers in the same TimerGroup!");
return *this;
}
// operator< - Allow sorting...
bool operator<(const Timer &T) const {
// Sort by Wall Time elapsed, as it is the only thing really accurate
return Elapsed < T.Elapsed;
}
bool operator>(const Timer &T) const { return T.operator<(*this); }
/// startTimer - Start the timer running. Time between calls to
/// startTimer/stopTimer is counted by the Timer class. Note that these calls
/// must be correctly paired.
///
void startTimer();
/// stopTimer - Stop the timer.
///
void stopTimer();
/// addPeakMemoryMeasurement - This method should be called whenever memory
/// usage needs to be checked. It adds a peak memory measurement to the
/// currently active timers, which will be printed when the timer group prints
///
static void addPeakMemoryMeasurement();
/// print - Print the current timer to standard error, and reset the "Started"
/// flag.
void print(const Timer &Total, std::ostream &OS);
private:
friend class TimerGroup;
// Copy ctor, initialize with no TG member.
Timer(bool, const Timer &T);
/// sum - Add the time accumulated in the specified timer into this timer.
///
void sum(const Timer &T);
};
/// The TimeRegion class is used as a helper class to call the startTimer() and
/// stopTimer() methods of the Timer class. When the object is constructed, it
/// starts the timer specified as it's argument. When it is destroyed, it stops
/// the relevant timer. This makes it easy to time a region of code.
///
class TimeRegion {
Timer &T;
TimeRegion(const TimeRegion &); // DO NOT IMPLEMENT
public:
TimeRegion(Timer &t) : T(t) {
T.startTimer();
}
~TimeRegion() {
T.stopTimer();
}
};
/// NamedRegionTimer - This class is basically a combination of TimeRegion and
/// Timer. It allows you to declare a new timer, AND specify the region to
/// time, all in one statement. All timers with the same name are merged. This
/// is primarily used for debugging and for hunting performance problems.
///
struct NamedRegionTimer : public TimeRegion {
NamedRegionTimer(const std::string &Name);
};
/// The TimerGroup class is used to group together related timers into a single
/// report that is printed when the TimerGroup is destroyed. It is illegal to
/// destroy a TimerGroup object before all of the Timers in it are gone. A
/// TimerGroup can be specified for a newly created timer in its constructor.
///
class TimerGroup {
std::string Name;
unsigned NumTimers;
std::vector<Timer> TimersToPrint;
public:
TimerGroup(const std::string &name) : Name(name), NumTimers(0) {}
~TimerGroup() {
assert(NumTimers == 0 &&
"TimerGroup destroyed before all contained timers!");
}
private:
friend class Timer;
void addTimer() { ++NumTimers; }
void removeTimer();
void addTimerToPrint(const Timer &T) {
TimersToPrint.push_back(Timer(true, T));
}
};
} // End llvm namespace
#endif