llvm-6502/lib/VMCore/Module.cpp
Reid Spencer 78d033e086 For PR411:
Take an incremental step towards type plane elimination. This change
separates types from values in the symbol tables by finally making use
of the TypeSymbolTable class. This yields more natural interfaces for
dealing with types and unclutters the SymbolTable class.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@32956 91177308-0d34-0410-b5e6-96231b3b80d8
2007-01-06 07:24:44 +00:00

371 lines
12 KiB
C++

//===-- Module.cpp - Implement the Module class ---------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the Module class for the VMCore library.
//
//===----------------------------------------------------------------------===//
#include "llvm/Module.h"
#include "llvm/InstrTypes.h"
#include "llvm/Constants.h"
#include "llvm/DerivedTypes.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/StringExtras.h"
#include "llvm/Support/LeakDetector.h"
#include "SymbolTableListTraitsImpl.h"
#include "llvm/TypeSymbolTable.h"
#include <algorithm>
#include <cstdarg>
#include <cstdlib>
#include <map>
using namespace llvm;
//===----------------------------------------------------------------------===//
// Methods to implement the globals and functions lists.
//
Function *ilist_traits<Function>::createSentinel() {
FunctionType *FTy =
FunctionType::get(Type::VoidTy, std::vector<const Type*>(), false,
std::vector<FunctionType::ParameterAttributes>() );
Function *Ret = new Function(FTy, GlobalValue::ExternalLinkage);
// This should not be garbage monitored.
LeakDetector::removeGarbageObject(Ret);
return Ret;
}
GlobalVariable *ilist_traits<GlobalVariable>::createSentinel() {
GlobalVariable *Ret = new GlobalVariable(Type::Int32Ty, false,
GlobalValue::ExternalLinkage);
// This should not be garbage monitored.
LeakDetector::removeGarbageObject(Ret);
return Ret;
}
iplist<Function> &ilist_traits<Function>::getList(Module *M) {
return M->getFunctionList();
}
iplist<GlobalVariable> &ilist_traits<GlobalVariable>::getList(Module *M) {
return M->getGlobalList();
}
// Explicit instantiations of SymbolTableListTraits since some of the methods
// are not in the public header file.
template class SymbolTableListTraits<GlobalVariable, Module, Module>;
template class SymbolTableListTraits<Function, Module, Module>;
//===----------------------------------------------------------------------===//
// Primitive Module methods.
//
Module::Module(const std::string &MID)
: ModuleID(MID), DataLayout("") {
FunctionList.setItemParent(this);
FunctionList.setParent(this);
GlobalList.setItemParent(this);
GlobalList.setParent(this);
ValSymTab = new SymbolTable();
TypeSymTab = new TypeSymbolTable();
}
Module::~Module() {
dropAllReferences();
GlobalList.clear();
GlobalList.setParent(0);
FunctionList.clear();
FunctionList.setParent(0);
LibraryList.clear();
delete ValSymTab;
delete TypeSymTab;
}
// Module::dump() - Allow printing from debugger
void Module::dump() const {
print(*cerr.stream());
}
/// Target endian information...
Module::Endianness Module::getEndianness() const {
std::string temp = DataLayout;
Module::Endianness ret = AnyEndianness;
while (!temp.empty()) {
std::string token = getToken(temp, "-");
if (token[0] == 'e') {
ret = LittleEndian;
} else if (token[0] == 'E') {
ret = BigEndian;
}
}
return ret;
}
void Module::setEndianness(Endianness E) {
if (!DataLayout.empty() && E != AnyEndianness)
DataLayout += "-";
if (E == LittleEndian)
DataLayout += "e";
else if (E == BigEndian)
DataLayout += "E";
}
/// Target Pointer Size information...
Module::PointerSize Module::getPointerSize() const {
std::string temp = DataLayout;
Module::PointerSize ret = AnyPointerSize;
while (!temp.empty()) {
std::string token = getToken(temp, "-");
char signal = getToken(token, ":")[0];
if (signal == 'p') {
int size = atoi(getToken(token, ":").c_str());
if (size == 32)
ret = Pointer32;
else if (size == 64)
ret = Pointer64;
}
}
return ret;
}
void Module::setPointerSize(PointerSize PS) {
if (!DataLayout.empty() && PS != AnyPointerSize)
DataLayout += "-";
if (PS == Pointer32)
DataLayout += "p:32:32";
else if (PS == Pointer64)
DataLayout += "p:64:64";
}
//===----------------------------------------------------------------------===//
// Methods for easy access to the functions in the module.
//
// getOrInsertFunction - Look up the specified function in the module symbol
// table. If it does not exist, add a prototype for the function and return
// it. This is nice because it allows most passes to get away with not handling
// the symbol table directly for this common task.
//
Function *Module::getOrInsertFunction(const std::string &Name,
const FunctionType *Ty) {
SymbolTable &SymTab = getValueSymbolTable();
// See if we have a definitions for the specified function already...
if (Value *V = SymTab.lookup(PointerType::get(Ty), Name)) {
return cast<Function>(V); // Yup, got it
} else { // Nope, add one
Function *New = new Function(Ty, GlobalVariable::ExternalLinkage, Name);
FunctionList.push_back(New);
return New; // Return the new prototype...
}
}
// getOrInsertFunction - Look up the specified function in the module symbol
// table. If it does not exist, add a prototype for the function and return it.
// This version of the method takes a null terminated list of function
// arguments, which makes it easier for clients to use.
//
Function *Module::getOrInsertFunction(const std::string &Name,
const Type *RetTy, ...) {
va_list Args;
va_start(Args, RetTy);
// Build the list of argument types...
std::vector<const Type*> ArgTys;
while (const Type *ArgTy = va_arg(Args, const Type*))
ArgTys.push_back(ArgTy);
va_end(Args);
// Build the function type and chain to the other getOrInsertFunction...
return getOrInsertFunction(Name, FunctionType::get(RetTy, ArgTys, false));
}
// getFunction - Look up the specified function in the module symbol table.
// If it does not exist, return null.
//
Function *Module::getFunction(const std::string &Name, const FunctionType *Ty) {
SymbolTable &SymTab = getValueSymbolTable();
return cast_or_null<Function>(SymTab.lookup(PointerType::get(Ty), Name));
}
/// getMainFunction - This function looks up main efficiently. This is such a
/// common case, that it is a method in Module. If main cannot be found, a
/// null pointer is returned.
///
Function *Module::getMainFunction() {
std::vector<const Type*> Params;
// int main(void)...
if (Function *F = getFunction("main", FunctionType::get(Type::Int32Ty,
Params, false)))
return F;
// void main(void)...
if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
Params, false)))
return F;
Params.push_back(Type::Int32Ty);
// int main(int argc)...
if (Function *F = getFunction("main", FunctionType::get(Type::Int32Ty,
Params, false)))
return F;
// void main(int argc)...
if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
Params, false)))
return F;
for (unsigned i = 0; i != 2; ++i) { // Check argv and envp
Params.push_back(PointerType::get(PointerType::get(Type::Int8Ty)));
// int main(int argc, char **argv)...
if (Function *F = getFunction("main", FunctionType::get(Type::Int32Ty,
Params, false)))
return F;
// void main(int argc, char **argv)...
if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
Params, false)))
return F;
}
// Ok, try to find main the hard way...
return getNamedFunction("main");
}
/// getNamedFunction - Return the first function in the module with the
/// specified name, of arbitrary type. This method returns null if a function
/// with the specified name is not found.
///
Function *Module::getNamedFunction(const std::string &Name) const {
// Loop over all of the functions, looking for the function desired
const Function *Found = 0;
for (const_iterator I = begin(), E = end(); I != E; ++I)
if (I->getName() == Name)
if (I->isExternal())
Found = I;
else
return const_cast<Function*>(&(*I));
return const_cast<Function*>(Found); // Non-external function not found...
}
//===----------------------------------------------------------------------===//
// Methods for easy access to the global variables in the module.
//
/// getGlobalVariable - Look up the specified global variable in the module
/// symbol table. If it does not exist, return null. The type argument
/// should be the underlying type of the global, i.e., it should not have
/// the top-level PointerType, which represents the address of the global.
/// If AllowInternal is set to true, this function will return types that
/// have InternalLinkage. By default, these types are not returned.
///
GlobalVariable *Module::getGlobalVariable(const std::string &Name,
const Type *Ty, bool AllowInternal) {
if (Value *V = getValueSymbolTable().lookup(PointerType::get(Ty), Name)) {
GlobalVariable *Result = cast<GlobalVariable>(V);
if (AllowInternal || !Result->hasInternalLinkage())
return Result;
}
return 0;
}
/// getNamedGlobal - Return the first global variable in the module with the
/// specified name, of arbitrary type. This method returns null if a global
/// with the specified name is not found.
///
GlobalVariable *Module::getNamedGlobal(const std::string &Name) const {
// FIXME: This would be much faster with a symbol table that doesn't
// discriminate based on type!
for (const_global_iterator I = global_begin(), E = global_end();
I != E; ++I)
if (I->getName() == Name)
return const_cast<GlobalVariable*>(&(*I));
return 0;
}
//===----------------------------------------------------------------------===//
// Methods for easy access to the types in the module.
//
// addTypeName - Insert an entry in the symbol table mapping Str to Type. If
// there is already an entry for this name, true is returned and the symbol
// table is not modified.
//
bool Module::addTypeName(const std::string &Name, const Type *Ty) {
TypeSymbolTable &ST = getTypeSymbolTable();
if (ST.lookup(Name)) return true; // Already in symtab...
// Not in symbol table? Set the name with the Symtab as an argument so the
// type knows what to update...
ST.insert(Name, Ty);
return false;
}
/// getTypeByName - Return the type with the specified name in this module, or
/// null if there is none by that name.
const Type *Module::getTypeByName(const std::string &Name) const {
const TypeSymbolTable &ST = getTypeSymbolTable();
return cast_or_null<Type>(ST.lookup(Name));
}
// getTypeName - If there is at least one entry in the symbol table for the
// specified type, return it.
//
std::string Module::getTypeName(const Type *Ty) const {
const TypeSymbolTable &ST = getTypeSymbolTable();
TypeSymbolTable::const_iterator TI = ST.begin();
TypeSymbolTable::const_iterator TE = ST.end();
if ( TI == TE ) return ""; // No names for types
while (TI != TE && TI->second != Ty)
++TI;
if (TI != TE) // Must have found an entry!
return TI->first;
return ""; // Must not have found anything...
}
//===----------------------------------------------------------------------===//
// Other module related stuff.
//
// dropAllReferences() - This function causes all the subelementss to "let go"
// of all references that they are maintaining. This allows one to 'delete' a
// whole module at a time, even though there may be circular references... first
// all references are dropped, and all use counts go to zero. Then everything
// is deleted for real. Note that no operations are valid on an object that
// has "dropped all references", except operator delete.
//
void Module::dropAllReferences() {
for(Module::iterator I = begin(), E = end(); I != E; ++I)
I->dropAllReferences();
for(Module::global_iterator I = global_begin(), E = global_end(); I != E; ++I)
I->dropAllReferences();
}