mirror of
https://github.com/c64scene-ar/llvm-6502.git
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4f240010fd
Instead of aligning and moving the CurPtr forward, and then comparing with End, simply calculate how much space is needed, and compare that to how much is available. Hopefully this avoids any doubts about comparing addresses possibly derived from past the end of the slab array, overflowing, etc. Also add a test where aligning CurPtr would move it past End. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@217330 91177308-0d34-0410-b5e6-96231b3b80d8
434 lines
15 KiB
C++
434 lines
15 KiB
C++
//===--- Allocator.h - Simple memory allocation abstraction -----*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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/// \file
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///
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/// This file defines the MallocAllocator and BumpPtrAllocator interfaces. Both
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/// of these conform to an LLVM "Allocator" concept which consists of an
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/// Allocate method accepting a size and alignment, and a Deallocate accepting
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/// a pointer and size. Further, the LLVM "Allocator" concept has overloads of
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/// Allocate and Deallocate for setting size and alignment based on the final
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/// type. These overloads are typically provided by a base class template \c
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/// AllocatorBase.
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///
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_ALLOCATOR_H
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#define LLVM_SUPPORT_ALLOCATOR_H
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/Support/AlignOf.h"
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#include "llvm/Support/DataTypes.h"
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#include "llvm/Support/MathExtras.h"
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#include "llvm/Support/Memory.h"
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#include <algorithm>
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#include <cassert>
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#include <cstddef>
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#include <cstdlib>
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namespace llvm {
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/// \brief CRTP base class providing obvious overloads for the core \c
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/// Allocate() methods of LLVM-style allocators.
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///
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/// This base class both documents the full public interface exposed by all
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/// LLVM-style allocators, and redirects all of the overloads to a single core
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/// set of methods which the derived class must define.
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template <typename DerivedT> class AllocatorBase {
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public:
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/// \brief Allocate \a Size bytes of \a Alignment aligned memory. This method
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/// must be implemented by \c DerivedT.
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void *Allocate(size_t Size, size_t Alignment) {
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#ifdef __clang__
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static_assert(static_cast<void *(AllocatorBase::*)(size_t, size_t)>(
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&AllocatorBase::Allocate) !=
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static_cast<void *(DerivedT::*)(size_t, size_t)>(
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&DerivedT::Allocate),
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"Class derives from AllocatorBase without implementing the "
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"core Allocate(size_t, size_t) overload!");
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#endif
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return static_cast<DerivedT *>(this)->Allocate(Size, Alignment);
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}
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/// \brief Deallocate \a Ptr to \a Size bytes of memory allocated by this
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/// allocator.
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void Deallocate(const void *Ptr, size_t Size) {
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#ifdef __clang__
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static_assert(static_cast<void (AllocatorBase::*)(const void *, size_t)>(
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&AllocatorBase::Deallocate) !=
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static_cast<void (DerivedT::*)(const void *, size_t)>(
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&DerivedT::Deallocate),
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"Class derives from AllocatorBase without implementing the "
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"core Deallocate(void *) overload!");
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#endif
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return static_cast<DerivedT *>(this)->Deallocate(Ptr, Size);
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}
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// The rest of these methods are helpers that redirect to one of the above
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// core methods.
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/// \brief Allocate space for a sequence of objects without constructing them.
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template <typename T> T *Allocate(size_t Num = 1) {
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return static_cast<T *>(Allocate(Num * sizeof(T), AlignOf<T>::Alignment));
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}
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/// \brief Deallocate space for a sequence of objects without constructing them.
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template <typename T>
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typename std::enable_if<
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!std::is_same<typename std::remove_cv<T>::type, void>::value, void>::type
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Deallocate(T *Ptr, size_t Num = 1) {
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Deallocate(static_cast<const void *>(Ptr), Num * sizeof(T));
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}
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};
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class MallocAllocator : public AllocatorBase<MallocAllocator> {
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public:
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void Reset() {}
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LLVM_ATTRIBUTE_RETURNS_NONNULL void *Allocate(size_t Size,
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size_t /*Alignment*/) {
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return malloc(Size);
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}
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// Pull in base class overloads.
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using AllocatorBase<MallocAllocator>::Allocate;
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void Deallocate(const void *Ptr, size_t /*Size*/) {
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free(const_cast<void *>(Ptr));
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}
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// Pull in base class overloads.
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using AllocatorBase<MallocAllocator>::Deallocate;
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void PrintStats() const {}
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};
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namespace detail {
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// We call out to an external function to actually print the message as the
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// printing code uses Allocator.h in its implementation.
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void printBumpPtrAllocatorStats(unsigned NumSlabs, size_t BytesAllocated,
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size_t TotalMemory);
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} // End namespace detail.
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/// \brief Allocate memory in an ever growing pool, as if by bump-pointer.
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///
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/// This isn't strictly a bump-pointer allocator as it uses backing slabs of
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/// memory rather than relying on boundless contiguous heap. However, it has
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/// bump-pointer semantics in that is a monotonically growing pool of memory
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/// where every allocation is found by merely allocating the next N bytes in
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/// the slab, or the next N bytes in the next slab.
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///
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/// Note that this also has a threshold for forcing allocations above a certain
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/// size into their own slab.
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///
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/// The BumpPtrAllocatorImpl template defaults to using a MallocAllocator
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/// object, which wraps malloc, to allocate memory, but it can be changed to
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/// use a custom allocator.
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template <typename AllocatorT = MallocAllocator, size_t SlabSize = 4096,
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size_t SizeThreshold = SlabSize>
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class BumpPtrAllocatorImpl
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: public AllocatorBase<
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BumpPtrAllocatorImpl<AllocatorT, SlabSize, SizeThreshold>> {
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public:
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static_assert(SizeThreshold <= SlabSize,
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"The SizeThreshold must be at most the SlabSize to ensure "
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"that objects larger than a slab go into their own memory "
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"allocation.");
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BumpPtrAllocatorImpl()
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: CurPtr(nullptr), End(nullptr), BytesAllocated(0), Allocator() {}
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template <typename T>
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BumpPtrAllocatorImpl(T &&Allocator)
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: CurPtr(nullptr), End(nullptr), BytesAllocated(0),
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Allocator(std::forward<T &&>(Allocator)) {}
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// Manually implement a move constructor as we must clear the old allocators
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// slabs as a matter of correctness.
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BumpPtrAllocatorImpl(BumpPtrAllocatorImpl &&Old)
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: CurPtr(Old.CurPtr), End(Old.End), Slabs(std::move(Old.Slabs)),
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CustomSizedSlabs(std::move(Old.CustomSizedSlabs)),
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BytesAllocated(Old.BytesAllocated),
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Allocator(std::move(Old.Allocator)) {
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Old.CurPtr = Old.End = nullptr;
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Old.BytesAllocated = 0;
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Old.Slabs.clear();
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Old.CustomSizedSlabs.clear();
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}
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~BumpPtrAllocatorImpl() {
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DeallocateSlabs(Slabs.begin(), Slabs.end());
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DeallocateCustomSizedSlabs();
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}
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BumpPtrAllocatorImpl &operator=(BumpPtrAllocatorImpl &&RHS) {
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DeallocateSlabs(Slabs.begin(), Slabs.end());
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DeallocateCustomSizedSlabs();
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CurPtr = RHS.CurPtr;
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End = RHS.End;
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BytesAllocated = RHS.BytesAllocated;
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Slabs = std::move(RHS.Slabs);
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CustomSizedSlabs = std::move(RHS.CustomSizedSlabs);
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Allocator = std::move(RHS.Allocator);
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RHS.CurPtr = RHS.End = nullptr;
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RHS.BytesAllocated = 0;
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RHS.Slabs.clear();
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RHS.CustomSizedSlabs.clear();
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return *this;
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}
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/// \brief Deallocate all but the current slab and reset the current pointer
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/// to the beginning of it, freeing all memory allocated so far.
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void Reset() {
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if (Slabs.empty())
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return;
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// Reset the state.
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BytesAllocated = 0;
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CurPtr = (char *)Slabs.front();
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End = CurPtr + SlabSize;
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// Deallocate all but the first slab, and all custome sized slabs.
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DeallocateSlabs(std::next(Slabs.begin()), Slabs.end());
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Slabs.erase(std::next(Slabs.begin()), Slabs.end());
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DeallocateCustomSizedSlabs();
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CustomSizedSlabs.clear();
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}
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/// \brief Allocate space at the specified alignment.
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LLVM_ATTRIBUTE_RETURNS_NONNULL void *Allocate(size_t Size, size_t Alignment) {
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assert(Alignment > 0 && "0-byte alignnment is not allowed. Use 1 instead.");
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// Keep track of how many bytes we've allocated.
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BytesAllocated += Size;
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size_t Adjustment = alignmentAdjustment(CurPtr, Alignment);
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assert(Adjustment + Size >= Size && "Adjustment + Size must not overflow");
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// Check if we have enough space.
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if (Adjustment + Size <= size_t(End - CurPtr)) {
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char *AlignedPtr = CurPtr + Adjustment;
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CurPtr = AlignedPtr + Size;
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// Update the allocation point of this memory block in MemorySanitizer.
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// Without this, MemorySanitizer messages for values originated from here
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// will point to the allocation of the entire slab.
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__msan_allocated_memory(AlignedPtr, Size);
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return AlignedPtr;
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}
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// If Size is really big, allocate a separate slab for it.
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size_t PaddedSize = Size + Alignment - 1;
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if (PaddedSize > SizeThreshold) {
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void *NewSlab = Allocator.Allocate(PaddedSize, 0);
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CustomSizedSlabs.push_back(std::make_pair(NewSlab, PaddedSize));
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uintptr_t AlignedAddr = alignAddr(NewSlab, Alignment);
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assert(AlignedAddr + Size <= (uintptr_t)NewSlab + PaddedSize);
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char *AlignedPtr = (char*)AlignedAddr;
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__msan_allocated_memory(AlignedPtr, Size);
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return AlignedPtr;
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}
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// Otherwise, start a new slab and try again.
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StartNewSlab();
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uintptr_t AlignedAddr = alignAddr(CurPtr, Alignment);
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assert(AlignedAddr + Size <= (uintptr_t)End &&
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"Unable to allocate memory!");
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char *AlignedPtr = (char*)AlignedAddr;
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CurPtr = AlignedPtr + Size;
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__msan_allocated_memory(AlignedPtr, Size);
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return AlignedPtr;
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}
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// Pull in base class overloads.
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using AllocatorBase<BumpPtrAllocatorImpl>::Allocate;
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void Deallocate(const void * /*Ptr*/, size_t /*Size*/) {}
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// Pull in base class overloads.
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using AllocatorBase<BumpPtrAllocatorImpl>::Deallocate;
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size_t GetNumSlabs() const { return Slabs.size() + CustomSizedSlabs.size(); }
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size_t getTotalMemory() const {
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size_t TotalMemory = 0;
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for (auto I = Slabs.begin(), E = Slabs.end(); I != E; ++I)
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TotalMemory += computeSlabSize(std::distance(Slabs.begin(), I));
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for (auto &PtrAndSize : CustomSizedSlabs)
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TotalMemory += PtrAndSize.second;
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return TotalMemory;
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}
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void PrintStats() const {
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detail::printBumpPtrAllocatorStats(Slabs.size(), BytesAllocated,
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getTotalMemory());
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}
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private:
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/// \brief The current pointer into the current slab.
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///
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/// This points to the next free byte in the slab.
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char *CurPtr;
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/// \brief The end of the current slab.
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char *End;
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/// \brief The slabs allocated so far.
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SmallVector<void *, 4> Slabs;
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/// \brief Custom-sized slabs allocated for too-large allocation requests.
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SmallVector<std::pair<void *, size_t>, 0> CustomSizedSlabs;
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/// \brief How many bytes we've allocated.
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///
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/// Used so that we can compute how much space was wasted.
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size_t BytesAllocated;
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/// \brief The allocator instance we use to get slabs of memory.
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AllocatorT Allocator;
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static size_t computeSlabSize(unsigned SlabIdx) {
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// Scale the actual allocated slab size based on the number of slabs
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// allocated. Every 128 slabs allocated, we double the allocated size to
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// reduce allocation frequency, but saturate at multiplying the slab size by
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// 2^30.
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return SlabSize * ((size_t)1 << std::min<size_t>(30, SlabIdx / 128));
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}
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/// \brief Allocate a new slab and move the bump pointers over into the new
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/// slab, modifying CurPtr and End.
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void StartNewSlab() {
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size_t AllocatedSlabSize = computeSlabSize(Slabs.size());
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void *NewSlab = Allocator.Allocate(AllocatedSlabSize, 0);
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Slabs.push_back(NewSlab);
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CurPtr = (char *)(NewSlab);
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End = ((char *)NewSlab) + AllocatedSlabSize;
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}
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/// \brief Deallocate a sequence of slabs.
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void DeallocateSlabs(SmallVectorImpl<void *>::iterator I,
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SmallVectorImpl<void *>::iterator E) {
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for (; I != E; ++I) {
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size_t AllocatedSlabSize =
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computeSlabSize(std::distance(Slabs.begin(), I));
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#ifndef NDEBUG
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// Poison the memory so stale pointers crash sooner. Note we must
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// preserve the Size and NextPtr fields at the beginning.
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if (AllocatedSlabSize != 0) {
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sys::Memory::setRangeWritable(*I, AllocatedSlabSize);
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memset(*I, 0xCD, AllocatedSlabSize);
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}
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#endif
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Allocator.Deallocate(*I, AllocatedSlabSize);
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}
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}
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/// \brief Deallocate all memory for custom sized slabs.
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void DeallocateCustomSizedSlabs() {
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for (auto &PtrAndSize : CustomSizedSlabs) {
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void *Ptr = PtrAndSize.first;
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size_t Size = PtrAndSize.second;
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#ifndef NDEBUG
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// Poison the memory so stale pointers crash sooner. Note we must
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// preserve the Size and NextPtr fields at the beginning.
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sys::Memory::setRangeWritable(Ptr, Size);
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memset(Ptr, 0xCD, Size);
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#endif
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Allocator.Deallocate(Ptr, Size);
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}
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}
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template <typename T> friend class SpecificBumpPtrAllocator;
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};
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/// \brief The standard BumpPtrAllocator which just uses the default template
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/// paramaters.
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typedef BumpPtrAllocatorImpl<> BumpPtrAllocator;
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/// \brief A BumpPtrAllocator that allows only elements of a specific type to be
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/// allocated.
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///
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/// This allows calling the destructor in DestroyAll() and when the allocator is
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/// destroyed.
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template <typename T> class SpecificBumpPtrAllocator {
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BumpPtrAllocator Allocator;
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public:
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SpecificBumpPtrAllocator() : Allocator() {}
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SpecificBumpPtrAllocator(SpecificBumpPtrAllocator &&Old)
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: Allocator(std::move(Old.Allocator)) {}
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~SpecificBumpPtrAllocator() { DestroyAll(); }
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SpecificBumpPtrAllocator &operator=(SpecificBumpPtrAllocator &&RHS) {
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Allocator = std::move(RHS.Allocator);
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return *this;
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}
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/// Call the destructor of each allocated object and deallocate all but the
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/// current slab and reset the current pointer to the beginning of it, freeing
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/// all memory allocated so far.
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void DestroyAll() {
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auto DestroyElements = [](char *Begin, char *End) {
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assert(Begin == (char*)alignAddr(Begin, alignOf<T>()));
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for (char *Ptr = Begin; Ptr + sizeof(T) <= End; Ptr += sizeof(T))
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reinterpret_cast<T *>(Ptr)->~T();
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};
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for (auto I = Allocator.Slabs.begin(), E = Allocator.Slabs.end(); I != E;
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++I) {
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size_t AllocatedSlabSize = BumpPtrAllocator::computeSlabSize(
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std::distance(Allocator.Slabs.begin(), I));
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char *Begin = (char*)alignAddr(*I, alignOf<T>());
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char *End = *I == Allocator.Slabs.back() ? Allocator.CurPtr
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: (char *)*I + AllocatedSlabSize;
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DestroyElements(Begin, End);
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}
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for (auto &PtrAndSize : Allocator.CustomSizedSlabs) {
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void *Ptr = PtrAndSize.first;
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size_t Size = PtrAndSize.second;
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DestroyElements((char*)alignAddr(Ptr, alignOf<T>()), (char *)Ptr + Size);
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}
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Allocator.Reset();
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}
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/// \brief Allocate space for an array of objects without constructing them.
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T *Allocate(size_t num = 1) { return Allocator.Allocate<T>(num); }
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};
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} // end namespace llvm
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template <typename AllocatorT, size_t SlabSize, size_t SizeThreshold>
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void *operator new(size_t Size,
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llvm::BumpPtrAllocatorImpl<AllocatorT, SlabSize,
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SizeThreshold> &Allocator) {
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struct S {
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char c;
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union {
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double D;
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long double LD;
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long long L;
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void *P;
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} x;
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};
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return Allocator.Allocate(
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Size, std::min((size_t)llvm::NextPowerOf2(Size), offsetof(S, x)));
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}
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template <typename AllocatorT, size_t SlabSize, size_t SizeThreshold>
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void operator delete(
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void *, llvm::BumpPtrAllocatorImpl<AllocatorT, SlabSize, SizeThreshold> &) {
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}
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#endif // LLVM_SUPPORT_ALLOCATOR_H
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