llvm-6502/include/llvm/CodeGen/LatencyPriorityQueue.h
Dan Gohman f55a2101e3 Update CalcLatency to work in terms of edge latencies, rather than
node latencies. Use CalcLatency instead of manual code in
CalculatePriorities to keep it consistent. Previously it
computed slightly different results.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@60817 91177308-0d34-0410-b5e6-96231b3b80d8
2008-12-10 00:24:36 +00:00

125 lines
3.7 KiB
C++

//===---- LatencyPriorityQueue.h - A latency-oriented priority queue ------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file declares the LatencyPriorityQueue class, which is a
// SchedulingPriorityQueue that schedules using latency information to
// reduce the length of the critical path through the basic block.
//
//===----------------------------------------------------------------------===//
#ifndef LATENCY_PRIORITY_QUEUE_H
#define LATENCY_PRIORITY_QUEUE_H
#include "llvm/CodeGen/ScheduleDAG.h"
#include "llvm/ADT/PriorityQueue.h"
namespace llvm {
class LatencyPriorityQueue;
/// Sorting functions for the Available queue.
struct latency_sort : public std::binary_function<SUnit*, SUnit*, bool> {
LatencyPriorityQueue *PQ;
explicit latency_sort(LatencyPriorityQueue *pq) : PQ(pq) {}
bool operator()(const SUnit* left, const SUnit* right) const;
};
class LatencyPriorityQueue : public SchedulingPriorityQueue {
// SUnits - The SUnits for the current graph.
std::vector<SUnit> *SUnits;
// Latencies - The latency (max of latency from this node to the bb exit)
// for each node.
std::vector<int> Latencies;
/// NumNodesSolelyBlocking - This vector contains, for every node in the
/// Queue, the number of nodes that the node is the sole unscheduled
/// predecessor for. This is used as a tie-breaker heuristic for better
/// mobility.
std::vector<unsigned> NumNodesSolelyBlocking;
PriorityQueue<SUnit*, std::vector<SUnit*>, latency_sort> Queue;
public:
LatencyPriorityQueue() : Queue(latency_sort(this)) {
}
void initNodes(std::vector<SUnit> &sunits) {
SUnits = &sunits;
// Calculate node priorities.
CalculatePriorities();
}
void addNode(const SUnit *SU) {
Latencies.resize(SUnits->size(), -1);
NumNodesSolelyBlocking.resize(SUnits->size(), 0);
CalcLatency(*SU);
}
void updateNode(const SUnit *SU) {
Latencies[SU->NodeNum] = -1;
CalcLatency(*SU);
}
void releaseState() {
SUnits = 0;
Latencies.clear();
}
unsigned getLatency(unsigned NodeNum) const {
assert(NodeNum < Latencies.size());
return Latencies[NodeNum];
}
unsigned getNumSolelyBlockNodes(unsigned NodeNum) const {
assert(NodeNum < NumNodesSolelyBlocking.size());
return NumNodesSolelyBlocking[NodeNum];
}
unsigned size() const { return Queue.size(); }
bool empty() const { return Queue.empty(); }
virtual void push(SUnit *U) {
push_impl(U);
}
void push_impl(SUnit *U);
void push_all(const std::vector<SUnit *> &Nodes) {
for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
push_impl(Nodes[i]);
}
SUnit *pop() {
if (empty()) return NULL;
SUnit *V = Queue.top();
Queue.pop();
return V;
}
void remove(SUnit *SU) {
assert(!Queue.empty() && "Not in queue!");
Queue.erase_one(SU);
}
// ScheduledNode - As nodes are scheduled, we look to see if there are any
// successor nodes that have a single unscheduled predecessor. If so, that
// single predecessor has a higher priority, since scheduling it will make
// the node available.
void ScheduledNode(SUnit *Node);
private:
void CalculatePriorities();
void CalcLatency(const SUnit &SU);
void AdjustPriorityOfUnscheduledPreds(SUnit *SU);
SUnit *getSingleUnscheduledPred(SUnit *SU);
};
}
#endif