llvm-6502/lib/Target/NVPTX/NVPTXSplitBBatBar.cpp
Chandler Carruth 0b8c9a80f2 Move all of the header files which are involved in modelling the LLVM IR
into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.

There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.

The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.

I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).

I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171366 91177308-0d34-0410-b5e6-96231b3b80d8
2013-01-02 11:36:10 +00:00

78 lines
2.3 KiB
C++

//===- NVPTXSplitBBatBar.cpp - Split BB at Barrier --*- C++ -*--===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
// Split basic blocks so that a basic block that contains a barrier instruction
// only contains the barrier instruction.
//
//===----------------------------------------------------------------------===//
#include "NVPTXSplitBBatBar.h"
#include "NVPTXUtilities.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/Intrinsics.h"
#include "llvm/Support/InstIterator.h"
using namespace llvm;
namespace llvm {
FunctionPass *createSplitBBatBarPass();
}
char NVPTXSplitBBatBar::ID = 0;
bool NVPTXSplitBBatBar::runOnFunction(Function &F) {
SmallVector<Instruction *, 4> SplitPoints;
bool changed = false;
// Collect all the split points in SplitPoints
for (Function::iterator BI = F.begin(), BE = F.end(); BI != BE; ++BI) {
BasicBlock::iterator IB = BI->begin();
BasicBlock::iterator II = IB;
BasicBlock::iterator IE = BI->end();
// Skit the first intruction. No splitting is needed at this
// point even if this is a bar.
while (II != IE) {
if (IntrinsicInst *inst = dyn_cast<IntrinsicInst>(II)) {
Intrinsic::ID id = inst->getIntrinsicID();
// If this is a barrier, split at this instruction
// and the next instruction.
if (llvm::isBarrierIntrinsic(id)) {
if (II != IB)
SplitPoints.push_back(II);
II++;
if ((II != IE) && (!II->isTerminator())) {
SplitPoints.push_back(II);
II++;
}
continue;
}
}
II++;
}
}
for (unsigned i = 0; i != SplitPoints.size(); i++) {
changed = true;
Instruction *inst = SplitPoints[i];
inst->getParent()->splitBasicBlock(inst, "bar_split");
}
return changed;
}
// This interface will most likely not be necessary, because this pass will
// not be invoked by the driver, but will be used as a prerequisite to
// another pass.
FunctionPass *llvm::createSplitBBatBarPass() {
return new NVPTXSplitBBatBar();
}