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Speed up LZSA2 compression
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@ -221,6 +221,7 @@ static void lzsa_optimize_forward_v2(lzsa_compressor *pCompressor, const unsigne
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n++) {
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if (arrival[((i + 1) << MATCHES_PER_OFFSET_SHIFT) + n].rep_offset == arrival[(i << MATCHES_PER_OFFSET_SHIFT) + j].rep_offset) {
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exists = 1;
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break;
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}
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}
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@ -254,30 +255,40 @@ static void lzsa_optimize_forward_v2(lzsa_compressor *pCompressor, const unsigne
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int nMatchOffset = match[m].offset;
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int nNoRepmatchOffsetCost = (nMatchOffset <= 32) ? 4 : ((nMatchOffset <= 512) ? 8 : ((nMatchOffset <= (8192 + 512)) ? 12 : 16));
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int nStartingMatchLen, k;
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int nMaxRepLen[NMATCHES_PER_OFFSET];
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if ((i + nMatchLen) > (nEndOffset - LAST_LITERALS))
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nMatchLen = nEndOffset - LAST_LITERALS - i;
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if (nMatchLen >= LEAVE_ALONE_MATCH_SIZE)
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nStartingMatchLen = nMatchLen;
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else
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nStartingMatchLen = nMinMatchSize;
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for (j = 0; j < NMATCHES_PER_OFFSET && arrival[(i << MATCHES_PER_OFFSET_SHIFT) + j].from_slot; j++) {
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const int nPrevCost = arrival[(i << MATCHES_PER_OFFSET_SHIFT) + j].cost;
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int nRepOffset = arrival[(i << MATCHES_PER_OFFSET_SHIFT) + j].rep_offset;
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int nMaxRepLen = 0;
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int nCurMaxRepLen = 0;
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if (nMatchOffset != nRepOffset &&
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nRepOffset &&
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i >= nRepOffset &&
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(i - nRepOffset + nMatchLen) <= (nEndOffset - LAST_LITERALS)) {
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while (nMaxRepLen < nMatchLen && pInWindow[i - nRepOffset + nMaxRepLen] == pInWindow[i - nMatchOffset + nMaxRepLen])
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nMaxRepLen++;
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while (nCurMaxRepLen < nMatchLen && pInWindow[i - nRepOffset + nCurMaxRepLen] == pInWindow[i - nMatchOffset + nCurMaxRepLen])
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nCurMaxRepLen++;
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}
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for (k = nStartingMatchLen; k <= nMatchLen; k++) {
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int nMatchLenCost = lzsa_get_match_varlen_size_v2(k - MIN_MATCH_SIZE_V2);
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lzsa_arrival *pDestSlots = &arrival[(i + k) << MATCHES_PER_OFFSET_SHIFT];
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nMaxRepLen[j] = nCurMaxRepLen;
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}
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while (j < NMATCHES_PER_OFFSET)
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nMaxRepLen[j++] = 0;
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if (nMatchLen >= LEAVE_ALONE_MATCH_SIZE)
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nStartingMatchLen = nMatchLen;
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else
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nStartingMatchLen = nMinMatchSize;
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for (k = nStartingMatchLen; k <= nMatchLen; k++) {
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int nMatchLenCost = lzsa_get_match_varlen_size_v2(k - MIN_MATCH_SIZE_V2);
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lzsa_arrival *pDestSlots = &arrival[(i + k) << MATCHES_PER_OFFSET_SHIFT];
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for (j = 0; j < NMATCHES_PER_OFFSET && arrival[(i << MATCHES_PER_OFFSET_SHIFT) + j].from_slot; j++) {
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const int nPrevCost = arrival[(i << MATCHES_PER_OFFSET_SHIFT) + j].cost;
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int nRepOffset = arrival[(i << MATCHES_PER_OFFSET_SHIFT) + j].rep_offset;
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int nMatchOffsetCost = (nMatchOffset == nRepOffset) ? 0 : nNoRepmatchOffsetCost;
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int nCodingChoiceCost = nPrevCost + 8 /* token */ /* the actual cost of the literals themselves accumulates up the chain */ + nMatchOffsetCost + nMatchLenCost;
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@ -322,7 +333,7 @@ static void lzsa_optimize_forward_v2(lzsa_compressor *pCompressor, const unsigne
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* matchfinder offer the offset in the first place, or have too many choices with the same cost to retain the repmatchable offset) when compressing regions
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* of identical bytes, for instance. Checking for this provides a big compression win on some files. */
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if (i >= nRepOffset && nMaxRepLen >= k) {
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if (nMaxRepLen[j] >= k) {
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/* A match is possible at the rep offset; insert the extra coding choice. */
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nCodingChoiceCost = nPrevCost + 8 /* token */ /* the actual cost of the literals themselves accumulates up the chain */ + /* rep match - no offset cost */ nMatchLenCost;
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@ -411,7 +422,7 @@ static int lzsa_optimize_command_count_v2(lzsa_compressor *pCompressor, const un
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/* This command is a match, is followed by 'nNextLiterals' literals and then by another match */
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if (nRepMatchOffset && pMatch->offset != nRepMatchOffset && (pBestMatch[nNextIndex].offset != pMatch->offset || pBestMatch[nNextIndex].offset == nRepMatchOffset ||
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((pMatch->offset <= 32) ? 4 : ((pMatch->offset <= 512) ? 8 : ((pMatch->offset <= (8192 + 512)) ? 12 : 16))) >=
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((pMatch->offset <= 32) ? 4 : ((pMatch->offset <= 512) ? 8 : ((pMatch->offset <= (8192 + 512)) ? 12 : 16))) >
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((pBestMatch[nNextIndex].offset <= 32) ? 4 : ((pBestMatch[nNextIndex].offset <= 512) ? 8 : ((pBestMatch[nNextIndex].offset <= (8192 + 512)) ? 12 : 16))))) {
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/* Check if we can change the current match's offset to be the same as the previous match's offset, and get an extra repmatch. This will occur when
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* matching large regions of identical bytes for instance, where there are too many offsets to be considered by the parser, and when not compressing to favor the
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