/* * Copyright (c) 1987 Fujitsu * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /* emitStuff.c -- Routines to actually generate binary stuff for the Macross assembler. Chip Morningstar -- Lucasfilm Ltd. 14-November-1984 */ #include "macrossTypes.h" #include "macrossGlobals.h" #include "actions.h" #include "debugPrint.h" #include "errorStuff.h" #include "semanticMisc.h" /* Emitted code is stored in places that are allocated dynamically as they are needed. This saves us from having to keep umpteenK of code buffer around ALL the time and also lets us keep track of where code has actually been put for purposes of generating the final object module. The structure of the code storage is: there are two code region structs (type 'codeRegionType'), one each for absolute and relocatable code. These are stored in the global array 'codeRegions' which is indexed by 'currentCodeMode' which in turn indicates whether we are emitting aboslute or relocatable code. Each of these region structs contains a vector of [currently 64] pointers to code segment structs (type 'codeSegmentType'). Each code segment represents a [currently 1Kbyte] piece of the target processor address space; it contains the high and low addresses within that space that have been occupied up until now and a pointer to a [1Kbyte] buffer that actually contains the code. Initially, the code regions are filled with vectors of null pointers and there are no code segments allocated. As code is emitted, the space for the code segments and their associated buffers is allocated using 'malloc'. Only the actual buffers needed are allocated, resulting in substantial storage savings. A complication that can arise from Macross 'struct's. Structs are assembled in a small scratch buffer and then transferred to the main code buffers as needed. */ /* incarnateCodeBuffer causes code buffer space to actually be allocated */ void incarnateCodeBuffer(int bufferNum, codeBufferKindType bufferKind) { codeSegmentType *newCodeSegment; codeBufferType *newCodeBuffer; int i; newCodeSegment = typeAlloc(codeSegmentType); newCodeBuffer = typeAlloc(codeBufferType); for (i=0; icodeStartAddress = 0xFFFF + 1; newCodeSegment->codeEndAddress = -1; newCodeSegment->codeBuffer = newCodeBuffer; codeRegions[(int)bufferKind]->codeSegments[bufferNum] = newCodeSegment; } /* putByte actually puts a byte in code storage somewhere, given the address and the byte itself. It tracks down the appropriate code buffer, taking care to make sure said buffer actually exists before using it. */ void putByte(addressType address, byte byteValue) { int bufferNum; int bufferPos; codeBufferType *theBuffer; codeSegmentType *theSegment; bufferNum = bufferNumber(address); bufferPos = bufferPosition(address); if (bufferNum >= CODE_BUFFERS_IN_ADDRESS_SPACE) { fatalError(ADDRESS_OUTSIDE_ADDRESS_SPACE_ERROR, address); return; } theSegment = codeRegions[(int)currentCodeMode]->codeSegments[ bufferNum]; if (theSegment == NULL) { incarnateCodeBuffer(bufferNum, currentCodeMode); theSegment = codeRegions[(int)currentCodeMode]->codeSegments[ bufferNum]; } theBuffer = theSegment->codeBuffer; if (currentCodeMode == RELOCATABLE_BUFFER && address > relocatableHighWaterMark) relocatableHighWaterMark = address; if (address > theSegment->codeEndAddress) theSegment->codeEndAddress = address; if (address < theSegment->codeStartAddress) theSegment->codeStartAddress = address; if (address > codeRegions[(int)currentCodeMode]->regionEndAddress) codeRegions[(int)currentCodeMode]->regionEndAddress = address; if (address < codeRegions[(int)currentCodeMode]->regionStartAddress) codeRegions[(int)currentCodeMode]->regionStartAddress = address; (*theBuffer)[bufferPos] = byteValue; } /* mapByte is like 'putByte', but places its values in the struct assembly buffer */ void mapByte(int address, byte byteValue) { if (address < MAXIMUM_ALLOWED_STRUCT_SIZE) structScratchBuffer[address] = byteValue; } /* emitByte outputs one byte at the current location in either the current code buffer or the current struct assembly buffer */ void emitByte(byte byteValue) { if (debug || emitPrint) if (structNestingDepth == 0) printf("emitByte(%x: %x)\n", currentLocationCounter. value, byteValue); else printf("emitByte in struct (%x: %x)\n", currentFieldOffset, byteValue); if (structNestingDepth == 0) { putByte(currentLocationCounter.value++, byteValue); } else { mapByte(currentFieldOffset++, byteValue); } } /* emitWord similarly emits a word */ void emitWord(wordType wordValue) { byteToWordType convert; int loByte, hiByte; /* We hack around with this, even though it's less portable, so that we can avoid doing a division and a modulo on every word we emit (since code emission is in the inner loop). */ #ifdef BYTESWAPPED loByte = 1; hiByte = 0; #else loByte = 0; hiByte = 1; #endif convert.wordPart = wordValue; if (debug || emitPrint) if (structNestingDepth == 0) printf("emitWord(%x: %x)\n", currentLocationCounter. value, wordValue); else printf("emitWord in struct (%x: %x)\n", currentFieldOffset, wordValue); if (structNestingDepth == 0) { #if TARGET_CPU == CPU_6502 putByte(currentLocationCounter.value++, convert.bytePart[loByte]); putByte(currentLocationCounter.value++, convert.bytePart[hiByte]); #elif TARGET_CPU == CPU_68000 putByte(currentLocationCounter.value++, convert.bytePart[hiByte]); putByte(currentLocationCounter.value++, convert.bytePart[loByte]); #endif } else { #if TARGET_CPU == CPU_6502 mapByte(currentFieldOffset++, convert.bytePart[loByte]); mapByte(currentFieldOffset++, convert.bytePart[hiByte]); #elif TARGET_CPU == CPU_68000 mapByte(currentFieldOffset++, convert.bytePart[hiByte]); mapByte(currentFieldOffset++, convert.bytePart[loByte]); #endif } } /* emitLong similarly emits a long */ void emitLong(longType longValue) { byteToLongType convert; int loByte, secondByte, thirdByte, hiByte; /* We hack around with this, even though it's less portable, so that we can avoid doing a division and a modulo on every long we emit (since code emission is in the inner loop). */ #ifdef BYTESWAPPED /* Sun workstation... */ loByte = 3; secondByte = 2; thirdByte = 1; hiByte = 0; #else /* Vax... */ loByte = 0; secondByte = 1; thirdByte = 2; hiByte = 3; #endif convert.longPart = longValue; if (debug || emitPrint) if (structNestingDepth == 0) printf("emitLong(%x: %x)\n", currentLocationCounter. value, longValue); else printf("emitLong in struct (%x: %x)\n", currentFieldOffset, longValue); if (structNestingDepth == 0) { #if TARGET_CPU == CPU_6502 putByte(currentLocationCounter.value++, convert.bytePart[loByte]); putByte(currentLocationCounter.value++, convert.bytePart[secondByte]); putByte(currentLocationCounter.value++, convert.bytePart[thirdByte]); putByte(currentLocationCounter.value++, convert.bytePart[hiByte]); #elif TARGET_CPU == CPU_68000 putByte(currentLocationCounter.value++, convert.bytePart[hiByte]); putByte(currentLocationCounter.value++, convert.bytePart[thirdByte]); putByte(currentLocationCounter.value++, convert.bytePart[secondByte]); putByte(currentLocationCounter.value++, convert.bytePart[loByte]); #endif } else { #if TARGET_CPU == CPU_6502 mapByte(currentFieldOffset++, convert.bytePart[loByte]); mapByte(currentFieldOffset++, convert.bytePart[secondByte]); mapByte(currentFieldOffset++, convert.bytePart[thirdByte]); mapByte(currentFieldOffset++, convert.bytePart[hiByte]); #elif TARGET_CPU == CPU_68000 mapByte(currentFieldOffset++, convert.bytePart[hiByte]); mapByte(currentFieldOffset++, convert.bytePart[thirdByte]); mapByte(currentFieldOffset++, convert.bytePart[secondByte]); mapByte(currentFieldOffset++, convert.bytePart[loByte]); #endif } } /* emitByteValue takes the byte to be emitted out of a 'valueType' */ void emitByteValue(valueType *byteValue) { if (byteValue->kindOfValue == ABSOLUTE_VALUE || byteValue->kindOfValue == RELOCATABLE_VALUE || byteValue->kindOfValue == UNDEFINED_VALUE) { if (byteCheck(byteValue->value) && byteValue->kindOfValue!=FAIL) { if (debug || emitPrint) { if (structNestingDepth == 0) printf("emitByteValue(%x: ",currentLocationCounter.value); else printf("emitByteValue in struct (%x:",currentFieldOffset); printValue(byteValue); printf(")\n"); } emitByte(byteValue->value); } } else { if (byteValue->kindOfValue != FAIL) error(NON_ADDRESS_BYTE_VALUE_ERROR, valueKindString(byteValue-> kindOfValue)); } } /* emitString similarly spits out a string of bytes */ void emitString(stringType *string) { if (debug || emitPrint) if (structNestingDepth == 0) printf("emitString(%x: \"%s\")\n", currentLocationCounter.value, string); else printf("emitString in struct(%x: \"%s\")\n", currentFieldOffset, string); /* Horrible terrible no good very bad cretinous ugly hack, but no graceful way to avoid it: a 0xFF byte in the string means output a 0x00 byte in the object. This is so we can embed nuls in strings without embedding nuls in strings, so to speak. We assume that the character 0xFF is not likely to be needed since ASCII (and ATASCII) is a seven bit character code. */ while (*string != 0) if ((*string & 0xFF) == 0xFF) { emitByte('\0'); string++; } else { emitByte(*string++); } } /* emitWordValue emits a word out of a 'valueType' */ void emitWordValue(valueType *wordValue) { if (wordValue->kindOfValue == ABSOLUTE_VALUE || wordValue->kindOfValue == RELOCATABLE_VALUE || wordValue->kindOfValue == UNDEFINED_VALUE) { if (wordCheck(wordValue->value) && wordValue->kindOfValue!=FAIL) { if (debug || emitPrint) { if (structNestingDepth == 0) printf("emitWordValue(%x: ",currentLocationCounter.value); else printf("emitWordValue in struct (%x:",currentFieldOffset); printValue(wordValue); printf(")\n"); } emitWord(wordValue->value); } } else { if (wordValue->kindOfValue != FAIL) error(NON_ADDRESS_WORD_VALUE_ERROR, valueKindString(wordValue-> kindOfValue)); } } /* emitLongValue emits a long out of a 'valueType' */ void emitLongValue(valueType *longValue) { if (longValue->kindOfValue == ABSOLUTE_VALUE || longValue->kindOfValue == RELOCATABLE_VALUE || longValue->kindOfValue == UNDEFINED_VALUE) { if (longValue->kindOfValue != FAIL) { if (debug || emitPrint) { if (structNestingDepth == 0) printf("emitLongValue(%x: ",currentLocationCounter.value); else printf("emitLongValue in struct (%x:",currentFieldOffset); printValue(longValue); printf(")\n"); } emitLong(longValue->value); } } else { if (longValue->kindOfValue != FAIL) error(NON_ADDRESS_LONG_VALUE_ERROR, valueKindString(longValue-> kindOfValue)); } } /* pokeByteValue is like 'emitByte' but it's random access */ void pokeByteValue(addressType location, valueType *value) { currentLocationCounter.value = location; emitByteValue(value); } /* ditto pokeWordValue */ void pokeWordValue(addressType location, valueType *value) { currentLocationCounter.value = location; emitWordValue(value); } /* ditto pokeLongValue */ void pokeLongValue(addressType location, valueType *value) { currentLocationCounter.value = location; emitLongValue(value); } /* ditto pokeRelativeByteValue. This is a special case used in fixing up relative branches */ void pokeRelativeByteValue(addressType location, valueType *value) { int offset; currentLocationCounter.value = location; offset = value->value - (location - targetOffset) - 1; if (offset < 0) offset--; /* if (currentCodeMode == RELOCATABLE_BUFFER) offset = 0;*/ if (isByteOffset(offset)) { emitByte(offset); } else { error(RELATIVE_OFFSET_TOO_LARGE_ERROR); } } /* ditto pokeRelativeWordValue. This is a special case used in fixing up relative branches */ void pokeRelativeWordValue(addressType location, valueType *value) { int offset; currentLocationCounter.value = location; offset = value->value - (location - targetOffset); if (isWordOffset(offset)) { emitWord(offset); } else { error(RELATIVE_OFFSET_TOO_LARGE_ERROR); } } /* getByte fetches a byte back out of the labyrinth of code buffers */ byte getByte(addressType address) { int bufferNum; int bufferPos; codeBufferType *theBuffer; codeSegmentType *theSegment; bufferNum = bufferNumber(address); bufferPos = bufferPosition(address); theSegment = codeRegions[(int)currentCodeMode]->codeSegments[ bufferNum]; if (theSegment == NULL) return(0); else return((*(theSegment->codeBuffer))[bufferPos]); } void emitRelativeByteOffset(valueType *target) { int saveTargetOffset; if (target == NULL) { emitByte(0); } else { (target->value)++; saveTargetOffset = targetOffset; targetOffset = 0; pokeRelativeByteValue(currentLocationCounter.value, target); targetOffset = saveTargetOffset; (target->value)--; } } void emitRelativeWordOffset(valueType *target) { int saveTargetOffset; if (target == NULL) { emitWord(0); } else { saveTargetOffset = targetOffset; targetOffset = 0; pokeRelativeWordValue(currentLocationCounter.value, target); targetOffset = saveTargetOffset; } } /* fixupBranch repairs a previously undefined branch once the branch address has become known. */ void fixupBranch(valueType *location, valueType target) { valueType saveCurrentLocation; int saveTargetOffset; int i; saveCurrentLocation = currentLocationCounter; saveTargetOffset = targetOffset; targetOffset = 0; for (i=0; i= 0) pokeRelativeByteValue(location[i].value, &target); } targetOffset = saveTargetOffset; currentLocationCounter = saveCurrentLocation; } /* fixupJump similarly repairs a jump */ void fixupJump(simpleFixupListType *locations, valueType target) { valueType saveCurrentLocation; simpleFixupListType *oldLocation; saveCurrentLocation = currentLocationCounter; while (locations != NULL) { currentLocationCounter = locations->locationToFixup; noteAnonymousReference(); target.value -= targetOffset; if (positionIndependentCodeMode) pokeRelativeByteValue(locations->locationToFixup. value, &target); else pokeWordValue(locations->locationToFixup.value, &target); target.value += targetOffset; oldLocation = locations; locations = locations->nextFixup; free(oldLocation); } currentLocationCounter = saveCurrentLocation; }