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millfork/include/c64_vic.mfk

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// Hardware addresses for C64
#if not(CBM_64)
#warn c64_vic module should be only used on C64-compatible targets
#endif
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// VIC-II
byte vic_spr0_x @$D000
byte vic_spr0_y @$D001
byte vic_spr1_x @$D002
byte vic_spr1_y @$D003
byte vic_spr2_x @$D004
byte vic_spr2_y @$D005
byte vic_spr3_x @$D006
byte vic_spr3_y @$D007
byte vic_spr4_x @$D008
byte vic_spr4_y @$D009
byte vic_spr5_x @$D00A
byte vic_spr5_y @$D00B
byte vic_spr6_x @$D00C
byte vic_spr6_y @$D00D
byte vic_spr7_x @$D00E
byte vic_spr7_y @$D00F
byte vic_spr_hi_x @$D010
byte vic_cr1 @$D011
byte vic_raster @$D012
byte vic_lp_x @$D013
byte vic_lp_y @$D014
byte vic_spr_ena @$D015
byte vic_cr2 @$D016
byte vic_spr_exp_y @$D017
byte vic_mem @$D018
byte vic_irq @$D019
byte vic_irq_ena @$D01A
byte vic_spr_dp @$D01B
byte vic_spr_mcolor @$D01C
byte vic_spr_exp_x @$D01D
byte vic_spr_ss_col @$D01E
byte vic_spr_sd_col @$D01F
byte vic_border @$D020
byte vic_bg_color0 @$D021
byte vic_bg_color1 @$D022
byte vic_bg_color2 @$D023
byte vic_bg_color3 @$D024
byte vic_spr_color1 @$D025
byte vic_spr_color2 @$D026
byte vic_spr0_color @$D027
byte vic_spr1_color @$D028
byte vic_spr2_color @$D029
byte vic_spr3_color @$D02A
byte vic_spr4_color @$D02B
byte vic_spr5_color @$D02C
byte vic_spr6_color @$D02D
byte vic_spr7_color @$D02E
array vic_spr_coord [16] @$D000
array vic_spr_color [8] @$D027
macro void vic_enable_multicolor() {
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vic_cr2 |= 0x10
}
macro void vic_disable_multicolor() {
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vic_cr2 &= 0xEF
}
macro void vic_enable_bitmap() {
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vic_cr1 |= 0x20
}
macro void vic_disable_bitmap() {
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vic_cr1 &= 0xDF
}
macro void vic_24_rows() {
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vic_cr1 &= 0xF7
}
macro void vic_25_rows() {
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vic_cr1 |= 8
}
macro void vic_38_columns() {
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vic_cr2 &= 0xF7
}
macro void vic_40_columns() {
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vic_cr2 |= 8
}
macro void vic_disable_irq() {
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vic_irq_ena = 0
vic_irq += 1
}
// base: divisible by $400, $0000-$3C00 allowed
//macro void vic_screen(word const base) {
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// vic_mem = (vic_mem & $0F) | (base >> 6)
//}
macro void vic_charset_0000() {
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vic_mem = (vic_mem & $F1)
}
macro void vic_charset_0800() {
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vic_mem = (vic_mem & $F1) | 2
}
macro void vic_charset_1000() {
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vic_mem = (vic_mem & $F1) | 4
}
macro void vic_charset_1800() {
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vic_mem = (vic_mem & $F1) | 6
}
macro void vic_charset_2000() {
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vic_mem = (vic_mem & $F1) | 8
}
macro void vic_charset_2800() {
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vic_mem = (vic_mem & $F1) | $A
}
macro void vic_charset_3000() {
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vic_mem = (vic_mem & $F1) | $C
}
macro void vic_charset_3800() {
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vic_mem = (vic_mem & $F1) | $E
}
macro void vic_bitmap_0000() {
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vic_mem &= $F7
}
macro void vic_bitmap_2000() {
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vic_mem |= 8
}
// x, y < 8
// default: x=0, y=3
void vic_set_scroll(byte x, byte y) {
vic_cr1 = (vic_cr1 & $F8) | y
vic_cr2 = (vic_cr2 & $F8) | x
}
const byte black = 0
const byte white = 1
const byte red = 2
const byte cyan = 3
const byte purple = 4
const byte green = 5
const byte blue = 6
const byte yellow = 7
const byte orange = 8
const byte brown = 9
const byte light_red = 10
const byte dark_grey = 11
const byte dark_gray = 11
const byte medium_grey = 12
const byte medium_gray = 12
const byte light_green = 13
const byte light_blue = 14
const byte light_grey = 15
const byte light_gray = 15