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Document Lynx

This commit is contained in:
Karol Stasiak
2019-09-20 01:44:18 +02:00
parent b74974dbdd
commit 1347be51ae
7 changed files with 48 additions and 1 deletions
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@@ -61,6 +61,8 @@ The compiler emits NES files.
For more complex programs, you need to create your own "platform" definition.
Read [the NES programming guide](./famicom-programming-guide.md) for more info.
* `atari_lynx` Atari Lynx
* `vcs` Atari VCS (also known as Atari 2600), 4K cartridge (experimental)
* `a8` Atari 8-bit computers.
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@@ -58,6 +58,8 @@
* [NES-only modules](stdlib/nes.md)
* [Atari Lynx-only modules](stdlib/lynx.md)
* [Game Boyonly modules](stdlib/gb.md)
* [X16only modules](stdlib/x16.md)
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[< back to index](../doc_index.md)
# Atari Lynx-oriented modules
## atari_lynx_hardware
The `atari_lynx_hardware` module is imported automatically on NES targets.
It also implements a joystick API compatible with the `joy` module.
TODO
#### `void lynx_init()`
TODO
#### `void lynx_wait_suzy()`
TODO
#### `alias input_a = input_btn`
1 if A button pressed, 0 if not pressed.
#### `byte input_b`
1 if B button pressed, 0 if not pressed.
#### `void read_joy()`
Reads the joypad.
#### `void lynx_reset_joy()`
#### `alias reset_joy = lynx_reset_joy!`
Resets the state variables.