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ANTIC Display List Instruction Set constans
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@ -110,6 +110,8 @@ how to create a program made of multiple files loaded on demand
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### Other examples
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* [Test OS module](a8/a8_os_test.mfk) – quick test for a8_os.mfk module
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* [Rainbow example](a8/rainbow.mfk) – simple scrolling rasterbars
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* [Quatari Landscape](a8/landscape.mfk) – part of Quatari 256B intro
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@ -2,9 +2,12 @@ const word dlAddr = $3000
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const word dliAddr = $3100
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const array(byte) dl @ dlAddr = [
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$70,$70,$70,
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$42,$00,$40,2,2,2,2,$f0,2,2,2,2,
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$41,@word[dlAddr]
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BLANK_8,BLANK_8,BLANK_8,
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LMS|MODE_2,$00,$40,
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MODE_2,MODE_2,MODE_2,MODE_2,
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BLANK_8|DLI,
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MODE_2,MODE_2,MODE_2,MODE_2,
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JVB,@word[dlAddr]
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]
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volatile word SDLST @ $230
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@ -4,6 +4,44 @@
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#warn a8_antic module should be used only on Atari computer-compatible targets
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#endif
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// ANTIC Display List Instruction Set
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// THE DISPLAY LIST CANNOT CROSS A 1K BYTE MEMORY BOUNDARY UNLESS A JUMP INSTRUCTION IS USED!
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const byte LMS = $40 // Load memory scan 10-bit counter, $fff boundary.
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const byte DLI = $80 // Display list interrupt - Interrupt CPU at beginning of last scan line.
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const byte HSCROL = $10 // Enable vertical scrolling.
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const byte VSCROL = $20 // Enable horizontal scrolling.
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const byte JMP = 1 // Jump command - followed by two bytes indicating the new instruction pointer for the display list.
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const byte JVB = $41 // Jump and wait for Vertical Blank - suspends the display list until vertical blank and then jumps.
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//+ colors + resolution + display mode + scan lines per row + screen memory + bytes per line + bits per pixe +
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const byte MODE_2 = 2 //+ 2 + 40x24 + text + 8 + 960 B + 40 + 8 +
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const byte MODE_3 = 3 //+ 2 + 40x24 + text + 10 + 760 B + 40 + 8 +
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const byte MODE_4 = 4 //+ 5 + 40x24 + text + 8 + 960 B + 40 + 8 +
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const byte MODE_5 = 5 //+ 5 + 40x12 + text + 16 + 480 B + 40 + 8 +
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const byte MODE_6 = 6 //+ 5 + 20x24 + text + 8 + 480 B + 20 + 8 +
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const byte MODE_7 = 7 //+ 5 + 20x12 + text + 16 + 240 B + 20 + 8 +
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const byte MODE_8 = 8 //+ 4 + 40x24 + graphics + 8 + 240 B + 10 + 2 +
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const byte MODE_9 = 9 //+ 2 + 80x48 + graphics + 4 + 480 B + 10 + 1 +
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const byte MODE_A = $a //+ 4 + 80x48 + graphics + 4 + 960 B + 20 + 2 +
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const byte MODE_B = $b //+ 2 + 160x96 + graphics + 2 + 1920 B + 20 + 1 +
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const byte MODE_C = $c //+ 2 + 160x192 + graphics + 1 + 3840 B + 20 + 1 +
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const byte MODE_D = $d //+ 4 + 160x96 + graphics + 2 + 3840 B + 40 + 2 +
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const byte MODE_E = $e //+ 4 + 160x192 + graphics + 1 + 7680 B + 40 + 2 +
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const byte MODE_F = $f //+ 2 + 320x192 + graphics + 1 + 7680 B + 40 + 1 +
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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const byte BLANK_1 = 0
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const byte BLANK_2 = $10
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const byte BLANK_3 = $20
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const byte BLANK_4 = $30
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const byte BLANK_5 = $40
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const byte BLANK_6 = $50
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const byte BLANK_7 = $60
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const byte BLANK_8 = $70
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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volatile byte antic_dmactl @$D400 // direct memory access control
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volatile byte antic_chactl @$D401 // character mode control
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volatile word antic_dlist @$D402 // display list pointer
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