mirror of
https://github.com/KarolS/millfork.git
synced 2024-12-27 04:29:34 +00:00
Use POKEY for random seed on Atari
This commit is contained in:
parent
a00e10382d
commit
e94ccd164f
@ -10,6 +10,8 @@
|
||||
|
||||
* Implemented `readline` and `readword` for VIC-20.
|
||||
|
||||
* `init_rand_seed` uses the POKEY on Atari.
|
||||
|
||||
* Fix: more instances of memset loops should be detected and optimized (#59).
|
||||
|
||||
* Fix: things mentioned in the segment layout should not be deleted even if unused.
|
||||
|
@ -32,6 +32,8 @@ Current implementation:
|
||||
|
||||
* On C64, spends two frames reading noise data from the SID chip.
|
||||
|
||||
* On Atari computers, reads the POKEY random register.
|
||||
|
||||
* On Z80, reads the refresh register.
|
||||
|
||||
* On all other targets, sets the seed to 1.
|
||||
|
@ -33,6 +33,21 @@ void init_rand_seed() {
|
||||
rand_seed.lo = peek($D41B)
|
||||
}
|
||||
|
||||
#elseif ATARI_8
|
||||
|
||||
noinline asm void init_rand_seed() {
|
||||
lda $D20A
|
||||
sta rand_seed.lo
|
||||
lda #1
|
||||
.loop:
|
||||
asl
|
||||
bne .loop
|
||||
lda $D20A
|
||||
sta rand_seed.hi
|
||||
rts
|
||||
}
|
||||
|
||||
|
||||
#else
|
||||
|
||||
inline void init_rand_seed() {
|
||||
|
Loading…
Reference in New Issue
Block a user