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* multi-pass optimizer (that will even optimize your hand-written assembly if you ask it to)
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## More info
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* [Documentation](doc/README.md)
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* [Example programs](examples/README.md)
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## Planned features
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* multi-part programs
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* more targets: Famicon/NES, BBC Micro/Electron, Oric computers, Apple II, PC-Engine/Turbografx-16, Atari Lynx
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* a better optimizer
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# Examples
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## Cross-platform examples
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* [Hello world](hello_world/hello_world.mfk) (C64/C16/PET/VIC-20/Atari) – simple text output
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## Commodore 64 examples
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### Console I/O examples
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* [Echo](c64/echo.mfk) – simple text input and output
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* [Calculator](c64/calculator.mfk) – simple numeric input and output
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* [Text encodings](c64/text_encodings.mfk) – examples of text encoding features
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* [Panic](c64/panic_test.mfk) – how panic works on C64, showing the address of where it happened
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### Graphical examples:
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* [Rasterbar](c64/rasterbar.mfk) – simple rasterbar effect
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* [Softscrolling](c64/softscroll.mfk) – soft-scrolling a single line of text
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* [Galencia starfield](c64/galencia.mfk) – a port of the starfield effect from the game *Galencia*
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