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millfork/include/nes_mmc4.mfk

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#if not(NES)
#warn nes_mmc4 module should be only used on NES/Famicom targets
#endif
asm inline void set_prg_bank(byte a) {
STA $A000
? RTS
}
// calling with with e.g. $1E will set $0000-$0fff to $E000-$EFFF in chrrom1
asm inline void set_chr_bank0(byte a) {
STA $B000
STA $C000
? RTS
}
// calling with with e.g. $1E will set $1000-$1fff to $E000-$EFFF in chrrom1
asm inline void set_chr_bank1(byte a) {
STA $D000
STA $E000
? RTS
}
// TODO: FD/FE latches
asm inline void set_vertical_mirroring() {
LDA #0
STA $F000
? RTS
}
asm inline void set_horizontal_mirroring() {
LDA #1
STA $F000
? RTS
}