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Commit Graph

45 Commits

Author SHA1 Message Date
Safiire
e5ef0fac5f Updated my nes symbol library, register names, fixed a problem with hex numbers 2015-03-14 05:01:27 -07:00
Safiire
1b12e0216d Pointing out a bug for later 2015-03-13 14:55:25 -07:00
Safiire
5579919db5 Minor correction to comment 2015-03-13 13:14:41 -07:00
Safiire
ca8ebf7b9d Removed a mistake in the demo.asm 2015-03-12 18:12:45 -07:00
Safiire
6d3401b2a5 Added .inc directive, and created a NES symbols include file 2015-03-12 11:46:59 -07:00
Safiire
0c6c8ab80e Added zp suffix to explicitly force zero page instructions when using symbols 2015-03-12 08:54:59 -07:00
Safiire
8e788a19d1 We can now create C like structs using .scope and .space, however, when we load zero page values from the symbol table, they create absolute addressed instructions, so that needs to be fixed 2015-03-05 21:55:13 -08:00
Safiire
17dcd185c8 Fixed anonymous scopes 2015-03-05 18:49:44 -08:00
Safiire
4a7445c236 Organizing some of the files 2015-03-05 17:26:29 -08:00
Safiire
dfb4410497 Updated the demo, realized anonymous scopes don't work right :( 2015-03-05 17:21:51 -08:00
Safiire
8f2500dd60 I made it so starting a named scope serves the dual purpose of creating a symbolic reference to the current PC 2015-03-05 16:53:55 -08:00
Safiire
4edbff55a5 Added scope directive 2015-03-05 13:45:19 -08:00
Safiire
419617382b Updating readme 2015-03-05 13:20:58 -08:00
Safiire
2c938f7312 This is s a big rewrite including: A scoped symbol table, segment and
bank management, Use of promises to resolve symbols that are used before
they are defined.  A base class for all instructions and assembler
directives.  Hopefully my scoped symbols can be used to create C like
data structures in the zero page, ie sprite.x   New code to prodce the
final ROM.  Basically everything was rewritten.
2015-03-05 12:33:56 -08:00
Safiire
4235742c7d Creating a symbol table that has scope 2015-03-04 04:20:18 -08:00
Safiire
2dca12a519 Updating the demo.asm 2015-03-02 21:27:53 -08:00
Safiire
d67d1a6693 Adding an example of making noise 2015-02-28 17:44:11 -08:00
Safiire
602ff6754d Updating some of the demo asm files 2015-02-28 17:43:43 -08:00
Safiire
8f01494fbb Trying to re-organize my classes, and add a base class for objects which can emit_bytes to the ROM 2015-02-24 17:37:00 -08:00
Safiire
3dc1c22aae Separated the frontend commandline stuff from the actual assembler 2015-02-24 16:43:50 -08:00
Safiire
dfda652a51 Trying to get the tests working again after some changes 2015-02-24 15:56:38 -08:00
Safiire
4e90b7a250 Moving some things around in the demo code 2015-02-24 01:25:09 -08:00
Safiire
4bc880eb37 Trying to make the demo asm a bit nicer, before moving onto treetop parser 2015-02-23 23:46:53 -08:00
Safiire
337688b456 Made error messages a bit better, error on mapper other than 0, fixed scrolling in demo 2015-02-23 00:24:57 -08:00
Safiire
2cf2680aaa Fixed the scroll demo, made the sprite move correctly 2015-02-22 23:57:05 -08:00
Safiire
8752d7afac A kind of better ROM assembly... 2015-02-22 22:49:30 -08:00
Safiire
eaa80000b2 Can use lower case instruction names and hex now 2015-02-22 18:49:24 -08:00
Safiire
e661393e6e update readme 2015-02-22 18:01:27 -08:00
Safiire
8d3d3a44fb Update readme 2015-02-22 17:52:39 -08:00
Safiire
240f8d4248 Updated readme 2015-02-22 17:51:31 -08:00
Safiire
210cf3c460 Updated the readme, added a version number, and some todos, explaination about the state of banks and mappers 2015-02-22 17:49:45 -08:00
Safiire
be2067d240 Merge branch 'current_stuff' 2015-02-22 17:41:07 -08:00
Safiire
d10709e0b0 Some updates but assemblying programs with multiple banks, or more prog and char sections is messed up 2015-02-22 17:39:35 -08:00
Safiire
5410adcdb6 For some reason we can't make capital letters in labels now? 2015-02-22 06:38:14 -08:00
Safiire
a52ead091e this branch sucks 2015-02-22 06:33:36 -08:00
Safiire
404934479f Intermediate commit 2015-02-22 05:59:03 -08:00
Safiire
b94208489b Updaing readme, adding an image 2015-02-18 18:44:17 -08:00
Safiire
e92101fcdf Updated README 2015-02-18 18:40:00 -08:00
Safiire
427b676502 Ported NES101 tutor to this assembler, fixed the PROG and CHR positioning in the ROM, added more directives .ascii etc. 2015-02-18 18:36:22 -08:00
Safiire
f5866fa2e3 Updated README 2015-02-18 04:05:00 -08:00
Safiire
07ae7812ed Accidentally had the opcode for TXA be NOP, don't know how that happened. I ported background.asm from NESASM format to my format, it is veeeery similar so not much needed changing, and the resulting ROM worked fine :) 2015-02-18 03:56:39 -08:00
Safiire
ac46228b9f I have added many directives, such as .org, ines header, .dw, .bytes, and made it produce proper Roms launch into the entry point at 0xC000 from the reset vector. I basically rewrote the Assembler class, this could still use some cleaning up though, more unit tests, and to compile some code with CHR segments 2015-02-18 03:05:18 -08:00
Safiire
debff220ec Automatically name the assembled binary ROM using the input filename 2015-02-17 19:22:19 -08:00
Safiire
69e3d2fb0c Initial Commit 2015-02-17 19:05:37 -08:00
Saf
959beeb09f Initial commit 2015-02-17 18:26:26 -08:00