;------------------------------------------------------------------------------ ; This is a direct port of Michael Martin's tutorial project for NES101 ; With some modifications to the tile map, and extra comments, and ported to ; suit my assembler. - Saf ; See: ; http://hackipedia.org/Platform/Nintendo/NES/tutorial,%20NES%20programming%20101/NES101.html ; ;;;; ; Create an iNES header .ines {"prog": 1, "char": 0, "mapper": 0, "mirror": 0} ;;;; ; Here is a good spot to associate zero page memory addresses ; with quick access variables in the program. .org $0200 sprite: ;;;; ; Setup the interrupt vectors .org $FFFA .dw vblank .dw main .dw irq .org $C000 ;;;; ; Here is our code entry point, which we'll call main. main: ; Disable interrupts and decimal flag sei cld ; Wait for 2 vblanks wait_vb1: lda $2002 bpl wait_vb1 wait_vb2: lda $2002 bpl wait_vb2 ; Now we want to initialize the hardware to a known state lda #$00 ldx #$00 clear_segments: sta $00, X sta $0100, X sta $0200, X sta $0300, X sta $0400, X sta $0500, X sta $0600, X sta $0700, X inx bne clear_segments ; Reset the stack pointer ldx #$FF txs ; Disable all graphics. lda #$00 sta $2000 sta $2001 ; Init APU ldx #$0F stx $4015 ; Turn on noise tone ldx #$85 stx $400E ; Set volume to max ldx #$3F stx $400C ; Load Length counter ldx #$01 stx $400F ; Resume interrupts and loop here forever cli forever: jmp forever ;;;; ; Update everything on every vblank vblank: rti ;;;; ; Don't do anything on IRQ irq: rti