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n65/noise.asm
2015-02-28 17:44:11 -08:00

100 lines
1.6 KiB
NASM

;------------------------------------------------------------------------------
; This is a direct port of Michael Martin's tutorial project for NES101
; With some modifications to the tile map, and extra comments, and ported to
; suit my assembler. - Saf
; See:
; http://hackipedia.org/Platform/Nintendo/NES/tutorial,%20NES%20programming%20101/NES101.html
;
;;;;
; Create an iNES header
.ines {"prog": 1, "char": 0, "mapper": 0, "mirror": 0}
;;;;
; Here is a good spot to associate zero page memory addresses
; with quick access variables in the program.
.org $0200
sprite:
;;;;
; Setup the interrupt vectors
.org $FFFA
.dw vblank
.dw main
.dw irq
.org $C000
;;;;
; Here is our code entry point, which we'll call main.
main:
; Disable interrupts and decimal flag
sei
cld
; Wait for 2 vblanks
wait_vb1:
lda $2002
bpl wait_vb1
wait_vb2:
lda $2002
bpl wait_vb2
; Now we want to initialize the hardware to a known state
lda #$00
ldx #$00
clear_segments:
sta $00, X
sta $0100, X
sta $0200, X
sta $0300, X
sta $0400, X
sta $0500, X
sta $0600, X
sta $0700, X
inx
bne clear_segments
; Reset the stack pointer
ldx #$FF
txs
; Disable all graphics.
lda #$00
sta $2000
sta $2001
; Init APU
ldx #$0F
stx $4015
; Turn on noise tone
ldx #$85
stx $400E
; Set volume to max
ldx #$3F
stx $400C
; Load Length counter
ldx #$01
stx $400F
; Resume interrupts and loop here forever
cli
forever:
jmp forever
;;;;
; Update everything on every vblank
vblank:
rti
;;;;
; Don't do anything on IRQ
irq:
rti