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34 lines
871 B
GLSL
34 lines
871 B
GLSL
testing 5.3.7.1 Peek/poke
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\ On the 65816, all memory regions are valid, even if there isn't anything there
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\ so these always succeed. We just test for correctness.
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hex
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variable foobar
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f0e1d2c3 foobar !
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t{ foobar cpeek -> c3 true }t
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t{ foobar 1 ca+ cpeek -> d2 true }t
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t{ foobar 2 ca+ cpeek -> e1 true }t
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t{ foobar 3 ca+ cpeek -> f0 true }t
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t{ foobar wpeek -> d2c3 true }t
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t{ foobar 1 wa+ wpeek -> f0e1 true }t
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t{ foobar lpeek -> f0e1d2c3 true }t
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t{ 01020304 foobar lpoke -> true }t
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t{ foobar lpeek -> 01020304 true }t
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t{ abcd foobar wpoke -> true }t
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t{ ef01 foobar 1 wa+ wpoke -> true }t
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t{ foobar wpeek -> abcd true }t
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t{ foobar 1 wa+ wpeek -> ef01 true }t
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t{ foobar lpeek -> ef01abcd true }t
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t{ 22 foobar cpoke -> true }t
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t{ 33 foobar 2 ca+ cpoke -> true }t
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t{ foobar cpeek -> 22 true }t
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t{ foobar 2 ca+ cpeek -> 33 true }t
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t{ foobar lpeek -> ef33ab22 true }t
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