mirror of
https://github.com/trebonian/visual6502.git
synced 2024-12-22 12:29:20 +00:00
198 lines
5.6 KiB
JavaScript
198 lines
5.6 KiB
JavaScript
/*
|
|
Copyright (c) 2010 Brian Silverman, Barry Silverman
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
*/
|
|
|
|
var centerx=300, centery=300;
|
|
var zoom=1;
|
|
var dragMouseX, dragMouseY, moved;
|
|
var statbox;
|
|
var animateChipLayout = true;
|
|
var userCode=[];
|
|
var userResetLow;
|
|
var userResetHigh;
|
|
|
|
// Some constants for the graphics presentation
|
|
// the canvas is embedded in an 800x600 clipping div
|
|
// which gives rise to some of the 300 and 400 values in the code
|
|
// there are also some 600 values
|
|
// the 6502D chip coords are in the box (216,179) to (8983,9807)
|
|
// we have 4 canvases all the same size, now 2000 pixels square
|
|
// chip background - the layout
|
|
// overlay - a red/white transparency to show logic high or low
|
|
// hilite - to show the selected polygon
|
|
// hitbuffer - abusing color values to return which polygon is under a point
|
|
// we no longer use a scaling transform - we now scale the chip data at
|
|
// the point of drawing line segments
|
|
// if the canvas is any smaller than chip coordinates there will be
|
|
// rounding artifacts, and at high zoom there will be anti-aliasing on edges.
|
|
var grMaxZoom=12;
|
|
var grChipSize=10000;
|
|
var grCanvasSize=2000;
|
|
var grLineWidth=1;
|
|
|
|
// Index of layerNames corresponds to index into drawLayers
|
|
var layernames = ['metal', 'switched diffusion', 'inputdiode', 'grounded diffusion', 'powered diffusion', 'polysilicon'];
|
|
var colors = ['rgba(128,128,192,0.4)','#FFFF00','#FF00FF','#4DFF4D',
|
|
'#FF4D4D','#801AC0','rgba(128,0,255,0.75)'];
|
|
var drawlayers = [true, true, true, true, true, true];
|
|
|
|
/////////////////////////
|
|
//
|
|
// Drawing Setup
|
|
//
|
|
/////////////////////////
|
|
|
|
// try to present a meaningful page before starting expensive work
|
|
function setup(){
|
|
statbox = document.getElementById('status');
|
|
setStatus('loading 6502...');
|
|
setTimeout(setup_part2, 0);
|
|
}
|
|
|
|
function setup_part2(){
|
|
frame = document.getElementById('frame');
|
|
statbox = document.getElementById('status');
|
|
setupNodes();
|
|
setupTransistors();
|
|
setupLayerVisibility();
|
|
setupBackground();
|
|
setupOverlay();
|
|
setupHilite();
|
|
setupHitBuffer();
|
|
recenter();
|
|
refresh();
|
|
setupTable();
|
|
window.onkeypress = function(e){handleKey(e);}
|
|
hilite.onmousedown = function(e){mouseDown(e);}
|
|
setStatus('resetting 6502...');
|
|
setTimeout(setup_part3, 0);
|
|
}
|
|
|
|
function setup_part3(){
|
|
loadProgram();
|
|
writeTriggers={}; // kiosk mode does not handle I/O
|
|
initChip();
|
|
document.getElementById('stop').style.visibility = 'hidden';
|
|
go();
|
|
}
|
|
|
|
|
|
/////////////////////////
|
|
//
|
|
// User Interface
|
|
//
|
|
/////////////////////////
|
|
|
|
function handleKey(e){
|
|
var c = e.charCode;
|
|
c = String.fromCharCode(c);
|
|
if('zx<>?np'.indexOf(c)==-1) return;
|
|
if((c=='x' || c=='<') && zoom>1) setZoom(zoom/1.2);
|
|
else if((c=='z' || c=='>') && zoom<grMaxZoom) setZoom(zoom*1.2);
|
|
else if(c=='?') setZoom(1);
|
|
else if(c=='n') stepForward();
|
|
else if(c=='p') stepBack();
|
|
}
|
|
|
|
function mouseDown(e){
|
|
e.preventDefault();
|
|
moved=false;
|
|
dragMouseX = e.clientX;
|
|
dragMouseY = e.clientY;
|
|
window.onmousemove = function(e){mouseMove(e)};
|
|
window.onmouseup = function(e){mouseUp(e)};
|
|
}
|
|
|
|
function mouseMove(e){
|
|
moved = true;
|
|
if(zoom==1) return;
|
|
var dx = e.clientX-dragMouseX;
|
|
var dy = e.clientY-dragMouseY;
|
|
dragMouseX = e.clientX;
|
|
dragMouseY = e.clientY;
|
|
centerx-=dx/zoom;
|
|
centerx = Math.max(centerx, 400/zoom);
|
|
centerx = Math.min(centerx, 600-400/zoom);
|
|
centery-=dy/zoom;
|
|
centery = Math.max(centery, 300/zoom);
|
|
centery = Math.min(centery, 600-300/zoom);
|
|
recenter();
|
|
}
|
|
|
|
function mouseUp(e){
|
|
if(!moved) handleClick(e);
|
|
window.onmousemove = undefined;
|
|
window.onmouseup = undefined;
|
|
}
|
|
|
|
function setZoom(n){
|
|
zoom = n;
|
|
setChipStyle({
|
|
width: 600*n+'px',
|
|
height: 600*n+'px'
|
|
});
|
|
recenter();
|
|
}
|
|
|
|
function recenter(){
|
|
var top = -centery*zoom+300;
|
|
top = Math.min(top, 0);
|
|
top = Math.max(top, -600*(zoom-1));
|
|
var left = -centerx*zoom+400;
|
|
left = Math.min(left, 0);
|
|
left = Math.max(left, (zoom==1)?100:-600*zoom+800);
|
|
setChipStyle({
|
|
top: top+'px',
|
|
left: left+'px',
|
|
});
|
|
}
|
|
|
|
function handleClick(e){
|
|
var x = localx(hilite, e.clientX)/zoom;
|
|
var y = localy(hilite, e.clientY)/zoom;
|
|
var w = findNodeNumber(x,y);
|
|
if(e.shiftKey) hiliteNode(getNodeGroup(w));
|
|
else {var a=new Array(); a.push(w); hiliteNode(a);}
|
|
var cx = Math.round(x*grChipSize/600);
|
|
var cy = Math.round(y*grChipSize/600);
|
|
if(w==-1) setStatus('x:',cx,'<br>','y:',cy);
|
|
else {
|
|
var s1='x: ' + cx + ' y: ' + cy;
|
|
var s2='node: ' + w + ' ' + nodeName(w);
|
|
setStatus(s1, s2);
|
|
}
|
|
}
|
|
|
|
/////////////////////////
|
|
//
|
|
// Etc.
|
|
//
|
|
/////////////////////////
|
|
|
|
function setChipStyle(props){
|
|
for(var i in props){
|
|
chipbg.style[i] = props[i];
|
|
overlay.style[i] = props[i];
|
|
hilite.style[i] = props[i];
|
|
hitbuffer.style[i] = props[i];
|
|
}
|
|
}
|