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1967 lines
94 KiB
Plaintext
1967 lines
94 KiB
Plaintext
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Cart Information
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---- -----------
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Info about cart sizes and bankswitching methods
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By Kevin Horton
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khorton@iquest.net
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V6.00
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Last modified on 4/18/97
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(614 images)
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Copyright 1997 K Horton, all rights reserved! You may copy and distribute
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this file as long as it remains intact and un-modified.
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This text has been modified to be machine-readable by Bankzilla's database
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generator. This includes the '####Data Start####' and '####Data End####'
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flags, as well as including an 'overflow' category and including controller
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type.
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How Bankswitching Works
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--- ------------- -----
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Bankswitching allows game programmers to include more data into a cartridge,
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therefore making (hopefully) a better game with more graphics/ levels.
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Bankswitching works under similar principals in all cases. Basically, by
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reading a certain location in ROM switches banks.
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(this is the F8-style of bankswitching)
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Bank #1 Bank #2
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--------------------------------------------------------------
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1000 JSR $1800 (do subroutine) .
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1003 (program continues) 1200 _subroutine goes here_
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. 1209 RTS
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. .
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1800 LDA $1FF9 (switch to bank 2) 1802 (rest of program)
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1803 NOP 1803 JSR $1200
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1804 NOP .
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1805 NOP .
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1806 NOP 1806 LDA $1FF8 (Switch back to bank 1)
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1807 NOP .
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1808 NOP .
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1809 RTS (We're done w/ routine) 1809 (rest of program)
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OK, we start out in bank #1 and we want to run a subroutine in bank #2.
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What happens is this- the processor starts at 1000h in bank #1. We call
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our subroutine from here. 1800h: We do a read to change us to bank #2.
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Remember that when we change banks, we are basically doing a ROM swap.
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(You can think of bankswitching as 'hot-swapping' ROMs) Now that we're
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in bank #2, the processor sees that JSR to $1200, which is the subroutine
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that we wanted to execute. We execute the subroutine and exit it with an
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RTS. This brings us back to 1806h. We then do another read to select bank
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#1. After this instruction finishes, the processor is now in bank #1, with
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the program counter pointing to 1809, which is an RTS which will take us
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back to 1003 and let us continue on with our program.
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Extra RAM in Carts
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----- --- -- -----
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Some carts have extra RAM; There are three known formats for this:
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Atari's 'Super Chip' is nothing more than a 128-byte RAM chip that maps
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itsself in the first 256 bytes of cart memory. (1000-10FFh)
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The first 128 bytes is the write port, while the second 128 bytes is the
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read port. This is needed, because there is no R/W line to the cart.
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CBS RAM Plus (RAM+) This maps in 256 bytes of RAM in the first 512 bytes
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of the cart; 1000-11FF. The lower 256 addresses are the write port, while
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the upper 256 addresses are the read port. To store a byte and retrieve it:
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LDA #$69 ; byte to store
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STA $1000 ; store it
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.
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. ; rest of program goes here
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.
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LDA $1100 ; read it back
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. ; acc=$69, which is what we stored here earlier.
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M-network (AFAIK it has no name)
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OK, the RAM setup in these carts is very complex. There is a total of 2K
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of RAM broken up into 2 1K pieces. One 1K piece goes into 1000-17FF
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if the bankswitch is set to $1FE7. The other is broken up into 4 256-byte
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parts.
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You select which part to use by issuing a fake read to 1FE8-1FEB. The
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RAM is then available for use by all banks at 1800-19FF.
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Similar to other schemes, 1800-18FF is write while 1900-19FF is read.
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Low RAM uses 1000-13FF for write and 1400-17FF for read.
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Note that the 256-byte banks and the large 1K bank are seperate entities.
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The M-Network carts are about as complex as it gets.
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Descriptions of the Various Bankswitch Modes
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--------------------------------------------
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2K:
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-These carts are not bankswitched, however the data repeats twice in the
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4K address space. You'll need to manually double-up these images to 4K
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if you want to put these in say, a 4K cart.
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4K:
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-These images are not bankswitched.
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6K:
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-AR: The Arcadia (aka Starpath) Supercharger uses 6K of RAM to store the
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games loaded from tape.
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8K:
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-F8: This is the 'standard' method to implement 8K carts. There are two
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addresses which select between two unique 4K sections. They are 1FF8
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and 1FF9. Any access to either one of these locations switches banks.
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Accessing 1FF8 switches in the first 4K, and accessing 1FF9 switches in
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the last 4K. Note that you can only access one 4K at a time!
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-FE: Used only on two carts (Robot Tank and Decathlon). You select banks
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via accesses to the stack. You set the stack pointer to FF, and then a
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JSR switches banks one way, while RTS switches you back to the original
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bank (both banks are 4K). This allows the programmers to perform
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'automatic' bankswitching. All the subroutines are in one bank, while
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all the game code is in another. When you perform a JSR; you switch banks
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to the bank containg the subroutines. Upon encoutering an RTS, the bank
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is switched back to the original calling bank. Pretty spiffy!
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-E0: Parker Brothers was the main user of this method. This cart is
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segmented into 4 1K segments. Each segment can point to one 1K slice of
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the ROM image. You select the desired 1K slice by accessing 1FE0 to 1FE7
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for the first 1K (1FE0 selects slice 0, 1FE1 selects slice 1, etc).
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1FE8 to 1FEF selects the slice for the second 1K, and 1FF0 to 1FF8 selects
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the slice for the third 1K. The last 1K always points to the last 1K
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of the ROM image so that the cart always starts up in the exact same place.
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-3F: Tigervision was the only user of this intresting method. This works
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in a similar fashion to the above method; however, there are only 4 2K
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segments instead of 4 1K ones, and the ROM image is broken up into 4 2K
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slices. As before, the last 2K always points to the last 2K of the image.
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You select the desired bank by performing an STA $3F instruction. The
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accumulator holds the desired bank number (0-3; only the lower two bits
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are used). Any STA in the $00-$3F range will change banks. This appears to
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interfere with the TIA addresses, which it does; however you just use
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$40 to $7F instead! :-) $3F does not have a corresponding TIA register, so
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writing here has no effect other than switching banks. Very clever;
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especially since you can implement this with only one chip! (a 74LS173)
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12K:
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-FA: Used only by CBS. Similar to F8, except you have three 4K banks
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instead of two. You select the desired bank via 1FF8, 1FF9, and 1FFA.
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These carts also have 256 bytes of RAM mapped in at 1000-11FF. 1000-10FF
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is the write port while 1100-11FF is the read port.
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16K:
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-F6: The 'standard' method for implementing 16K of data. It is identical
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to the F8 method above, except there are 4 4K banks. You select which
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4K bank by accessing 1FF6, 1FF7, 1FF8, and 1FF9.
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-E7: Only M-Network used this scheme. This has to be the most complex
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method used in any cart! :-) It allows for the capability of 2K of RAM;
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although it doesn't have to be used (in fact, only one cart used it-
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Burgertime). This is similar to the 3F type with a few changes. There are
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now 8 2K banks, instead of 4. The last 2K in the cart always points to
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the last 2K of the ROM image, while the first 2K is selectable. You
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access 1FE0 to 1FE6 to select which 2K bank. Note that you cannot select
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the last 2K of the ROM image into the lower 2K of the cart! Accessing
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1FE7 selects 1K of RAM at 1000-17FF instead of ROM! The 2K of RAM is
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broken up into two 1K sections. One 1K section is mapped in at 1000-17FF
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if 1FE7 has been accessed. 1000-13FF is the write port, while 1400-17FF
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is the read port. The second 1K of RAM appears at 1800-19FF. 1800-18FF
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is the write port while 1900-19FF is the read port. You select which
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256 byte block appears here by accessing 1FF8 to 1FFB.
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32K
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-F4: The 'standard' method for implementing 32K. Only one cart is known
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to use it- Fatal Run. Like the F6 method, however there are 8 4K
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banks instead of 4. You use 1FF4 to 1FFB to select the desired bank.
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64K
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-F0: Only used one cart, AFAIK. (the 'Megaboy' cart from Dynacom) It
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has 16 4K banks. Accessing 1FF0 will increment the current bank. The
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program uses location 1FEC to tell it which bank it's in. There's a
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little loop at 1FE0 that checks this location against the accumulator,
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and if they're equal it does an RTS. Otherwise it does an STA 1FF0
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and repeats the loop.
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/-----------------------------------------------------------------------\
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| KEY |
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| --- |
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| Name - Game Name |
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| Part # - Part Number of the actual cart |
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| RA - Rarity, according to VGR's guide and my observations |
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| SZ - Size of the ROM image in K |
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| SC - If the cart has a Special Chip |
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| BS - Bankswitch method used (see below) |
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| IM - 'X'ed if I have the image |
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| SP - Special Attribute (See the end of a section for details) |
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| CT - Controller type (See below) |
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| Filename - The filename of the ROM image |
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| Bankswitch Types: |
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| ----------------- |
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| (See above for full descriptions) |
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| - (nothing); Not bankswitched (2K and 4K only) |
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| F8 - 'Standard' 8K; uses 1FF8 and 1FF9 |
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| F6 - 'Standard' 16K; uses 1FF6 to 1FF9 |
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| F4 - 'Standard' 32K; uses 1FF4 to 1FFB |
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| F0 - Megaboy 64K; uses 1FF0 to increment bank # |
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| SC - Superchip; 128 bytes of RAM @ 1000-10FF (i.e. F8+SC, F4+SC) |
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| FA - 'RAM+' 12K; uses 1FF8 to 1FFA; 256 bytes of RAM @ 1000 to 11FF |
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| FE - 'Activision' 8K; uses 01FE and 01FF to determine bank |
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| E0 - 'Parker Brothers' 8K; uses 1FE0 to 1FF7 |
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| E7 - 'M-Network' 16K; Uses 1FE0 to 1FE7 and 2K of RAM at 1800-19FF |
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| 3F - 'Tigervision' 8K; Uses STA $3F to determine bank # |
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| AR - 'Arcadia' 6K; Used on the Supercharger |
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| ?? - Unknown at this time |
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| Controller Types: |
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| ----------------- |
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| - (nothing); Unknown at this time |
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| J - Joystick |
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| P - Paddles |
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| K - Keypad |
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| JK - Joystick and keypad (Star Raiders) |
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| D - Driving Controllers |
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| B - Joystick plus Booster Grip (Omega Race) |
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| T - Track & Field controller |
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| O - Other |
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| L - Light Gun |
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| I have added two new categories to the rarity rating: |
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| PR - This was only available as a prototype |
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| DM - This image is only a demo, and not really a game |
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\-----------------------------------------------------------------------/
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Hot Wants (that I know I probably won't get :-)
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-----------------------------------------------
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Tempest (Atari)
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Good Luck, Charlie Brown (Atari)
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Miss Piggy's Wedding (exists?) (Atari)
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Wizard (Atari)
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BMX Airmaster (atari ver) (Atari)
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White Water Madness (exists?) (Atari)
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Rodeo (Atari)
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Rabbit Transit (Atari)
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Nightmare Manor (Atari)
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Pink Panther (Probe 2000)
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The Impossible Game (Telesys)
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Ewoks Adventure (Parker Bros)
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Thwoker (Activision)
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Out of Control (Avalon Hill)
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Berenstein Bears (Coleco)
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Video Life (Commavid)
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Aerial Ace (exist?) (Imagic)
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Lady in Wading (Playaround)
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Snowplow (Sunrise)
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Noah and the Ark (Sunrise)
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Meltdown (exist?) (20th cent.)
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Tomarc the Barabrrian (exist?) (Xonox)
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Motocross Racer (exist?) (Xonox)
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Anything by Action Hi-tech
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####Data Start####
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***********************************
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* Atari *
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***********************************
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[If SC is marked, cart uses a 'Super Chip'; aka CO20231]
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Name Part # RA SZ SC BS IM SP CT Filename
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---------------------------------------------------------------------------
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Combat CX2601 C 2 X J COMBAT
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Air-Sea Battle CX2602 U 2 X J AIR_SEA
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Star Ship CX2603 R 2 X STARSHIP
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Space War CX2604 U 2 X SPACEWAR
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Outlaw CX2605 U 2 X J OUTLAW
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Slot Racers CX2606 U 2 X SLOTRACE
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Canyon Bomber CX2607 U 2 X CANYONB
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Super Breakout CX2608 U 4 X P SUPERB
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Defender CX2609 C 4 X J DEFENDER
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Warlords CX2610 U 4 X P WARLORDS
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Indy 500 CX2611 U 2 X D INDY_500
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Street Racer CX2612 U 2 X STRTRACE
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Adventure CX2613 C 4 X J ADVNTURE
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Steeple Chase CX2614 NR 2 X P STEPLCHS
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Demons to Diamonds CX2615 U 4 X DEMONDIM
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Hot Rox CX2615 NR 4 X DEMONDIM
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Pele's Soccer CX2616 C 4 X PELE
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Backgammon CX2617 U 4 X BACKGAM
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3D- Tic-Tac-Toe CX2618 U 2 X J 3D_TIC
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Stellar Track CX2619 NR 4 X STELRTRK
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BASIC Programming CX2620 R 4 X K BASIC
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Video Olympics CX2621 C 2 X P VID_OLYM
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Breakout CX2622 C 2 X P BREAKOUT
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Homerun CX2623 C 2 X HOMERUN
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Basketball CX2624 C 2 X BASKETBL
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Football CX2625 C 2 X FOOTBALL
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Minature Golf CX2626 U 2 X MIN_GOLF
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Human Cannonball CX2627 U 2 X HUMAN_CB
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Bowling CX2628 C 2 X J BOWLING
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Sky Diver CX2629 U 2 X SKYDIVER
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Circus Atari CX2630 C 4 X P CIRCATRI
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Superman CX2631 C 4 X J SUPRMAN1
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Space Invaders CX2632 C 4 X J SPCINVAD
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Night Driver CX2633 C 2 X NIGHTDRV
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Golf CX2634 C 2 X GOLF
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Maze Craze CX2635 U 4 X J MAZECRZ
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Video Checkers CX2636 R 4 X J CHECKERS
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Dodge 'Em CX2637 U 4 X DODGE_EM
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Missile Command CX2638 C 4 X J MISSCOMM
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Othello CX2639 R 2 X OTHELLO
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Realsports Baseball CX2640 U 8 F8 X RS_BASEB
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Surround CX2641 C 2 X J SURROUND
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A Game of Concentration CX2642 C 2 X CONCENTR
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Code Breaker CX2643 U 2 X CODEBRK
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Flag Capture CX2644 U 2 X FLAGCAP
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Video Chess CX2645 U 4 X VIDCHESS
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Pac-Man CX2646 C 4 X J PACMAN
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Submarine Commander CX2647 PR 4 X J SUBCOMDR
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Video Pinball CX2648 U 4 X J VIDPIN
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Asteroids CX2649 C 8 F8 X J ASTEROID
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Berzerk CX2650 C 4 X J BERZERK
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Blackjack CX2651 R 2 X BLACK_J
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Casino CX2652 U 4 X CASINO
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Slot Machine CX2653 R 2 X SLOTMACH
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Haunted House CX2654 C 4 X J HAUNTHSE
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Yar's Revenge CX2655 C 4 X J YAR_REV
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Swordquest Earthworld CX2656 C 8 F8 X J SQ_EARTH
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Swordquest Fireworld CX2657 C 8 F8 X J SQ_FIRE
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Math Gran Prix CX2658 C 4 X J MATH_GPX
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Raiders of the Lost Ark CX2659 C 8 F8 X J RAIDERS
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Star Raiders CX2660 U 8 F8 X JK STARRAID
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Basic Math CX2661 C 2 X J BASMATH
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Hangman CX2662 U 4 X J HANGMAN
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Road Runner CX2663 ER 16 F6 X J ROADRUNR
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Brain Games CX2664 U 2 X BRAINGMS
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Frog Pond CX2665 PR 8 F8 X J FROGPOND
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Realsports Volleyball CX2666 U 4 X RS_VOLLY
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Realsports Soccer CX2667 U 8 F8 X RSSOCCER
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Realsports Football CX2668 C 8 F8 X RS_FOOTB
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Vanguard CX2669 C 8 F8 X VANGUARD
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Atari Video Cube CX2670 R 4 X J VIDCUBE
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Swordquest Waterworld CX2671 UR 8 F8 X J SQ_WATER
|
||
|
Swordquest Airworld CX2672 NR ?? ---No Known Copies Exist---
|
||
|
Phoenix CX2673 C 8 F8 X J PHOENIX
|
||
|
E.T. The Extra-Terrestrial CX2674 C 8 F8 X J E_T
|
||
|
Ms. Pac-Man CX2675 C 8 F8 X J MSPACMAN
|
||
|
Centipede CX2676 C 8 F8 X J CENTIPED
|
||
|
Dig Dug CX2677 U 16 X F6 X J DIGDUG
|
||
|
Dukes of Hazzard CX2678 PR 16 F6 X J DUKES
|
||
|
Realsports Basketball CX2679 NR ?? ---No Known Copies Exist---
|
||
|
Realsports Tennis CX2680 U 8 F8 X J RSTENNIS
|
||
|
Battlezone CX2681 U 8 F8 X J BATLZONE
|
||
|
Krull CX2682 R 8 F8 X J KRULL
|
||
|
Crazy Climber CX2683 ER 8 F8 X J CRAZCLMB
|
||
|
Galaxian CX2684 U 8 F8 X J GALAXIAN
|
||
|
Gravitar CX2685 U 8 F8 X J GRAVITAR
|
||
|
Quadrun CX2686 ER 8 F8 X J QUADRUN
|
||
|
Tempest CX2687 PR ?? ---A Few Proto's Exist---
|
||
|
Junglehunt CX2688 U 8 F8 X J JNGLHUNT
|
||
|
Kangaroo CX2689 U 8 F8 X J KANGAROO
|
||
|
Pengo CX2690 ER 8 F8 X J PENGO
|
||
|
Joust CX2691 C 8 F8 X J JOUST
|
||
|
Moon Patrol CX2692 U 8 F8 X J MOONPTRL
|
||
|
Food Fight CX2693 NR ?? ---No Known Copies Exist---
|
||
|
Pole Position CX2694 C 8 F8 X J POLEPSN
|
||
|
Xevious CX2695 PR 8 F8 X J XEVIOUS
|
||
|
Asterix CX2696 ER 8 F8 X J ASTERPAL
|
||
|
Mario Bros. CX2697 U 8 F8 X J MARIOBRO
|
||
|
Rubik's Cube CX2698 ER 4 X J RUBIKS
|
||
|
Taz CX2699 R 8 F8 X J TAZ
|
||
|
Oscar's Trash Race CX26101 R 8 F8 X K OSCAR
|
||
|
Cookie Monster Crunch CX26102 R 8 F8 X K COOKMONS
|
||
|
Alpha-Beam with Ernie CX26103 R 8 F8 X K ALPHBEAM
|
||
|
Big Bird's Egg Catch CX26104 R 8 F8 X K EGGCATCH
|
||
|
3-D Asteroids CX26105 NR ??
|
||
|
Grover's Music Maker CX26106 PR 8 F8 X GROVER
|
||
|
Snow White CX26107 NR ??
|
||
|
Donald Duck's Speedboat CX26108 PR 8 F8 X J DDUCKSBT
|
||
|
Sourcerer's Apprentice CX26109 R 8 F8 X J SORCAPRN
|
||
|
Crystal Castles CX26110 U 16 X F6 X J XTALCAST
|
||
|
Snoopy and the Red Barron CX26111 R 8 F8 X J SNOOPY
|
||
|
Good Luck; Charlie Brown CX26112 PR ?? ---One Proto Exists---
|
||
|
Miss Piggie's Wedding CX26113 UR ??
|
||
|
Pigs in Space CX26114 ER 8 F8 X J PIGSPACE
|
||
|
Dumbo's Flying Circus CX26115 PR 8 F8 X J DUMBO_N
|
||
|
Galaga CX26116 NR ??
|
||
|
Obelix CX26117 ER 8 F8 X J OBELIX
|
||
|
Millipede CX26118 R 16 X F6 X J MILLIPED
|
||
|
Saboteur CX26119 PR 8 F8 X J SABOTEUR
|
||
|
Star Gate CX26120 U 8 X F8 X J STARGATE
|
||
|
Defender ][ CX26120 R 8 X F8 X J DEFENDR2
|
||
|
Zookeeper CX26121 NR ??
|
||
|
Sinistar CX26122 PR 8 F8 X J SINISTAR
|
||
|
Jr. Pac-Man CX26123 U 16 X F6 X J JRPACMAN
|
||
|
Choplifter CX26124 NR ??
|
||
|
Track & Field CX26125 R 16 F6 X T TRACK
|
||
|
Elevator Action CX26126 NR ??
|
||
|
Gremlins CX26127 ER 8 F8 X J GREMLINS
|
||
|
Boing CX26128 NR ??
|
||
|
Midnight Magic CX26129 R 16 F6 X J MIDNIGHT
|
||
|
Honker Bonker CX26130 NR ??
|
||
|
Monstercise CX26131 PR 8 F8 X MONS
|
||
|
Garfield CX26132 NR ??
|
||
|
The A-Team CX26133 PR 8 F8 X J ATEAM
|
||
|
The Last Starfighter CX26134 NR ??
|
||
|
Star Raiders ][ CX26134 NR ??
|
||
|
Realsports Boxing CX26135 U 16 F6 X J RSBOXING
|
||
|
Solaris CX26136 U 16 F6 X J SOLARIS
|
||
|
Peek-A-Boo CX26137 PR 4 X PEEKABOO
|
||
|
Super Soccer CX26138 NR ??
|
||
|
Crossbow CX26139 U 16 F6 X J CROSSBOW
|
||
|
Desert Falcon CX26140 C 16 X F6 X J DSRTFALC
|
||
|
Motor Psycho CX26141 NR ??
|
||
|
Crack'ed CX26142 ??
|
||
|
Donkey Kong CX26143 U 4 X J DK
|
||
|
Donkey Kong Jr. CX26144 R 8 F8 X J DKJR
|
||
|
Venture CX26145 R 4 X J VENTURE
|
||
|
Mousetrap CX26146 R 4 X J MOUSETRP
|
||
|
Frogger CX26147 NR 4 X J FROGGER
|
||
|
Turbo CX26148 NR ??
|
||
|
Zaxxon CX26149 NR ??
|
||
|
Q*Bert CX26150 R 4 X J QBERT_PB
|
||
|
Dark Chambers CX26151 U 16 X F6 X X3 J DARKC
|
||
|
Super Baseball CX26152 U 16 F6 X J SUPBBALL
|
||
|
Super Football CX26154 U 16 X F6 X J SPRFOOTB
|
||
|
Sprintmaster CX26155 R 16 X F6 X J SPRNMAST
|
||
|
Combat II (Wizard?) CX26156 NR ??
|
||
|
CX26157 ??
|
||
|
Surround II CX26158 NR ??
|
||
|
Double Dunk CX26159 R 16 F6 X J DOUBDUNK
|
||
|
CX26160 ??
|
||
|
CX26161 ??
|
||
|
Fatal Run CX26162 UR 32 X F4 X J FATALRUN
|
||
|
32-in-1 CX26163 ER 64 32 banks of 2K -- 32IN1
|
||
|
CX26164 ??
|
||
|
Jinks CX26165 NR ??
|
||
|
CX26166 ??
|
||
|
Street Fight CX26167 ??
|
||
|
Off the Wall CX26168 ER 16 X F6 X J OFTHWALL
|
||
|
Shooting Arcade CX26169 PR 16 X F6 X L SHOOTING
|
||
|
Secret Quest CX26170 R 16 X F6 X J SECRETQ
|
||
|
Motorodeo CX26171 UR 16 F6 X J MOTOR
|
||
|
Xenophobe CX26172 ER 16 F6 X J XENOPHOB
|
||
|
CX26173 ??
|
||
|
CX26174 ??
|
||
|
CX26175 ??
|
||
|
Radar Lock CX26176 R 16 X F6 X J RADARLOK
|
||
|
Ikari Warriors CX26177 R 16 F6 X J IKARIWAR
|
||
|
Save Mary! CX26178 PR 16 X F6 X J SAVEMARY
|
||
|
CX26179 ??
|
||
|
CX26180 ??
|
||
|
CX26181 ??
|
||
|
CX26182 ??
|
||
|
Sentinel CX26183 R 16 F6 X L SENTINEL
|
||
|
White Water Madness CX26184 UR ??
|
||
|
CX26185 ??
|
||
|
CX26186 ??
|
||
|
CX26187 ??
|
||
|
CX26188 ??
|
||
|
CX26189 ??
|
||
|
BMX Airmaster CX26190 ER ??
|
||
|
CX26191 ??
|
||
|
KLAX CX26192 ER 16 X F6 X X2 J KLAXNTSC
|
||
|
|
||
|
|
||
|
Aquaventure CX26??? PR 8 F8 X J AQUAVENT
|
||
|
Bionic Breakthrough CX26??? PR 8 F8 X O MINDLINK
|
||
|
Bugs Bunny CX26??? PR 8 F8 X J BUGSBUN
|
||
|
Coke Wins! CX26??? UR 4 X J COKEWINS
|
||
|
Holy Moley CX26??? PR 8 F8 X HOLEMOLE
|
||
|
Polo CX26??? PR 2 X J POLO
|
||
|
Rodeo CX26??? PR ??
|
||
|
Rabbit Transit CX26??? PR ??
|
||
|
Standalone Test Tape MAO17600 DM 2 X -- MAO17600
|
||
|
Nightmare Manor CX26??? PR ??
|
||
|
Super Stunt Cycle PR 2 X J STUNT-1
|
||
|
Dukes of Hazzard (not CX2678) PR 2 X J STUNT-2
|
||
|
|
||
|
X2: Special Best Prototype NTSC version.
|
||
|
|
||
|
X3: Doesn't like my test cart; have to disable SC for it to start. I
|
||
|
can then re-enable the SC and it'll work. Also, the cart itsself
|
||
|
doesn't work on my 7800 (or my test cart for that matter).
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Action Hi-Tech *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Crab Control 605077 UR ??
|
||
|
F-18 vs. Aliens ???? UR ??
|
||
|
Galaxy Invader ???? UR ??
|
||
|
Space Grid ???? UR ??
|
||
|
Tank City ???? UR ??
|
||
|
War Zone ???? UR ??
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Activision *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Dragster AG-001 U 2 X J DRAGSTER
|
||
|
Boxing AG-002 U 2 X J BOXING
|
||
|
Checkers AG-003 ER 2 X J CHECKERA
|
||
|
Fishing Derby AG-004 U 2 X J FISHDRBY
|
||
|
Skiing AG-005 U 2 X J SKIING
|
||
|
Bridge AX-006 U 4 X J BRIDGE
|
||
|
Tennis AG-007 C 2 X J TENNIS
|
||
|
Laser Blast AG-008 C 2 X J LASRBLST
|
||
|
Freeway AG-009 U 2 X J FREEWAY
|
||
|
Kaboom AG-010 U 2 X P KABOOM
|
||
|
Stampede AG-011 U 2 X J STAMPEDE
|
||
|
Ice hockey AX-012 U 4 X J ICEHOCKY
|
||
|
Barnstroming AX-013 U 4 X J BARNSTRM
|
||
|
Gran Prix AX-014 U 4 X J GRANDPRX
|
||
|
Chopper Command AX-015 U 4 X J CHOPRCMD
|
||
|
Starmaster AX-016 U 4 X J STARMAST
|
||
|
Megamania AX-017 U 4 X J MEGAMAN
|
||
|
Pitfall AX-018 C 4 X J PITFALL
|
||
|
Sky Jinks AG-019 R 2 X J SKYJINKS
|
||
|
River Raid AX-020 U 4 X J RIVERAID
|
||
|
Spider Fighter AX-021 U 4 X J SPIDRFTR
|
||
|
Seaquest AX-022 R 4 X J SEAQUEST
|
||
|
Oink! AX-023 R 4 X J OINK
|
||
|
Dolphin AX-024 R 4 X J DOLPHIN
|
||
|
Keystone Kapers AX-025 U 4 X J KEYSTONE
|
||
|
Enduro AX-026 U 4 X J ENDURO_A
|
||
|
Plaque Attack AX-027 R 4 X J PLAQATTK
|
||
|
Robot Tank AZ-028 R 8 F8 X X2 J ROBO_FIX
|
||
|
Crackpots AX-029 R 4 X J CRACKPOT
|
||
|
Decathlon AZ-030 R 8 FE X J DECATHLN
|
||
|
Frostbite AX-031 R 4 X J FROSTBIT
|
||
|
Pressure Cooker AZ-032 R 8 F8 X J PRESSURE
|
||
|
Space Shuttle AZ-033 R 8 F8 X J SPCSHUTL
|
||
|
Private Eye AG-034-04 R 8 F8 X J PRIVEYE
|
||
|
Pitfall ][: Lost Caverns AB-035-04 R 8 F8 X X1 J PITFALL2
|
||
|
H.E.R.O. AZ-036-04 R 8 F8 X J HERO
|
||
|
Beamrider AZ-037-04 R 8 F8 X J BEAMRIDE
|
||
|
Cosmic Commuter AG-038 R 4 X J CSMCOMTR
|
||
|
Kung-Fu Master AX-039 R 8 F8 X J KUNG_FU
|
||
|
Contenders AK-041 ---Never Released by Activision---
|
||
|
Commando AK-043 R 16 F6 X J COMMANDO
|
||
|
Fighter Pilot AK-046 UR 16 F6 X J FIGHTERP
|
||
|
River Raid ][ AK-048-04 ER 16 F6 X J RIVRAID2
|
||
|
Rampage AK-049 R 16 F6 X J RAMPAGE
|
||
|
Double Dragon AK-050-04 R 16 F6 X J DBLDRAGN
|
||
|
Ghostbusters AZ-108-04 R 8 F8 X J GHOSTBST
|
||
|
Ghostbusters ][ A?-??? NR ?? ---See Salu---
|
||
|
Dreadnaught Factor A?-??? NR ??
|
||
|
Wing War A?-??? NR ?? ---See Imagic---
|
||
|
Thwocker A?-??? PR ?? ---Proto Exists---
|
||
|
Zenji A?-??? NR ??
|
||
|
|
||
|
|
||
|
X1: Uses Activision's version of the 'Super Chip' No extra RAM this time,
|
||
|
however it does have extra ROM! Does three-channel sound, and even
|
||
|
includes several random # generators.
|
||
|
|
||
|
|
||
|
X2: This used to be an FE cart, but has been fixed to run as an F8.
|
||
|
|
||
|
***********************************
|
||
|
* Absolute Entertainment *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Title Match Pro Wresting AG-041 R 8 F8 X J PROWREST
|
||
|
Skateboardin' AG-042 R 8 F8 X J SKATEBRD
|
||
|
Pete Rose Baseball AK-045 R 16 F6 X J PETEROSE
|
||
|
Tomcat F-14 Simulator AK-046 ER 16 F6 X X1 J FIGHTERP
|
||
|
My Golf A?-??? ER 8 F8 X J MYGOLF
|
||
|
|
||
|
X1: This is identical to the Activision one. I read both in and compared;
|
||
|
they are byte-for-byte identical.
|
||
|
|
||
|
***********************************
|
||
|
* American Videogame *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Tax Avoiders ???? R 8 F8 X J TAXAVOID
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Amiga *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Mogul Maniac 3120 ER 4 X J MOGULMAN
|
||
|
Surf's Up 3125 PR 8 F8 X J SURF_FIX
|
||
|
Off your Rocker 3130 PR 4 X J OFFROCKR
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Answer Software *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Malagai ASC1001 UR 4 X J MALAGAI
|
||
|
Gauntlet ASC1002 UR 4 X J GAUNTLET
|
||
|
Confrontation ASC2001 UR ??
|
||
|
Personal Game Programmer PGP-1 UR XX ---Hardware---
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Artic *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Space Robot SM8001 UR 4 X J SPCROBOT
|
||
|
Astrowar SM8002 UR 4 X J ASTROWAR
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Apollo *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Skeet Shoot AP 1001 R 2 X SKEETSHT
|
||
|
Spacechase AP 2001 U 4 X SPACHASE
|
||
|
Space Cavern AP 2002 U 4 X SPACECAV
|
||
|
Racquetball AP 2003 U 4 X RACQUETB
|
||
|
Lost Luggage AP 2004 U 4 X J LOSTLUGG
|
||
|
Lochjaw AP 2005 ER 4 X J LOCHJAW
|
||
|
Shark Attack AP 2005 U 4 X J SHARKATK
|
||
|
Infiltrate AP 2006 U 4 X J INFILTRT
|
||
|
Kyphus AP 2007 R ??
|
||
|
Guardian AP 2008 R 4 X GUARDIAN
|
||
|
Final Approach AP 2009 R 4 X J FINLAPCH
|
||
|
Wabbit AP 2010 R 4 X J WABBIT
|
||
|
Pompeii AP 2011 R ??
|
||
|
Squoosh AP 2012 PR ??
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Avalon Hill *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Death Trap 50010 UR 4 X J DETHTRAP
|
||
|
London Blitz 50020 ER 4 X J LONDBLTZ
|
||
|
Wall Ball 50030 ER 4 X J WALLBALL
|
||
|
Shuttle Orbiter 50040 UR 4 X J SHTLORBT
|
||
|
Out of Control 50050 UR ?? Need!
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Bit Corp. *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Sea Monster PG201 R 4 X SEAMNSTR
|
||
|
Space Tunnel PG202 R 4 X SPACT_TW
|
||
|
Phantom Tank PG203 R 4 X PHANTOMT
|
||
|
Open Sesame PG204 R 4 X OPENSESM
|
||
|
Dancing Plate PG205 R 4 X DANCPLAT
|
||
|
Bobby is Going Home PG206 R 4 X J BOBBY
|
||
|
Mission 3000 AD PG207 R 4 X MISN3000
|
||
|
Snail Against Squirrel PG208 R 4 X SNALSQRL
|
||
|
Mr. Postman PG209 R 4 X MRPOSTMN
|
||
|
Superman (CCE) ???? ?? 4 X SUPERCCE
|
||
|
|
||
|
***********************************
|
||
|
* Bob Colbert *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Okie Dokie (Lights Out) ???? -- 2 X J OKIEDOKE
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Bomb *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Assault CA281 ER 4 X J ASSAULT
|
||
|
Great Escape CA282 ER 4 X J GRESCAPE
|
||
|
Z-Tack CA283 ER 4 X J Z_TACK
|
||
|
Wall Defender CA285 ER 4 X J WALLDFND
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* CBS Electronics *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Wizard of Wor M8774 R 4 X J WIZRDWOR
|
||
|
Gorf M8793 U 4 X J GORF
|
||
|
Blueprint 4L-2486 U 8 F8 X J BLUEPRNT
|
||
|
Solar Fox 4L-2487 U 8 F8 X J SOLARFOX
|
||
|
Tunnel Runner 4L-2520 R 12 FA X J TUNLRUNR
|
||
|
Omega Race 4L-2737 U 12 FA X B OMEGARAC
|
||
|
Mountain King 4L-2738 R 12 FA X J MTNKING
|
||
|
Wings ???? NR ?? ??
|
||
|
|
||
|
'SC' in this case refers to RAM+
|
||
|
|
||
|
***********************************
|
||
|
* Coleco *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Donkey Kong 2451 C 4 X J DK
|
||
|
Zaxxon 2454 U 8 F8 X J ZAXXON
|
||
|
Venture 2457 C 4 X J VENTURE
|
||
|
Mouse Trap 2459 U 4 X J MOUSETRP
|
||
|
Lady Bug 2463 UR ??
|
||
|
Cosmic Avenger 2464 UR ??
|
||
|
Smurf: RIGC 2465 U 8 F8 X J SMURFRES
|
||
|
Carnival 2468 U 4 X J CARNIVAL
|
||
|
Smurfs Save the Day 2511 UR 8 F8 X J SMRFSAVE
|
||
|
Donkey Kong Jr. 2653 R 8 F8 X J DKJR
|
||
|
Mr. Do! 2656 R 8 F8 X J MRDO
|
||
|
Berinstein Bears 2658 UR ??
|
||
|
Time Pilot 2663 R 8 F8 X J TIMEPLT
|
||
|
Front Line 2665 R 8 F8 X J FRNTLINE
|
||
|
Roc 'N Rope 2667 R 8 F8 X J ROCNROPE
|
||
|
|
||
|
|
||
|
|
||
|
*addendum*
|
||
|
Got Mr. Do! to read out, and Time Pilot seems to have read out correctly,
|
||
|
yet it doesn't play on the emu. I'm going to pull the EPROM off the board
|
||
|
and read it directly!
|
||
|
*end*
|
||
|
|
||
|
*addendum2*
|
||
|
Pulled the EPROM and copied it. Just as I suspected, it did indeed read out
|
||
|
correctly. Guess the emu isn't as good as the Real Thing. :-) I'll try it
|
||
|
out on the real hardware RSN.
|
||
|
*end*
|
||
|
|
||
|
*addendum3*
|
||
|
The saga continues. I tried the ROM image of Time Pilot out on the Real
|
||
|
Thing, and it behaved the exact same way that it did on the emu. It appears
|
||
|
that the RC delay in the cart is required so it doesn't switch banks
|
||
|
immediately. I hope I can fix it so it can work as a normal F8 cart.
|
||
|
*end*
|
||
|
|
||
|
*addendum4*
|
||
|
Yes! I got Time Pilot to work! This is intresting. The bank is *only*
|
||
|
flipped in two parts of the cart- once at the beginning of bank0 and once
|
||
|
at the beginning of bank1. The tip-off was bank #0 had a BIT $1FF8
|
||
|
instruction and bank #1 had a BIT $1FF9 instruction! This of course will
|
||
|
*not* flip banks!!! I changed the 4K blocks around, ran it on the emu, and
|
||
|
it worked perfectly!
|
||
|
*end*
|
||
|
|
||
|
*addendum5*
|
||
|
Finally figured out what was wrong with Smurfs Save the Day. The places
|
||
|
in the code that switch banks was right on top of each other. (the
|
||
|
STA $1FFx instructions were at the same addresses in diffrent banks)
|
||
|
As a result, there were only STA $1FF8 instructions rather than both
|
||
|
STA $1FF8 and STA $1FF9 instructions. Fixing these resulted in a working
|
||
|
ROM image!!!!!! Now all I need is Berinstein Bears to round out the
|
||
|
Coleco Collection.
|
||
|
*end*
|
||
|
|
||
|
***********************************
|
||
|
* CommaVid *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
MagiCard CM-001 UR ?? ----Hardware----
|
||
|
Video Life CM-002 UR ??
|
||
|
Cosmic Swarm CM-003 R 2 X J COSMSWRM
|
||
|
Room of Doom CM-004 ER 4 X J ROOMDOOM
|
||
|
Mines of Minos CM-005 ER 4 X MINEMNOS
|
||
|
Cakewalk CM-008 ER 4 X J CAKEWALK
|
||
|
Stronghold CM-009 ER 4 X STRNGHLD
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Data Age *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Encounter at L-5 DA 1001 U 4 X ENCONTL5
|
||
|
Warplock DA 1002 C 4 X WARPLOCK
|
||
|
SSSnake DA 1003 C 4 X SSSNAKE
|
||
|
Airlock DA 1004 C 4 X AIRLOCK
|
||
|
Bugs DA 1005 U 4 X P BUGS
|
||
|
Journey Escape 112-006 C 4 X J JRNYESCP
|
||
|
Rock 'n Roll Escape 112-006 R 4 X X1 J JRNYESCP
|
||
|
Bermuda Triangle 112-007 R 4 X J BERMDTRI
|
||
|
Frankenstein's Monster 112-008 R 4 X J FRANKMON
|
||
|
Secret Agent ???? UR ??
|
||
|
|
||
|
|
||
|
X1: This is the same as Journey Escape.
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* DSD/Camelot *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Tooth Protectors ???? UR 8 E0 X X1 J TOOTHPRO
|
||
|
|
||
|
|
||
|
X1: Intresting!!! This cart uses the Parker Bros. 8K bankswitch!!! It's
|
||
|
the only non-PB cart to use this format.
|
||
|
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Dynacom *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Mega Boy ???? ?? 64 F0 X J MEGABOY
|
||
|
|
||
|
|
||
|
This is a very intresting cart. It's designed as an educational product!
|
||
|
It was only test-marketed in Brazil, and most of it is in Portugese. It
|
||
|
contains several different learning tools- Math, English, Games, and Music!
|
||
|
This cart goes with a hand-held 2600 called the 'Mega Boy'... it's similar
|
||
|
to a TV Boy except it can accept regular 2600 carts! It runs on batteries
|
||
|
and transmits through the air to a TV in a similar fashion to a TV Boy. All
|
||
|
in all a very cool device.
|
||
|
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Ed Fendermyer *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
SoundX ???? ER 4 X J SOUNDX
|
||
|
EdTris ???? ER 4 X J EDTRIS
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Emag *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
I Want My Mommy GN-010 ER 4 X IWANTMOM
|
||
|
Dishaster GN-020 ER 4 X J DISHASTR
|
||
|
Tanks But No Tanks GN-030 ER 4 X TANKSBUT
|
||
|
Cosmic Corridor GN-040 ER 4 X COSMCORR
|
||
|
Pizza Chef GN-050 ER 4 X J PIZZA
|
||
|
Immies & Aggies GN-060 ER 4 X IMMIES
|
||
|
A Mysterious Thief GN-070 ER ??
|
||
|
Fire Spinner GN-080 ER 4 X FIRESPIN
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Epyx *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Summer Games 8056100250 R 16 F6 X J SUMMERGA
|
||
|
Winter Games 8056100251 R 16 F6 X J WINTERGA
|
||
|
California Games 8056100286 R 16 F6 X J CALIFGMS
|
||
|
Super Cycle ???? ??
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Exus *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Video Jogger ???? ?? 4 X O VIDJOGGR
|
||
|
Video Reflex ???? ?? 4 X O VIDREFLX
|
||
|
|
||
|
***********************************
|
||
|
* First Star Software *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Boing! ???? ER 4 X J BOING
|
||
|
|
||
|
***********************************
|
||
|
* Froggo *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Karate FG 1001 R 4 X J KARATE
|
||
|
Spiderdroid FG 1002 R 4 X J SPIDROID
|
||
|
Task Force FG 1003 R 4 X J TASKFORC
|
||
|
Cruise Missile FG 1007 R 4 X J CRUSMISL
|
||
|
Sea Hawk FG 1008 R 4 X J SEAHWK_F
|
||
|
Sea Hunt FG 1009 R 4 X J SEA_HUNT
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Funvision *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Ocean City Defender ???? ?? 4 X J OCEANCTY
|
||
|
Spider Maze ???? ?? 4 X J SPDRMAZE
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* HES *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Challenge ???? ?? 8 F8 X J CHALLANG
|
||
|
My Golf 535 ?? 8 F8 X J MYGOLF
|
||
|
Pigs 'n Wolf ???? ?? ??
|
||
|
Star Warrior ???? ?? ??
|
||
|
|
||
|
Go for the Gold Pak (really two carts)
|
||
|
-Winter Games ?? 16 F6 X J WINTERG2
|
||
|
-Summer Games ?? 16 F6 X J SUMMERG2
|
||
|
|
||
|
****
|
||
|
Special menued multicarts:
|
||
|
****
|
||
|
|
||
|
Super Action Pak 223 ?? 16 F6 X J SUPERACT
|
||
|
-Pitfall
|
||
|
-Grand Prix
|
||
|
-Laser Blast
|
||
|
-Barnstorming
|
||
|
Smash Hit Pak 498 ?? 16 F6 X J SMASHHIT
|
||
|
-Frogger
|
||
|
-Stampede
|
||
|
-Seaquest
|
||
|
-Boxing
|
||
|
-Skiing
|
||
|
Hot Action Pak 542 ?? 16 F6 X J HOTPAK
|
||
|
-Ghostbusters
|
||
|
-Plaque Attack
|
||
|
-Tennis
|
||
|
Rad Action Pak 559 ?? 16 F6 X J RADACT
|
||
|
-Kung-Fu Master
|
||
|
-Frostbite
|
||
|
-Freeway
|
||
|
Mega Fun Pak ???? ?? ?? F6 X J MEGAPAK
|
||
|
-Gorf
|
||
|
-Planet Patrol
|
||
|
-Pac-Man
|
||
|
-Skeet Shoot
|
||
|
Sports Action Pak ???? ?? 16 F6 X J SPORTACT
|
||
|
-Enduro
|
||
|
-Ice hockey
|
||
|
-Fishing Derby
|
||
|
-Dragster
|
||
|
Super Hit Pak ???? ?? 16 F6 X J SUPERHIT
|
||
|
-River Raid
|
||
|
-Grand Prix
|
||
|
-Fishing Derby
|
||
|
-Jink
|
||
|
-Checkers
|
||
|
2 Pak Special #1 ???? ?? 16 F6 X J P0
|
||
|
-Dungeon Master - Venture
|
||
|
-Creature Strike - Demon Attack
|
||
|
2 Pak Special #2 ???? ?? 16 F6 X J P1
|
||
|
-Star Warrior - Starwars: Empire Strikes Back
|
||
|
-Frogger
|
||
|
2 Pak Special #3 ???? ?? 16 F6 X J P2
|
||
|
-Wall Defender
|
||
|
-Planet Patrol
|
||
|
2 Pak Special #4 ???? ?? 16 F6 X J P3
|
||
|
-Space Voyage - Starmaster
|
||
|
-Fire Alert - Fire Fighter
|
||
|
2 Pak Special #5 ???? ?? ??
|
||
|
-Alien Force
|
||
|
-Hoppy
|
||
|
2 Pak Special #6 ???? ?? ??
|
||
|
-Cavern Blaster
|
||
|
-City War
|
||
|
2 Pak Special #7 ???? ?? ??
|
||
|
-Challenge
|
||
|
-Surfing
|
||
|
2 Pak Special #8 ???? ?? ??
|
||
|
-Dolphin
|
||
|
-Pigs 'n Wolf
|
||
|
2 Pak Special #9 ???? ?? ??
|
||
|
-Motocross
|
||
|
-Boom Bang
|
||
|
|
||
|
|
||
|
Notes about menued carts: These are very intresting! They consist of
|
||
|
several games in seperate banks of a 16K F6 bankswitched ROM. There's a
|
||
|
very slick looking menu that comes up displaying the co's logo (HES), and
|
||
|
to press the fire button. After doing so, the user is given a choice of
|
||
|
what game to play. The choices are actually written out onto the screen in
|
||
|
hi-res text! You highlight the desired game and hit the button. The tech
|
||
|
behind it is pretty simple, yet clever. On startup, the bank is pointed to
|
||
|
the menu system's bank, and then is run just like any other F6 cart. The
|
||
|
games are stored in seperate banks, or the upper 2K of a 4K block with the
|
||
|
lower 2K being the menuing program. When the user selects a game, a small
|
||
|
'stub' of code is written to RAM then executed; this stub is usually
|
||
|
something like this:
|
||
|
|
||
|
0080: LDA $1FF8 ;change banks
|
||
|
0083: JMP $1000 ;run game
|
||
|
|
||
|
So that when 0080 is called, the cart is switched to bank #2, and then the
|
||
|
game in said bank will be run. Pretty nifty! Note that since this is
|
||
|
already a bankswitched game, 8K bankswitched games can be run in it, as well
|
||
|
as non-bankswitched games. Check out the game linup on the 'Hot Action Pak'.
|
||
|
It is:
|
||
|
|
||
|
Ghost Busters 8K
|
||
|
Plaque Attack 4K
|
||
|
Tennis 2K
|
||
|
|
||
|
Total: 14K
|
||
|
|
||
|
That gives us the extra 2K for the menuing system.
|
||
|
|
||
|
On those '2 Pak Special' carts, they are still 16K, but almost half of this
|
||
|
goes to waste; they could've made '3 Pak Specials' to use up most of the
|
||
|
space no problem. I still don't know why they didn't do this. Examining the
|
||
|
ROM shows almost half of it is 'FF'. What a waste! :-)
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Homevision *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
Robot Fight 1 ER 4 X J ROBOFGHT
|
||
|
War 2000 2 ??
|
||
|
Gogo? Home Monster 3 ??
|
||
|
World? Trap? 9 ??
|
||
|
Asteroid Fire 11 ??
|
||
|
Sky Alien 12 ??
|
||
|
Base Attack 13 4 X BASEATTK
|
||
|
Wall Break 14 ??
|
||
|
Lilly Adventure 17 4 X J LILLY
|
||
|
Col 'N' ???? 4 X J COLN
|
||
|
Cosmic War ???? ??
|
||
|
Frisco ???? ??
|
||
|
IQ 180 ???? 4 X J IQ180
|
||
|
Magic Carpet ???? ??
|
||
|
Panda Chase ???? 4 X J PANDCHSE
|
||
|
Parachute ???? 4 X PARCHUTE
|
||
|
Plate Mania ???? ??
|
||
|
Racing Car ???? ??
|
||
|
Repro Cart 83014 ??
|
||
|
Tanks War ???? ??
|
||
|
Teddy Apple ???? ??
|
||
|
Tennis Topsy ???? ??
|
||
|
Zoo Fun ???? 4 X J ZOOFUN
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Imagic *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Trick Shot IA3000 R 4 X J TRICKSHT
|
||
|
Demon Attack IA3200 C 4 X J DEMONATK
|
||
|
Star Voyager IA3201 C 4 X STARVYGR
|
||
|
Atlantis IA3203 U 4 X J ATLANTIS
|
||
|
Cosmic Ark IA3204 U 4 X COSMCARK
|
||
|
No Escape! IA3312 R 4 X NOESCAPE
|
||
|
Fire Fighter IA3400 R 4 X J FIREFITE
|
||
|
Aerial Ace IA3409 ER ??
|
||
|
Shootin' Gallery IA3410 ER 4 X J SHOOTIN
|
||
|
Riddle of the Sphinx IA3600 U 4 X J RIDDLE
|
||
|
Dragon Fire IA3611 C 4 X J DRGNFIRE
|
||
|
Fathom O3205 R 8 F8 X J FATHOM
|
||
|
Solar Storm O3206 R 4 X SOLRSTRM
|
||
|
Moonsweeper O3207 ER 8 F8 X J MOONSWEP
|
||
|
Laser Gates O3208 U 4 X J LASRGATE
|
||
|
Quick Step O3211 R 4 X J QUICKSTP
|
||
|
Subterra O3213 R 8 F8 X J SUBTERRA
|
||
|
Wing War EIZ-002-04 ER 8 F8 X J WINGWAR
|
||
|
Cubicolour ???? UR 4 X J CUBICOL
|
||
|
Imagic Selector ???? DM 4 X -- IMAGSLCT
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* ITT *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Aliens Return ???? ?? 4 X J ALIENRET
|
||
|
Fire Birds ???? ?? 4 X J FIREBIRD
|
||
|
Meteor Defence ???? ?? 4 X J METDEF
|
||
|
|
||
|
***********************************
|
||
|
* Konami *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Pooyan 001 ER 4 X POOYAN
|
||
|
Strategy X 010 ER 4 X STRATGYX
|
||
|
Marine Wars 011 ER 4 X MARINWAR
|
||
|
|
||
|
Note: The part numbers are labelled in binary notation. :-)
|
||
|
|
||
|
***********************************
|
||
|
* M-Network *
|
||
|
***********************************
|
||
|
|
||
|
[If SC is marked, chip uses an extra RAM, #TMM2009P-25. It's
|
||
|
really a 6116 in disguise]
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Star Strike MT4313 R 4 X J STARSTRK
|
||
|
Adventures of TRON MT4317 U 4 X J ADVNTRON
|
||
|
MOTU: Power of He-Man MT4319 R 16 E7 X J HE_MAN
|
||
|
Burgertime MT4518 R 12 X E7 X J BURGTIME
|
||
|
Kool-Aid man MT4648 U 4 X J KOOLAIDE
|
||
|
SC Football MT5658 C 4 X J SUPRFOOT
|
||
|
Space Attack MT5659 C 4 X J SPACATTK
|
||
|
Armour Ambush MT5661 C 4 X J ARMAMBSH
|
||
|
TRON Deadly Discs MT5662 U 4 X J TRONDEAD
|
||
|
Lock 'n Chase MT5663 C 4 X J LOCKCHSE
|
||
|
Frogs and Flies MT5664 U 4 X J FROGFLYS
|
||
|
SC Baseball MT5665 C 4 X J SUPRBASE
|
||
|
Astroblast MT5666 U 4 X J ASTRBLST
|
||
|
Dark Cavern MT5667 U 4 X J DARKCVRN
|
||
|
International Soccer MT5687 U 4 X J INTRSCCR
|
||
|
Air Raiders MT5861 R 4 X J AIRAIDRS
|
||
|
Bump 'n Jump MT7045 R 8 E7 X J BNJ
|
||
|
|
||
|
|
||
|
'SC' in this case refers to extra RAM in the cart.
|
||
|
|
||
|
Notes:
|
||
|
|
||
|
All three E7 carts have been read in as 16K. This makes it much easier
|
||
|
to write emulators and build hardware, as there's just one standard
|
||
|
size. The RAM can still be included in any cart; however it has no
|
||
|
effect in Bump 'n Jump or He-Man. Fortunately, it doesn't hinder operation
|
||
|
either, so I chose to just include the extra RAM under the E7 label.
|
||
|
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Milton Bradley *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Survival Run 4362 R 4 X J SURVLRUN
|
||
|
Spitfire Attack 4363 U 4 X J SPITFIRE
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Mystique (hehe!) *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Custer's Revenge 1001 ER 4 X J CUSTEREV
|
||
|
Bachelor Party 1002 ER 4 X P BACHELOR
|
||
|
Beat 'em and Eat 'em 1003 ER 4 X P BEATEM
|
||
|
Bachelorette Party 1004 ER 4 X P BACHLRTT
|
||
|
Gigolo 1009 ER 4 X J GIGOLO
|
||
|
Jungle Fever 1011 ER 4 X J JNGLFEVR
|
||
|
Burning Desire ???? ER 4 X J BURNDESR
|
||
|
Cathouse Blues ???? ER 4 X J CATHOUSE
|
||
|
Knight on the Town ???? ER 4 X J KNIGHTWN
|
||
|
Lady in Wading ???? ER ??
|
||
|
Philly Flasher ???? ER 4 X P PHILLY
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Mythicon *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Sourcerer MA-1001 U 4 X J SORCERER
|
||
|
Fire Fly MA-1002 U 4 X J FIREFLY
|
||
|
Star Fox MA-1003 U 4 X J STARFOX
|
||
|
|
||
|
***********************************
|
||
|
* Panda Inc. *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Space Canyon 100 R 4 X J SPACANYN
|
||
|
Tank Brigade 101 R 4 X TANKBRIG
|
||
|
Scuba Diver 104 R 4 X J SCUDIV_P
|
||
|
Stuntman 105 R 4 X J STNTMAN
|
||
|
Dice Puzzle 106 R 4 X J DICEPUZL
|
||
|
Sea Hawk 108 R 4 X SEAHWK_P
|
||
|
Exocet 109 R 4 X EXOCET
|
||
|
Harbour Escape 110 R 4 X J HARBRESC
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Parker Bros. *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
SW: Jedi Arena PB5000 R 4 X P JEDIAREN
|
||
|
SW: Empire Strikes Back PB5050 C 4 X J STAREMPR
|
||
|
SW: Death Star Battle PB5060 R 8 E0 X J DETHSTAR
|
||
|
SW: Ewok Adventure PB5065 PR ?? ---Proto Exists---
|
||
|
Gyruss PB5080 R 8 E0 X J GYRUSS
|
||
|
James Bond 007 PB5110 R 8 E0 X J JAMEBOND
|
||
|
Frogger PB5300 C 4 X J FROGGER
|
||
|
Amidar PB5310 U 4 X J AMIDAR
|
||
|
Super Cobra PB5320 U 8 E0 X J SPRCOBRA
|
||
|
Reactor PB5330 U 4 X J REACTOR
|
||
|
Tutankham PB5340 U 8 E0 X J TUTANK
|
||
|
Sky Skipper PB5350 R 4 X SKYSKIPR
|
||
|
Q*Bert PB5360 C 4 X J QBERT_PB
|
||
|
Popeye PB5370 C 8 E0 X J POPEYE
|
||
|
SW: Arcade Game PB5540 ER 8 E0 X J SWARCADE
|
||
|
Q*Bert's Qubes PB5550 ER 8 E0 X J QBRTQUBE
|
||
|
Frogger ][: Threeedeep PB5590 ER 8 E0 X J FROGGER2
|
||
|
Circus Charlie PB5750 ?? ---No Known Copies Exist---
|
||
|
Montezuma's Revenge PB5760 ER 8 E0 X J MONTZREV
|
||
|
Mr. Do's Castle PB5820 ER 8 E0 X J DOCASTLE
|
||
|
Spider-Man PB5900 R 4 X J SPIDRMAN
|
||
|
Strawberry Shortcake PB5910 U 4 X J STRWBERY
|
||
|
GI Joe: Cobra Strike PB5920 U 4 X J GIJOE
|
||
|
Action Force PB5920 ER 4 X J ACTIONMN
|
||
|
Lord of the Rings PB???? UR ?? ---No Known Copies Exist---
|
||
|
McDonald's PB???? UR ?? ---No Known Copies Exist---
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Playaround *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
See Mystique for #201-205
|
||
|
|
||
|
/General retreat 206 ER ??
|
||
|
\Westward Ho 206 ER ??
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Puzzy *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Seesaw ???? ER 4 X J SEESW_TW
|
||
|
Football ???? ER 4 X FB_PIR8
|
||
|
Earth Attack ???? ER ??
|
||
|
Puzzled World ???? ER 4 X PUZZL_TW
|
||
|
Chess ???? ER ??
|
||
|
Boom Bang ???? ER 4 X J BOOMBANG
|
||
|
Pitfall ???? ER ??
|
||
|
Spider ???? ER ??
|
||
|
Tennis ???? ER ??
|
||
|
Pyramid War ???? ER 4 X PYRMDWAR
|
||
|
Bobby is Going Home ???? ER 4 X J BOBBY
|
||
|
Mr. Postman ???? ER 4 X MRPOSTMN
|
||
|
Space Tunnel ???? ER 4 X SPACTUNL
|
||
|
Fancy Car ???? ER ??
|
||
|
My Way ???? ER ??
|
||
|
S.O.S. ???? ER ??
|
||
|
Frogger ???? ER ??
|
||
|
Fishing ???? ER ??
|
||
|
Cross Force ???? ER 4 X CROSFRCE
|
||
|
Farmer Dan ???? ER ??
|
||
|
Dancing Plate ???? ER 4 X DANCPLAT
|
||
|
Volley Ball ???? ER ??
|
||
|
Little Bear ???? ER ??
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Rainbow Vision *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Pac-Kong 55-003 R 4 X PACKONG
|
||
|
Netmaker 55-006 R ??
|
||
|
Mafia 55-010 R ??
|
||
|
Hey! Stop! 55-012 R 4 X J HEY_STOP
|
||
|
Bi! Bi! 55-013 R 4 X BIBI
|
||
|
Catch Time 55-015 R ??
|
||
|
Boom Bang 55-016 R 4 X BOOMBANG
|
||
|
Mariana 55-017 R ??
|
||
|
Curtiss 55-019 R ??
|
||
|
Tuby Bird 55-020 R 4 X TUBYBIRD
|
||
|
Tomboy 55-??? R 4 X J TOMBOY
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Salu *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Acid Drop ???? ER 16 F6 X J ACIDDROP
|
||
|
Ghostbusters ][ ???? ER 16 F6 X J GHOSTBS2
|
||
|
Pick 'N' Pile ???? ER 16 F6 X J PICKPILE
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Sancho *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Exocet TEC001 ER ??
|
||
|
Sea Hawk TEC002 ER ??
|
||
|
Skin Diver TEC003 ER 4 X SKINDIVR
|
||
|
Nightmare TEC004 ER 4 X NGHTMARE
|
||
|
Dice Puzzle TEC005 ER 4 X DICEPUZL
|
||
|
Forest TEC006 ER 4 X FOREST
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Sega *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Tac-Scan 001-01 U 4 X TACSCAN
|
||
|
Sub Scan 002-01 U 4 X SUBSCAN
|
||
|
Thunderground 003-01 R 4 X THUNDGRD
|
||
|
Star Trek: SOS 004-01 R 8 F8 X J STARTREK
|
||
|
Buck Rodgers 005-01 U 8 F8 X J BUCKROG
|
||
|
Congo Bongo 006-01 R 8 F8 X J CONGBONG
|
||
|
Up 'n Down 009-01 ER 8 F8 X J UPNDOWN
|
||
|
Tapper 010-01 ER 8 F8 X J TAPPER
|
||
|
Spy Hunter 011-02 ER 8 F8 X J SPYHUNTR
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Selchow & Righter *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Glib ???? UR 4 X GLIB
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Simage *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Eli's Ladder ???? UR 4 X ELILADDR
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Sparrow *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Music Machine GCG 1001T UR 4 X MUSCMACH
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Spectravision *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Gangster Alley SA-201 R 4 X J GANGALLY
|
||
|
Planet Patrol SA-202 R 4 X J PLANTPAT
|
||
|
Cross Force SA-203 R 4 X CROSFRCE
|
||
|
Tape Worm SA-204 R 4 X J TAPEWORM
|
||
|
China Syndrome SA-205 R 4 X CHINASYN
|
||
|
The Challange of... Nexar SA-206 R 4 X NEXAR
|
||
|
Master Builder SA-210 R 4 X J MASTBULD
|
||
|
Galactic Tactic SA-211 R ??
|
||
|
Mangia SA-212 R 4 X J MANGIA
|
||
|
Gas Hog SA-217 ER 4 X J GASHOG
|
||
|
Bumper Bash SA-218 ER 4 X J BUMPER
|
||
|
Save the Whales SA-??? UR ??
|
||
|
Cave-In SA-??? UR ??
|
||
|
Chase the Chuckwagon SA-??? UR 4 X J CHUCKWGN
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* StarPath *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Supercharger BIOS ROM 330030 -- 2 X STARPATH
|
||
|
Phasor Patrol RA-4000 R 6 AR X J PHASOR
|
||
|
Communist Mutants RA-4001 R 6 AR X COMMIE
|
||
|
Suicide Mission RA-4002 R 6 AR X J SUICIDE
|
||
|
Killer Satellites RA-4103 R 6 AR X J KILLRSAT
|
||
|
Rabbit Transit RA-4104 ER 6 AR X J RABBIT
|
||
|
Frogger RA-4105 ER 6 AR X J FROGGER
|
||
|
Escape from the Mindmaster RA-4200 ER 6*4 AR XXXX J MINDMAS1-4
|
||
|
Sword of Saros RA-4201 ER 6 AR X SWOSAROS
|
||
|
Excalibur RA-4201 PR ??
|
||
|
Fireball RA-4300 R 6 AR X FIREBALL
|
||
|
Party Mix RA-4302 ER 6*3 AR XXX PRTYMIX1-3
|
||
|
Dragonstomper RA-4400 ER 6*3 AR XXX J DRAGON1-3
|
||
|
Survival Island RA-4401 ER 6*3 AR XXX SURVIVAL1-3
|
||
|
Sweat! RA-4??? PR 6*2 AR XX SWEAT1,2
|
||
|
Comm. Mutants Demo ???? DM 6 AR X COMMDEMO
|
||
|
Dragonstomper Demo ???? DM 6 AR X DRAGDEMO
|
||
|
Fireball Demo ???? DM 6 AR X FIREDEMO
|
||
|
Frogger Demo ???? DM 6 AR X FROGDEMO
|
||
|
Killer Satellites Demo ???? DM 6 AR X KILLDEMO
|
||
|
Esc. from Mindmaster Demo ???? DM 6 AR X MINDDEMO
|
||
|
Party Mix Demo ???? DM 6 AR X PRTYDEMO
|
||
|
Rabbit Transit Demo ???? DM 6 AR X RABTDEMO
|
||
|
Suicide Mission Demo ???? DM 6 AR X SUICDEMO
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Sunrise *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Quest for Quinta Roo 1603 ER 8 F8 X J QUINTROO
|
||
|
Snowplow ???? ER ??
|
||
|
Glacier Patrol ???? ER 4 X J GLACIER
|
||
|
Noah and the Ark ???? ??
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Suntek *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Time Race 1 ER ??
|
||
|
Galactic 2 ER ??
|
||
|
Pac-Kong 3 ER 4 X PACKONG
|
||
|
Pyramid War 4 ER 4 X PYRMDWAR
|
||
|
Netmaker 6 ER ??
|
||
|
Bermuda 9 ER 4 X BERMUDA
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Technovision *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Adventures of GX-12 ???? ??
|
||
|
Flipper ???? ??
|
||
|
Formula I ???? ??
|
||
|
Jungle Jim ???? ??
|
||
|
Laser Raid ???? ??
|
||
|
Moonbase ???? ??
|
||
|
Motor Mouth ???? ??
|
||
|
Mouse Highway ???? 4 X J CATMOUSE
|
||
|
Nuts ???? 4 X NUTS
|
||
|
Pharoah's Curse ???? 4 X PHARHCRS
|
||
|
Save Our Ship ???? 4 X J SAVESHIP
|
||
|
Silly Safari ???? ??
|
||
|
Shoot-Out ???? ??
|
||
|
Stone Age ???? ??
|
||
|
Tachion Beam ???? ??
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Tele-Games *
|
||
|
***********************************
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
Bogey Blaster 5861 A030 R 4 X J BOGYBLST
|
||
|
Night Stalker ???? R 4 X J NIGHTSTK
|
||
|
Universal Chaos ???? 4 X J UNIVCHOS
|
||
|
Bump 'n Jump ???? 8 F8 X X1 J BUMPHUMP
|
||
|
|
||
|
|
||
|
X1: Intresting... uses F8 instead of E7 bankswitching!
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Telesys *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Coco Nuts 1001 R 4 X J COCONUTS
|
||
|
Cosmic Creeps 1002 R 4 X J COSMCREP
|
||
|
Fast Food 1003 R 4 X J FASTFOOD
|
||
|
Ram- It 1004 ER 4 X J RAMIT
|
||
|
Star Gunner 1005 ER 4 X STARGN
|
||
|
Demolition Herby 1006 ER 4 X J DEMOHRBY
|
||
|
Bouncing Baby Monkeys ???? UR ??
|
||
|
The Impossible Game ???? UR ??
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Tigervision *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
King Kong 7-001 R 4 X J KINGKONG
|
||
|
Jawbreaker 7-002 R 4 X J JAWBREAK
|
||
|
Threshold 7-003 R 4 X J THRSHOLD
|
||
|
River Patrol 7-004 UR 8 3F X J RIVERP
|
||
|
Marauder 7-005 ER 4 X J MARAUDER
|
||
|
Springer 7-006 UR 8 3F X J SPRINGER
|
||
|
Polaris 7-007 ER 8 3F X J POLARIS
|
||
|
Miner 2049'er 7-008 ER 8 3F X J MNR2049R
|
||
|
Intuition 7-009 NR ??
|
||
|
Scraper Caper 7-010 NR ??
|
||
|
Miner 2049'er Volume ][ 7-011 ER 8 3F X J MINRVOL2
|
||
|
Espial 7-012 ER 8 3F X J ESPIAL
|
||
|
|
||
|
***********************************
|
||
|
* TNT Games *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
BMX Airmaster 26192 ER 16 F6 X J BMX_TNT
|
||
|
|
||
|
***********************************
|
||
|
* 20th Century Fox *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Worm War I 11001 U 4 X J WORMWAR1
|
||
|
Beany Bopper 11002 R 4 X J BEANYBOP
|
||
|
Fast Eddie 11003 U 4 X FASTEDIE
|
||
|
Deadly Duck 11004 R 4 X J DEADDUCK
|
||
|
Mega Force 11005 R 4 X MEGAFRCE
|
||
|
Alien 11006 R 4 X J ALIEN
|
||
|
Turmoil 11007 U 4 X J TURMOIL
|
||
|
Fantastic Voyage 11008 R 4 X FANTCVOY
|
||
|
Crypts of Chaos 11009 R 4 X CRPTCHOS
|
||
|
M*A*S*H 11011 U 4 X J MASH
|
||
|
Bank Heist 11012 R 4 X BANKHEST
|
||
|
Porky's 11013 R 8 F8 X J PORKYS
|
||
|
Flash Gordon 11015 R 4 X FLASHGRD
|
||
|
Revenge of the BS Tomatoes 11016 R 4 X J REVNGTOM
|
||
|
The Earth Dies Screaming 11020 R 4 X J EARTHDIE
|
||
|
Spacemaster X-7 11022 ER 4 X SPACMAST
|
||
|
Meltdown 11029 ER ?? Need!
|
||
|
Crash Dive 11031 ER 4 X CRSHDIVE
|
||
|
Alligator People ????? PR 4 X J ALIGPEPL
|
||
|
|
||
|
***********************************
|
||
|
* U.S. Games *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Space Jockey VC 1001 C 2 X J SPACJOCK
|
||
|
Sneak 'n Peek VC 1002 R 4 X SNEKPEEK
|
||
|
Word Zapper VC 1003 U 4 X J WORDZAPR
|
||
|
Commando Raid VC 1004 R 4 X COMANDRD
|
||
|
"Name This Game" VC 1007 R 4 X X1 J NAMEGAME
|
||
|
Octopus VC 1007 ER 4 X X1 J NAMEGAME
|
||
|
Towering Inferno VC 1009 U 4 X J TOWERINF
|
||
|
M.A.D VC 1012 R 4 X J M_A_D
|
||
|
Gopher VC 2001 R 4 X J GOPHER
|
||
|
Squeeze Box VC 2002 ER 4 X J SQUEEZBX
|
||
|
Eggomania VC 2003 R 4 X P EGGOMANA
|
||
|
Picnic VC 2004 ER 4 X P PICNIC
|
||
|
Piece 'o Cake VC 2005 ER 4 X P PIECECKE
|
||
|
Raft Rider VC 2006 ER 4 X J RAFTRIDR
|
||
|
Entombed VC 2007 ER 4 X J ENTOMBED
|
||
|
|
||
|
|
||
|
X1: These two carts are the same except the name.
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Universal Gamex *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
X-Man GX-001 UR 4 X J XMAN
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Venturevision *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Rescue Terra I VV2001 ER 4 X RESCTER1
|
||
|
Inner Space ????
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Video Gems *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Missile Control ???? ER 4 X MISLCONT
|
||
|
Mission Survive ???? ER
|
||
|
Steeple Chase ???? ER
|
||
|
Surfer's Paradise ???? ER 4 X SURFPRDS
|
||
|
Treasure Below ???? ER
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Wizard Video *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Texas Chainsaw Massacre 008 ER 4 X J TXSCHAIN
|
||
|
Halloween 007 ER 4 X J HALOWEEN
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Xonox *
|
||
|
***********************************
|
||
|
|
||
|
Note: No repeats are listed (i.e. when the same game is on two double-enders)
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Spike's Peak 99001 ER 8 F8 X J SPIKE_PK
|
||
|
Ghost Manor 99002 ER 8 F8 X J GHOSTMAN
|
||
|
Chuck Norris Super Kicks 99003 ER 8 F8 X J CHUCKICK
|
||
|
Artillery Duel 99004 ER 8 F8 X J ART_DUEL
|
||
|
Robin Hood 99005 ER 8 F8 X J ROBH_P
|
||
|
Sir Lancelot 99006 ER 8 F8 X J SIRL_N
|
||
|
Tomarc the Barbarrian 99007 R ??
|
||
|
Motocross Racer 99008 R ??
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Zellers *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Time Warp ???? ER 4 X TIMEWARP
|
||
|
|
||
|
***********************************
|
||
|
* Zimag *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
See Emag
|
||
|
|
||
|
|
||
|
***********************************
|
||
|
* Un-marked / Other *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Dragon Defender TP-605 ER 4 X DRGNDFND
|
||
|
Hole Hunter TP-606 ER 4 X HOLEHUNT
|
||
|
Farmyard Fun TP-617 ER 4 X FARMYARD
|
||
|
16 Games in 1 ???? ER ??
|
||
|
Brick Kick ???? ER 4 X J BRICKICK
|
||
|
Challange ???? ER 4 X CHALENGE
|
||
|
Clown Down Town ???? ER 4 X CLWNDOWN
|
||
|
Criminal Pursuit ???? ER 4 X CRIMLPUR
|
||
|
Dragon Treasure ???? ER ??
|
||
|
Frontline ???? ER ??
|
||
|
Inca Gold ???? ER ??
|
||
|
laser Volley ???? ER 4 X LASRVOLY
|
||
|
Ski Run ???? ER 4 X SKI_RUN
|
||
|
Lie Low ???? ER ??
|
||
|
Lost and Found ???? ER ??
|
||
|
Missile Attack ???? ER ??
|
||
|
Oops ???? ER ??
|
||
|
Planet Protector ???? ER ??
|
||
|
Ski Hunt ???? ER 4 X SKIHUNT
|
||
|
Super-Ferrari ???? ER 4 X SUPFERRI
|
||
|
Tom Boy ???? ER 4 X J TOMBOY
|
||
|
UFO Patrol ???? ER 4 X UFOPATRL
|
||
|
Wolf Fighting ???? ER ??
|
||
|
Pink Panther / Probe 2000 ???? PR ?? ---One Proto Exists---
|
||
|
|
||
|
|
||
|
**********************************************
|
||
|
* Odd proto's and other intresting things *
|
||
|
**********************************************
|
||
|
|
||
|
Name / Description SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Air Raid (Not Air Raiders! By Men-A-Vision) 4 X AIR_RAID
|
||
|
Bira Bira (modified Burning Desire) 4 X J BIRABIRA
|
||
|
Challange of Nexar (Changed GFX) 4 X NEXAR-CH
|
||
|
Circus Atari (Uses joysticks) 4 X J CIRCUS-J
|
||
|
Colourbar Generator 4 X -- COLORBAR
|
||
|
Condor (Similar to Condor Attack) 4 X CONDOR
|
||
|
Donkey Kong (Changed GFX) 4 X J DK-CH
|
||
|
Duck Shot (Positively Weird!) 4 X DUCKSHOT
|
||
|
Elk Attack (Mark R. Hahn; 1987) 8 F8 X ELK
|
||
|
Fishing Derby (changed GFX; from 32-in-1) 2 X J FISHN-CH
|
||
|
Freeway (Changed GFX; from the 32-in-1) 2 X J FREWY-CH
|
||
|
Galaga (River Raid ripoff) 4 X J GALAGA
|
||
|
Joust Hack (#1) 8 F8 X J J_HCK1
|
||
|
Joust Hack (#2) 8 F8 X J J_HCK2
|
||
|
Joust; Super (modified) 8 F8 X J SJOUST
|
||
|
Marflegr (PAL version of Sea Hawk) 4 X MARFLEGR
|
||
|
MASH w/ subs (Modified GFX) 4 X J MASH_SUB
|
||
|
Missile Command (Changed GFX) 4 X J MC-CH
|
||
|
Pac-Kong (Changed GFX) 4 X J PK-CH
|
||
|
Snail Against Squirrel (Changed GFX) 4 X J SVS-CH
|
||
|
Space Raid (Vaguely Threshold-like) 4 X SPACRAID
|
||
|
Test (Neat little TIA test) 4 X -- TEST
|
||
|
Traffic (Dunno; intresting) 4 X J TRAFFIC
|
||
|
World End (I Believe this is World? Trap?) 4 X J WORLDEND
|
||
|
Galactic (Starsoft title; not a pirate) 4 X J GALACTIC
|
||
|
Air-sea Battle (changed GFX) 2 X J AIRSEA2
|
||
|
Space Invaders (changed GFX) 4 X J SPACE2
|
||
|
Magazine Demo 4 X -- MAGDEMO
|
||
|
4-game ROM... uses F6 bankswitch 16 F6 X J GORF_RIP
|
||
|
|
||
|
***********************************
|
||
|
* Overflow *
|
||
|
***********************************
|
||
|
|
||
|
Used to keep Bankzilla's database program happy (mainly PAL versions and
|
||
|
game revisions. Prevents cluttering up the main listing)
|
||
|
|
||
|
|
||
|
Name Part # RA SZ SC BS IM SP CT Filename
|
||
|
---------------------------------------------------------------------------
|
||
|
|
||
|
Pal version of Pele's Soc. CX2616 ?? 4 X J CX2616PL
|
||
|
Taiwanese Enduro ???? ?? 4 X J ENDRO_TW
|
||
|
Taiwanese Pele's ???? ?? 4 X J PELE_TW
|
||
|
CCE version of Pitfall ???? ?? 4 X J PITF_CCE
|
||
|
Taiwanese River Raid ???? ?? 4 X J RIVER_TW
|
||
|
Diagnostic Program ???? ?? 4 X -- SALTDIAG
|
||
|
Superman; revision 2 ???? ?? 4 X J SUPRMAN2
|
||
|
Dunno ???? ?? 2 X -- XX
|
||
|
Pal version of KLAX ???? ?? 16 X F6 X J KLAX
|
||
|
Okie Dokie; Limited ???? ?? 4 X J OKIEDLIM
|
||
|
Robot Tank; F8-fixed ---- -- 8 F8 X J ROBO_FIX
|
||
|
Surf's Up; original ---- -- 8 F8 X J SURFSUP
|
||
|
Dumbo's F. Circ.; PAL ???? PR 8 F8 X J DUMBO_P
|
||
|
Sir Lancelot; NTSC ???? ?? 8 F8 X J SIRL_P
|
||
|
Smurf Rescue; PAL ???? ?? 8 F8 X J SMURF_PL
|
||
|
'Chess'; Taiwanese ???? ?? 2 X J CHESS_TW
|
||
|
Outerspace; Sears ???? ?? 2 X J OUTERSPC
|
||
|
Okie Dokie Proto ---- -- 2 X J LT
|
||
|
Taiwanese Bowling ???? ?? 2 X J BOWLG_TW
|
||
|
|
||
|
*Not* a ROM image! **** ** ** ** ** X -- EMPTY
|
||
|
|
||
|
####Data End####
|
||
|
|
||
|
***********************************
|
||
|
* World of Dead ROM Images *
|
||
|
***********************************
|
||
|
|
||
|
Yeppers, some ROM images are better off dead. Either they're exact copies,
|
||
|
damaged, or just plain DOA.
|
||
|
|
||
|
XTACK Same as Z-Tack by Bomb.
|
||
|
POLEPOS Pole Position... bad read. 5 bytes bad.
|
||
|
ASTROSMS Same as M-net's Astroblast
|
||
|
|
||
|
***********************************
|
||
|
* Proto's Read *
|
||
|
***********************************
|
||
|
|
||
|
|
||
|
Thanks to many people, I have been able to read some prototype carts in!
|
||
|
However, the data contained on the carts is identical to the production
|
||
|
ones.
|
||
|
|
||
|
Bermuda Triangle, #371
|
||
|
Pac-Man, in an Imagic case!! The board has been wave-soldered; said board
|
||
|
is an actual Imagic board, and the chip is a ROM.
|