wudsn-ide/com.wudsn.ide.asm/help/www.qotile.net/minidig/docs/sizes.txt

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Cart Information
---- -----------
Info about cart sizes and bankswitching methods
By Kevin Horton
khorton@iquest.net
V6.00
Last modified on 4/18/97
(614 images)
Copyright 1997 K Horton, all rights reserved! You may copy and distribute
this file as long as it remains intact and un-modified.
This text has been modified to be machine-readable by Bankzilla's database
generator. This includes the '####Data Start####' and '####Data End####'
flags, as well as including an 'overflow' category and including controller
type.
How Bankswitching Works
--- ------------- -----
Bankswitching allows game programmers to include more data into a cartridge,
therefore making (hopefully) a better game with more graphics/ levels.
Bankswitching works under similar principals in all cases. Basically, by
reading a certain location in ROM switches banks.
(this is the F8-style of bankswitching)
Bank #1 Bank #2
--------------------------------------------------------------
1000 JSR $1800 (do subroutine) .
1003 (program continues) 1200 _subroutine goes here_
. 1209 RTS
. .
1800 LDA $1FF9 (switch to bank 2) 1802 (rest of program)
1803 NOP 1803 JSR $1200
1804 NOP .
1805 NOP .
1806 NOP 1806 LDA $1FF8 (Switch back to bank 1)
1807 NOP .
1808 NOP .
1809 RTS (We're done w/ routine) 1809 (rest of program)
OK, we start out in bank #1 and we want to run a subroutine in bank #2.
What happens is this- the processor starts at 1000h in bank #1. We call
our subroutine from here. 1800h: We do a read to change us to bank #2.
Remember that when we change banks, we are basically doing a ROM swap.
(You can think of bankswitching as 'hot-swapping' ROMs) Now that we're
in bank #2, the processor sees that JSR to $1200, which is the subroutine
that we wanted to execute. We execute the subroutine and exit it with an
RTS. This brings us back to 1806h. We then do another read to select bank
#1. After this instruction finishes, the processor is now in bank #1, with
the program counter pointing to 1809, which is an RTS which will take us
back to 1003 and let us continue on with our program.
Extra RAM in Carts
----- --- -- -----
Some carts have extra RAM; There are three known formats for this:
Atari's 'Super Chip' is nothing more than a 128-byte RAM chip that maps
itsself in the first 256 bytes of cart memory. (1000-10FFh)
The first 128 bytes is the write port, while the second 128 bytes is the
read port. This is needed, because there is no R/W line to the cart.
CBS RAM Plus (RAM+) This maps in 256 bytes of RAM in the first 512 bytes
of the cart; 1000-11FF. The lower 256 addresses are the write port, while
the upper 256 addresses are the read port. To store a byte and retrieve it:
LDA #$69 ; byte to store
STA $1000 ; store it
.
. ; rest of program goes here
.
LDA $1100 ; read it back
. ; acc=$69, which is what we stored here earlier.
M-network (AFAIK it has no name)
OK, the RAM setup in these carts is very complex. There is a total of 2K
of RAM broken up into 2 1K pieces. One 1K piece goes into 1000-17FF
if the bankswitch is set to $1FE7. The other is broken up into 4 256-byte
parts.
You select which part to use by issuing a fake read to 1FE8-1FEB. The
RAM is then available for use by all banks at 1800-19FF.
Similar to other schemes, 1800-18FF is write while 1900-19FF is read.
Low RAM uses 1000-13FF for write and 1400-17FF for read.
Note that the 256-byte banks and the large 1K bank are seperate entities.
The M-Network carts are about as complex as it gets.
Descriptions of the Various Bankswitch Modes
--------------------------------------------
2K:
-These carts are not bankswitched, however the data repeats twice in the
4K address space. You'll need to manually double-up these images to 4K
if you want to put these in say, a 4K cart.
4K:
-These images are not bankswitched.
6K:
-AR: The Arcadia (aka Starpath) Supercharger uses 6K of RAM to store the
games loaded from tape.
8K:
-F8: This is the 'standard' method to implement 8K carts. There are two
addresses which select between two unique 4K sections. They are 1FF8
and 1FF9. Any access to either one of these locations switches banks.
Accessing 1FF8 switches in the first 4K, and accessing 1FF9 switches in
the last 4K. Note that you can only access one 4K at a time!
-FE: Used only on two carts (Robot Tank and Decathlon). You select banks
via accesses to the stack. You set the stack pointer to FF, and then a
JSR switches banks one way, while RTS switches you back to the original
bank (both banks are 4K). This allows the programmers to perform
'automatic' bankswitching. All the subroutines are in one bank, while
all the game code is in another. When you perform a JSR; you switch banks
to the bank containg the subroutines. Upon encoutering an RTS, the bank
is switched back to the original calling bank. Pretty spiffy!
-E0: Parker Brothers was the main user of this method. This cart is
segmented into 4 1K segments. Each segment can point to one 1K slice of
the ROM image. You select the desired 1K slice by accessing 1FE0 to 1FE7
for the first 1K (1FE0 selects slice 0, 1FE1 selects slice 1, etc).
1FE8 to 1FEF selects the slice for the second 1K, and 1FF0 to 1FF8 selects
the slice for the third 1K. The last 1K always points to the last 1K
of the ROM image so that the cart always starts up in the exact same place.
-3F: Tigervision was the only user of this intresting method. This works
in a similar fashion to the above method; however, there are only 4 2K
segments instead of 4 1K ones, and the ROM image is broken up into 4 2K
slices. As before, the last 2K always points to the last 2K of the image.
You select the desired bank by performing an STA $3F instruction. The
accumulator holds the desired bank number (0-3; only the lower two bits
are used). Any STA in the $00-$3F range will change banks. This appears to
interfere with the TIA addresses, which it does; however you just use
$40 to $7F instead! :-) $3F does not have a corresponding TIA register, so
writing here has no effect other than switching banks. Very clever;
especially since you can implement this with only one chip! (a 74LS173)
12K:
-FA: Used only by CBS. Similar to F8, except you have three 4K banks
instead of two. You select the desired bank via 1FF8, 1FF9, and 1FFA.
These carts also have 256 bytes of RAM mapped in at 1000-11FF. 1000-10FF
is the write port while 1100-11FF is the read port.
16K:
-F6: The 'standard' method for implementing 16K of data. It is identical
to the F8 method above, except there are 4 4K banks. You select which
4K bank by accessing 1FF6, 1FF7, 1FF8, and 1FF9.
-E7: Only M-Network used this scheme. This has to be the most complex
method used in any cart! :-) It allows for the capability of 2K of RAM;
although it doesn't have to be used (in fact, only one cart used it-
Burgertime). This is similar to the 3F type with a few changes. There are
now 8 2K banks, instead of 4. The last 2K in the cart always points to
the last 2K of the ROM image, while the first 2K is selectable. You
access 1FE0 to 1FE6 to select which 2K bank. Note that you cannot select
the last 2K of the ROM image into the lower 2K of the cart! Accessing
1FE7 selects 1K of RAM at 1000-17FF instead of ROM! The 2K of RAM is
broken up into two 1K sections. One 1K section is mapped in at 1000-17FF
if 1FE7 has been accessed. 1000-13FF is the write port, while 1400-17FF
is the read port. The second 1K of RAM appears at 1800-19FF. 1800-18FF
is the write port while 1900-19FF is the read port. You select which
256 byte block appears here by accessing 1FF8 to 1FFB.
32K
-F4: The 'standard' method for implementing 32K. Only one cart is known
to use it- Fatal Run. Like the F6 method, however there are 8 4K
banks instead of 4. You use 1FF4 to 1FFB to select the desired bank.
64K
-F0: Only used one cart, AFAIK. (the 'Megaboy' cart from Dynacom) It
has 16 4K banks. Accessing 1FF0 will increment the current bank. The
program uses location 1FEC to tell it which bank it's in. There's a
little loop at 1FE0 that checks this location against the accumulator,
and if they're equal it does an RTS. Otherwise it does an STA 1FF0
and repeats the loop.
/-----------------------------------------------------------------------\
| KEY |
| --- |
| Name - Game Name |
| Part # - Part Number of the actual cart |
| RA - Rarity, according to VGR's guide and my observations |
| SZ - Size of the ROM image in K |
| SC - If the cart has a Special Chip |
| BS - Bankswitch method used (see below) |
| IM - 'X'ed if I have the image |
| SP - Special Attribute (See the end of a section for details) |
| CT - Controller type (See below) |
| Filename - The filename of the ROM image |
| |
| Bankswitch Types: |
| ----------------- |
| (See above for full descriptions) |
| |
| - (nothing); Not bankswitched (2K and 4K only) |
| F8 - 'Standard' 8K; uses 1FF8 and 1FF9 |
| F6 - 'Standard' 16K; uses 1FF6 to 1FF9 |
| F4 - 'Standard' 32K; uses 1FF4 to 1FFB |
| F0 - Megaboy 64K; uses 1FF0 to increment bank # |
| SC - Superchip; 128 bytes of RAM @ 1000-10FF (i.e. F8+SC, F4+SC) |
| FA - 'RAM+' 12K; uses 1FF8 to 1FFA; 256 bytes of RAM @ 1000 to 11FF |
| FE - 'Activision' 8K; uses 01FE and 01FF to determine bank |
| E0 - 'Parker Brothers' 8K; uses 1FE0 to 1FF7 |
| E7 - 'M-Network' 16K; Uses 1FE0 to 1FE7 and 2K of RAM at 1800-19FF |
| 3F - 'Tigervision' 8K; Uses STA $3F to determine bank # |
| AR - 'Arcadia' 6K; Used on the Supercharger |
| ?? - Unknown at this time |
| |
| Controller Types: |
| ----------------- |
| |
| - (nothing); Unknown at this time |
| J - Joystick |
| P - Paddles |
| K - Keypad |
| JK - Joystick and keypad (Star Raiders) |
| D - Driving Controllers |
| B - Joystick plus Booster Grip (Omega Race) |
| T - Track & Field controller |
| O - Other |
| L - Light Gun |
| |
| |
| I have added two new categories to the rarity rating: |
| |
| PR - This was only available as a prototype |
| DM - This image is only a demo, and not really a game |
| |
\-----------------------------------------------------------------------/
Hot Wants (that I know I probably won't get :-)
-----------------------------------------------
Tempest (Atari)
Good Luck, Charlie Brown (Atari)
Miss Piggy's Wedding (exists?) (Atari)
Wizard (Atari)
BMX Airmaster (atari ver) (Atari)
White Water Madness (exists?) (Atari)
Rodeo (Atari)
Rabbit Transit (Atari)
Nightmare Manor (Atari)
Pink Panther (Probe 2000)
The Impossible Game (Telesys)
Ewoks Adventure (Parker Bros)
Thwoker (Activision)
Out of Control (Avalon Hill)
Berenstein Bears (Coleco)
Video Life (Commavid)
Aerial Ace (exist?) (Imagic)
Lady in Wading (Playaround)
Snowplow (Sunrise)
Noah and the Ark (Sunrise)
Meltdown (exist?) (20th cent.)
Tomarc the Barabrrian (exist?) (Xonox)
Motocross Racer (exist?) (Xonox)
Anything by Action Hi-tech
####Data Start####
***********************************
* Atari *
***********************************
[If SC is marked, cart uses a 'Super Chip'; aka CO20231]
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Combat CX2601 C 2 X J COMBAT
Air-Sea Battle CX2602 U 2 X J AIR_SEA
Star Ship CX2603 R 2 X STARSHIP
Space War CX2604 U 2 X SPACEWAR
Outlaw CX2605 U 2 X J OUTLAW
Slot Racers CX2606 U 2 X SLOTRACE
Canyon Bomber CX2607 U 2 X CANYONB
Super Breakout CX2608 U 4 X P SUPERB
Defender CX2609 C 4 X J DEFENDER
Warlords CX2610 U 4 X P WARLORDS
Indy 500 CX2611 U 2 X D INDY_500
Street Racer CX2612 U 2 X STRTRACE
Adventure CX2613 C 4 X J ADVNTURE
Steeple Chase CX2614 NR 2 X P STEPLCHS
Demons to Diamonds CX2615 U 4 X DEMONDIM
Hot Rox CX2615 NR 4 X DEMONDIM
Pele's Soccer CX2616 C 4 X PELE
Backgammon CX2617 U 4 X BACKGAM
3D- Tic-Tac-Toe CX2618 U 2 X J 3D_TIC
Stellar Track CX2619 NR 4 X STELRTRK
BASIC Programming CX2620 R 4 X K BASIC
Video Olympics CX2621 C 2 X P VID_OLYM
Breakout CX2622 C 2 X P BREAKOUT
Homerun CX2623 C 2 X HOMERUN
Basketball CX2624 C 2 X BASKETBL
Football CX2625 C 2 X FOOTBALL
Minature Golf CX2626 U 2 X MIN_GOLF
Human Cannonball CX2627 U 2 X HUMAN_CB
Bowling CX2628 C 2 X J BOWLING
Sky Diver CX2629 U 2 X SKYDIVER
Circus Atari CX2630 C 4 X P CIRCATRI
Superman CX2631 C 4 X J SUPRMAN1
Space Invaders CX2632 C 4 X J SPCINVAD
Night Driver CX2633 C 2 X NIGHTDRV
Golf CX2634 C 2 X GOLF
Maze Craze CX2635 U 4 X J MAZECRZ
Video Checkers CX2636 R 4 X J CHECKERS
Dodge 'Em CX2637 U 4 X DODGE_EM
Missile Command CX2638 C 4 X J MISSCOMM
Othello CX2639 R 2 X OTHELLO
Realsports Baseball CX2640 U 8 F8 X RS_BASEB
Surround CX2641 C 2 X J SURROUND
A Game of Concentration CX2642 C 2 X CONCENTR
Code Breaker CX2643 U 2 X CODEBRK
Flag Capture CX2644 U 2 X FLAGCAP
Video Chess CX2645 U 4 X VIDCHESS
Pac-Man CX2646 C 4 X J PACMAN
Submarine Commander CX2647 PR 4 X J SUBCOMDR
Video Pinball CX2648 U 4 X J VIDPIN
Asteroids CX2649 C 8 F8 X J ASTEROID
Berzerk CX2650 C 4 X J BERZERK
Blackjack CX2651 R 2 X BLACK_J
Casino CX2652 U 4 X CASINO
Slot Machine CX2653 R 2 X SLOTMACH
Haunted House CX2654 C 4 X J HAUNTHSE
Yar's Revenge CX2655 C 4 X J YAR_REV
Swordquest Earthworld CX2656 C 8 F8 X J SQ_EARTH
Swordquest Fireworld CX2657 C 8 F8 X J SQ_FIRE
Math Gran Prix CX2658 C 4 X J MATH_GPX
Raiders of the Lost Ark CX2659 C 8 F8 X J RAIDERS
Star Raiders CX2660 U 8 F8 X JK STARRAID
Basic Math CX2661 C 2 X J BASMATH
Hangman CX2662 U 4 X J HANGMAN
Road Runner CX2663 ER 16 F6 X J ROADRUNR
Brain Games CX2664 U 2 X BRAINGMS
Frog Pond CX2665 PR 8 F8 X J FROGPOND
Realsports Volleyball CX2666 U 4 X RS_VOLLY
Realsports Soccer CX2667 U 8 F8 X RSSOCCER
Realsports Football CX2668 C 8 F8 X RS_FOOTB
Vanguard CX2669 C 8 F8 X VANGUARD
Atari Video Cube CX2670 R 4 X J VIDCUBE
Swordquest Waterworld CX2671 UR 8 F8 X J SQ_WATER
Swordquest Airworld CX2672 NR ?? ---No Known Copies Exist---
Phoenix CX2673 C 8 F8 X J PHOENIX
E.T. The Extra-Terrestrial CX2674 C 8 F8 X J E_T
Ms. Pac-Man CX2675 C 8 F8 X J MSPACMAN
Centipede CX2676 C 8 F8 X J CENTIPED
Dig Dug CX2677 U 16 X F6 X J DIGDUG
Dukes of Hazzard CX2678 PR 16 F6 X J DUKES
Realsports Basketball CX2679 NR ?? ---No Known Copies Exist---
Realsports Tennis CX2680 U 8 F8 X J RSTENNIS
Battlezone CX2681 U 8 F8 X J BATLZONE
Krull CX2682 R 8 F8 X J KRULL
Crazy Climber CX2683 ER 8 F8 X J CRAZCLMB
Galaxian CX2684 U 8 F8 X J GALAXIAN
Gravitar CX2685 U 8 F8 X J GRAVITAR
Quadrun CX2686 ER 8 F8 X J QUADRUN
Tempest CX2687 PR ?? ---A Few Proto's Exist---
Junglehunt CX2688 U 8 F8 X J JNGLHUNT
Kangaroo CX2689 U 8 F8 X J KANGAROO
Pengo CX2690 ER 8 F8 X J PENGO
Joust CX2691 C 8 F8 X J JOUST
Moon Patrol CX2692 U 8 F8 X J MOONPTRL
Food Fight CX2693 NR ?? ---No Known Copies Exist---
Pole Position CX2694 C 8 F8 X J POLEPSN
Xevious CX2695 PR 8 F8 X J XEVIOUS
Asterix CX2696 ER 8 F8 X J ASTERPAL
Mario Bros. CX2697 U 8 F8 X J MARIOBRO
Rubik's Cube CX2698 ER 4 X J RUBIKS
Taz CX2699 R 8 F8 X J TAZ
Oscar's Trash Race CX26101 R 8 F8 X K OSCAR
Cookie Monster Crunch CX26102 R 8 F8 X K COOKMONS
Alpha-Beam with Ernie CX26103 R 8 F8 X K ALPHBEAM
Big Bird's Egg Catch CX26104 R 8 F8 X K EGGCATCH
3-D Asteroids CX26105 NR ??
Grover's Music Maker CX26106 PR 8 F8 X GROVER
Snow White CX26107 NR ??
Donald Duck's Speedboat CX26108 PR 8 F8 X J DDUCKSBT
Sourcerer's Apprentice CX26109 R 8 F8 X J SORCAPRN
Crystal Castles CX26110 U 16 X F6 X J XTALCAST
Snoopy and the Red Barron CX26111 R 8 F8 X J SNOOPY
Good Luck; Charlie Brown CX26112 PR ?? ---One Proto Exists---
Miss Piggie's Wedding CX26113 UR ??
Pigs in Space CX26114 ER 8 F8 X J PIGSPACE
Dumbo's Flying Circus CX26115 PR 8 F8 X J DUMBO_N
Galaga CX26116 NR ??
Obelix CX26117 ER 8 F8 X J OBELIX
Millipede CX26118 R 16 X F6 X J MILLIPED
Saboteur CX26119 PR 8 F8 X J SABOTEUR
Star Gate CX26120 U 8 X F8 X J STARGATE
Defender ][ CX26120 R 8 X F8 X J DEFENDR2
Zookeeper CX26121 NR ??
Sinistar CX26122 PR 8 F8 X J SINISTAR
Jr. Pac-Man CX26123 U 16 X F6 X J JRPACMAN
Choplifter CX26124 NR ??
Track & Field CX26125 R 16 F6 X T TRACK
Elevator Action CX26126 NR ??
Gremlins CX26127 ER 8 F8 X J GREMLINS
Boing CX26128 NR ??
Midnight Magic CX26129 R 16 F6 X J MIDNIGHT
Honker Bonker CX26130 NR ??
Monstercise CX26131 PR 8 F8 X MONS
Garfield CX26132 NR ??
The A-Team CX26133 PR 8 F8 X J ATEAM
The Last Starfighter CX26134 NR ??
Star Raiders ][ CX26134 NR ??
Realsports Boxing CX26135 U 16 F6 X J RSBOXING
Solaris CX26136 U 16 F6 X J SOLARIS
Peek-A-Boo CX26137 PR 4 X PEEKABOO
Super Soccer CX26138 NR ??
Crossbow CX26139 U 16 F6 X J CROSSBOW
Desert Falcon CX26140 C 16 X F6 X J DSRTFALC
Motor Psycho CX26141 NR ??
Crack'ed CX26142 ??
Donkey Kong CX26143 U 4 X J DK
Donkey Kong Jr. CX26144 R 8 F8 X J DKJR
Venture CX26145 R 4 X J VENTURE
Mousetrap CX26146 R 4 X J MOUSETRP
Frogger CX26147 NR 4 X J FROGGER
Turbo CX26148 NR ??
Zaxxon CX26149 NR ??
Q*Bert CX26150 R 4 X J QBERT_PB
Dark Chambers CX26151 U 16 X F6 X X3 J DARKC
Super Baseball CX26152 U 16 F6 X J SUPBBALL
Super Football CX26154 U 16 X F6 X J SPRFOOTB
Sprintmaster CX26155 R 16 X F6 X J SPRNMAST
Combat II (Wizard?) CX26156 NR ??
CX26157 ??
Surround II CX26158 NR ??
Double Dunk CX26159 R 16 F6 X J DOUBDUNK
CX26160 ??
CX26161 ??
Fatal Run CX26162 UR 32 X F4 X J FATALRUN
32-in-1 CX26163 ER 64 32 banks of 2K -- 32IN1
CX26164 ??
Jinks CX26165 NR ??
CX26166 ??
Street Fight CX26167 ??
Off the Wall CX26168 ER 16 X F6 X J OFTHWALL
Shooting Arcade CX26169 PR 16 X F6 X L SHOOTING
Secret Quest CX26170 R 16 X F6 X J SECRETQ
Motorodeo CX26171 UR 16 F6 X J MOTOR
Xenophobe CX26172 ER 16 F6 X J XENOPHOB
CX26173 ??
CX26174 ??
CX26175 ??
Radar Lock CX26176 R 16 X F6 X J RADARLOK
Ikari Warriors CX26177 R 16 F6 X J IKARIWAR
Save Mary! CX26178 PR 16 X F6 X J SAVEMARY
CX26179 ??
CX26180 ??
CX26181 ??
CX26182 ??
Sentinel CX26183 R 16 F6 X L SENTINEL
White Water Madness CX26184 UR ??
CX26185 ??
CX26186 ??
CX26187 ??
CX26188 ??
CX26189 ??
BMX Airmaster CX26190 ER ??
CX26191 ??
KLAX CX26192 ER 16 X F6 X X2 J KLAXNTSC
Aquaventure CX26??? PR 8 F8 X J AQUAVENT
Bionic Breakthrough CX26??? PR 8 F8 X O MINDLINK
Bugs Bunny CX26??? PR 8 F8 X J BUGSBUN
Coke Wins! CX26??? UR 4 X J COKEWINS
Holy Moley CX26??? PR 8 F8 X HOLEMOLE
Polo CX26??? PR 2 X J POLO
Rodeo CX26??? PR ??
Rabbit Transit CX26??? PR ??
Standalone Test Tape MAO17600 DM 2 X -- MAO17600
Nightmare Manor CX26??? PR ??
Super Stunt Cycle PR 2 X J STUNT-1
Dukes of Hazzard (not CX2678) PR 2 X J STUNT-2
X2: Special Best Prototype NTSC version.
X3: Doesn't like my test cart; have to disable SC for it to start. I
can then re-enable the SC and it'll work. Also, the cart itsself
doesn't work on my 7800 (or my test cart for that matter).
***********************************
* Action Hi-Tech *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Crab Control 605077 UR ??
F-18 vs. Aliens ???? UR ??
Galaxy Invader ???? UR ??
Space Grid ???? UR ??
Tank City ???? UR ??
War Zone ???? UR ??
***********************************
* Activision *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Dragster AG-001 U 2 X J DRAGSTER
Boxing AG-002 U 2 X J BOXING
Checkers AG-003 ER 2 X J CHECKERA
Fishing Derby AG-004 U 2 X J FISHDRBY
Skiing AG-005 U 2 X J SKIING
Bridge AX-006 U 4 X J BRIDGE
Tennis AG-007 C 2 X J TENNIS
Laser Blast AG-008 C 2 X J LASRBLST
Freeway AG-009 U 2 X J FREEWAY
Kaboom AG-010 U 2 X P KABOOM
Stampede AG-011 U 2 X J STAMPEDE
Ice hockey AX-012 U 4 X J ICEHOCKY
Barnstroming AX-013 U 4 X J BARNSTRM
Gran Prix AX-014 U 4 X J GRANDPRX
Chopper Command AX-015 U 4 X J CHOPRCMD
Starmaster AX-016 U 4 X J STARMAST
Megamania AX-017 U 4 X J MEGAMAN
Pitfall AX-018 C 4 X J PITFALL
Sky Jinks AG-019 R 2 X J SKYJINKS
River Raid AX-020 U 4 X J RIVERAID
Spider Fighter AX-021 U 4 X J SPIDRFTR
Seaquest AX-022 R 4 X J SEAQUEST
Oink! AX-023 R 4 X J OINK
Dolphin AX-024 R 4 X J DOLPHIN
Keystone Kapers AX-025 U 4 X J KEYSTONE
Enduro AX-026 U 4 X J ENDURO_A
Plaque Attack AX-027 R 4 X J PLAQATTK
Robot Tank AZ-028 R 8 F8 X X2 J ROBO_FIX
Crackpots AX-029 R 4 X J CRACKPOT
Decathlon AZ-030 R 8 FE X J DECATHLN
Frostbite AX-031 R 4 X J FROSTBIT
Pressure Cooker AZ-032 R 8 F8 X J PRESSURE
Space Shuttle AZ-033 R 8 F8 X J SPCSHUTL
Private Eye AG-034-04 R 8 F8 X J PRIVEYE
Pitfall ][: Lost Caverns AB-035-04 R 8 F8 X X1 J PITFALL2
H.E.R.O. AZ-036-04 R 8 F8 X J HERO
Beamrider AZ-037-04 R 8 F8 X J BEAMRIDE
Cosmic Commuter AG-038 R 4 X J CSMCOMTR
Kung-Fu Master AX-039 R 8 F8 X J KUNG_FU
Contenders AK-041 ---Never Released by Activision---
Commando AK-043 R 16 F6 X J COMMANDO
Fighter Pilot AK-046 UR 16 F6 X J FIGHTERP
River Raid ][ AK-048-04 ER 16 F6 X J RIVRAID2
Rampage AK-049 R 16 F6 X J RAMPAGE
Double Dragon AK-050-04 R 16 F6 X J DBLDRAGN
Ghostbusters AZ-108-04 R 8 F8 X J GHOSTBST
Ghostbusters ][ A?-??? NR ?? ---See Salu---
Dreadnaught Factor A?-??? NR ??
Wing War A?-??? NR ?? ---See Imagic---
Thwocker A?-??? PR ?? ---Proto Exists---
Zenji A?-??? NR ??
X1: Uses Activision's version of the 'Super Chip' No extra RAM this time,
however it does have extra ROM! Does three-channel sound, and even
includes several random # generators.
X2: This used to be an FE cart, but has been fixed to run as an F8.
***********************************
* Absolute Entertainment *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Title Match Pro Wresting AG-041 R 8 F8 X J PROWREST
Skateboardin' AG-042 R 8 F8 X J SKATEBRD
Pete Rose Baseball AK-045 R 16 F6 X J PETEROSE
Tomcat F-14 Simulator AK-046 ER 16 F6 X X1 J FIGHTERP
My Golf A?-??? ER 8 F8 X J MYGOLF
X1: This is identical to the Activision one. I read both in and compared;
they are byte-for-byte identical.
***********************************
* American Videogame *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Tax Avoiders ???? R 8 F8 X J TAXAVOID
***********************************
* Amiga *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Mogul Maniac 3120 ER 4 X J MOGULMAN
Surf's Up 3125 PR 8 F8 X J SURF_FIX
Off your Rocker 3130 PR 4 X J OFFROCKR
***********************************
* Answer Software *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Malagai ASC1001 UR 4 X J MALAGAI
Gauntlet ASC1002 UR 4 X J GAUNTLET
Confrontation ASC2001 UR ??
Personal Game Programmer PGP-1 UR XX ---Hardware---
***********************************
* Artic *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Space Robot SM8001 UR 4 X J SPCROBOT
Astrowar SM8002 UR 4 X J ASTROWAR
***********************************
* Apollo *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Skeet Shoot AP 1001 R 2 X SKEETSHT
Spacechase AP 2001 U 4 X SPACHASE
Space Cavern AP 2002 U 4 X SPACECAV
Racquetball AP 2003 U 4 X RACQUETB
Lost Luggage AP 2004 U 4 X J LOSTLUGG
Lochjaw AP 2005 ER 4 X J LOCHJAW
Shark Attack AP 2005 U 4 X J SHARKATK
Infiltrate AP 2006 U 4 X J INFILTRT
Kyphus AP 2007 R ??
Guardian AP 2008 R 4 X GUARDIAN
Final Approach AP 2009 R 4 X J FINLAPCH
Wabbit AP 2010 R 4 X J WABBIT
Pompeii AP 2011 R ??
Squoosh AP 2012 PR ??
***********************************
* Avalon Hill *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Death Trap 50010 UR 4 X J DETHTRAP
London Blitz 50020 ER 4 X J LONDBLTZ
Wall Ball 50030 ER 4 X J WALLBALL
Shuttle Orbiter 50040 UR 4 X J SHTLORBT
Out of Control 50050 UR ?? Need!
***********************************
* Bit Corp. *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Sea Monster PG201 R 4 X SEAMNSTR
Space Tunnel PG202 R 4 X SPACT_TW
Phantom Tank PG203 R 4 X PHANTOMT
Open Sesame PG204 R 4 X OPENSESM
Dancing Plate PG205 R 4 X DANCPLAT
Bobby is Going Home PG206 R 4 X J BOBBY
Mission 3000 AD PG207 R 4 X MISN3000
Snail Against Squirrel PG208 R 4 X SNALSQRL
Mr. Postman PG209 R 4 X MRPOSTMN
Superman (CCE) ???? ?? 4 X SUPERCCE
***********************************
* Bob Colbert *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Okie Dokie (Lights Out) ???? -- 2 X J OKIEDOKE
***********************************
* Bomb *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Assault CA281 ER 4 X J ASSAULT
Great Escape CA282 ER 4 X J GRESCAPE
Z-Tack CA283 ER 4 X J Z_TACK
Wall Defender CA285 ER 4 X J WALLDFND
***********************************
* CBS Electronics *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Wizard of Wor M8774 R 4 X J WIZRDWOR
Gorf M8793 U 4 X J GORF
Blueprint 4L-2486 U 8 F8 X J BLUEPRNT
Solar Fox 4L-2487 U 8 F8 X J SOLARFOX
Tunnel Runner 4L-2520 R 12 FA X J TUNLRUNR
Omega Race 4L-2737 U 12 FA X B OMEGARAC
Mountain King 4L-2738 R 12 FA X J MTNKING
Wings ???? NR ?? ??
'SC' in this case refers to RAM+
***********************************
* Coleco *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Donkey Kong 2451 C 4 X J DK
Zaxxon 2454 U 8 F8 X J ZAXXON
Venture 2457 C 4 X J VENTURE
Mouse Trap 2459 U 4 X J MOUSETRP
Lady Bug 2463 UR ??
Cosmic Avenger 2464 UR ??
Smurf: RIGC 2465 U 8 F8 X J SMURFRES
Carnival 2468 U 4 X J CARNIVAL
Smurfs Save the Day 2511 UR 8 F8 X J SMRFSAVE
Donkey Kong Jr. 2653 R 8 F8 X J DKJR
Mr. Do! 2656 R 8 F8 X J MRDO
Berinstein Bears 2658 UR ??
Time Pilot 2663 R 8 F8 X J TIMEPLT
Front Line 2665 R 8 F8 X J FRNTLINE
Roc 'N Rope 2667 R 8 F8 X J ROCNROPE
*addendum*
Got Mr. Do! to read out, and Time Pilot seems to have read out correctly,
yet it doesn't play on the emu. I'm going to pull the EPROM off the board
and read it directly!
*end*
*addendum2*
Pulled the EPROM and copied it. Just as I suspected, it did indeed read out
correctly. Guess the emu isn't as good as the Real Thing. :-) I'll try it
out on the real hardware RSN.
*end*
*addendum3*
The saga continues. I tried the ROM image of Time Pilot out on the Real
Thing, and it behaved the exact same way that it did on the emu. It appears
that the RC delay in the cart is required so it doesn't switch banks
immediately. I hope I can fix it so it can work as a normal F8 cart.
*end*
*addendum4*
Yes! I got Time Pilot to work! This is intresting. The bank is *only*
flipped in two parts of the cart- once at the beginning of bank0 and once
at the beginning of bank1. The tip-off was bank #0 had a BIT $1FF8
instruction and bank #1 had a BIT $1FF9 instruction! This of course will
*not* flip banks!!! I changed the 4K blocks around, ran it on the emu, and
it worked perfectly!
*end*
*addendum5*
Finally figured out what was wrong with Smurfs Save the Day. The places
in the code that switch banks was right on top of each other. (the
STA $1FFx instructions were at the same addresses in diffrent banks)
As a result, there were only STA $1FF8 instructions rather than both
STA $1FF8 and STA $1FF9 instructions. Fixing these resulted in a working
ROM image!!!!!! Now all I need is Berinstein Bears to round out the
Coleco Collection.
*end*
***********************************
* CommaVid *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
MagiCard CM-001 UR ?? ----Hardware----
Video Life CM-002 UR ??
Cosmic Swarm CM-003 R 2 X J COSMSWRM
Room of Doom CM-004 ER 4 X J ROOMDOOM
Mines of Minos CM-005 ER 4 X MINEMNOS
Cakewalk CM-008 ER 4 X J CAKEWALK
Stronghold CM-009 ER 4 X STRNGHLD
***********************************
* Data Age *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Encounter at L-5 DA 1001 U 4 X ENCONTL5
Warplock DA 1002 C 4 X WARPLOCK
SSSnake DA 1003 C 4 X SSSNAKE
Airlock DA 1004 C 4 X AIRLOCK
Bugs DA 1005 U 4 X P BUGS
Journey Escape 112-006 C 4 X J JRNYESCP
Rock 'n Roll Escape 112-006 R 4 X X1 J JRNYESCP
Bermuda Triangle 112-007 R 4 X J BERMDTRI
Frankenstein's Monster 112-008 R 4 X J FRANKMON
Secret Agent ???? UR ??
X1: This is the same as Journey Escape.
***********************************
* DSD/Camelot *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Tooth Protectors ???? UR 8 E0 X X1 J TOOTHPRO
X1: Intresting!!! This cart uses the Parker Bros. 8K bankswitch!!! It's
the only non-PB cart to use this format.
***********************************
* Dynacom *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Mega Boy ???? ?? 64 F0 X J MEGABOY
This is a very intresting cart. It's designed as an educational product!
It was only test-marketed in Brazil, and most of it is in Portugese. It
contains several different learning tools- Math, English, Games, and Music!
This cart goes with a hand-held 2600 called the 'Mega Boy'... it's similar
to a TV Boy except it can accept regular 2600 carts! It runs on batteries
and transmits through the air to a TV in a similar fashion to a TV Boy. All
in all a very cool device.
***********************************
* Ed Fendermyer *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
SoundX ???? ER 4 X J SOUNDX
EdTris ???? ER 4 X J EDTRIS
***********************************
* Emag *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
I Want My Mommy GN-010 ER 4 X IWANTMOM
Dishaster GN-020 ER 4 X J DISHASTR
Tanks But No Tanks GN-030 ER 4 X TANKSBUT
Cosmic Corridor GN-040 ER 4 X COSMCORR
Pizza Chef GN-050 ER 4 X J PIZZA
Immies & Aggies GN-060 ER 4 X IMMIES
A Mysterious Thief GN-070 ER ??
Fire Spinner GN-080 ER 4 X FIRESPIN
***********************************
* Epyx *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Summer Games 8056100250 R 16 F6 X J SUMMERGA
Winter Games 8056100251 R 16 F6 X J WINTERGA
California Games 8056100286 R 16 F6 X J CALIFGMS
Super Cycle ???? ??
***********************************
* Exus *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Video Jogger ???? ?? 4 X O VIDJOGGR
Video Reflex ???? ?? 4 X O VIDREFLX
***********************************
* First Star Software *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Boing! ???? ER 4 X J BOING
***********************************
* Froggo *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Karate FG 1001 R 4 X J KARATE
Spiderdroid FG 1002 R 4 X J SPIDROID
Task Force FG 1003 R 4 X J TASKFORC
Cruise Missile FG 1007 R 4 X J CRUSMISL
Sea Hawk FG 1008 R 4 X J SEAHWK_F
Sea Hunt FG 1009 R 4 X J SEA_HUNT
***********************************
* Funvision *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Ocean City Defender ???? ?? 4 X J OCEANCTY
Spider Maze ???? ?? 4 X J SPDRMAZE
***********************************
* HES *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Challenge ???? ?? 8 F8 X J CHALLANG
My Golf 535 ?? 8 F8 X J MYGOLF
Pigs 'n Wolf ???? ?? ??
Star Warrior ???? ?? ??
Go for the Gold Pak (really two carts)
-Winter Games ?? 16 F6 X J WINTERG2
-Summer Games ?? 16 F6 X J SUMMERG2
****
Special menued multicarts:
****
Super Action Pak 223 ?? 16 F6 X J SUPERACT
-Pitfall
-Grand Prix
-Laser Blast
-Barnstorming
Smash Hit Pak 498 ?? 16 F6 X J SMASHHIT
-Frogger
-Stampede
-Seaquest
-Boxing
-Skiing
Hot Action Pak 542 ?? 16 F6 X J HOTPAK
-Ghostbusters
-Plaque Attack
-Tennis
Rad Action Pak 559 ?? 16 F6 X J RADACT
-Kung-Fu Master
-Frostbite
-Freeway
Mega Fun Pak ???? ?? ?? F6 X J MEGAPAK
-Gorf
-Planet Patrol
-Pac-Man
-Skeet Shoot
Sports Action Pak ???? ?? 16 F6 X J SPORTACT
-Enduro
-Ice hockey
-Fishing Derby
-Dragster
Super Hit Pak ???? ?? 16 F6 X J SUPERHIT
-River Raid
-Grand Prix
-Fishing Derby
-Jink
-Checkers
2 Pak Special #1 ???? ?? 16 F6 X J P0
-Dungeon Master - Venture
-Creature Strike - Demon Attack
2 Pak Special #2 ???? ?? 16 F6 X J P1
-Star Warrior - Starwars: Empire Strikes Back
-Frogger
2 Pak Special #3 ???? ?? 16 F6 X J P2
-Wall Defender
-Planet Patrol
2 Pak Special #4 ???? ?? 16 F6 X J P3
-Space Voyage - Starmaster
-Fire Alert - Fire Fighter
2 Pak Special #5 ???? ?? ??
-Alien Force
-Hoppy
2 Pak Special #6 ???? ?? ??
-Cavern Blaster
-City War
2 Pak Special #7 ???? ?? ??
-Challenge
-Surfing
2 Pak Special #8 ???? ?? ??
-Dolphin
-Pigs 'n Wolf
2 Pak Special #9 ???? ?? ??
-Motocross
-Boom Bang
Notes about menued carts: These are very intresting! They consist of
several games in seperate banks of a 16K F6 bankswitched ROM. There's a
very slick looking menu that comes up displaying the co's logo (HES), and
to press the fire button. After doing so, the user is given a choice of
what game to play. The choices are actually written out onto the screen in
hi-res text! You highlight the desired game and hit the button. The tech
behind it is pretty simple, yet clever. On startup, the bank is pointed to
the menu system's bank, and then is run just like any other F6 cart. The
games are stored in seperate banks, or the upper 2K of a 4K block with the
lower 2K being the menuing program. When the user selects a game, a small
'stub' of code is written to RAM then executed; this stub is usually
something like this:
0080: LDA $1FF8 ;change banks
0083: JMP $1000 ;run game
So that when 0080 is called, the cart is switched to bank #2, and then the
game in said bank will be run. Pretty nifty! Note that since this is
already a bankswitched game, 8K bankswitched games can be run in it, as well
as non-bankswitched games. Check out the game linup on the 'Hot Action Pak'.
It is:
Ghost Busters 8K
Plaque Attack 4K
Tennis 2K
Total: 14K
That gives us the extra 2K for the menuing system.
On those '2 Pak Special' carts, they are still 16K, but almost half of this
goes to waste; they could've made '3 Pak Specials' to use up most of the
space no problem. I still don't know why they didn't do this. Examining the
ROM shows almost half of it is 'FF'. What a waste! :-)
***********************************
* Homevision *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Robot Fight 1 ER 4 X J ROBOFGHT
War 2000 2 ??
Gogo? Home Monster 3 ??
World? Trap? 9 ??
Asteroid Fire 11 ??
Sky Alien 12 ??
Base Attack 13 4 X BASEATTK
Wall Break 14 ??
Lilly Adventure 17 4 X J LILLY
Col 'N' ???? 4 X J COLN
Cosmic War ???? ??
Frisco ???? ??
IQ 180 ???? 4 X J IQ180
Magic Carpet ???? ??
Panda Chase ???? 4 X J PANDCHSE
Parachute ???? 4 X PARCHUTE
Plate Mania ???? ??
Racing Car ???? ??
Repro Cart 83014 ??
Tanks War ???? ??
Teddy Apple ???? ??
Tennis Topsy ???? ??
Zoo Fun ???? 4 X J ZOOFUN
***********************************
* Imagic *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Trick Shot IA3000 R 4 X J TRICKSHT
Demon Attack IA3200 C 4 X J DEMONATK
Star Voyager IA3201 C 4 X STARVYGR
Atlantis IA3203 U 4 X J ATLANTIS
Cosmic Ark IA3204 U 4 X COSMCARK
No Escape! IA3312 R 4 X NOESCAPE
Fire Fighter IA3400 R 4 X J FIREFITE
Aerial Ace IA3409 ER ??
Shootin' Gallery IA3410 ER 4 X J SHOOTIN
Riddle of the Sphinx IA3600 U 4 X J RIDDLE
Dragon Fire IA3611 C 4 X J DRGNFIRE
Fathom O3205 R 8 F8 X J FATHOM
Solar Storm O3206 R 4 X SOLRSTRM
Moonsweeper O3207 ER 8 F8 X J MOONSWEP
Laser Gates O3208 U 4 X J LASRGATE
Quick Step O3211 R 4 X J QUICKSTP
Subterra O3213 R 8 F8 X J SUBTERRA
Wing War EIZ-002-04 ER 8 F8 X J WINGWAR
Cubicolour ???? UR 4 X J CUBICOL
Imagic Selector ???? DM 4 X -- IMAGSLCT
***********************************
* ITT *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Aliens Return ???? ?? 4 X J ALIENRET
Fire Birds ???? ?? 4 X J FIREBIRD
Meteor Defence ???? ?? 4 X J METDEF
***********************************
* Konami *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Pooyan 001 ER 4 X POOYAN
Strategy X 010 ER 4 X STRATGYX
Marine Wars 011 ER 4 X MARINWAR
Note: The part numbers are labelled in binary notation. :-)
***********************************
* M-Network *
***********************************
[If SC is marked, chip uses an extra RAM, #TMM2009P-25. It's
really a 6116 in disguise]
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Star Strike MT4313 R 4 X J STARSTRK
Adventures of TRON MT4317 U 4 X J ADVNTRON
MOTU: Power of He-Man MT4319 R 16 E7 X J HE_MAN
Burgertime MT4518 R 12 X E7 X J BURGTIME
Kool-Aid man MT4648 U 4 X J KOOLAIDE
SC Football MT5658 C 4 X J SUPRFOOT
Space Attack MT5659 C 4 X J SPACATTK
Armour Ambush MT5661 C 4 X J ARMAMBSH
TRON Deadly Discs MT5662 U 4 X J TRONDEAD
Lock 'n Chase MT5663 C 4 X J LOCKCHSE
Frogs and Flies MT5664 U 4 X J FROGFLYS
SC Baseball MT5665 C 4 X J SUPRBASE
Astroblast MT5666 U 4 X J ASTRBLST
Dark Cavern MT5667 U 4 X J DARKCVRN
International Soccer MT5687 U 4 X J INTRSCCR
Air Raiders MT5861 R 4 X J AIRAIDRS
Bump 'n Jump MT7045 R 8 E7 X J BNJ
'SC' in this case refers to extra RAM in the cart.
Notes:
All three E7 carts have been read in as 16K. This makes it much easier
to write emulators and build hardware, as there's just one standard
size. The RAM can still be included in any cart; however it has no
effect in Bump 'n Jump or He-Man. Fortunately, it doesn't hinder operation
either, so I chose to just include the extra RAM under the E7 label.
***********************************
* Milton Bradley *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Survival Run 4362 R 4 X J SURVLRUN
Spitfire Attack 4363 U 4 X J SPITFIRE
***********************************
* Mystique (hehe!) *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Custer's Revenge 1001 ER 4 X J CUSTEREV
Bachelor Party 1002 ER 4 X P BACHELOR
Beat 'em and Eat 'em 1003 ER 4 X P BEATEM
Bachelorette Party 1004 ER 4 X P BACHLRTT
Gigolo 1009 ER 4 X J GIGOLO
Jungle Fever 1011 ER 4 X J JNGLFEVR
Burning Desire ???? ER 4 X J BURNDESR
Cathouse Blues ???? ER 4 X J CATHOUSE
Knight on the Town ???? ER 4 X J KNIGHTWN
Lady in Wading ???? ER ??
Philly Flasher ???? ER 4 X P PHILLY
***********************************
* Mythicon *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Sourcerer MA-1001 U 4 X J SORCERER
Fire Fly MA-1002 U 4 X J FIREFLY
Star Fox MA-1003 U 4 X J STARFOX
***********************************
* Panda Inc. *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Space Canyon 100 R 4 X J SPACANYN
Tank Brigade 101 R 4 X TANKBRIG
Scuba Diver 104 R 4 X J SCUDIV_P
Stuntman 105 R 4 X J STNTMAN
Dice Puzzle 106 R 4 X J DICEPUZL
Sea Hawk 108 R 4 X SEAHWK_P
Exocet 109 R 4 X EXOCET
Harbour Escape 110 R 4 X J HARBRESC
***********************************
* Parker Bros. *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
SW: Jedi Arena PB5000 R 4 X P JEDIAREN
SW: Empire Strikes Back PB5050 C 4 X J STAREMPR
SW: Death Star Battle PB5060 R 8 E0 X J DETHSTAR
SW: Ewok Adventure PB5065 PR ?? ---Proto Exists---
Gyruss PB5080 R 8 E0 X J GYRUSS
James Bond 007 PB5110 R 8 E0 X J JAMEBOND
Frogger PB5300 C 4 X J FROGGER
Amidar PB5310 U 4 X J AMIDAR
Super Cobra PB5320 U 8 E0 X J SPRCOBRA
Reactor PB5330 U 4 X J REACTOR
Tutankham PB5340 U 8 E0 X J TUTANK
Sky Skipper PB5350 R 4 X SKYSKIPR
Q*Bert PB5360 C 4 X J QBERT_PB
Popeye PB5370 C 8 E0 X J POPEYE
SW: Arcade Game PB5540 ER 8 E0 X J SWARCADE
Q*Bert's Qubes PB5550 ER 8 E0 X J QBRTQUBE
Frogger ][: Threeedeep PB5590 ER 8 E0 X J FROGGER2
Circus Charlie PB5750 ?? ---No Known Copies Exist---
Montezuma's Revenge PB5760 ER 8 E0 X J MONTZREV
Mr. Do's Castle PB5820 ER 8 E0 X J DOCASTLE
Spider-Man PB5900 R 4 X J SPIDRMAN
Strawberry Shortcake PB5910 U 4 X J STRWBERY
GI Joe: Cobra Strike PB5920 U 4 X J GIJOE
Action Force PB5920 ER 4 X J ACTIONMN
Lord of the Rings PB???? UR ?? ---No Known Copies Exist---
McDonald's PB???? UR ?? ---No Known Copies Exist---
***********************************
* Playaround *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
See Mystique for #201-205
/General retreat 206 ER ??
\Westward Ho 206 ER ??
***********************************
* Puzzy *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Seesaw ???? ER 4 X J SEESW_TW
Football ???? ER 4 X FB_PIR8
Earth Attack ???? ER ??
Puzzled World ???? ER 4 X PUZZL_TW
Chess ???? ER ??
Boom Bang ???? ER 4 X J BOOMBANG
Pitfall ???? ER ??
Spider ???? ER ??
Tennis ???? ER ??
Pyramid War ???? ER 4 X PYRMDWAR
Bobby is Going Home ???? ER 4 X J BOBBY
Mr. Postman ???? ER 4 X MRPOSTMN
Space Tunnel ???? ER 4 X SPACTUNL
Fancy Car ???? ER ??
My Way ???? ER ??
S.O.S. ???? ER ??
Frogger ???? ER ??
Fishing ???? ER ??
Cross Force ???? ER 4 X CROSFRCE
Farmer Dan ???? ER ??
Dancing Plate ???? ER 4 X DANCPLAT
Volley Ball ???? ER ??
Little Bear ???? ER ??
***********************************
* Rainbow Vision *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Pac-Kong 55-003 R 4 X PACKONG
Netmaker 55-006 R ??
Mafia 55-010 R ??
Hey! Stop! 55-012 R 4 X J HEY_STOP
Bi! Bi! 55-013 R 4 X BIBI
Catch Time 55-015 R ??
Boom Bang 55-016 R 4 X BOOMBANG
Mariana 55-017 R ??
Curtiss 55-019 R ??
Tuby Bird 55-020 R 4 X TUBYBIRD
Tomboy 55-??? R 4 X J TOMBOY
***********************************
* Salu *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Acid Drop ???? ER 16 F6 X J ACIDDROP
Ghostbusters ][ ???? ER 16 F6 X J GHOSTBS2
Pick 'N' Pile ???? ER 16 F6 X J PICKPILE
***********************************
* Sancho *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Exocet TEC001 ER ??
Sea Hawk TEC002 ER ??
Skin Diver TEC003 ER 4 X SKINDIVR
Nightmare TEC004 ER 4 X NGHTMARE
Dice Puzzle TEC005 ER 4 X DICEPUZL
Forest TEC006 ER 4 X FOREST
***********************************
* Sega *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Tac-Scan 001-01 U 4 X TACSCAN
Sub Scan 002-01 U 4 X SUBSCAN
Thunderground 003-01 R 4 X THUNDGRD
Star Trek: SOS 004-01 R 8 F8 X J STARTREK
Buck Rodgers 005-01 U 8 F8 X J BUCKROG
Congo Bongo 006-01 R 8 F8 X J CONGBONG
Up 'n Down 009-01 ER 8 F8 X J UPNDOWN
Tapper 010-01 ER 8 F8 X J TAPPER
Spy Hunter 011-02 ER 8 F8 X J SPYHUNTR
***********************************
* Selchow & Righter *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Glib ???? UR 4 X GLIB
***********************************
* Simage *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Eli's Ladder ???? UR 4 X ELILADDR
***********************************
* Sparrow *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Music Machine GCG 1001T UR 4 X MUSCMACH
***********************************
* Spectravision *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Gangster Alley SA-201 R 4 X J GANGALLY
Planet Patrol SA-202 R 4 X J PLANTPAT
Cross Force SA-203 R 4 X CROSFRCE
Tape Worm SA-204 R 4 X J TAPEWORM
China Syndrome SA-205 R 4 X CHINASYN
The Challange of... Nexar SA-206 R 4 X NEXAR
Master Builder SA-210 R 4 X J MASTBULD
Galactic Tactic SA-211 R ??
Mangia SA-212 R 4 X J MANGIA
Gas Hog SA-217 ER 4 X J GASHOG
Bumper Bash SA-218 ER 4 X J BUMPER
Save the Whales SA-??? UR ??
Cave-In SA-??? UR ??
Chase the Chuckwagon SA-??? UR 4 X J CHUCKWGN
***********************************
* StarPath *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Supercharger BIOS ROM 330030 -- 2 X STARPATH
Phasor Patrol RA-4000 R 6 AR X J PHASOR
Communist Mutants RA-4001 R 6 AR X COMMIE
Suicide Mission RA-4002 R 6 AR X J SUICIDE
Killer Satellites RA-4103 R 6 AR X J KILLRSAT
Rabbit Transit RA-4104 ER 6 AR X J RABBIT
Frogger RA-4105 ER 6 AR X J FROGGER
Escape from the Mindmaster RA-4200 ER 6*4 AR XXXX J MINDMAS1-4
Sword of Saros RA-4201 ER 6 AR X SWOSAROS
Excalibur RA-4201 PR ??
Fireball RA-4300 R 6 AR X FIREBALL
Party Mix RA-4302 ER 6*3 AR XXX PRTYMIX1-3
Dragonstomper RA-4400 ER 6*3 AR XXX J DRAGON1-3
Survival Island RA-4401 ER 6*3 AR XXX SURVIVAL1-3
Sweat! RA-4??? PR 6*2 AR XX SWEAT1,2
Comm. Mutants Demo ???? DM 6 AR X COMMDEMO
Dragonstomper Demo ???? DM 6 AR X DRAGDEMO
Fireball Demo ???? DM 6 AR X FIREDEMO
Frogger Demo ???? DM 6 AR X FROGDEMO
Killer Satellites Demo ???? DM 6 AR X KILLDEMO
Esc. from Mindmaster Demo ???? DM 6 AR X MINDDEMO
Party Mix Demo ???? DM 6 AR X PRTYDEMO
Rabbit Transit Demo ???? DM 6 AR X RABTDEMO
Suicide Mission Demo ???? DM 6 AR X SUICDEMO
***********************************
* Sunrise *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Quest for Quinta Roo 1603 ER 8 F8 X J QUINTROO
Snowplow ???? ER ??
Glacier Patrol ???? ER 4 X J GLACIER
Noah and the Ark ???? ??
***********************************
* Suntek *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Time Race 1 ER ??
Galactic 2 ER ??
Pac-Kong 3 ER 4 X PACKONG
Pyramid War 4 ER 4 X PYRMDWAR
Netmaker 6 ER ??
Bermuda 9 ER 4 X BERMUDA
***********************************
* Technovision *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Adventures of GX-12 ???? ??
Flipper ???? ??
Formula I ???? ??
Jungle Jim ???? ??
Laser Raid ???? ??
Moonbase ???? ??
Motor Mouth ???? ??
Mouse Highway ???? 4 X J CATMOUSE
Nuts ???? 4 X NUTS
Pharoah's Curse ???? 4 X PHARHCRS
Save Our Ship ???? 4 X J SAVESHIP
Silly Safari ???? ??
Shoot-Out ???? ??
Stone Age ???? ??
Tachion Beam ???? ??
***********************************
* Tele-Games *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Bogey Blaster 5861 A030 R 4 X J BOGYBLST
Night Stalker ???? R 4 X J NIGHTSTK
Universal Chaos ???? 4 X J UNIVCHOS
Bump 'n Jump ???? 8 F8 X X1 J BUMPHUMP
X1: Intresting... uses F8 instead of E7 bankswitching!
***********************************
* Telesys *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Coco Nuts 1001 R 4 X J COCONUTS
Cosmic Creeps 1002 R 4 X J COSMCREP
Fast Food 1003 R 4 X J FASTFOOD
Ram- It 1004 ER 4 X J RAMIT
Star Gunner 1005 ER 4 X STARGN
Demolition Herby 1006 ER 4 X J DEMOHRBY
Bouncing Baby Monkeys ???? UR ??
The Impossible Game ???? UR ??
***********************************
* Tigervision *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
King Kong 7-001 R 4 X J KINGKONG
Jawbreaker 7-002 R 4 X J JAWBREAK
Threshold 7-003 R 4 X J THRSHOLD
River Patrol 7-004 UR 8 3F X J RIVERP
Marauder 7-005 ER 4 X J MARAUDER
Springer 7-006 UR 8 3F X J SPRINGER
Polaris 7-007 ER 8 3F X J POLARIS
Miner 2049'er 7-008 ER 8 3F X J MNR2049R
Intuition 7-009 NR ??
Scraper Caper 7-010 NR ??
Miner 2049'er Volume ][ 7-011 ER 8 3F X J MINRVOL2
Espial 7-012 ER 8 3F X J ESPIAL
***********************************
* TNT Games *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
BMX Airmaster 26192 ER 16 F6 X J BMX_TNT
***********************************
* 20th Century Fox *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Worm War I 11001 U 4 X J WORMWAR1
Beany Bopper 11002 R 4 X J BEANYBOP
Fast Eddie 11003 U 4 X FASTEDIE
Deadly Duck 11004 R 4 X J DEADDUCK
Mega Force 11005 R 4 X MEGAFRCE
Alien 11006 R 4 X J ALIEN
Turmoil 11007 U 4 X J TURMOIL
Fantastic Voyage 11008 R 4 X FANTCVOY
Crypts of Chaos 11009 R 4 X CRPTCHOS
M*A*S*H 11011 U 4 X J MASH
Bank Heist 11012 R 4 X BANKHEST
Porky's 11013 R 8 F8 X J PORKYS
Flash Gordon 11015 R 4 X FLASHGRD
Revenge of the BS Tomatoes 11016 R 4 X J REVNGTOM
The Earth Dies Screaming 11020 R 4 X J EARTHDIE
Spacemaster X-7 11022 ER 4 X SPACMAST
Meltdown 11029 ER ?? Need!
Crash Dive 11031 ER 4 X CRSHDIVE
Alligator People ????? PR 4 X J ALIGPEPL
***********************************
* U.S. Games *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Space Jockey VC 1001 C 2 X J SPACJOCK
Sneak 'n Peek VC 1002 R 4 X SNEKPEEK
Word Zapper VC 1003 U 4 X J WORDZAPR
Commando Raid VC 1004 R 4 X COMANDRD
"Name This Game" VC 1007 R 4 X X1 J NAMEGAME
Octopus VC 1007 ER 4 X X1 J NAMEGAME
Towering Inferno VC 1009 U 4 X J TOWERINF
M.A.D VC 1012 R 4 X J M_A_D
Gopher VC 2001 R 4 X J GOPHER
Squeeze Box VC 2002 ER 4 X J SQUEEZBX
Eggomania VC 2003 R 4 X P EGGOMANA
Picnic VC 2004 ER 4 X P PICNIC
Piece 'o Cake VC 2005 ER 4 X P PIECECKE
Raft Rider VC 2006 ER 4 X J RAFTRIDR
Entombed VC 2007 ER 4 X J ENTOMBED
X1: These two carts are the same except the name.
***********************************
* Universal Gamex *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
X-Man GX-001 UR 4 X J XMAN
***********************************
* Venturevision *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Rescue Terra I VV2001 ER 4 X RESCTER1
Inner Space ????
***********************************
* Video Gems *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Missile Control ???? ER 4 X MISLCONT
Mission Survive ???? ER
Steeple Chase ???? ER
Surfer's Paradise ???? ER 4 X SURFPRDS
Treasure Below ???? ER
***********************************
* Wizard Video *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Texas Chainsaw Massacre 008 ER 4 X J TXSCHAIN
Halloween 007 ER 4 X J HALOWEEN
***********************************
* Xonox *
***********************************
Note: No repeats are listed (i.e. when the same game is on two double-enders)
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Spike's Peak 99001 ER 8 F8 X J SPIKE_PK
Ghost Manor 99002 ER 8 F8 X J GHOSTMAN
Chuck Norris Super Kicks 99003 ER 8 F8 X J CHUCKICK
Artillery Duel 99004 ER 8 F8 X J ART_DUEL
Robin Hood 99005 ER 8 F8 X J ROBH_P
Sir Lancelot 99006 ER 8 F8 X J SIRL_N
Tomarc the Barbarrian 99007 R ??
Motocross Racer 99008 R ??
***********************************
* Zellers *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Time Warp ???? ER 4 X TIMEWARP
***********************************
* Zimag *
***********************************
See Emag
***********************************
* Un-marked / Other *
***********************************
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Dragon Defender TP-605 ER 4 X DRGNDFND
Hole Hunter TP-606 ER 4 X HOLEHUNT
Farmyard Fun TP-617 ER 4 X FARMYARD
16 Games in 1 ???? ER ??
Brick Kick ???? ER 4 X J BRICKICK
Challange ???? ER 4 X CHALENGE
Clown Down Town ???? ER 4 X CLWNDOWN
Criminal Pursuit ???? ER 4 X CRIMLPUR
Dragon Treasure ???? ER ??
Frontline ???? ER ??
Inca Gold ???? ER ??
laser Volley ???? ER 4 X LASRVOLY
Ski Run ???? ER 4 X SKI_RUN
Lie Low ???? ER ??
Lost and Found ???? ER ??
Missile Attack ???? ER ??
Oops ???? ER ??
Planet Protector ???? ER ??
Ski Hunt ???? ER 4 X SKIHUNT
Super-Ferrari ???? ER 4 X SUPFERRI
Tom Boy ???? ER 4 X J TOMBOY
UFO Patrol ???? ER 4 X UFOPATRL
Wolf Fighting ???? ER ??
Pink Panther / Probe 2000 ???? PR ?? ---One Proto Exists---
**********************************************
* Odd proto's and other intresting things *
**********************************************
Name / Description SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Air Raid (Not Air Raiders! By Men-A-Vision) 4 X AIR_RAID
Bira Bira (modified Burning Desire) 4 X J BIRABIRA
Challange of Nexar (Changed GFX) 4 X NEXAR-CH
Circus Atari (Uses joysticks) 4 X J CIRCUS-J
Colourbar Generator 4 X -- COLORBAR
Condor (Similar to Condor Attack) 4 X CONDOR
Donkey Kong (Changed GFX) 4 X J DK-CH
Duck Shot (Positively Weird!) 4 X DUCKSHOT
Elk Attack (Mark R. Hahn; 1987) 8 F8 X ELK
Fishing Derby (changed GFX; from 32-in-1) 2 X J FISHN-CH
Freeway (Changed GFX; from the 32-in-1) 2 X J FREWY-CH
Galaga (River Raid ripoff) 4 X J GALAGA
Joust Hack (#1) 8 F8 X J J_HCK1
Joust Hack (#2) 8 F8 X J J_HCK2
Joust; Super (modified) 8 F8 X J SJOUST
Marflegr (PAL version of Sea Hawk) 4 X MARFLEGR
MASH w/ subs (Modified GFX) 4 X J MASH_SUB
Missile Command (Changed GFX) 4 X J MC-CH
Pac-Kong (Changed GFX) 4 X J PK-CH
Snail Against Squirrel (Changed GFX) 4 X J SVS-CH
Space Raid (Vaguely Threshold-like) 4 X SPACRAID
Test (Neat little TIA test) 4 X -- TEST
Traffic (Dunno; intresting) 4 X J TRAFFIC
World End (I Believe this is World? Trap?) 4 X J WORLDEND
Galactic (Starsoft title; not a pirate) 4 X J GALACTIC
Air-sea Battle (changed GFX) 2 X J AIRSEA2
Space Invaders (changed GFX) 4 X J SPACE2
Magazine Demo 4 X -- MAGDEMO
4-game ROM... uses F6 bankswitch 16 F6 X J GORF_RIP
***********************************
* Overflow *
***********************************
Used to keep Bankzilla's database program happy (mainly PAL versions and
game revisions. Prevents cluttering up the main listing)
Name Part # RA SZ SC BS IM SP CT Filename
---------------------------------------------------------------------------
Pal version of Pele's Soc. CX2616 ?? 4 X J CX2616PL
Taiwanese Enduro ???? ?? 4 X J ENDRO_TW
Taiwanese Pele's ???? ?? 4 X J PELE_TW
CCE version of Pitfall ???? ?? 4 X J PITF_CCE
Taiwanese River Raid ???? ?? 4 X J RIVER_TW
Diagnostic Program ???? ?? 4 X -- SALTDIAG
Superman; revision 2 ???? ?? 4 X J SUPRMAN2
Dunno ???? ?? 2 X -- XX
Pal version of KLAX ???? ?? 16 X F6 X J KLAX
Okie Dokie; Limited ???? ?? 4 X J OKIEDLIM
Robot Tank; F8-fixed ---- -- 8 F8 X J ROBO_FIX
Surf's Up; original ---- -- 8 F8 X J SURFSUP
Dumbo's F. Circ.; PAL ???? PR 8 F8 X J DUMBO_P
Sir Lancelot; NTSC ???? ?? 8 F8 X J SIRL_P
Smurf Rescue; PAL ???? ?? 8 F8 X J SMURF_PL
'Chess'; Taiwanese ???? ?? 2 X J CHESS_TW
Outerspace; Sears ???? ?? 2 X J OUTERSPC
Okie Dokie Proto ---- -- 2 X J LT
Taiwanese Bowling ???? ?? 2 X J BOWLG_TW
*Not* a ROM image! **** ** ** ** ** X -- EMPTY
####Data End####
***********************************
* World of Dead ROM Images *
***********************************
Yeppers, some ROM images are better off dead. Either they're exact copies,
damaged, or just plain DOA.
XTACK Same as Z-Tack by Bomb.
POLEPOS Pole Position... bad read. 5 bytes bad.
ASTROSMS Same as M-net's Astroblast
***********************************
* Proto's Read *
***********************************
Thanks to many people, I have been able to read some prototype carts in!
However, the data contained on the carts is identical to the production
ones.
Bermuda Triangle, #371
Pac-Man, in an Imagic case!! The board has been wave-soldered; said board
is an actual Imagic board, and the chip is a ROM.