Here you can find the answers to some frequently asked questions. If your question is not answered here, please have a look at the video tutorials or contact me.
I recommend you visit OpenJDK and follow the instructions to download and install the latest version. Make sure the Java version, the Eclipse version, and your operating system have the same architecture. Newer versions of Java only support 64-bit architectures.
You probably have the wrong Java version installed or set a default. Open a shell window and enter "java -jar <yourfile.jar>". If this works, then you have the wrong program or java version associated with the ".jar" file extension in the registry. You can fix that by setting the path to the correct Java installation folder using "REGEDIT.EXE" for the path "Compute\HKEY_CLASSES_ROOT\jarfile\shell\open".
If starting from the command line does not work, you should see a more detailed error message about the reason for that.
If you are not familiar with Eclipse at all, make sure that you have installed the Eclipse platform distribution only - without Java or J2EE tools. This distribution is much smaller (normally around 60-80 MB instead of 170 MB) and will not confuse you with tons of features and buttons you do not need at all. See the section "Installing Eclipse" on the tab "Installation" for the required steps. If you use Windows, you can use one of the zero installation distributions of WUDSN IDE which are linked on the tab "Installation". They are simply ".zip" archives that already contain Eclipse and everything else."
The Eclipse version and the Java version on your system are not compatible. The Eclipse is not pure Java but uses platform-specific native libraries to run and debug Java efficiently. For example, you must install the 64-bit version of Java (JRE or JDK) if you want to use the 64-bit version of Eclipse. This is a frequent issue under Windows 7 because by default there is only the 32-bit version of Java installed. See the section "Installing Eclipse" on the tab "Installation" for the required steps.
Start the build-in help of Eclipse via the menu "Help/Help Content" and read the section "Workbench User Guide".
Most likely you typed in the wrong update site URL, for example, using "wusdn" instead of "wudsn". The correct URL is "http://www.wudsn.com/update". In addition, you should disable the checkbox "Hide items that are already installed", so you see what really is there. See the section "Installing WUDSN IDE" the tab "Installation" for the required steps.
This error message indicates the Eclipse program is somehow blocked from accessing the site. If you are behind a proxy server, check the general proxy server settings in the Eclipse preferences. If you use a firewall or internet security tool, make sure "Eclipse.exe", "java.exe", "javaw.exe" or the corresponding program on your host platform are allowed to cannot to the internet. Maybe you have to change the settings, so you are prompted to allow access interactively.
This error message indicates that the Eclipse version you are running is too old. Check the releases page for the required minimum Eclipse version for every WUDSN IDE release.
If the WUDSN IDE sections and features are not visible after a successful installation, you are probably using an outdated Java version. For example, Java 1.6 is out of maintenance since 2013/02. This seems to be a common problem on Mac OS X even in Mavericks (10.9), which still uses Java 1.6 by default. Make sure you have at least the Java version that is mentioned in the installation section for the IDE installed and that Eclipse is actually started using that version.
The default configuration of the "Problems" view shows all errors from all files in the current project. While this is a good default for Java programming, it does not fit at all for compiling single independent assembler files. Therefore you have to configure the "Problems" view accordingly. See the section "Installing Eclipse" on the tab "Installation" for the required steps.
The IDE supports many different compilers and provides a specialized editor for each of them. Typically you have some preferred source file extension (".asm" or ".a") and a preferred compiler. The procedure to associate the file extension with the editor via the preferences is described in this video tutorial WUDSN IDE Tutorial 3: Setting up Editors and File Extensions correctly.
The association with the file extension with the editor for your compiler (that is done in the preferences, see before) does not determine for which platform you want to create output. Therefore this additional annotation in the main source file is required used to tell the IDE which is the target platform. It is used to find the correct compiler and emulator settings, which can differ per platform. Every compiler has a default platform (see the online help in the IDE) but can also be used on every other platform. Therefore you have to specify the target platform in the main source file if you use a non-default platform.
The core of WUDSN IDE uses the Eclipse Platform Runtime only and does not require any additional plugins. It starts and runs very fast with that configuration and I personally used it on daily basis. So if you experience performance problems, try to download and run the zero installation distribution of WUDSN IDE. Performance problem they are very likely caused by additional plugins or themes installed. Often these plugins are not only slow but broken. Check the ".metadata/.log" file in the workspace folder. In some Eclipse versions, this is also available via "Window/Show View.../Error Log".
Yes, there are several plugins available to connect Eclipse to CVS or subversion. Also, the "Local History" feature is installed by default. You can configure it in the preferences. It automatically records all changes to the source file and lets you compare versions in-place.
Yes, there is a toolbar button and the shortcut "ALT+SHIFT+A" to toggle block selection mode in all text editors. This can be very useful for adding and removing common prefixes such as line numbers.
In case the toolbar button is not visible, you have to set it to visible via the menu entry "Customize Perspective" in the context menu of the main toolbar. In the customizing dialog, you have to activate the commend group "Editor Presentation" and then the toolbar entries you want to see.
There is a known key conflict when using Messenger Plus Live! v4.85.0.386 with Microsoft Messenger 2009 on Windows 7 Ultimate. This may also occur in other versions of course. Justin Payne has provided the following description of the solution.
You probably have another program outside of Eclipse that has already captured these keys or key combinations. A frequent problem is the Windows Input Methods Editor (IME) which is used to switch keyboard layouts. For example, if you are using multiple keyboard layouts, the CTRL-Space is mapped to allow you to cycle between the different keyboard regional layouts. You should probably be aware of how to turn the feature off since you're probably using this feature, but if you don't...
Windows 7
Windows 10
Of course, this is Windows 7/10 and we know how Microsoft loves to change their layouts and names, but in
fact, this option is available back to Windows XP.
When I started with WUDSN IDE, ATASM was the first supported compiler. The reason was simple: 90% of my sources are in ATASM format. ATASM is very comprehensive and fast. Its capabilities to define constants and byte sequences are very complete (".BYTE", ".WORD", ".DBYTE", ".FLOAT", ".SBYTE" for ATASCII, ".CBYTE" for terminated strings, separate offset for all constants). Over time additional platform compilers have been added and support for them will be completed step by step. When the support for MADS was rather complete, I found that it is the most powerful compiler I have ever seen and used. The support for ".PROC/.ENDPROC" has revolutionized the way I write assembler code now. It allows logical structuring and visibility control without any runtime overhead. At the same time, MADS is compatible with MAC/65 and XASM, and even ATASM sources can be adapted to MADS with a few minor changes described below. Therefore MADS is the primary compiler since WUDSN IDE version 1.6.0.
Since WUDSN IDE version 1.6.0 MADS is the primary compiler that is registered for the file extensions ".asm" upon installation. You are trying to run the code example for version 1.5.0 or before, which is in ATASM format. Therefore you can either
You use a case-insensitive file system and have used different upper or lower case writing in the source include statement than in the actual file system. For example, you have written "ICL 'example.asm'" for a file named "Example.asm" on the file system. In Eclipse the file names of all resources are treated as case-sensitive, even if the underlying file system is case-insensitive. Therefore the file name issued by the compiler will no match with the file name of the source include. As a fall-back, the IDE assigns the error message to the main source file. To fix this, you have to adapt the spelling of the file name in the source include statement.
Because both ATASM's and MADS's syntax are based on the MAC/65 syntax. There are not really many differences. Therefore manual conversion using "Find/Replace (CTRL-F)" is very easy.
A helpful feature for small projects is that by default ATASM sorts the segments by address and warns if the same address is overwritten by code or data. Since version 1.05 the ".BANK" directive is available, which allows you to create COM files with "INITAD" segments and arbitrary segment counts. If you don't use the ".BANK" directive, ATASM will sort the segments by their address and will put consecutive blocks into a single segment by default. While this saves some bytes, it might be confusing if you are used to other assemblers. Note that you have to use the ".SET 6" directive to set the assembler origin offset in every bank if you use it in one of the banks.
Plain ROM Images do not have header bytes by default, or at least they do not have the same header bytes as executable files. In order to create raw object files without headers, compiler-specific options have to be used. Some cases are listed below. See the manual of the specific compiler for more details.
For Atari 8-bit, the ATASM compiler has a dedicated parameter to write the executable file directly into ".ATR" or ".XFD" disk images. The disk image must be formatted with Atari DOS 2.0S, Atari DOS DOS 2.5, or a compatible DOS. All Atari 8-bit disk formats can be created using the "dir2atr.exe" tool of the AtariSIO tools by Matthias Reichl (hias). The tool can create a complete disk image with arbitrary DOS (Atari DOS 2.5, MyDos, SpartaDOS) and size based on a folder that contains "DOS.SYS", "DUP.SYS" (or the equivalent files of the respective DOS) and all other files requires. I have packaged an example including the "dir2atr" tool, a batch script to call the tool and the emulator, and the "files" folder in this archive. Unpack the archive to your output folder. Double-click "makefile.bat" to see how the disk image is created and started. Read section How to run a makefile script instead of an emulator? for the details on how to configure the call to "makefile.bat". For productive usage, you should of course put the "hias" folder into a central location and use the most recent version from hias' site. For MacOS X users, the download also contains a "makefile.sh" script and MacOS X binaries of Matthias Reichl's tools. The binaries have been provided by Fredrick Holst (freetz) and you can find the latest versions on his web site.
For Apple II, WUDSN IDE automatically generates a bootable AppleDos 3.3 disk image with the extension ".dsk" if one of the predefined emulators is used for execution. If you want to use another DOS or disk size or if you want to put more files onto the disk after compilation, you can use the command-line version of AppleCommander to achieve this. Create a makefile script and configured it as described in How to run a makefile script instead of an emulator?. In the case of Apple Disk images always remember to use the correct file content/load/run address. The IDE needs to know the load address of an executable file in order to store this information in the directory entry. To detect the load address from the executable file, the IDE evaluates the file extension. Supported extensions are ".b", ".prg" and ".xex". Here's the logic for the built-in disk image creation:
If you find a tool similar to "dir2atr.exe" for the Atari 8-bit or "AppleCommander" for the Apple II, you can use create your own script and run it as described in How to run a makefile script instead of an emulator?.
Sometimes it is useful to run a makefile script instead of the emulator, for example, if the output file shall be combined with other files into a single ATR file. To execute such a script select "User Defined Application" as the "Default Application to open Output File". Specify the path to the shell as "Path to Application". On the command-line, you can then use the standard variables to start the shell, pass the name of the script and pass the file path of the compiled output file. Since the working directory at the time of execution is the output folder of the compiler you must place the script file there or you must specify the script file with its absolute path. If you are using Windows and "cmd.exe" as your shell, you must specify "/c" before the name of the script to prevent "cmd.exe" from remaining as a process after the script has finished. The resulting command line is "${runnerExecutablePath} /c makefile.bat ${outputFilePath}", assuming "makefile.bat" is located in the output folder". See section How do I compile into disk images? for the description on how to use this for compiling complete disk images.
You can "re-use" the existing tabs and simply specify another emulators' executable. If you use "User Defined Application", you can specify whatever you want. When using "User Defined Application", no disk image is created or updated. You can use this setting to have your own script which puts the executable file onto a disk image of your choice using additional tools like "dir2atr.exe" or "AppleCommander" for example.