org $2000 buffer_mode=0 icl "snd/Sound.asm" org $4000 .proc main mwa #dl 560 mva #>charset 756 ; jsr sound.stop ldx #sound.module lda #0 jsr sound.init loop lda #15 @ cmp $d40b bne @- jsr sound.play @ lda $d40b sta $d01a cmp #112 bne @- lda #0 sta $d01a jmp loop jsr sound.stop jmp $e474 .endp org $5000 .local charset ins 'gfx/Charset.chr' .endl .local dl :3 .byte $70 .byte $42, a(text) .byte $4f, a(picture) :95 .byte $0f .byte $4f, a(picture+96*40) :95 .byte $0f .byte $41, a(dl) .endl .local text .byte "Hello Fuji!" .endl org $6100 .local picture ins 'gfx/Image.pic' .endl run main