wudsn-ide/com.wudsn.ide.ref/ASM/Atari2600/DASM/boing26.lst
2018-12-30 16:52:33 +01:00

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------- FILE C:\Users\D025328\Documents\Eclipse\workspace.jac\com.wudsn.ide.ref\ASM\Atari2600\DASM\boing26.asm LEVEL 1 PASS 2
1 10000 ????
2 10000 ???? ; @com.wudsn.ide.asm.hardware=ATARI2600
3 10000 ???? processor 6502
4 10000 ????
5 10000 ???? ; TIA (Stella) write-only registers
6 10000 ???? ;
7 10000 ???? 00 00 Vsync equ $00
8 10000 ???? 00 01 Vblank equ $01
9 10000 ???? 00 02 Wsync equ $02
10 10000 ???? 00 03 Rsync equ $03
11 10000 ???? 00 04 Nusiz0 equ $04
12 10000 ???? 00 05 Nusiz1 equ $05
13 10000 ???? 00 06 ColuP0 equ $06
14 10000 ???? 00 07 ColuP1 equ $07
15 10000 ???? 00 08 Colupf equ $08
16 10000 ???? 00 09 ColuBK equ $09
17 10000 ???? 00 0a Ctrlpf equ $0A
18 10000 ???? 00 0b Refp0 equ $0B
19 10000 ???? 00 0c Refp1 equ $0C
20 10000 ???? 00 0d Pf0 equ $0D
21 10000 ???? 00 0e Pf1 equ $0E
22 10000 ???? 00 0f Pf2 equ $0F
23 10000 ???? 00 10 RESP0 equ $10
24 10000 ???? 00 11 RESP1 equ $11
25 10000 ???? 00 12 Resm0 equ $12
26 10000 ???? 00 13 Resm1 equ $13
27 10000 ???? 00 14 Resbl equ $14
28 10000 ???? 00 15 Audc0 equ $15
29 10000 ???? 00 16 Audc1 equ $16
30 10000 ???? 00 17 Audf0 equ $17
31 10000 ???? 00 18 Audf1 equ $18
32 10000 ???? 00 19 Audv0 equ $19
33 10000 ???? 00 1a Audv1 equ $1A
34 10000 ???? 00 1b GRP0 equ $1B
35 10000 ???? 00 1c GRP1 equ $1C
36 10000 ???? 00 1d Enam0 equ $1D
37 10000 ???? 00 1e Enam1 equ $1E
38 10000 ???? 00 1f Enabl equ $1F
39 10000 ???? 00 20 HMP0 equ $20
40 10000 ???? 00 21 HMP1 equ $21
41 10000 ???? 00 22 Hmm0 equ $22
42 10000 ???? 00 23 Hmm1 equ $23
43 10000 ???? 00 24 Hmbl equ $24
44 10000 ???? 00 25 VdelP0 equ $25
45 10000 ???? 00 26 VdelP1 equ $26
46 10000 ???? 00 27 Vdelbl equ $27
47 10000 ???? 00 28 Resmp0 equ $28
48 10000 ???? 00 29 Resmp1 equ $29
49 10000 ???? 00 2a HMOVE equ $2A
50 10000 ???? 00 2b Hmclr equ $2B
51 10000 ???? 00 2c Cxclr equ $2C
52 10000 ???? ;
53 10000 ???? ; TIA (Stella) read-only registers
54 10000 ???? ;
55 10000 ???? 00 00 Cxm0p equ $00
56 10000 ???? 00 01 Cxm1p equ $01
57 10000 ???? 00 02 Cxp0fb equ $02
58 10000 ???? 00 03 Cxp1fb equ $03
59 10000 ???? 00 04 Cxm0fb equ $04
60 10000 ???? 00 05 Cxm1fb equ $05
61 10000 ???? 00 06 Cxblpf equ $06
62 10000 ???? 00 07 Cxppmm equ $07
63 10000 ???? 00 08 Inpt0 equ $08
64 10000 ???? 00 09 Inpt1 equ $09
65 10000 ???? 00 0a Inpt2 equ $0A
66 10000 ???? 00 0b Inpt3 equ $0B
67 10000 ???? 00 0c Inpt4 equ $0C
68 10000 ???? 00 0d Inpt5 equ $0D
69 10000 ???? ;
70 10000 ???? ; RAM definitions
71 10000 ???? ; Note: The system RAM maps in at 0080-00FF and also at 0180-01FF. It is
72 10000 ???? ; used for variables and the system stack. The programmer must make sure
73 10000 ???? ; the stack never grows so deep as to overwrite the variables.
74 10000 ???? ;
75 10000 ???? 00 80 RamStart equ $0080
76 10000 ???? 00 ff RamEnd equ $00FF
77 10000 ???? 00 ff StackBottom equ $00FF
78 10000 ???? 00 80 StackTop equ $0080
79 10000 ???? ;
80 10000 ???? ; 6532 (RIOT) registers
81 10000 ???? ;
82 10000 ???? 02 80 SWCHA equ $0280
83 10000 ???? 02 81 Swacnt equ $0281
84 10000 ???? 02 82 SWCHB equ $0282
85 10000 ???? 02 83 Swbcnt equ $0283
86 10000 ???? 02 84 Intim equ $0284
87 10000 ???? 02 94 Tim1t equ $0294
88 10000 ???? 02 95 Tim8t equ $0295
89 10000 ???? 02 96 Tim64t equ $0296
90 10000 ???? 02 97 T1024t equ $0297
91 10000 ???? ;
92 10000 ???? ; ROM definitions
93 10000 ???? ;
94 10000 ???? f0 00 RomStart equ $F000
95 10000 ???? ff ff RomEnd equ $FFFF
96 10000 ???? ff fa IntVectors equ $FFFA
97 10000 ???? ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
98 10000 ????
99 10000 ???? 00 80 s1 EQU $80
100 10000 ???? 00 82 s2 EQU $82
101 10000 ???? 00 84 s3 EQU $84
102 10000 ???? 00 86 s4 EQU $86
103 10000 ???? 00 88 s5 EQU $88
104 10000 ???? 00 8a s6 EQU $8A
105 10000 ???? 00 8c DelayPTR EQU $8C
106 10000 ???? 00 8e LoopCount EQU $8E
107 10000 ???? 00 8f TopDelay EQU $8F
108 10000 ???? 00 90 BottomDelay EQU $90
109 10000 ???? 00 91 MoveCount EQU $91
110 10000 ???? 00 92 Temp EQU $92
111 10000 ???? 00 93 RotateDir EQU $93
112 10000 ???? 00 94 SkipFrame EQU $94
113 10000 ???? 00 95 VerticalDir EQU $95
114 10000 ???? 00 96 HorizontalDir EQU $96
115 10000 ???? 00 97 VerticalPos EQU $97
116 10000 ???? 00 98 HorizontalPos EQU $98
117 10000 ???? 00 99 SoundQ EQU $99
118 10000 ???? 00 9a SkipMove EQU $9a
119 10000 ???? 00 9b EggMode EQU $9b
120 10000 ???? 00 9c FrameCycle EQU $9c
121 10000 ???? 00 9d EggMusic EQU $9d
122 10000 ????
123 10000 ????
124 f000 ORG $F000
125 f000
126 f000
127 f000 Cart_Init
128 f000 ea nop
129 f001 78 SEI ; Disable interrupts.:
130 f002 d8 CLD ; Clear "decimal" mode.
131 f003
132 f003 a2 ff LDX #$FF
133 f005 9a TXS ; Clear the stack
134 f006
135 f006 Common_Init
136 f006 a2 28 LDX #$28 ; Clear the TIA registers ($04-$2C)
137 f008 a9 00 LDA #$00
138 f00a TIAClear
139 f00a 95 04 STA $04,X
140 f00c ca DEX
141 f00d 10 fb BPL TIAClear ; loop exits with X=$FF
142 f00f
143 f00f a2 ff LDX #$FF
144 f011 RAMClear
145 f011 95 00 STA $00,X ; Clear the RAM ($FF-$80)
146 f013 ca DEX
147 f014 30 fb BMI RAMClear ; loop exits with X=$7F
148 f016
149 f016 a2 ff LDX #$FF
150 f018 9a TXS ; Reset the stack
151 f019
152 f019 IOClear
153 f019 8d 83 02 STA Swbcnt ; console I/O always set to INPUT
154 f01c 8d 81 02 STA Swacnt ; set controller I/O to INPUT
155 f01f
156 f01f a9 01 DemoInit LDA #$01
157 f021 85 25 STA VdelP0
158 f023 85 26 STA VdelP1
159 f025 a9 03 LDA #$03
160 f027 85 04 STA Nusiz0
161 f029 85 05 STA Nusiz1
162 f02b a9 36 LDA #$36 ; a nice shade of red
163 f02d 85 06 STA ColuP0
164 f02f 85 07 STA ColuP1
165 f031 a9 ff LDA #$ff ; page to get gfx from initially
166 f033 85 81 STA s1+1
167 f035 85 83 STA s2+1
168 f037 85 85 STA s3+1
169 f039 85 87 STA s4+1
170 f03b 85 89 STA s5+1
171 f03d 85 8b STA s6+1
172 f03f a9 00 LDA #0 ; offset in the gfx data
173 f041 85 80 STA s1
174 f043 a9 32 LDA #50 ; offset in the gfx data
175 f045 85 82 STA s2
176 f047 a9 64 LDA #100 ; offset in the gfx data
177 f049 85 84 STA s3
178 f04b a9 96 LDA #150 ; offset in the gfx data
179 f04d 85 86 STA s4
180 f04f a9 c8 LDA #200 ; offset in the gfx data
181 f051 85 88 STA s5
182 f053 a9 00 LDA #0 ; vestigial!
183 f055 85 8a STA s6
184 f057 a9 01 LDA #$01 ; +1 or -1, rotating the ball
185 f059 85 93 STA RotateDir
186 f05b a9 01 LDA #$01 ; Vertical direction, +1 or -1
187 f05d 85 95 STA VerticalDir
188 f05f a9 01 LDA #$01 ; Same for horizontal
189 f061 85 96 STA HorizontalDir
190 f063 85 99 STA SoundQ ; Start out by making a noise
191 f065 a9 01 LDA #1
192 f067 85 94 STA SkipFrame
193 f069 85 9a STA SkipMove
194 f06b a9 00 LDA #0
195 f06d 85 8f STA TopDelay
196 f06f 85 91 STA MoveCount
197 f071 a9 78 LDA #120
198 f073 85 90 STA BottomDelay
199 f075 a9 f2 LDA #$f2
200 f077 85 8d STA DelayPTR+1
201 f079 a9 41 LDA #$1d+36 ;?????
202 f07b 85 8c STA DelayPTR
203 f07d 85 02 STA Wsync
204 f07f ea NOP
205 f080 ea NOP
206 f081 ea NOP
207 f082 ea NOP
208 f083 ea NOP
209 f084 ea NOP
210 f085 ea NOP
211 f086 ea NOP
212 f087 ea NOP
213 f088 ea NOP
214 f089 85 10 STA RESP0
215 f08b 85 11 STA RESP1
216 f08d a9 50 LDA #$50 ;?????
217 f08f 85 21 STA HMP1
218 f091 a9 40 LDA #$40 ;?????
219 f093 85 20 STA HMP0
220 f095 85 02 STA Wsync
221 f097 85 2a STA HMOVE
222 f099 85 02 STA Wsync
223 f09b a9 0f LDA #$0f
224 f09d 85 09 STA ColuBK
225 f09f
226 f09f NewScreen
227 f09f a9 02 LDA #$02
228 f0a1 85 02 STA Wsync ; Wait for horizontal sync
229 f0a3 85 01 STA Vblank ; Turn on Vblank
230 f0a5 85 00 STA Vsync ; Turn on Vsync
231 f0a7 85 02 STA Wsync ; Leave Vsync on for 3 lines
232 f0a9 85 02 STA Wsync
233 f0ab 85 02 STA Wsync
234 f0ad a9 00 LDA #$00
235 f0af 85 00 STA Vsync ; Turn Vsync off
236 f0b1
237 f0b1 a9 2b LDA #43 ; Vblank for 37 lines
238 f0b3 ; changed from 43 to 53 for 45 lines PAL
239 f0b3 8d 96 02 STA Tim64t ; 43*64intvls=2752=8256colclks=36.2lines
240 f0b6
241 f0b6 20 9c f2 JSR DoSound ; was too big to leave inline :P
242 f0b9
243 f0b9 e6 9c INC FrameCycle ; we'll use this for color cycling and
244 f0bb ; possibly for sound
245 f0bb
246 f0bb c6 94 DEC SkipFrame
247 f0bd d0 1b BNE Movement ; skip the animation most of the time
248 f0bf a9 03 LDA #3 ; number of frames to skip
249 f0c1 85 94 STA SkipFrame ; if it's zero, reset it
250 f0c3
251 f0c3 a5 9b SkipSkip LDA EggMode ; check for easter egg :)
252 f0c5 c9 00 CMP #0 ; no? how sad.
253 f0c7 d0 11 BNE Movement
254 f0c9 a5 93 LDA RotateDir ; which direction to rotate it in?
255 f0cb 18 CLC
256 f0cc 65 81 ADC s1+1 ; add that to the gfx page
257 f0ce 09 f8 ORA #$F8 ; there are only 8 so mask the rest
258 f0d0 85 81 STA s1+1
259 f0d2 85 83 STA s2+1
260 f0d4 85 85 STA s3+1
261 f0d6 85 87 STA s4+1
262 f0d8 85 89 STA s5+1
263 f0da
264 f0da
265 f0da
266 f0da
267 f0da a9 01 Movement LDA #$1
268 f0dc 2c 82 02 BIT SWCHB ; is someone pushing reset?
269 f0df d0 05 BNE NoReset ; no? how sad.
270 f0e1 85 9b STA EggMode ; set egg mode
271 f0e3 4c ea f0 JMP MoveDelay
272 f0e6 a9 00 NoReset LDA #0
273 f0e8 85 9b STA EggMode ; no select = no easter egg.
274 f0ea ; yes, I could have made it harder to find.
275 f0ea ; gimme a break, I'm feeling good ;)
276 f0ea
277 f0ea 20 43 f3 MoveDelay JSR CheckEgg ; override animation if necessary
278 f0ed a5 9a LDA SkipMove
279 f0ef e6 9a INC SkipMove
280 f0f1 29 01 AND #1 ; basically i lamed out and said
281 f0f3 d0 03 BNE MoveHorizontal ; "skip every other frame"
282 f0f5 4c 00 f2 JMP VblankLoop
283 f0f8
284 f0f8 a5 98 MoveHorizontal LDA HorizontalPos ; i couldn't figure out how to use HMOVE
285 f0fa 18 CLC ; without blowing up yet, so let's glom
286 f0fb 65 96 ADC HorizontalDir ; onto the joystick routines
287 f0fd 85 98 STA HorizontalPos
288 f0ff a5 96 LDA HorizontalDir
289 f101 c9 00 CMP #0
290 f103 30 1c BMI GoLeft
291 f105 20 87 f1 GoRight JSR Right
292 f108 a5 98 LDA HorizontalPos
293 f10a c9 70 CMP #112 ; i also haven't figured out how to make the
294 f10c d0 28 BNE MoveVertical ; sprite go all the way to the right edge!
295 f10e a5 96 LDA HorizontalDir ; since we're not using the 6th copy
296 f110 a9 ff LDA #$FF
297 f112 85 96 STA HorizontalDir
298 f114 a9 01 LDA #1 ; if we're reversing direction, we've hit a wall
299 f116 85 99 STA SoundQ ; so make a sound
300 f118 a5 93 LDA RotateDir
301 f11a 49 fe EOR #$FE
302 f11c 85 93 STA RotateDir ; and change 1 into -1 (255)
303 f11e 4c 36 f1 JMP MoveVertical
304 f121 20 b1 f1 GoLeft JSR Left
305 f124 a5 98 LDA HorizontalPos
306 f126 c9 01 CMP #1
307 f128 d0 0c BNE MoveVertical
308 f12a a9 01 LDA #$01
309 f12c 85 96 STA HorizontalDir
310 f12e 85 99 STA SoundQ
311 f130 a5 93 LDA RotateDir
312 f132 49 fe EOR #$FE
313 f134 85 93 STA RotateDir
314 f136 a5 97 MoveVertical LDA VerticalPos
315 f138 18 CLC
316 f139 65 95 ADC VerticalDir
317 f13b 85 97 STA VerticalPos
318 f13d a5 95 LDA VerticalDir
319 f13f c9 00 CMP #0
320 f141 30 1a BMI GoUp
321 f143 20 7e f1 GoDown JSR Down
322 f146 a5 97 LDA VerticalPos
323 f148 c9 78 CMP #120 ; kind of a rough approximation, yeah
324 f14a d0 26 BNE EndMove
325 f14c a9 ff LDA #$FF
326 f14e 85 95 STA VerticalDir
327 f150 a9 01 LDA #1
328 f152 85 99 STA SoundQ
329 f154 a5 93 LDA RotateDir
330 f156 49 fe EOR #$FE
331 f158 85 93 STA RotateDir
332 f15a 4c 72 f1 JMP EndMove
333 f15d 20 75 f1 GoUp JSR UP
334 f160 a5 97 LDA VerticalPos
335 f162 c9 01 CMP #1
336 f164 d0 0c BNE EndMove
337 f166 a9 01 LDA #$01
338 f168 85 95 STA VerticalDir
339 f16a 85 99 STA SoundQ
340 f16c a5 93 LDA RotateDir
341 f16e 49 fe EOR #$FE
342 f170 85 93 STA RotateDir
343 f172 4c 00 f2 EndMove JMP VblankLoop
344 f175
345 f175
346 f175
347 f175 a5 8f UP LDA TopDelay
348 f177 f0 04 BEQ U1
349 f179 c6 8f DEC TopDelay
350 f17b e6 90 INC BottomDelay
351 f17d 60 U1 RTS ; was JMP VblankLoop
352 f17e
353 f17e a5 90 Down LDA BottomDelay
354 f180 f0 04 BEQ D1
355 f182 e6 8f INC TopDelay
356 f184 c6 90 DEC BottomDelay
357 f186 60 D1 RTS ; was JMP VblankLoop
358 f187
359 f187 a6 91 Right LDX MoveCount
360 f189 e8 INX
361 f18a 86 91 STX MoveCount
362 f18c e0 03 CPX #3
363 f18e d0 16 BNE R2
364 f190 a6 8c LDX DelayPTR
365 f192 ca DEX
366 f193 86 8c STX DelayPTR
367 f195 e0 1c CPX #$1c ;?????
368 f197 d0 09 BNE R1
369 f199 a9 1d LDA #$1d ;?????
370 f19b 85 8c STA DelayPTR
371 f19d a9 02 LDA #2
372 f19f 85 91 STA MoveCount
373 f1a1 60 RTS ; was JMP VblankLoop
374 f1a2 a9 00 R1 LDA #0
375 f1a4 85 91 STA MoveCount
376 f1a6 a9 f0 R2 LDA #$f0
377 f1a8 85 20 STA HMP0
378 f1aa 85 21 STA HMP1
379 f1ac 85 02 STA Wsync
380 f1ae 85 2a STA HMOVE
381 f1b0 60 RTS ; was JMP VblankLoop
382 f1b1
383 f1b1 a6 91 Left LDX MoveCount
384 f1b3 ca DEX
385 f1b4 86 91 STX MoveCount
386 f1b6 e0 ff CPX #$ff
387 f1b8 d0 16 BNE L2
388 f1ba a6 8c LDX DelayPTR
389 f1bc e8 INX
390 f1bd 86 8c STX DelayPTR
391 f1bf e0 42 CPX #$1d+37 ; indexing into a code segment with a literal - naughty
392 f1c1 d0 09 BNE L1
393 f1c3 a9 41 LDA #$1d+36 ; indexing into a code segment with a literal - naughty
394 f1c5 85 8c STA DelayPTR
395 f1c7 a9 00 LDA #0
396 f1c9 85 91 STA MoveCount
397 f1cb 60 RTS ; was JMP VblankLoop
398 f1cc a9 02 L1 LDA #2
399 f1ce 85 91 STA MoveCount
400 f1d0 a9 10 L2 LDA #$10
401 f1d2 85 20 STA HMP0
402 f1d4 85 21 STA HMP1
403 f1d6 85 02 STA Wsync
404 f1d8 85 2a STA HMOVE
405 f1da 60 RTS ; was JMP VblankLoop
406 f1db
407 f200 ORG $F200
408 f200 VblankLoop
409 f200 ad 84 02 LDA Intim
410 f203 d0 fb BNE VblankLoop ; wait for vblank timer
411 f205 85 02 STA Wsync ; finish waiting for the current line
412 f207 85 01 STA Vblank ; Turn off Vblank
413 f209
414 f209 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
415 f209 ScreenStart
416 f209 a4 8f LDY TopDelay
417 f20b c8 INY ;?????
418 f20c 85 02 X1 STA Wsync
419 f20e 88 DEY
420 f20f d0 fb BNE X1
421 f211 a0 04 LDY #4 ;?????
422 f213 88 X2 DEY
423 f214 10 fd BPL X2
424 f216 a9 31 LDA #49 ; 50 pixels high
425 f218 85 8e STA LoopCount
426 f21a 6c 8c 00 JMP (DelayPTR)
427 f21d c9 c9 c9 c9*JNDelay .byte.b $c9,$c9,$c9,$c9,$c9,$c9,$c9,$c9,$c9
428 f226 c9 c9 c9 c9* .byte.b $c9,$c9,$c9,$c9,$c9,$c9,$c9,$c9,$c9
429 f22f c9 c9 c9 c9* .byte.b $c9,$c9,$c9,$c9,$c9,$c9,$c9,$c9,$c9
430 f238 c9 c9 c9 c9* .byte.b $c9,$c9,$c9,$c9,$c9,$c9,$c9,$c9,$c9,$c9,$c5
431 f243 ea NOP
432 f244 ea X3 NOP
433 f245 ea NOP
434 f246 ea NOP
435 f247 a4 8e LDY LoopCount
436 f249 b1 80 LDA (s1),Y
437 f24b 85 1b STA GRP0
438 f24d b1 82 LDA (s2),Y
439 f24f 85 1c STA GRP1
440 f251 b1 84 LDA (s3),Y
441 f253 85 1b STA GRP0
442 f255 ; LDA (s6),Y
443 f255 a5 00 lda $00
444 f257 a9 00 LDA #$00
445 f259 85 92 STA Temp
446 f25b b1 88 LDA (s5),Y
447 f25d aa TAX
448 f25e b1 86 LDA (s4),Y
449 f260 a4 92 LDY Temp
450 f262 85 1c STA GRP1
451 f264 86 1b STX GRP0
452 f266 84 1c STY GRP1
453 f268 85 1b STA GRP0
454 f26a c6 8e DEC LoopCount
455 f26c 10 d6 BPL X3
456 f26e a9 00 LDA #0
457 f270 85 1b STA GRP0
458 f272 85 1c STA GRP1
459 f274 85 1b STA GRP0
460 f276 85 1c STA GRP1
461 f278 ea NOP
462 f279 ea NOP
463 f27a ea NOP
464 f27b ea NOP
465 f27c ea NOP
466 f27d ea NOP
467 f27e ea NOP
468 f27f a4 90 LDY BottomDelay
469 f281 c8 INY ;?????
470 f282 85 02 X4 STA Wsync
471 f284 88 DEY
472 f285 d0 fb BNE X4
473 f287 a9 02 LDA #$02
474 f289 85 01 STA Vblank
475 f28b 85 02 STA Wsync
476 f28d ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
477 f28d a9 22 OverscanStart LDA #34 ;skip 30 lines (overscan)
478 f28f 8d 96 02 STA Tim64t
479 f292
480 f292 OverscanLoop
481 f292 ad 84 02 LDA Intim
482 f295 d0 fb BNE OverscanLoop ; wait for Overscan timer
483 f297
484 f297 85 02 OverscanDone STA Wsync ; finish waiting for the current line
485 f299
486 f299
487 f299 4c 9f f0 JMP NewScreen
488 f29c
489 f29c
490 f29c ; sound routine
491 f29c ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
492 f29c
493 f29c a5 9b DoSound LDA EggMode ; if egg mode is set, we do it differently
494 f29e c9 00 CMP #0
495 f2a0 f0 5d BEQ StartSound
496 f2a2 a5 9d LDA EggMusic
497 f2a4 29 7f AND #$7F ; we're doing 16 bars of 8th notes
498 f2a6 a8 TAY
499 f2a7 a5 9c LDA FrameCycle
500 f2a9 29 01 AND #1
501 f2ab f0 25 BEQ UseSet2
502 f2ad b9 00 f5 UseSet1 LDA EggMusic1,Y ; channel 1 notes
503 f2b0 c9 00 CMP #0
504 f2b2 f0 08 BEQ SetVol1
505 f2b4 85 17 STA Audf0
506 f2b6 a9 05 LDA #5 ; I guess we'll try this for now
507 f2b8 85 15 STA Audc0
508 f2ba a9 03 LDA #3
509 f2bc 85 19 SetVol1 STA Audv0
510 f2be b9 80 f5 LDA EggMusic2,Y ; channel 2 notes
511 f2c1 c9 00 CMP #0
512 f2c3 f0 08 BEQ SetVol2
513 f2c5 85 18 STA Audf1
514 f2c7 a9 08 LDA #8 ; I guess we'll try this for now
515 f2c9 85 16 STA Audc1
516 f2cb a9 05 LDA #5 ; left hand s/b quieter
517 f2cd 85 1a SetVol2 STA Audv1
518 f2cf 4c f4 f2 JMP ChangeNote
519 f2d2 b9 00 f4 UseSet2 LDA EggMusic3,Y ; channel 1 notes
520 f2d5 c9 00 CMP #0
521 f2d7 f0 08 BEQ SetVol1a
522 f2d9 85 17 STA Audf0
523 f2db a9 05 LDA #5 ; I guess we'll try this for now
524 f2dd 85 15 STA Audc0
525 f2df a9 0f LDA #15
526 f2e1 85 19 SetVol1a STA Audv0
527 f2e3 b9 80 f4 LDA EggMusic4,Y ; channel 2 notes
528 f2e6 c9 00 CMP #0
529 f2e8 f0 08 BEQ SetVol2a
530 f2ea 85 18 STA Audf1
531 f2ec a9 01 LDA #1 ; I guess we'll try this for now
532 f2ee 85 16 STA Audc1
533 f2f0 a9 0c LDA #12 ; left hand s/b quieter
534 f2f2 85 1a SetVol2a STA Audv1
535 f2f4 a5 9c ChangeNote LDA FrameCycle ; so we can skip every 3, 7 or 15 frames
536 f2f6 29 07 AND #$07 ; let's try 15
537 f2f8 d0 48 BNE EndSound
538 f2fa c8 INY
539 f2fb 84 9d STY EggMusic
540 f2fd d0 43 BNE EndSound
541 f2ff a5 9c StartSound LDA FrameCycle ; so we can skip every 3, 7 or 15 frames
542 f301 29 03 AND #$03 ; let's try 15
543 f303 d0 3d BNE EndSound
544 f305 a5 99 LDA SoundQ ; is there sound to be played?
545 f307 c9 00 CMP #0
546 f309 f0 37 BEQ EndSound ; no? how sad.
547 f30b a8 TAY
548 f30c c0 01 CPY #1 ; if it's note #1 we can't do the cheezy echo.
549 f30e f0 12 BEQ DoVoice1
550 f310 88 DEY
551 f311 b9 00 f7 DoVoice2 LDA SoundFData,Y ; basically you just set SoundQ to an
552 f314 85 18 STA Audf1 ; offset and put frequency, control and
553 f316 b9 50 f7 LDA SoundCData,Y ; volume data in the data segment below
554 f319 85 16 STA Audc1 ; with zero termination. I was gonna do
555 f31b b9 a0 f7 LDA SoundVData,Y ; a channel multiplexing music thing
556 f31e ; but I'm too lame.
557 f31e 4a LSR ; Divide volume in half for the cheezy echo
558 f31f 85 1a STA Audv1
559 f321 c8 INY
560 f322 b9 00 f7 DoVoice1 LDA SoundFData,Y ; see above
561 f325 85 17 STA Audf0
562 f327 b9 50 f7 LDA SoundCData,Y
563 f32a 85 15 STA Audc0
564 f32c b9 a0 f7 LDA SoundVData,Y
565 f32f 85 19 STA Audv0
566 f331 c9 00 CMP #0
567 f333 d0 0b BNE NextNote ; if it's not zero there's more
568 f335 85 17 STA Audf0
569 f337 85 15 STA Audc0
570 f339 85 1a STA Audv1
571 f33b 85 99 STA SoundQ ; otherwise we turn off the sound and empty the Q
572 f33d 4c 42 f3 JMP EndSound
573 f340 e6 99 NextNote INC SoundQ
574 f342 60 EndSound RTS
575 f343
576 f343
577 f343 a5 9b CheckEgg LDA EggMode
578 f345 c9 00 CMP #0
579 f347 f0 17 BEQ NoEgg ; no egg? how sad!
580 f349 a5 9c LDA FrameCycle ; hey, it works in adventure
581 f34b 85 06 STA ColuP0
582 f34d 85 07 STA ColuP1
583 f34f a9 f6 LDA #$F6
584 f351 85 81 STA s1+1
585 f353 85 83 STA s2+1
586 f355 85 85 STA s3+1
587 f357 85 87 STA s4+1
588 f359 85 89 STA s5+1
589 f35b a9 01 LDA #1
590 f35d 85 99 STA SoundQ
591 f35f 60 RTS
592 f360 a9 36 NoEgg LDA #$36 ; otherwise set the color back to the
593 f362 85 06 STA ColuP0 ; lovely shade of red. this egg works much
594 f364 85 07 STA ColuP1 ; more smoothly than I expected.
595 f366 a9 00 LDA #0
596 f368 85 9d STA EggMusic
597 f36a 60 RTS
598 f36b
599 f36b
600 f36b ; egg sound data
601 f36b ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
602 f36b
603 f400 ORG $F400
604 f400 EggMusic3
605 f400 17 00 17 00* .byte.b 23,0,23,0,23,23,0,0
606 f408 17 00 17 00* .byte.b 23,0,23,0,23,23,0,0
607 f410 17 00 13 00* .byte.b 23,0,19,0,29,0,26,0
608 f418 17 17 17 17* .byte.b 23,23,23,23,0,0,0,0
609 f420 16 00 16 00* .byte.b 22,0,22,0,22,0,22,0
610 f428 16 00 17 00* .byte.b 22,0,23,0,23,0,23,0
611 f430 17 00 1a 00* .byte.b 23,0,26,0,26,0,23,0
612 f438 1a 1a 1a 1a* .byte.b 26,26,26,26,19,19,19,19
613 f440 17 00 17 00* .byte.b 23,0,23,0,23,23,0,0
614 f448 17 00 17 00* .byte.b 23,0,23,0,23,23,0,0
615 f450 17 00 13 00* .byte.b 23,0,19,0,29,0,26,0
616 f458 17 17 17 17* .byte.b 23,23,23,23,0,0,0,0
617 f460 16 00 16 00* .byte.b 22,0,22,0,22,0,22,0
618 f468 16 00 17 00* .byte.b 22,0,23,0,23,0,23,0
619 f470 13 00 13 00* .byte.b 19,0,19,0,22,0,28,0
620 f478 1d 1d 1d 1d* .byte.b 29,29,29,29,14,14,14,14
621 f480
622 f480 EggMusic4
623 f480 0f 0f 00 00* .byte.b 15,15,$00,$00,21,21,$00,$00
624 f488 0f 0f 00 00* .byte.b 15,15,$00,$00,21,21,$00,$00
625 f490 0f 0f 00 00* .byte.b 15,15,$00,$00,21,21,$00,$00
626 f498 0f 0f 00 00* .byte.b 15,15,$00,$00,21,21,$00,$00
627 f4a0 0b 0b 00 00* .byte.b 11,11,$00,$00,15,15,$00,$00
628 f4a8 0f 0f 00 00* .byte.b 15,15,$00,$00,21,21,$00,$00
629 f4b0 15 15 00 00* .byte.b 21,21,$00,$00,13,13,$00,$00
630 f4b8 15 15 00 00* .byte.b 21,21,$00,$00,18,18,16,16
631 f4c0 0f 0f 00 00* .byte.b 15,15,$00,$00,21,21,$00,$00
632 f4c8 0f 0f 00 00* .byte.b 15,15,$00,$00,21,21,$00,$00
633 f4d0 0f 0f 00 00* .byte.b 15,15,$00,$00,21,21,$00,$00
634 f4d8 0f 0f 00 00* .byte.b 15,15,$00,$00,21,21,$00,$00
635 f4e0 0b 0b 00 00* .byte.b 11,11,$00,$00,15,15,$00,$00
636 f4e8 0f 0f 00 00* .byte.b 15,15,$00,$00,21,21,$00,$00
637 f4f0 15 15 00 00* .byte.b 21,21,$00,$00,13,13,$00,$00
638 f4f8 0f 0f 15 15* .byte.b 15,15,21,21,18,18,16,16
639 f500
640 f500 ORG $F500
641 f500 EggMusic1
642 f500 13 00 13 00* .byte.b 19,0,19,0,19,19,0,0
643 f508 13 00 13 00* .byte.b 19,0,19,0,19,19,0,0
644 f510 13 00 0e 00* .byte.b 19,0,14,0,23,0,22,0
645 f518 13 13 13 13* .byte.b 19,19,19,19,0,0,0,0
646 f520 11 00 11 00* .byte.b 17,0,17,0,17,0,17,0
647 f528 11 00 13 00* .byte.b 17,0,19,0,19,0,19,0
648 f530 13 00 14 00* .byte.b 19,0,20,0,20,0,17,0
649 f538 13 13 13 13* .byte.b 19,19,19,19,15,15,15,15
650 f540 13 00 13 00* .byte.b 19,0,19,0,19,19,0,0
651 f548 13 00 13 00* .byte.b 19,0,19,0,19,19,0,0
652 f550 13 00 0e 00* .byte.b 19,0,14,0,23,0,22,0
653 f558 13 13 13 13* .byte.b 19,19,19,19,0,0,0,0
654 f560 11 00 11 00* .byte.b 17,0,17,0,17,0,17,0
655 f568 11 00 13 00* .byte.b 17,0,19,0,19,0,19,0
656 f570 0f 00 0f 00* .byte.b 15,0,15,0,17,0,22,0
657 f578 17 17 17 17* .byte.b 23,23,23,23,23,23,23,23
658 f580
659 f580
660 f580 EggMusic2
661 f580 1c 00 01 00* .byte.b 28,0,1,$00,28,0,1,$00
662 f588 1c 00 01 00* .byte.b 28,0,1,$00,28,0,1,$00
663 f590 1c 00 01 00* .byte.b 28,0,1,$00,28,0,1,$00
664 f598 1c 00 01 00* .byte.b 28,0,1,$00,28,0,1,$00
665 f5a0 1c 00 01 00* .byte.b 28,0,1,$00,28,0,1,$00
666 f5a8 1c 00 01 00* .byte.b 28,0,1,$00,28,0,1,$00
667 f5b0 1c 00 01 00* .byte.b 28,0,1,$00,28,0,1,$00
668 f5b8 1c 00 01 00* .byte.b 28,0,1,$00,28,0,1,$00
669 f5c0 1c 00 01 00* .byte.b 28,0,1,$00,28,0,1,$00
670 f5c8 1c 00 01 00* .byte.b 28,0,1,$00,28,0,1,$00
671 f5d0 1c 00 01 00* .byte.b 28,0,1,$00,28,0,1,$00
672 f5d8 1c 00 01 00* .byte.b 28,0,1,$00,28,0,1,$00
673 f5e0 1c 00 01 00* .byte.b 28,0,1,$00,28,0,1,$00
674 f5e8 1c 00 01 00* .byte.b 28,0,1,$00,28,0,1,$00
675 f5f0 1c 00 01 00* .byte.b 28,0,1,$00,28,0,1,$00
676 f5f8 1c 00 01 00* .byte.b 28,0,1,$00,28,0,1,$00
677 f600
678 f600 ; graphics data (boing ball)
679 f600 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
680 f600 ORG $F600
681 f600 ; first column
682 f600
683 f600 33 37 3e 3c* .byte.b $33,$37,$3e,$3c,$36,$33,$31,$00
684 f608 00 00 00 00* .byte.b $00,$00,$00,$00,$00,$00,$00,$00
685 f610 03 03 03 03* .byte.b $03,$03,$03,$03,$03,$03,$03,$00
686 f618 3f 00 1f 06* .byte.b $3f,$00,$1f,$06,$06,$06,$06,$0e
687 f620 06 00 03 03* .byte.b $06,$00,$03,$03,$01,$00,$01,$03
688 f628 03 00 31 31* .byte.b $03,$00,$31,$31,$31,$3f,$31,$31
689 f630 31 00 .byte.b $31,$00
690 f632
691 f632 ; second column
692 f632
693 f632 9f 31 31 31* .byte.b $9f,$31,$31,$31,$31,$31,$b1,$00
694 f63a 33 37 3e 33* .byte.b $33,$37,$3e,$33,$31,$31,$3f,$00
695 f642 03 03 03 f3* .byte.b $03,$03,$03,$f3,$03,$03,$fb,$00
696 f64a ff 00 9e 03* .byte.b $ff,$00,$9e,$03,$01,$1f,$31,$31
697 f652 1f 00 1b bb* .byte.b $1f,$00,$1b,$bb,$f3,$e3,$f3,$bb
698 f65a 1b 00 b1 b1* .byte.b $1b,$00,$b1,$b1,$bf,$b1,$b1,$9b
699 f662 8e 00 .byte.b $8e,$00
700 f664
701 f664 ; third column
702 f664
703 f664 3e b3 b1 b1* .byte.b $3e,$b3,$b1,$b1,$b1,$b3,$be,$00
704 f66c 9f 31 31 b1* .byte.b $9f,$31,$31,$b1,$b1,$b1,$1f,$00
705 f674 39 73 e3 3b* .byte.b $39,$73,$e3,$3b,$1b,$1b,$f1,$00
706 f67c ff 00 1e 03* .byte.b $ff,$00,$1e,$03,$81,$9f,$b1,$b1
707 f684 1f 00 1b 1b* .byte.b $1f,$00,$1b,$1b,$5b,$fb,$fb,$b9
708 f68c 18 00 b0 b0* .byte.b $18,$00,$b0,$b0,$bf,$b1,$b1,$31
709 f694 3f 00 .byte.b $3f,$00
710 f696
711 f696 ; fourth column
712 f696
713 f696 3f 30 b0 b0* .byte.b $3f,$30,$b0,$b0,$b0,$30,$30,$00
714 f69e 3f b1 b1 bf* .byte.b $3f,$b1,$b1,$bf,$b1,$b1,$3f,$00
715 f6a6 f3 1b 1b 1b* .byte.b $f3,$1b,$1b,$1b,$1b,$1b,$f3,$00
716 f6ae ff 00 1e 03* .byte.b $ff,$00,$1e,$03,$81,$9f,$b1,$b1
717 f6b6 1f 00 19 1b* .byte.b $1f,$00,$19,$1b,$f8,$19,$1b,$b3
718 f6be e1 00 30 30* .byte.b $e1,$00,$30,$30,$3f,$b1,$b1,$b1
719 f6c6 3f 00 .byte.b $3f,$00
720 f6c8
721 f6c8 ; fifth column
722 f6c8
723 f6c8 63 63 7f 63* .byte.b $63,$63,$7f,$63,$63,$36,$1c,$00
724 f6d0 00 80 80 00* .byte.b $00,$80,$80,$00,$80,$80,$00,$00
725 f6d8 18 18 58 f8* .byte.b $18,$18,$58,$f8,$f8,$b8,$18,$00
726 f6e0 ff 00 20 00* .byte.b $ff,$00,$20,$00,$90,$98,$9c,$8e
727 f6e8 0e 00 f0 18* .byte.b $0e,$00,$f0,$18,$18,$f0,$00,$30
728 f6f0 e0 00 0c 0c* .byte.b $e0,$00,$0c,$0c,$0c,$9e,$b3,$b3
729 f6f8 33 00 .byte.b $33,$00
730 f6fa
731 f6fa ; sound data (bounce noise)
732 f6fa ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
733 f700 ORG $F700
734 f700 1f 19 1a 1b*SoundFData .byte.b $1f,$19,$1a,$1b,$1c,$1d,$1e,$1f
735 f750 ORG $F750
736 f750 07 06 06 06*SoundCData .byte.b $07,$06,$06,$06,$06,$06,$06,$06
737 f7a0 ORG $F7A0
738 f7a0 0f 0b 0a 08*SoundVData .byte.b $0f,$0b,$0a,$08,$06,$04,$02,$00
739 f7a8
740 f7a8
741 f800 ORG $F800
742 f800 ; first column
743 f800
744 f800 00 00 00 00* .byte.b $00,$00,$00,$00,$00,$00,$00,$00
745 f808 01 01 03 06* .byte.b $01,$01,$03,$06,$06,$0d,$03,$23
746 f810 23 23 23 27* .byte.b $23,$23,$23,$27,$47,$46,$48,$f8
747 f818 38 38 38 3c* .byte.b $38,$38,$38,$3c,$3c,$3c,$3c,$3d
748 f820 19 01 21 20* .byte.b $19,$01,$21,$20,$10,$10,$18,$08
749 f828 0c 0d 01 00* .byte.b $0c,$0d,$01,$00,$00,$00,$00,$00
750 f830 00 00 .byte.b $00,$00
751 f832
752 f832 ; second column
753 f832
754 f832 00 00 03 03* .byte.b $00,$00,$03,$03,$0e,$0e,$8e,$8e
755 f83a 9f 1f 18 00* .byte.b $9f,$1f,$18,$00,$60,$e0,$e0,$e0
756 f842 e0 e0 e3 ef* .byte.b $e0,$e0,$e3,$ef,$9f,$1f,$1f,$1f
757 f84a 1f 0f 0f 0f* .byte.b $1f,$0f,$0f,$0f,$0e,$10,$38,$f8
758 f852 f8 fc fc fc* .byte.b $f8,$fc,$fc,$fc,$fe,$fe,$79,$60
759 f85a 40 e0 e0 f0* .byte.b $40,$e0,$e0,$f0,$78,$3c,$1d,$08
760 f862 00 00 .byte.b $00,$00
761 f864
762 f864 ; third column
763 f864
764 f864 00 40 78 3e* .byte.b $00,$40,$78,$3e,$1f,$0f,$06,$08
765 f86c 3c fc fc fe* .byte.b $3c,$fc,$fc,$fe,$fe,$7f,$7e,$78
766 f874 60 40 c0 c0* .byte.b $60,$40,$c0,$c0,$c0,$e0,$e0,$e0
767 f87c e1 e7 ff 0f* .byte.b $e1,$e7,$ff,$0f,$0f,$0f,$0f,$07
768 f884 07 07 02 04* .byte.b $07,$07,$02,$04,$3c,$fc,$fe,$fe
769 f88c fe 7e 7f 38* .byte.b $fe,$7e,$7f,$38,$00,$70,$f8,$78
770 f894 1c 0e .byte.b $1c,$0e
771 f896
772 f896 ; fourth column
773 f896
774 f896 00 00 00 00* .byte.b $00,$00,$00,$00,$98,$fc,$1e,$1f
775 f89e 0f 07 03 00* .byte.b $0f,$07,$03,$00,$0e,$7e,$fe,$7f
776 f8a6 7f 7f 3f 3f* .byte.b $7f,$7f,$3f,$3f,$3f,$3c,$00,$60
777 f8ae e0 e0 e0 e0* .byte.b $e0,$e0,$e0,$e0,$f0,$f0,$f0,$f1
778 f8b6 ff cf 0f 0f* .byte.b $ff,$cf,$0f,$0f,$07,$07,$07,$06
779 f8be 08 38 f0 f1* .byte.b $08,$38,$f0,$f1,$72,$70,$60,$60
780 f8c6 40 00 .byte.b $40,$00
781 f8c8
782 f8c8 ; fifth column
783 f8c8
784 f8c8 00 00 00 00* .byte.b $00,$00,$00,$00,$00,$00,$00,$00
785 f8d0 80 d0 b8 18* .byte.b $80,$d0,$b8,$18,$18,$0c,$0c,$06
786 f8d8 06 06 84 9c* .byte.b $06,$06,$84,$9c,$7c,$7c,$7c,$3c
787 f8e0 3c 3c 3e 3e* .byte.b $3c,$3c,$3e,$3e,$3c,$22,$42,$c2
788 f8e8 c2 c4 c4 c4* .byte.b $c2,$c4,$c4,$c4,$c0,$88,$f0,$60
789 f8f0 c0 c0 80 80* .byte.b $c0,$c0,$80,$80,$00,$00,$00,$00
790 f8f8 00 00 .byte.b $00,$00
791 f8fa
792 f8fa
793 f900 ORG $F900
794 f900
795 f900 ; first column
796 f900
797 f900 00 00 00 00* .byte.b $00,$00,$00,$00,$00,$00,$00,$00
798 f908 01 01 02 06* .byte.b $01,$01,$02,$06,$04,$0b,$17,$27
799 f910 27 27 07 0f* .byte.b $27,$27,$07,$0f,$4f,$4e,$40,$b0
800 f918 70 70 30 30* .byte.b $70,$70,$30,$30,$30,$30,$38,$39
801 f920 3f 27 07 23* .byte.b $3f,$27,$07,$23,$01,$11,$11,$00
802 f928 08 09 03 01* .byte.b $08,$09,$03,$01,$00,$00,$00,$00
803 f930 00 00 .byte.b $00,$00
804 f932
805 f932 ; second column
806 f932
807 f932 00 00 01 01* .byte.b $00,$00,$01,$01,$18,$1c,$dc,$9c
808 f93a 3c 3c 3b 61* .byte.b $3c,$3c,$3b,$61,$01,$81,$81,$81
809 f942 81 81 83 8f* .byte.b $81,$81,$83,$8f,$ff,$7f,$7f,$7f
810 f94a 3f 3f 3f 3f* .byte.b $3f,$3f,$3f,$3f,$3e,$20,$00,$e0
811 f952 e0 e0 f0 f0* .byte.b $e0,$e0,$f0,$f0,$f8,$f8,$ff,$e3
812 f95a 81 81 c0 e0* .byte.b $81,$81,$c0,$e0,$f0,$78,$3f,$10
813 f962 00 00 .byte.b $00,$00
814 f964
815 f964 ; third column
816 f964
817 f964 00 01 c0 fc* .byte.b $00,$01,$c0,$fc,$7e,$3f,$1e,$00
818 f96c 30 f0 f8 f8* .byte.b $30,$f0,$f8,$f8,$f8,$fc,$fd,$fb
819 f974 e3 81 01 01* .byte.b $e3,$81,$01,$01,$00,$00,$00,$00
820 f97c 81 87 9f 7f* .byte.b $81,$87,$9f,$7f,$7f,$3f,$3f,$3f
821 f984 1f 1f 1e 08* .byte.b $1f,$1f,$1e,$08,$30,$f0,$f0,$f8
822 f98c f8 f8 fc fb* .byte.b $f8,$f8,$fc,$fb,$61,$41,$f0,$f8
823 f994 1c 00 .byte.b $1c,$00
824 f996
825 f996 ; fourth column
826 f996
827 f996 00 80 60 18* .byte.b $00,$80,$60,$18,$00,$7c,$7c,$3e
828 f99e 3f 1f 1f 0c* .byte.b $3f,$1f,$1f,$0c,$08,$78,$fc,$fc
829 f9a6 fc fe fe fe* .byte.b $fc,$fe,$fe,$fe,$ff,$fc,$60,$00
830 f9ae 80 80 80 c0* .byte.b $80,$80,$80,$c0,$c0,$c0,$c0,$c1
831 f9b6 ef df 1f 1f* .byte.b $ef,$df,$1f,$1f,$1f,$1f,$1f,$1e
832 f9be 10 21 e1 e1* .byte.b $10,$21,$e1,$e1,$e3,$e4,$e0,$c0
833 f9c6 80 00 .byte.b $80,$00
834 f9c8
835 f9c8 ; fifth column
836 f9c8
837 f9c8 00 00 00 00* .byte.b $00,$00,$00,$00,$00,$00,$00,$00
838 f9d0 00 90 b8 38* .byte.b $00,$90,$b8,$38,$38,$1c,$1c,$0e
839 f9d8 0e 0e 00 19* .byte.b $0e,$0e,$00,$19,$f8,$f8,$f8,$f8
840 f9e0 f8 f8 f8 fc* .byte.b $f8,$f8,$f8,$fc,$ff,$66,$06,$86
841 f9e8 86 84 8c 0c* .byte.b $86,$84,$8c,$0c,$0c,$00,$60,$c0
842 f9f0 c0 80 80 00* .byte.b $c0,$80,$80,$00,$00,$00,$00,$00
843 f9f8 00 00 .byte.b $00,$00
844 f9fa
845 f9fa
846 f9fa
847 f9fa ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
848 fa00 ORG $FA00
849 fa00 ; first column
850 fa00
851 fa00 00 00 00 00* .byte.b $00,$00,$00,$00,$00,$00,$00,$00
852 fa08 01 02 06 04* .byte.b $01,$02,$06,$04,$08,$0b,$17,$2f
853 fa10 2f 0f 0f 0e* .byte.b $2f,$0f,$0f,$0e,$5e,$5f,$10,$a0
854 fa18 60 60 60 60* .byte.b $60,$60,$60,$60,$60,$60,$60,$31
855 fa20 37 2f 0f 07* .byte.b $37,$2f,$0f,$07,$07,$03,$13,$01
856 fa28 01 09 03 01* .byte.b $01,$09,$03,$01,$00,$00,$00,$00
857 fa30 00 00 .byte.b $00,$00
858 fa32
859 fa32 ; second column
860 fa32
861 fa32 00 00 00 03* .byte.b $00,$00,$00,$03,$18,$38,$38,$38
862 fa3a 38 78 7f e7* .byte.b $38,$78,$7f,$e7,$87,$07,$07,$07
863 fa42 07 03 00 0c* .byte.b $07,$03,$00,$0c,$7c,$fc,$fc,$fe
864 fa4a fe fe fe fe* .byte.b $fe,$fe,$fe,$fe,$ff,$60,$40,$80
865 fa52 80 c0 c0 c0* .byte.b $80,$c0,$c0,$c0,$e0,$e0,$e7,$ef
866 fa5a 87 03 83 81* .byte.b $87,$03,$83,$81,$c1,$60,$33,$0b
867 fa62 00 00 .byte.b $00,$00
868 fa64
869 fa64 ; third column
870 fa64
871 fa64 00 06 c1 f0* .byte.b $00,$06,$c1,$f0,$f8,$7c,$7f,$30
872 fa6c 20 c0 e0 e0* .byte.b $20,$c0,$e0,$e0,$e0,$f0,$f1,$f7
873 fa74 e7 87 07 07* .byte.b $e7,$87,$07,$07,$03,$03,$03,$03
874 fa7c 00 06 1e fe* .byte.b $00,$06,$1e,$fe,$fe,$ff,$ff,$ff
875 fa84 7f 7f 7e 78* .byte.b $7f,$7f,$7e,$78,$00,$c0,$e0,$e0
876 fa8c f0 f0 f0 ff* .byte.b $f0,$f0,$f0,$ff,$e7,$83,$c1,$e1
877 fa94 f1 10 .byte.b $f1,$10
878 fa96
879 fa96 ; fourth column
880 fa96
881 fa96 00 00 80 60* .byte.b $00,$00,$80,$60,$10,$70,$f8,$fc
882 fa9e fc 7e 3f 3c* .byte.b $fc,$7e,$3f,$3c,$10,$60,$e0,$f0
883 faa6 f0 f0 f8 f8* .byte.b $f0,$f0,$f8,$f8,$fc,$ff,$e3,$83
884 faae 03 01 01 01* .byte.b $03,$01,$01,$01,$01,$01,$01,$00
885 fab6 0e be 7e 7e* .byte.b $0e,$be,$7e,$7e,$7e,$7e,$7e,$3f
886 fabe 31 03 c3 c3* .byte.b $31,$03,$c3,$c3,$c2,$e4,$e0,$e0
887 fac6 c0 00 .byte.b $c0,$00
888 fac8
889 fac8 ; fifth column
890 fac8
891 fac8 00 00 00 00* .byte.b $00,$00,$00,$00,$00,$00,$80,$40
892 fad0 30 00 70 f0* .byte.b $30,$00,$70,$f0,$78,$78,$38,$3c
893 fad8 3c 1e 18 11* .byte.b $3c,$1e,$18,$11,$f1,$f1,$f1,$f1
894 fae0 f1 f0 f0 f8* .byte.b $f1,$f0,$f0,$f8,$fa,$e6,$8e,$0e
895 fae8 0c 0c 0c 0c* .byte.b $0c,$0c,$0c,$0c,$18,$10,$40,$c0
896 faf0 80 80 00 00* .byte.b $80,$80,$00,$00,$00,$00,$00,$00
897 faf8 00 00 .byte.b $00,$00
898 fafa
899 fafa
900 fb00 ORG $FB00
901 fb00
902 fb00 ; first column
903 fb00
904 fb00 00 00 00 00* .byte.b $00,$00,$00,$00,$00,$00,$00,$01
905 fb08 01 02 06 04* .byte.b $01,$02,$06,$04,$09,$12,$1e,$0e
906 fb10 1e 1c 1c 1c* .byte.b $1e,$1c,$1c,$1c,$1c,$3d,$33,$03
907 fb18 c3 c3 c3 41* .byte.b $c3,$c3,$c3,$41,$41,$61,$61,$60
908 fb20 66 7f 0f 0f* .byte.b $66,$7f,$0f,$0f,$0f,$07,$07,$03
909 fb28 03 00 07 03* .byte.b $03,$00,$07,$03,$01,$00,$00,$00
910 fb30 00 00 .byte.b $00,$00
911 fb32
912 fb32 ; second column
913 fb32
914 fb32 00 00 01 03* .byte.b $00,$00,$01,$03,$01,$11,$70,$70
915 fb3a 70 70 e7 ff* .byte.b $70,$70,$e7,$ff,$9f,$1f,$1f,$1f
916 fb42 1f 1f 1c 10* .byte.b $1f,$1f,$1c,$10,$70,$f0,$f0,$f0
917 fb4a f8 f8 f8 f8* .byte.b $f8,$f8,$f8,$f8,$f9,$e7,$c3,$03
918 fb52 03 01 01 01* .byte.b $03,$01,$01,$01,$80,$80,$87,$df
919 fb5a bf 1f 0f 87* .byte.b $bf,$1f,$0f,$87,$c3,$61,$33,$13
920 fb62 00 00 .byte.b $00,$00
921 fb64
922 fb64 ; third column
923 fb64
924 fb64 00 02 e3 e1* .byte.b $00,$02,$e3,$e1,$f0,$f0,$f9,$f3
925 fb6c c3 01 81 80* .byte.b $c3,$01,$81,$80,$80,$80,$c1,$c7
926 fb74 df 9f 1f 1f* .byte.b $df,$9f,$1f,$1f,$1f,$0f,$0f,$0f
927 fb7c 0e 00 18 f8* .byte.b $0e,$00,$18,$f8,$f8,$f8,$fc,$fc
928 fb84 fc fc ff f9* .byte.b $fc,$fc,$ff,$f9,$c1,$01,$00,$80
929 fb8c 80 c0 e0 e7* .byte.b $80,$c0,$e0,$e7,$ef,$87,$07,$c3
930 fb94 f3 32 .byte.b $f3,$32
931 fb96
932 fb96 ; fourth column
933 fb96
934 fb96 00 00 c0 f0* .byte.b $00,$00,$c0,$f0,$62,$41,$e0,$f0
935 fb9e f8 fc fe fd* .byte.b $f8,$fc,$fe,$fd,$70,$00,$80,$c0
936 fba6 c0 c0 e0 e0* .byte.b $c0,$c0,$e0,$e0,$e0,$f3,$ef,$8f
937 fbae 0f 0f 0f 07* .byte.b $0f,$0f,$0f,$07,$07,$07,$07,$02
938 fbb6 0c 3c fc fc* .byte.b $0c,$3c,$fc,$fc,$fc,$fc,$fc,$fd
939 fbbe f3 47 87 87* .byte.b $f3,$47,$87,$87,$86,$8e,$c8,$d0
940 fbc6 80 00 .byte.b $80,$00
941 fbc8
942 fbc8 ; fifth column
943 fbc8
944 fbc8 00 00 00 00* .byte.b $00,$00,$00,$00,$00,$00,$80,$c0
945 fbd0 70 20 60 e0* .byte.b $70,$20,$60,$e0,$f0,$f0,$f8,$78
946 fbd8 78 7c 3a 23* .byte.b $78,$7c,$3a,$23,$c3,$c3,$c3,$c1
947 fbe0 e1 e1 e1 e1* .byte.b $e1,$e1,$e1,$e1,$e2,$fe,$9c,$1c
948 fbe8 1c 1c 3c 38* .byte.b $1c,$1c,$3c,$38,$38,$30,$48,$90
949 fbf0 90 a0 40 00* .byte.b $90,$a0,$40,$00,$00,$00,$00,$00
950 fbf8 00 00 .byte.b $00,$00
951 fbfa
952 fbfa
953 fbfa ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
954 fc00 ORG $FC00
955 fc00 ; first column
956 fc00
957 fc00 00 00 00 00* .byte.b $00,$00,$00,$00,$00,$00,$00,$00
958 fc08 02 00 01 01* .byte.b $02,$00,$01,$01,$0b,$12,$0c,$18
959 fc10 18 18 38 38* .byte.b $18,$18,$38,$38,$38,$31,$3f,$4f
960 fc18 87 c7 c7 47* .byte.b $87,$c7,$c7,$47,$47,$47,$47,$46
961 fc20 44 5c 1e 1e* .byte.b $44,$5c,$1e,$1e,$0e,$0f,$0f,$07
962 fc28 07 02 06 03* .byte.b $07,$02,$06,$03,$01,$00,$00,$00
963 fc30 00 00 .byte.b $00,$00
964 fc32
965 fc32 ; second column
966 fc32
967 fc32 00 00 01 03* .byte.b $00,$00,$01,$03,$07,$23,$61,$61
968 fc3a e1 e1 c6 de* .byte.b $e1,$e1,$c6,$de,$be,$3f,$3f,$3f
969 fc42 3f 3f 3c 30* .byte.b $3f,$3f,$3c,$30,$40,$c0,$c0,$c0
970 fc4a c0 c0 e0 e0* .byte.b $c0,$c0,$e0,$e0,$e1,$ff,$df,$0f
971 fc52 0f 07 07 07* .byte.b $0f,$07,$07,$07,$03,$03,$04,$9e
972 fc5a fe 3f 1f 1f* .byte.b $fe,$3f,$1f,$1f,$8f,$47,$24,$0f
973 fc62 01 00 .byte.b $01,$00
974 fc64
975 fc64 ; third column
976 fc64
977 fc64 00 08 07 83* .byte.b $00,$08,$07,$83,$c0,$e0,$f1,$ff
978 fc6c c7 07 07 03* .byte.b $c7,$07,$07,$03,$03,$01,$00,$06
979 fc74 1f 7f 7f 7f* .byte.b $1f,$7f,$7f,$7f,$7f,$7f,$7f,$3f
980 fc7c 3e 38 20 e0* .byte.b $3e,$38,$20,$e0,$e0,$e0,$e0,$f0
981 fc84 f0 f0 f1 ff* .byte.b $f0,$f0,$f1,$ff,$c7,$07,$03,$03
982 fc8c 03 01 01 86* .byte.b $03,$01,$01,$86,$9f,$9f,$0f,$87
983 fc94 e3 3c .byte.b $e3,$3c
984 fc96
985 fc96 ; fourth column
986 fc96
987 fc96 00 00 80 f0* .byte.b $00,$00,$80,$f0,$e6,$43,$c1,$c0
988 fc9e e0 e0 f0 fb* .byte.b $e0,$e0,$f0,$fb,$f3,$83,$03,$01
989 fca6 01 01 00 80* .byte.b $01,$01,$00,$80,$80,$83,$df,$bf
990 fcae 3f 3f 3f 3f* .byte.b $3f,$3f,$3f,$3f,$1f,$1f,$1f,$1e
991 fcb6 10 20 e0 f0* .byte.b $10,$20,$e0,$f0,$f0,$f0,$f0,$f1
992 fcbe ff cf 0e 0e* .byte.b $ff,$cf,$0e,$0e,$0e,$0e,$88,$80
993 fcc6 40 00 .byte.b $40,$00
994 fcc8
995 fcc8 ; fifth column
996 fcc8
997 fcc8 00 00 00 00* .byte.b $00,$00,$00,$00,$00,$00,$80,$c0
998 fcd0 f0 60 40 c0* .byte.b $f0,$60,$40,$c0,$e0,$e0,$f0,$f0
999 fcd8 f8 f8 fe e6* .byte.b $f8,$f8,$fe,$e6,$07,$03,$83,$83
1000 fce0 83 83 83 83* .byte.b $83,$83,$83,$83,$82,$dc,$bc,$38
1001 fce8 78 78 78 78* .byte.b $78,$78,$78,$78,$70,$78,$08,$90
1002 fcf0 30 20 40 00* .byte.b $30,$20,$40,$00,$00,$00,$00,$00
1003 fcf8 00 00 .byte.b $00,$00
1004 fcfa
1005 fcfa
1006 fd00 ORG $FD00
1007 fd00
1008 fd00 ; first column
1009 fd00
1010 fd00 00 00 00 00* .byte.b $00,$00,$00,$00,$00,$00,$00,$00
1011 fd08 00 00 01 01* .byte.b $00,$00,$01,$01,$03,$14,$08,$18
1012 fd10 18 10 30 30* .byte.b $18,$10,$30,$30,$30,$31,$6f,$5f
1013 fd18 8f 8f 8f 0f* .byte.b $8f,$8f,$8f,$0f,$0f,$0f,$0f,$4e
1014 fd20 48 58 38 38* .byte.b $48,$58,$38,$38,$1c,$1c,$0e,$0e
1015 fd28 0e 06 04 02* .byte.b $0e,$06,$04,$02,$01,$00,$00,$00
1016 fd30 00 00 .byte.b $00,$00
1017 fd32
1018 fd32 ; second column
1019 fd32
1020 fd32 00 00 00 03* .byte.b $00,$00,$00,$03,$07,$23,$23,$43
1021 fd3a c3 c3 84 9c* .byte.b $c3,$c3,$84,$9c,$fc,$7c,$7c,$7c
1022 fd42 7c fc ff f1* .byte.b $7c,$fc,$ff,$f1,$81,$01,$81,$81
1023 fd4a 80 80 80 80* .byte.b $80,$80,$80,$80,$81,$9f,$bf,$3f
1024 fd52 3f 3f 1f 1f* .byte.b $3f,$3f,$1f,$1f,$1f,$0f,$08,$18
1025 fd5a 7c fc 7e 3e* .byte.b $7c,$fc,$7e,$3e,$1f,$1f,$04,$0e
1026 fd62 01 00 .byte.b $01,$00
1027 fd64
1028 fd64 ; third column
1029 fd64
1030 fd64 00 0c 0f 07* .byte.b $00,$0c,$0f,$07,$83,$81,$c1,$ef
1031 fd6c df 1f 0f 0f* .byte.b $df,$1f,$0f,$0f,$0f,$07,$06,$00
1032 fd74 1c 7c fc fc* .byte.b $1c,$7c,$fc,$fc,$fe,$fe,$fe,$ff
1033 fd7c fe f8 e0 00* .byte.b $fe,$f8,$e0,$00,$00,$80,$80,$80
1034 fd84 c0 c0 e1 e7* .byte.b $c0,$c0,$e1,$e7,$df,$1f,$0f,$0f
1035 fd8c 0f 07 07 00* .byte.b $0f,$07,$07,$00,$1c,$fe,$3e,$0f
1036 fd94 85 7c .byte.b $85,$7c
1037 fd96
1038 fd96 ; fourth column
1039 fd96
1040 fd96 00 00 00 c0* .byte.b $00,$00,$00,$c0,$fe,$8f,$07,$83
1041 fd9e 81 c0 e0 e3* .byte.b $81,$c0,$e0,$e3,$ff,$8f,$0f,$07
1042 fda6 07 03 03 03* .byte.b $07,$03,$03,$03,$01,$02,$1e,$7e
1043 fdae fe fe fe 7f* .byte.b $fe,$fe,$fe,$7f,$7f,$7f,$7f,$7e
1044 fdb6 70 00 c0 c0* .byte.b $70,$00,$c0,$c0,$c0,$c0,$c0,$c1
1045 fdbe ee de 1e 1c* .byte.b $ee,$de,$1e,$1c,$1c,$1e,$1c,$10
1046 fdc6 20 00 .byte.b $20,$00
1047 fdc8
1048 fdc8 ; fifth column
1049 fdc8
1050 fdc8 00 00 00 00* .byte.b $00,$00,$00,$00,$00,$00,$80,$c0
1051 fdd0 e0 e0 08 80* .byte.b $e0,$e0,$08,$80,$80,$c4,$c0,$e2
1052 fdd8 e0 f0 f6 ee* .byte.b $e0,$f0,$f6,$ee,$0e,$06,$06,$06
1053 fde0 06 07 07 07* .byte.b $06,$07,$07,$07,$05,$19,$78,$f8
1054 fde8 f0 f2 f0 f0* .byte.b $f0,$f2,$f0,$f0,$f0,$f8,$90,$30
1055 fdf0 20 40 40 80* .byte.b $20,$40,$40,$80,$00,$00,$00,$00
1056 fdf8 00 00 .byte.b $00,$00
1057 fdfa
1058 fdfa
1059 fdfa
1060 fdfa
1061 fdfa ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1062 fdfa ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1063 fe00 ORG $FE00
1064 fe00 ; first column
1065 fe00
1066 fe00 00 00 00 00* .byte.b $00,$00,$00,$00,$00,$00,$00,$01
1067 fe08 01 03 03 07* .byte.b $01,$03,$03,$07,$07,$04,$08,$10
1068 fe10 10 30 30 31* .byte.b $10,$30,$30,$31,$21,$20,$6f,$5f
1069 fe18 9f 9f 9f 1f* .byte.b $9f,$9f,$9f,$1f,$1f,$1f,$1f,$4e
1070 fe20 48 50 30 38* .byte.b $48,$50,$30,$38,$18,$1c,$0c,$0e
1071 fe28 0e 07 04 00* .byte.b $0e,$07,$04,$00,$00,$00,$00,$00
1072 fe30 00 00 .byte.b $00,$00
1073 fe32
1074 fe32 ; second column
1075 fe32
1076 fe32 00 00 01 03* .byte.b $00,$00,$01,$03,$07,$07,$47,$cf
1077 fe3a cf 8f 88 18* .byte.b $cf,$8f,$88,$18,$78,$f8,$f8,$f8
1078 fe42 f8 fc ff f3* .byte.b $f8,$fc,$ff,$f3,$83,$03,$03,$01
1079 fe4a 01 01 01 01* .byte.b $01,$01,$01,$01,$00,$9f,$bf,$7f
1080 fe52 7f 3f 3f 3f* .byte.b $7f,$3f,$3f,$3f,$1f,$1f,$18,$10
1081 fe5a 78 fc fc 7e* .byte.b $78,$fc,$fc,$7e,$3e,$1f,$0c,$00
1082 fe62 00 00 .byte.b $00,$00
1083 fe64
1084 fe64 ; third column
1085 fe64
1086 fe64 00 3c 9e 8f* .byte.b $00,$3c,$9e,$8f,$07,$83,$80,$8f
1087 fe6c ff 3f 1f 1f* .byte.b $ff,$3f,$1f,$1f,$1f,$0f,$0e,$08
1088 fe74 18 78 f8 f8* .byte.b $18,$78,$f8,$f8,$fc,$fc,$fc,$fc
1089 fe7c ff f9 e1 01* .byte.b $ff,$f9,$e1,$01,$01,$00,$00,$00
1090 fe84 80 80 81 87* .byte.b $80,$80,$81,$87,$ff,$3f,$1f,$1f
1091 fe8c 0f 0f 0f 00* .byte.b $0f,$0f,$0f,$00,$18,$7c,$3e,$1e
1092 fe94 0f 06 .byte.b $0f,$06
1093 fe96
1094 fe96 ; fourth column
1095 fe96
1096 fe96 00 00 00 80* .byte.b $00,$00,$00,$80,$fe,$8f,$07,$03
1097 fe9e 03 81 c0 c3* .byte.b $03,$81,$c0,$c3,$ef,$9f,$1f,$0f
1098 fea6 0f 0f 07 07* .byte.b $0f,$0f,$07,$07,$03,$00,$1c,$7c
1099 feae fc fe fe fe* .byte.b $fc,$fe,$fe,$fe,$fe,$fe,$fe,$ff
1100 feb6 f1 41 81 81* .byte.b $f1,$41,$81,$81,$81,$81,$81,$c0
1101 febe ce fc 3c 3c* .byte.b $ce,$fc,$3c,$3c,$3c,$38,$38,$30
1102 fec6 20 00 .byte.b $20,$00
1103 fec8
1104 fec8 ; fifth column
1105 fec8
1106 fec8 00 00 00 00* .byte.b $00,$00,$00,$00,$00,$00,$00,$80
1107 fed0 c0 f0 88 08* .byte.b $c0,$f0,$88,$08,$80,$84,$c4,$c2
1108 fed8 c2 e0 e6 ee* .byte.b $c2,$e0,$e6,$ee,$0e,$0e,$0e,$0e
1109 fee0 0e 0f 0f 07* .byte.b $0e,$0f,$0f,$07,$05,$19,$70,$f0
1110 fee8 f0 f0 f0 f0* .byte.b $f0,$f0,$f0,$f0,$e4,$e8,$b0,$30
1111 fef0 60 40 c0 80* .byte.b $60,$40,$c0,$80,$00,$00,$00,$00
1112 fef8 00 00 .byte.b $00,$00
1113 fefa
1114 fefa
1115 ff00 ORG $FF00
1116 ff00 ; first column
1117 ff00
1118 ff00 00 00 00 00* .byte.b $00,$00,$00,$00,$00,$00,$00,$00
1119 ff08 00 01 01 03* .byte.b $00,$01,$01,$03,$07,$04,$01,$31
1120 ff10 31 31 21 21* .byte.b $31,$31,$21,$21,$61,$60,$4e,$fe
1121 ff18 3e 1e 1e 1e* .byte.b $3e,$1e,$1e,$1e,$1f,$1f,$1f,$1e
1122 ff20 18 10 30 30* .byte.b $18,$10,$30,$30,$18,$18,$1c,$0c
1123 ff28 0e 0f 00 00* .byte.b $0e,$0f,$00,$00,$00,$00,$00,$00
1124 ff30 00 00 .byte.b $00,$00
1125 ff32
1126 ff32 ; second column
1127 ff32
1128 ff32 00 00 03 03* .byte.b $00,$00,$03,$03,$07,$07,$87,$cf
1129 ff3a 8f 8f 88 10* .byte.b $8f,$8f,$88,$10,$70,$f0,$f0,$f8
1130 ff42 f8 f8 fb f7* .byte.b $f8,$f8,$fb,$f7,$87,$07,$07,$07
1131 ff4a 03 03 03 03* .byte.b $03,$03,$03,$03,$02,$1e,$3e,$fe
1132 ff52 fe 7f 7f 7f* .byte.b $fe,$7f,$7f,$7f,$3f,$3f,$38,$00
1133 ff5a 60 f0 f8 7c* .byte.b $60,$f0,$f8,$7c,$3c,$1e,$0c,$0c
1134 ff62 00 00 .byte.b $00,$00
1135 ff64
1136 ff64 ; third column
1137 ff64
1138 ff64 00 20 fe 8f* .byte.b $00,$20,$fe,$8f,$07,$07,$02,$8e
1139 ff6c be 7f 3f 3f* .byte.b $be,$7f,$3f,$3f,$3f,$1f,$1e,$18
1140 ff74 00 70 f0 f0* .byte.b $00,$70,$f0,$f0,$f0,$f8,$f8,$f8
1141 ff7c fd fb e3 03* .byte.b $fd,$fb,$e3,$03,$03,$03,$01,$01
1142 ff84 01 01 00 07* .byte.b $01,$01,$00,$07,$bf,$7f,$7f,$3f
1143 ff8c 3f 1f 1f 08* .byte.b $3f,$1f,$1f,$08,$10,$78,$7c,$1e
1144 ff94 0f 00 .byte.b $0f,$00
1145 ff96
1146 ff96 ; fourth column
1147 ff96
1148 ff96 00 00 00 00* .byte.b $00,$00,$00,$00,$dc,$be,$0f,$07
1149 ff9e 03 01 81 83* .byte.b $03,$01,$81,$83,$cf,$bf,$3f,$1f
1150 ffa6 1f 1f 0f 0f* .byte.b $1f,$1f,$0f,$0f,$0f,$04,$18,$78
1151 ffae f8 fc fc fc* .byte.b $f8,$fc,$fc,$fc,$fc,$fc,$fc,$fd
1152 ffb6 f3 c3 03 03* .byte.b $f3,$c3,$03,$03,$03,$03,$83,$82
1153 ffbe 8c bc 7c 38* .byte.b $8c,$bc,$7c,$38,$39,$38,$38,$60
1154 ffc6 40 00 .byte.b $40,$00
1155 ffc8
1156 ffc8 ; fifth column
1157 ffc8
1158 ffc8 00 00 00 00* .byte.b $00,$00,$00,$00,$00,$00,$00,$80
1159 ffd0 c0 f0 98 08* .byte.b $c0,$f0,$98,$08,$08,$84,$84,$86
1160 ffd8 c2 c2 c4 fe* .byte.b $c2,$c2,$c4,$fe,$1e,$1e,$1e,$1e
1161 ffe0 0e 0e 0e 0e* .byte.b $0e,$0e,$0e,$0e,$0d,$11,$70,$f2
1162 ffe8 e2 e2 e0 e0* .byte.b $e2,$e2,$e0,$e0,$e0,$c8,$b0,$30
1163 fff0 60 40 c0 80* .byte.b $60,$40,$c0,$80,$00,$00,$00,$00
1164 fff8 00 00 .byte.b $00,$00
1165 fffa
1166 fffa
1167 fffa
1168 fffa
1169 fffa
1170 fffa
1171 fffa
1172 fffa ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1173 fffa ;
1174 fffa ; Set up the 6502 interrupt vector table
1175 fffa ;
1176 fffa ORG IntVectors
1177 fffa 00 f0 NMI .word.w Cart_Init
1178 fffc 00 f0 Reset .word.w Cart_Init
1179 fffe 00 f0 IRQ .word.w Cart_Init
1180 10000
1181 10000 ; END