wudsn-ide/com.wudsn.ide.lng/help/ide-faq.section.html
Peter Dell f85cc96663 Transition of annotations from @com.wudsn.ide.asm to @com.wudsn.ide.lng
Split and rename LanguageProperty/LanguageProperties to LanguageAnnotation/LanguageAnnotationValue/LanguageAnnotationValues

Resolves https://github.com/peterdell/wudsn-ide/issues/7
2023-01-12 01:12:22 +01:00

395 lines
27 KiB
HTML

<p>Here you can find the answers to some frequently asked questions. If your question is not answered here, please have
a look at the video tutorials or contact me.</p>
<ul>
<li><a href="#Installation">Installation</a>
<ul>
<li><a href="#FAQJavaInstallation">How do I install Java?</a></li>
<li><a href="#FAQJavaJarStart">When I try to start a .jar file via double-click, nothing happens. What is
wrong?</a></li>
<li><a href="#FAQEclipseInstallation">How do I install Eclipse?</a></li>
<li><a href="#FAQEclipseInstallationWin7">When I try to start Eclipse I get an error like "Failed to load
the JNI shared library 'C:\Program Files (x86)\Java\jre6\bin\client\jvm.dll'". What is wrong? </a>
</li>
<li><a href="#FAQWUDSNInstallationUpdateSite">Why is WUDSN IDE not available via the update site?</a></li>
<li><a href="#FAQWUDSNInstallationUpdateSiteBlocked">Why do I get "Unable to read repository at ... Read
timed out" when accessing the update site?</a></li>
<li><a href="#FAQWUDSNInstallationUpdateSiteRequiredItems">Why do I get "Cannot complete the install because
one or more required items could not be found" when updating the plugin from the update site?</a>
</li>
<li><a href="#FAQEclipseUserGuide">How do I use Eclipse?</a></li>
<li><a href="#FAQWUDSNInstallationPreferencesNotVisible">Why is the "Assembler" section not visible in the
preferences?</a></li>
</ul>
</li>
<li><a href="#Configuration">Configuration</a>
<ul>
<li><a href="#FAQFileAssociations">How do I associate my source file extensions with the correct editor?</a>
</li>
<li><a href="#FAQHardwareAnnotation">Why do I have to put ";@com.wudsn.ide.lng.hardware=..." in the source
file?</a></li>
<li><a href="#FAQProblemsView">Why do I see wrong messages in the "Problems" view?</a></li>
</ul>
</li>
<li><a href="#Editing">Editing</a>
<ul>
<li><a href="#FAQEclipseSpeed">Why is editing sometimes slow or even everything is blocked showing the wait
cursor?</a></li>
<li><a href="#FAQSourceVersionControl">Is there support for source version control?</a></li>
<li><a href="#FAQBlockSelectionMode">Is there support for block selection mode?</a></li>
<li><a href="#FAQContentAssist">Why does CTRL-Space not open content assist?</a></li>
<li><a href="#FAQCtrlShiftShortcuts">Why do CTRL-SHIFT-0/9 and other key combinations not work?</a></li>
</ul>
</li>
<li><a href="#Compiling">Compiling</a>
<ul>
<li><a href="#FAQPrimaryCompiler">Why is MADS the primary compiler?</a></li>
<li><a href="#FAQPrimaryCompilerExample">Why do I get the error "No ORG defined" when compiling the example
from the tutorial?</a></li>
<li><a href="#FAQErrorsFromIncludeFiles">Why are the errors and warnings from an include file assigned to
the main source file in the problems view?</a></li>
<li><a href="#FAQATASMtoMADSConversion">How do I convert an ATASM source to MADS format?</a></li>
<li><a href="#FAQATASMSegments">How does ATASM generate segments in executable files?</a></li>
<li><a href="#FAQROMImages">How do I compile into ROM images?</a></li>
<li><a href="#FAQDiskImages">How do I compile into disk images?</a></li>
<li><a href="#FAQRunMakefile">How to run a makefile script instead of an emulator?</a></li>
</ul>
</li>
<li><a href="#Emulation">Emulation</a>
<ul>
<li><a href="#FAQOtherEmulators">How can I use other emulators?</a></li>
</ul>
</li>
</ul>
<h3 id="Installation">Installation</h3>
<div id="FAQJavaInstallation">
<h4>How do I install Java?</h4>
<p>I recommend you visit <a href="https://openjdk.java.net">OpenJDK</a> and follow the instructions to download and
install the latest version. Make sure the Java version, the Eclipse version, and your operating system have the
same architecture. Newer versions of Java only support 64-bit architectures.</p>
<div id="FAQJavaJarStart">
<h4>When I try to start a .jar file via double-click, nothing happens. What is wrong?</h4>
<p>You probably have the wrong Java version installed or set a default. Open a shell window and enter "java -jar
&lt;yourfile.jar&gt;". If this works, then you have the wrong program or java version associated with the
".jar" file extension in the registry. You can fix that by setting the path to the correct Java installation
folder using "REGEDIT.EXE" for the path "Compute\HKEY_CLASSES_ROOT\jarfile\shell\open".</p>
<p><img src="productions/java/ide/faq/java-jarfile-registry.png" alt="Java jar file registry entry" /></p>
<p>If starting from the command line does not work, you should see a more detailed error message about the
reason for that.</p>
</div>
<div id="FAQEclipseInstallation">
<h4>How do I install Eclipse?</h4>
<p>If you are not familiar with Eclipse at all, make sure that you have installed the <b>Eclipse platform
distribution</b> only - without Java or J2EE tools. This distribution is much smaller (normally around
60-80 MB instead of 170 MB) and will not confuse you with tons of features and buttons you do not need at
all. See the section "Installing Eclipse" on the tab "Installation" for the required steps. If you use
Windows, you can use one of the zero installation distributions of WUDSN IDE which are linked on the tab
"Installation". They are simply ".zip" archives that already contain Eclipse and everything else."</p>
</div>
<div id="FAQEclipseInstallationWin7">
<h4>When I try to start Eclipse I get an error like "Failed to load the JNI shared library 'C:\Program Files
(x86)\Java\jre6\bin\client\jvm.dll'". What is wrong?</h4>
<p>The Eclipse version and the Java version on your system are not compatible. The Eclipse is not pure Java but
uses platform-specific native libraries to run and debug Java efficiently. For example, you must install the
64-bit version of Java (JRE or JDK) if you want to use the 64-bit version of Eclipse. This is a frequent
issue under Windows 7 because by default there is only the 32-bit version of Java installed. See the section
"Installing Eclipse" on the tab "Installation" for the required steps.</p>
</div>
<div id="FAQEclipseUserGuide">
<h4>How do I use Eclipse at?</h4>
<p>Start the built-in help of Eclipse via the menu "Help/Help Content" and read the section "Workbench User
Guide".</p>
<img src="productions/java/ide/faq/ide-workbench-user-guide.png" alt="Workbench user guide" />
</div>
<div id="FAQWUDSNInstallationUpdateSite">
<h4>Why is WUDSN IDE not available via the update site?</h4>
<p>Most likely you typed in the wrong update site URL, for example, using "wusdn" instead of "wudsn". The
correct URL is "http://www.wudsn.com/update". In addition, you should disable the checkbox "Hide items that
are already installed", so you see what really is there. See the section "Installing WUDSN IDE" on the tab
"Installation" for the required steps.</p>
<img src="productions/java/ide/faq/ide-update-site.png" alt="Installation dialog with update site" />
</div>
<div id="FAQWUDSNInstallationUpdateSiteBlocked">
<h4>Why do I get "Unable to read repository at ... Read timed out" when accessing the update site?</h4>
<p>This error message indicates the Eclipse program is somehow blocked from accessing the site. If you are
behind a proxy server, check the general proxy server settings in the Eclipse preferences. If you use a
firewall or internet security tool, make sure "Eclipse.exe", "java.exe", "javaw.exe" or the corresponding
program on your host platform are allowed to cannot to the internet. Maybe you have to change the settings,
so you are prompted to allow access interactively.</p>
</div>
<div id="FAQWUDSNInstallationUpdateSiteRequiredItems">
<h4>Why do I get "Cannot complete the install because one or more required items could not be found" when
updating the plugin from the update site?</h4>
<p>This error message indicates that the Eclipse version you are running is too old.
Check the <a href="/index.php/ide/releases" target="_blank" rel="noopener noreferrer">releases</a> page for
the required minimum Eclipse version for every WUDSN IDE release.</p>
</div>
<div id="FAQWUDSNInstallationPreferencesNotVisible">
<h4>Why is the "Assembler" section not visible in the preferences?</h4>
<p>If the WUDSN IDE sections and features are not visible after a successful installation, you are probably
using an outdated Java version. For example, Java 1.6 is <a
href="http://www.oracle.com/technetwork/java/eol-135779.html" target="_blank"
rel="noopener noreferrer">out of maintenance since 2013/02</a>. This seems to be a common problem on Mac
OS X even in Mavericks (10.9), which still uses Java 1.6 by default. Make sure you have at least the Java
version that is mentioned in the installation section for the IDE installed and that Eclipse is actually
started using that version.</p>
</div>
<h3 id="Configuration">Configuration</h3>
<div id="FAQProblemsView">
<h4>Why do I see wrong messages in the "Problems" view?</h4>
<p>The default configuration of the "Problems" view shows all errors from all files in the current project.
While this is a good default for Java programming, it does not fit at all for compiling single independent
assembler files. Therefore you have to configure the "Problems" view accordingly. See the section
"Installing Eclipse" on the tab "Installation" for the required steps.</p>
</div>
<div id="FAQFileAssociations">
<h4>How do I associate my source file extensions with the correct editor?</h4>
<p>The IDE supports many different compilers and provides a specialized editor for each of them. Typically you
have some preferred source file extension (".asm" or ".a") and a preferred compiler. The procedure to
associate the file extension with the editor via the preferences is described in this video tutorial <a
href="http://www.youtube.com/watch?v=QgQOle36hRA">WUDSN IDE Tutorial 3: Setting up Editors and File
Extensions correctly</a>.</p>
</div>
<div id="FAQHardwareAnnotation">
<h4>Why do I have to put ";@com.wudsn.ide.lng.hardware=..." in the source file?</h4>
<p>The association with the file extension with the editor for your compiler (that is done in the preferences,
see before) does not determine for which platform you want to create output. Therefore this additional
annotation in the main source file is required used to tell the IDE which is the target platform. It is used
to find the correct compiler and emulator settings, which can differ per platform. Every compiler has a
default platform (see the online help in the IDE) but can also be used on every other platform. Therefore
you have to specify the target platform in the main source file if you use a non-default platform.</p>
</div>
<h3 id="Editing">Editing</h3>
<div id="FAQEclipseSpeed">
<h4>Why is editing sometimes slow or even everything blocked showing the wait cursor?</h4>
<p>The core of WUDSN IDE uses the Eclipse Platform Runtime only and does not require any additional plugins. It
starts and runs very fast with that configuration and I personally used it on daily basis. So if you
experience performance problems, try to download and run the zero installation distribution of WUDSN IDE.
Performance problems are very likely caused by additional plugins or themes installed. Often these
plugins are not only slow but broken. Check the ".metadata/.log" file in the workspace folder. In some
Eclipse versions, this is also available via "Window/Show View.../Error Log".</p>
</div>
<div id="FAQSourceVersionControl">
<h4>Is there support for source version control?</h4>
<p>Yes, there are several plugins available to connect Eclipse to CVS or subversion. Also, the "Local History"
feature is installed by default. You can configure it in the preferences. It automatically records all
changes to the source file and lets you compare versions in place.</p>
<img src="productions/java/ide/faq/ide-version-control.gif" alt="Source version control" />
</div>
<div id="FAQBlockSelectionMode">
<h4>Is there support for block selection mode?</h4>
<p>Yes, there is a toolbar button and the shortcut "ALT+SHIFT+A" to toggle block selection mode in all text
editors. This can be very useful for adding and removing common prefixes such as line numbers.</p>
<img src="productions/java/ide/faq/ide-editor-toggle-block-selection-mode.png"
alt="Toggle block selection mode" />
<p>In case the toolbar button is not visible, you have to set it to visible via the menu entry "Customize
Perspective" in the context menu of the main toolbar. In the customizing dialog, you have to activate the
commend group "Editor Presentation" and then the toolbar entries you want to see.</p>
<img src="productions/java/ide/faq/ide-editor-block-selection-mode-toolbar.gif"
alt="Toggle block selection mode" />
</div>
<div id="FAQContentAssist">
<h4>Why does CTRL-Space not open content assist?</h4>
<p>There is a known key conflict when using Messenger Plus Live! v4.85.0.386 with Microsoft Messenger 2009 on
Windows 7 Ultimate. This may also occur in other versions of course. Justin Payne has provided the following
description of the solution.</p>
<ol>
<li>Startup and log into MS Messenger.</li>
<li>From the main window, hit the ALT key to bring up the main menu and select "Plus! | Preferences &amp;
Options".</li>
<li>From the Preferences Windows, Select the Messenger tab and uncheck "Activate Messenger Lock with a
system-wide shortcut" OR change the value in its text box to something other than "CTRL + Space"</li>
<li>Press the "OK" button.</li>
</ol>
<div id="FAQCtrlShiftShortcuts">
<h4>Why do CTRL-SHIFT-0/9 and other key combinations not work?</h4>
<p>You probably have another program outside of Eclipse that has already captured these keys or key
combinations. A frequent problem is the Windows Input Methods Editor (IME) which is used to switch
keyboard layouts. For example, if you are using multiple keyboard layouts, the CTRL-Space is mapped to
allow you to cycle between the different keyboard regional layouts. You should probably be aware of how
to turn the feature off since you're probably using this feature, but if you don't...</p>
<p>Windows 7</p>
<ol>
<li>Within "Windows Control Panel", open "Region and Settings".</li>
<li>Select the "Keyboard and Languages" tab, select "Change Keyboards...".</li>
<li>In the "Text Services and Input Languages" windows, select "Advanced Key Settings".</li>
<li>In the "Hot Keys for input languages" list box, select "Between input languages" and then select
"Change Key Sequence..."</li>
<li>In the "Change Key Sequence" window, choose another radio button other than the one next to
CTRL+Shift. At best you choose "(None)".</li>
<li>Click OK until you closed all popup windows.</li>
</ol>
<p>Windows 10</p>
<ol>
<li>Open "Control Panel\Clock, Language, and Region\Language\Advanced settings.</li>
<li>Click "Change Language bar hot keys".</li>
<li>Set all key sequences to "(None)".</li>
<li>Click OK until you closed all popup windows.</li>
</ol>
<p>Of course, this is Windows 7/10 and we know how Microsoft loves to change their layouts and names, but in
fact, this option is available back to Windows XP. <br /> <img
src="productions/java/ide/faq/windows-text-services-and-input-languages.png"
alt="Configure Windows IME hot keys" /></p>
</div>
<h3 id="Compiling">Compiling</h3>
<div id="FAQPrimaryCompiler">
<h4>Why is MADS the primary compiler?</h4>
<p>When I started with WUDSN IDE, ATASM was the first supported compiler. The reason was simple: 90% of my
sources are in ATASM format. ATASM is very comprehensive and fast. Its capabilities to define constants
and byte sequences are very complete (".BYTE", ".WORD", ".DBYTE", ".FLOAT", ".SBYTE" for ATASCII,
".CBYTE" for terminated strings, separate offset for all constants). Over time additional platform
compilers have been added and support for them will be completed step by step. When the support for MADS
was rather complete, I found that it is the most powerful compiler I have ever seen and used. The
support for ".PROC/.ENDPROC" has revolutionized the way I write assembler code now. It allows logical
structuring and visibility control without any runtime overhead. At the same time, MADS is compatible
with MAC/65 and XASM, and even ATASM sources can be adapted to MADS with a few minor changes described
below. Therefore MADS is the primary compiler since WUDSN IDE version 1.6.0.</p>
</div>
<div id="FAQPrimaryCompilerExample">
<h4>Why do I get the error "No ORG defined" when compiling the example from the tutorial?</h4>
<p>Since WUDSN IDE version 1.6.0 MADS is the primary compiler that is registered for the file extensions
".asm" upon installation. You are trying to run the code example for version 1.5.0 or before, which is
in ATASM format. Therefore you can either</p>
<ul>
<li>Convert the source t MADS format as described in <a href="#FAQATASMtoMADSConversion">How do I
convert an ATASM source to MADS format?</a> , this is the recommended way</li>
<li>Open the source with the ATASM editor using "Open With..." in the context menu of the Project
Explorer</li>
<li>Change the default editor for the file extension ".asm" in the preferences for "File Associations"
as described in the video tutorial <a href="http://www.youtube.com/watch?v=QgQOle36hRA&amp;hd=1"
target="_blank" rel="noopener noreferrer">Part 3: Setting up Editors and File Extensions
correctly</a>.</li>
</ul>
</div>
<div id="FAQErrorsFromIncludeFiles">
<h4>Why are the errors and warnings from an include file assigned to the main source file in the problems
view?</h4>
<p>You use a case-insensitive file system and have used different upper or lower case writing in the source
include statement than in the actual file system. For example, you have written "ICL 'example.asm'" for
a file named "Example.asm" on the file system. In Eclipse the file names of all resources are treated as
case-sensitive, even if the underlying file system is case-insensitive. Therefore the file name issued
by the compiler will not match the file name of the source include. As a fallback, the IDE assigns
the error message to the main source file. To fix this, you have to adapt the spelling of the file name
in the source include statement.</p>
</div>
<div id="FAQATASMtoMADSConversion">
<h4>How do I convert an ATASM source to MADS format?</h4>
<p>Because both ATASM's and MADS's syntax are based on the MAC/65 syntax. There are not really many
differences. Therefore manual conversion using "Find/Replace (CTRL-F)" is very easy.</p>
<ul>
<li>Replace the origin definition "* = address" with "ORG address".</li>
<li>Replace ".INCLUDE" with "ICL" for source includes.</li>
<li>Replace ".INCBIN" with "INS" for binary includes.</li>
<li>Replace "* = $2E0; .WORD address" with "RUN address" to specify the run address.</li>
<li>Replace "* = $2E2; .WORD address" with "INI address" to specify the init address.</li>
<li>Check the quotes of ".BYTE" and "DTA" statements. In MADS, single quotes result in ASCII codes,
double quotes in ATARI screen codes.</li>
<li>Remove all ".BANK" statements. While ATASM sorts and merges all segments within one bank statement,
MADS simply uses the order of segments as defined in the source file. Every "ORG" statement
automatically generates a new file segment.</li>
</ul>
</div>
<div id="FAQATASMSegments">
<h4>How does ATASM generate segments in executable files?</h4>
<p>A helpful feature for small projects is that by default ATASM sorts the segments by address and warns if
the same address is overwritten by code or data. Since version 1.05 the ".BANK" directive is available,
which allows you to create COM files with "INITAD" segments and arbitrary segment counts. If you don't
use the ".BANK" directive, ATASM will sort the segments by their address and will put consecutive blocks
into a single segment by default. While this saves some bytes, it might be confusing if you are used to
other assemblers. Note that you have to use the ".SET 6" directive to set the assembler origin offset in
every bank if you use it in one of the banks.</p>
<div style="font-family: courier, monospace; font-size: 13px;">; Bank 0 <br /> .bank <br /> .set 6,0 <br />
* = $8000 <br /> start lda #0 <br /> jmp * <br /> <br /> ; Bank 1 <br /> .bank .set 6,0 <br /> * = $2e0
<br /> .word start; <br /> <br /> ; Bank 2 <br /> .bank <br /> .set 6,$4300-$C000 <br /> * = $C000
<br /> lda #1 <br /> sta label+1 <br /> label lda #2 <br /> jmp *</div>
</div>
<div id="FAQROMImages">
<h4>How do I compile into ROM images?</h4>
<p>Plain ROM Images do not have header bytes by default, or at least they do not have the same header bytes
as executable files. In order to create raw object files without headers, compiler-specific options have
to be used. Some cases are listed below. See the manual of the specific compiler for more details.</p>
<ul>
<li>ACME: Use the compiler parameter " <b>-f plain</b> " instead of "-f cbm" (default) to switch to
"plain" mode without a header</li>
<li>ATASM: Extend the compiler parameter "-o${outputFilePath}" to " <b>-r</b> -o${outputFilePath}" to
switch to "raw" mode without header</li>
<li>MADS: Use " <b>OPT h-f+</b> " at the very beginning of the source file to disable the COM header and enable
"fill" mode, i.e. no segments are created if there are gaps in the object code</li>
</ul>
</div>
<div id="FAQDiskImages">
<h4>How do I compile into disk images?</h4>
<h5>Atari 8-bit</h5>
<p>For Atari 8-bit, the ATASM compiler has a dedicated parameter to write the executable file directly into
".ATR" or ".XFD" disk images. The disk image must be formatted with Atari DOS 2.0S, Atari DOS DOS 2.5,
or a compatible DOS. All Atari 8-bit disk formats can be created using the "dir2atr.exe" tool of the <a
href="http://www.horus.com/~hias/atari/" target="_blank" rel="noopener noreferrer">AtariSIO
tools</a> by Matthias Reichl (hias). The tool can create a complete disk image with arbitrary DOS
(Atari DOS 2.5, MyDos, SpartaDOS) and size based on a folder that contains "DOS.SYS", "DUP.SYS" (or the
equivalent files of the respective DOS) and all other files requires. I have packaged an example
including the "dir2atr" tool, a batch script to call the tool and the emulator, and the "files" folder
in this <a href="productions/java/ide/downloads/makefiles.zip" target="_blank"
rel="noopener noreferrer">archive</a>. Unpack the archive to your output folder. Double-click
"makefile.bat" to see how the disk image is created and started. Read section <a
href="#FAQRunMakefile">How to run a makefile script instead of an emulator?</a> for the details on
how to configure the call to "makefile.bat". For productive usage, you should of course put the "hias"
folder into a central location and use the most recent version from hias' website. For MacOS X users, the
download also contains a "makefile.sh" script and MacOS X binaries of Matthias Reichl's tools. The
binaries have been provided by Fredrick Holst (freetz) and you can find the latest versions on his <a
href="http://frederik.hol.st/atari/8-bit/AtariSIO4Mac/" target="_blank"
rel="noopener noreferrer">website</a>.</p>
<h5>Apple II</h5>
<p>For Apple II, WUDSN IDE automatically generates a bootable AppleDos 3.3 disk image with the extension
".dsk" if one of the predefined emulators is used for execution. If you want to use another DOS or disk
size or if you want to put more files onto the disk after compilation, you can use the command line
version of <a href="https://sourceforge.net/projects/applecommander/" target="_blank"
rel="noopener noreferrer">AppleCommander</a> to achieve this. Create a makefile script and
configured it as described in <a href="#FAQRunMakefile">How to run a makefile script instead of an
emulator?</a>. In the case of Apple Disk images always remember to use the correct file
content/load/run address. The IDE needs to know the load address of an executable file in order to store
this information in the directory entry. To detect the load address from the executable file, the IDE
evaluates the file extension. Supported extensions are ".b", ".prg" and ".xex". Here's the logic for the
built-in disk image creation:</p>
<ul>
<li>File extension ".b" <br /> // AppleDos 3.3 binary file: start-lo,start-hi,length-lo,length-hi,data
<br /> address = getWord(outputFileContent, 0);length = length - 4;content =
getData(outputFileContent, 4);</li>
<li>File extension ".prg" and length &gt; 2 <br /> // C64 program file: start-lo,start-hi,data <br />
address = getWord(outputFileContent, 0);length = length - 2;content = getData(outputFileContent, 2);
</li>
<li>File extension ".xex" and length &gt; 6 and (getWord(outputFileContent, 0) &amp; 0xffff) == 0xffff)
<br /> // AtariDOS 2.5 binary file:$ff,$ff,start-lo,start-hi,end-lo,end-hi,data <br /> address =
getWord(outputFileContent, 2);length = length - 6;content = getData(outputFileContent, 6);</li>
</ul>
<h5>Other hardwares</h5>
<p>If you find a tool similar to "dir2atr.exe" for the Atari 8-bit or "AppleCommander" for the Apple II, you
can use create your own script and run it as described in <a href="#FAQRunMakefile">How to run a
makefile script instead of an emulator?</a>.</p>
</div>
<div id="FAQRunMakefile">
<h4>How can I run a makefile or script instead of an emulator?</h4>
<p>Sometimes it is useful to run a makefile script instead of the emulator, for example, if the output file
shall be combined with other files into a single ATR file. To execute such a script select "User Defined
Application" as the "Default Application to open Output File". Specify the path to the shell as "Path to
Application". On the command line, you can then use the standard variables to start the shell, pass the
name of the script and pass the file path of the compiled output file. Since the working directory at
the time of execution is the output folder of the compiler you must place the script file there or you
must specify the script file with its absolute path. If you are using Windows and "cmd.exe" as your
shell, you must specify "/c" before the name of the script to prevent "cmd.exe" from remaining as a
process after the script has finished. The resulting command line is "${runnerExecutablePath} /c
makefile.bat ${outputFilePath}", assuming "makefile.bat" is located in the output folder". See section
<a href="#FAQDiskImages">How do I compile into disk images?</a> for the description of how to use this
for compiling complete disk images.</p>
<img src="productions/java/ide/faq/ide-assembler-preferences-compilers-makefile.png"
alt="Configure makefile script" />
</div>
<h3 id="Emulation">Emulation</h3>
<div id="FAQOtherEmulators">
<h4>How can I use other emulators?</h4>
<p>You can "re-use" the existing tabs and simply specify another emulator's executable. If you use "User
Defined Application", you can specify whatever you want. When using "User Defined Application", no disk
image is created or updated. You can use this setting to have your own script which puts the executable
file onto a disk image of your choice using additional tools like "dir2atr.exe" or "AppleCommander" for
example.</p>
</div>
</div>
</div>