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https://github.com/pfusik/xasm.git
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107 lines
4.0 KiB
Plaintext
107 lines
4.0 KiB
Plaintext
*** GTIA
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HPOSP0 equ ^00 (w) Horizontal POSition of Player 0
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KOLM0PF equ ^00 (r) KOLlision Missile 0 to Play Field
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HPOSP1 equ ^01 (w) Horizontal POSition of Player 1
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KOLM1PF equ ^01 (r) KOLlision Missile 1 to Play Field
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HPOSP2 equ ^02 (w) Horizontal POSition of Player 2
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KOLM2PF equ ^02 (r) KOLlision Missile 2 to Play Field
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HPOSP3 equ ^03 (w) Horizontal POSition of Player 3
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KOLM3PF equ ^03 (r) KOLlision Missile 3 to Play Field
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HPOSM0 equ ^04 (w) Horizontal POSition of Missile 0
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KOLP0PF equ ^04 (r) KOLlision Player 0 to Play Field
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HPOSM1 equ ^05 (w) Horizontal POSition of Missile 1
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KOLP1PF equ ^05 (r) KOLlision Player 1 to Play Field
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HPOSM2 equ ^06 (w) Horizontal POSition of Missile 2
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KOLP2PF equ ^06 (r) KOLlision Player 2 to Play Field
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HPOSM3 equ ^07 (w) Horizontal POSition of Missile 3
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KOLP3PF equ ^07 (r) KOLlision Player 3 to Play Field
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SIZEP0 equ ^08 (w) SIZE of Player 0
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KOLM0P equ ^08 (r) KOLlision Missile 0 to Players
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SIZEP1 equ ^09 (w) SIZE of Player 1
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KOLM1P equ ^09 (r) KOLlision Missile 1 to Players
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SIZEP2 equ ^0a (w) SIZE of Player 2
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KOLM2P equ ^0a (r) KOLlision Missile 2 to Players
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SIZEP3 equ ^0b (w) SIZE of Player 3
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KOLM3P equ ^0b (r) KOLlision Missile 3 to Players
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SIZEM equ ^0c (w) SIZE of Missiles
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KOLP0P equ ^0c (r) KOLlision Player 0 to Players
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GRAFP0 equ ^0d (w) GRAphic oF Player 0
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KOLP1P equ ^0d (r) KOLlision Player 1 to Players
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GRAFP1 equ ^0e (w) GRAphic oF Player 1
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KOLP2P equ ^0e (r) KOLlision Player 2 to Players
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GRAFP2 equ ^0f (w) GRAphic oF Player 2
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KOLP3P equ ^0f (r) KOLlision Player 3 to Players
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GRAFP3 equ ^10 (w) GRAphic oF Player 3
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TRIG0 equ ^10 (r) TRIGger 0
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GRAFM equ ^11 (w) GRAphic oF Missiles
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TRIG1 equ ^11 (r) TRIGger 1
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COLPM0 equ ^12 (w) COLor of Player/Missile 0
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COLPM1 equ ^13 (w) COLor of Player/Missile 1
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TRIG3 equ ^13 (r) TRIGger 3
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COLPM2 equ ^14 (w) COLor of Player/Missile 2
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PAL equ ^14 (r) PAL flag
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COLPM3 equ ^15 (w) COLor of Player/Missile 3
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COLPF0 equ ^16 (w) COLor of Play Field 0
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COLPF1 equ ^17 (w) COLor of Play Field 1
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COLPF2 equ ^18 (w) COLor of Play Field 2
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COLPF3 equ ^19 (w) COLor of Play Field 3
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COLBAK equ ^1a (w) COLor of BAcKground
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GTIACTL equ ^1b (w) GTIA ConTroL
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VDELAY equ ^1c (w) Vertical DELAY
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PMCNTL equ ^1d (w) Player/Missile CoNTroL
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HITCLR equ ^1e (w) HIT CLeaR
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CONSOL equ ^1f (r/w) CONSOL
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*** POKEY
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AUDF1 equ ^20 (w) AUDio Frequency 1
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POT0 equ ^20 (r) POTentiometr 0
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AUDC1 equ ^21 (w) AUDio Control 1
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POT1 equ ^21 (r) POTentiometr 1
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AUDF2 equ ^22 (w) AUDio Frequency 2
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POT2 equ ^22 (r) POTentiometr 2
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AUDC2 equ ^23 (w) AUDio Control 2
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POT3 equ ^23 (r) POTentiometr 3
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AUDF3 equ ^24 (w) AUDio Frequency 3
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AUDC3 equ ^25 (w) AUDio Control 3
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AUDF4 equ ^26 (w) AUDio Frequency 4
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AUDC4 equ ^27 (w) AUDio Control 4
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AUDCTL equ ^28 (w) AUDio ConTroL
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POTST equ ^28 (r) POTentiomers STatus
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KBCODE equ ^29 (r) KeyBoard CODE
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SKTRES equ ^2a (w) Serial and Keyboard RESet
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RANDOM equ ^2a (r) RANDOM
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POTGO equ ^2b (w) POTentiometr GOes
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SEROUT equ ^2d (w) SERial OUT
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SERIN equ ^2d (r) SERial IN
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IRQEN equ ^2e (w) Interrupt ReQuest ENable
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IRQST equ ^2e (r) Interrupt ReQuest STatus
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SKCTL equ ^2f (w) Serial and Keyboard ConTroL
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SKSTAT equ ^2f (r) Serial and Keyboard STATus
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*** PIA
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PORTA equ ^30 (r/w) PORT A
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PORTB equ ^31 (r/w) PORT B
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PACTL equ ^32 (r/w) Port A ConTroL
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PBCTL equ ^33 (r/w) Port B ConTroL
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*** ANTIC
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DMACTL equ ^40 (w) Direct Memory Access ConTroL
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CHRCTL equ ^41 (w) CHaRacters ConTroL
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DLPTR equ ^42 (w) Display List PoinTeR
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HSCROL equ ^44 (w) Horizontal SCROLl
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VSCROL equ ^45 (w) Vertical SCROLl
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PMBASE equ ^47 (w) Player/Missile BASE
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CHBASE equ ^49 (w) CHaracter BASE
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WSYNC equ ^4a (w) Wait for SYNChronisation
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VCOUNT equ ^4b (r) Vertical COUNT
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LPENH equ ^4c (r) Light PEN Horizontal
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LPENV equ ^4d (r) Light PEN Vertical
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NMIEN equ ^4e (w) Non-Maskable Interrupt ENable
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NMIST equ ^4f (r) Non-Maskable Interrupt STatus
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*** CPU
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NMIVEC equ $fffa Non-Maskable Interrupt VECtor
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RESETVC equ $fffc RESET VeCtor
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IRQVEC equ $fffe Interrupt ReQuest VECtor
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end |