#include #include #include #include #include #include "disp.h" #include "screen_disp.h" #include "config.h" void screen_disp::reset() { static bool first_time = true; if (first_time) { hardware_interval_timer(500, [this]() { static int tick = 0; tick = (tick + 1) % 3; cursor(tick < 2); }); first_time = false; } Display::begin(BG_COLOUR, FG_COLOUR, ORIENT); Display::setScreen(COLS * charWidth(), ROWS * charHeight()); Display::clear(); r = c = 0; for (int j = 0; j < ROWS; j++) for (int i = 0; i < COLS; i++) screen[j][i] = ' '; } void screen_disp::cursor(bool on) { draw(on? '_': ' ', c, r); } void screen_disp::draw(char ch, int i, int j) { if (screen[j][i] != ch) { screen[j][i] = ch; char c[2] = { ch, 0 }; drawString(c, i * charWidth(), j * charHeight()); } } void screen_disp::write(uint8_t b) { char ch = (char)b; switch(ch) { case '_': draw(' ', c, r); if (c-- == 0) { r--; c = COLS-1; } break; case 0x0d: draw(' ', c, r); c = 0; r++; break; default: if (ch >= 0x20 && ch < 0x7f) { draw(ch, c, r); if (++c == COLS) { c = 0; r++; } } } if (r == ROWS) { // scroll r--; for (int j = 0; j < (ROWS-1); j++) for (int i = 0; i < COLS; i++) draw(screen[j+1][i], i, j); for (int i = 0; i < COLS; i++) draw(' ', i, ROWS-1); } draw('_', c, r); } void screen_disp::checkpoint(Stream &s) { s.write(r); s.write(c); for (int j = 0; j < ROWS; j++) for (int i = 0; i < COLS; i++) s.write(screen[j][i]); } void screen_disp::restore(Stream &s) { r = s.read(); c = s.read(); for (int j = 0; j < ROWS; j++) for (int i = 0; i < COLS; i++) { char c = s.read(); screen[j][i] = c; draw(c, i, j); } draw('_', c, r); }