#VRML V2.0 utf8 WorldInfo { info ["Generated by TraceParts CAD VRML Translator"] title "TraceParts Part" } DEF TraceParts_Part Group { children [ Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 0.227 0.552, 0.798 0.227 0.552, 0.184 0.112 0.540, 0.798 0.112 0.540, 0.184 0.002 0.504, 0.798 0.002 0.504, 0.184 -0.098 0.447, 0.798 -0.098 0.447, 0.184 -0.183 0.369, 0.798 -0.183 0.369, 0.184 -0.251 0.276, 0.798 -0.251 0.276, 0.184 -0.298 0.171, 0.798 -0.298 0.171, 0.184 -0.322 0.058, 0.798 -0.322 0.058, 0.184 -0.322 -0.058, 0.798 -0.322 -0.058, 0.184 -0.298 -0.171, 0.798 -0.298 -0.171, 0.184 -0.251 -0.276, 0.798 -0.251 -0.276, 0.184 -0.183 -0.369, 0.798 -0.183 -0.369, 0.184 -0.098 -0.447, 0.798 -0.098 -0.447, 0.184 0.002 -0.504, 0.798 0.002 -0.504, 0.184 0.112 -0.540, 0.798 0.112 -0.540, 0.184 0.227 -0.552, 0.798 0.227 -0.552 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 22, 21, 23, -1, 22, 23, 24, -1, 24, 23, 25, -1, 24, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 28, 27, 29, -1, 28, 29, 30, -1, 30, 29, 31, -1 ] normal Normal { vector [ -0.000 -0.000 -1.000, -0.000 0.208 -0.978, -0.000 0.407 -0.914, -0.000 0.588 -0.809, -0.000 0.743 -0.669, -0.000 0.866 -0.500, -0.000 0.951 -0.309, -0.000 0.995 -0.105, -0.000 0.995 0.105, -0.000 0.951 0.309, -0.000 0.866 0.500, -0.000 0.743 0.669, -0.000 0.588 0.809, -0.000 0.407 0.914, -0.000 0.208 0.978, -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1, 3, 3, 4, -1, 4, 3, 4, -1, 4, 4, 5, -1, 5, 4, 5, -1, 5, 5, 6, -1, 6, 5, 6, -1, 6, 6, 7, -1, 7, 6, 7, -1, 7, 7, 8, -1, 8, 7, 8, -1, 8, 8, 9, -1, 9, 8, 9, -1, 9, 9, 10, -1, 10, 9, 10, -1, 10, 10, 11, -1, 11, 10, 11, -1, 11, 11, 12, -1, 12, 11, 12, -1, 12, 12, 13, -1, 13, 12, 13, -1, 13, 13, 14, -1, 14, 13, 14, -1, 14, 14, 15, -1, 15, 14, 15, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 0.737 0.211, 0.798 0.737 0.211, 0.184 0.686 0.307, 0.798 0.686 0.307, 0.184 0.617 0.390, 0.798 0.617 0.390, 0.184 0.534 0.459, 0.798 0.534 0.459, 0.184 0.438 0.510, 0.798 0.438 0.510, 0.184 0.335 0.542, 0.798 0.335 0.542, 0.184 0.227 0.552, 0.798 0.227 0.552 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1 ] normal Normal { vector [ -0.000 -0.924 -0.383, -0.000 -0.831 -0.556, -0.000 -0.707 -0.707, -0.000 -0.556 -0.831, -0.000 -0.383 -0.924, -0.000 -0.195 -0.981, -0.000 -0.000 -1.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1, 3, 3, 4, -1, 4, 3, 4, -1, 4, 4, 5, -1, 5, 4, 5, -1, 5, 5, 6, -1, 6, 5, 6, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 0.760 -0.221, 0.798 0.760 -0.221, 0.184 0.706 -0.320, 0.798 0.706 -0.320, 0.184 0.635 -0.408, 0.798 0.635 -0.408, 0.184 0.547 -0.479, 0.798 0.547 -0.479, 0.184 0.448 -0.533, 0.798 0.448 -0.533, 0.184 0.339 -0.566, 0.798 0.339 -0.566, 0.184 0.227 -0.577, 0.798 0.227 -0.577 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1 ] normal Normal { vector [ 0.000 0.924 -0.383, 0.000 0.831 -0.556, 0.000 0.707 -0.707, 0.000 0.556 -0.831, 0.000 0.383 -0.924, 0.000 0.195 -0.981, 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1, 3, 3, 4, -1, 4, 3, 4, -1, 4, 4, 5, -1, 5, 4, 5, -1, 5, 5, 6, -1, 6, 5, 6, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 0.227 -0.577, 0.798 0.227 -0.577, 0.184 0.114 -0.566, 0.798 0.114 -0.566, 0.798 0.006 -0.533, 0.184 0.006 -0.533, 0.798 -0.093 -0.479, 0.184 -0.093 -0.479, 0.798 -0.181 -0.408, 0.184 -0.181 -0.408, 0.798 -0.253 -0.320, 0.184 -0.253 -0.320, 0.798 -0.306 -0.221, 0.184 -0.306 -0.221, 0.798 -0.339 -0.113, 0.184 -0.339 -0.113, 0.798 -0.350 -0.000, 0.184 -0.350 0.000, 0.798 -0.339 0.113, 0.184 -0.339 0.113, 0.798 -0.306 0.221, 0.184 -0.306 0.221, 0.798 -0.253 0.320, 0.184 -0.253 0.320, 0.798 -0.181 0.408, 0.184 -0.181 0.408, 0.798 -0.093 0.479, 0.184 -0.093 0.479, 0.798 0.006 0.533, 0.184 0.006 0.533, 0.798 0.114 0.566, 0.184 0.114 0.566, 0.798 0.227 0.577, 0.184 0.227 0.577 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 13, 12, 14, -1, 13, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 23, 24, 25, -1, 25, 24, 26, -1, 25, 26, 27, -1, 27, 26, 28, -1, 27, 28, 29, -1, 29, 28, 30, -1, 29, 30, 31, -1, 31, 30, 32, -1, 31, 32, 33, -1 ] normal Normal { vector [ 0.000 0.000 -1.000, 0.000 -0.195 -0.981, 0.000 -0.383 -0.924, 0.000 -0.556 -0.831, 0.000 -0.707 -0.707, 0.000 -0.831 -0.556, 0.000 -0.924 -0.383, 0.000 -0.981 -0.195, 0.000 -1.000 -0.000, 0.000 -1.000 0.000, 0.000 -0.981 0.195, 0.000 -0.924 0.383, 0.000 -0.831 0.556, 0.000 -0.707 0.707, 0.000 -0.556 0.831, 0.000 -0.383 0.924, 0.000 -0.195 0.981, 0.000 0.000 1.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 1, 2, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1, 12, 12, 13, -1, 12, 13, 13, -1, 13, 13, 14, -1, 13, 14, 14, -1, 14, 14, 15, -1, 14, 15, 15, -1, 15, 15, 16, -1, 15, 16, 16, -1, 16, 16, 17, -1, 16, 17, 17, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.251 0.251 0.251 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 -0.059 -0.399, 0.184 -0.059 -0.399, 0.798 0.029 -0.449, 0.184 0.029 -0.449, 0.798 0.126 -0.480, 0.184 0.126 -0.480, 0.798 0.227 -0.491, 0.184 0.227 -0.491 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1 ] normal Normal { vector [ 0.000 -0.582 -0.813, 0.000 -0.402 -0.915, 0.000 -0.206 -0.979, 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.251 0.251 0.251 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 0.227 -0.613, 0.184 0.227 -0.613, 0.798 0.107 -0.602, 0.184 0.107 -0.602, 0.798 -0.008 -0.567, 0.184 -0.008 -0.567, 0.798 -0.114 -0.510, 0.184 -0.114 -0.510, 0.798 -0.207 -0.434, 0.184 -0.207 -0.434, 0.798 -0.283 -0.341, 0.184 -0.283 -0.341, 0.798 -0.340 -0.235, 0.184 -0.340 -0.235, 0.798 -0.375 -0.120, 0.184 -0.375 -0.120, 0.798 -0.387 0.000, 0.184 -0.387 0.000, 0.798 -0.375 0.120, 0.184 -0.375 0.120, 0.798 -0.340 0.235, 0.184 -0.340 0.235, 0.798 -0.283 0.341, 0.184 -0.283 0.341, 0.798 -0.207 0.434, 0.184 -0.207 0.434, 0.798 -0.114 0.510, 0.184 -0.114 0.510, 0.798 -0.008 0.567, 0.184 -0.008 0.567, 0.798 0.107 0.602, 0.184 0.107 0.602, 0.798 0.227 0.613, 0.184 0.227 0.613 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 22, 21, 23, -1, 22, 23, 24, -1, 24, 23, 25, -1, 24, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 28, 27, 29, -1, 28, 29, 30, -1, 30, 29, 31, -1, 30, 31, 32, -1, 32, 31, 33, -1 ] normal Normal { vector [ -0.000 -0.000 1.000, -0.000 0.195 0.981, -0.000 0.383 0.924, -0.000 0.556 0.831, -0.000 0.707 0.707, -0.000 0.831 0.556, -0.000 0.924 0.383, -0.000 0.981 0.195, -0.000 1.000 -0.000, -0.000 0.981 -0.195, -0.000 0.924 -0.383, -0.000 0.831 -0.556, -0.000 0.707 -0.707, -0.000 0.556 -0.831, -0.000 0.383 -0.924, -0.000 0.195 -0.981, -0.000 -0.000 -1.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1, 3, 3, 4, -1, 4, 3, 4, -1, 4, 4, 5, -1, 5, 4, 5, -1, 5, 5, 6, -1, 6, 5, 6, -1, 6, 6, 7, -1, 7, 6, 7, -1, 7, 7, 8, -1, 8, 7, 8, -1, 8, 8, 9, -1, 9, 8, 9, -1, 9, 9, 10, -1, 10, 9, 10, -1, 10, 10, 11, -1, 11, 10, 11, -1, 11, 11, 12, -1, 12, 11, 12, -1, 12, 12, 13, -1, 13, 12, 13, -1, 13, 13, 14, -1, 14, 13, 14, -1, 14, 14, 15, -1, 15, 14, 15, -1, 15, 15, 16, -1, 16, 15, 16, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.196 0.196 0.196 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 -0.571 0.859, 0.577 -0.571 0.859, 0.798 -0.571 -0.859, 0.577 -0.571 -0.859 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 -1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.251 0.251 0.251 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 1.000 0.859, 0.577 1.000 0.859, 0.798 -0.571 0.859, 0.577 -0.571 0.859 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.251 0.251 0.251 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 1.000 -0.859, 0.577 1.000 -0.859, 0.798 1.000 0.859, 0.577 1.000 0.859 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.251 0.251 0.251 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 -0.571 -0.859, 0.577 -0.571 -0.859, 0.798 1.000 -0.859, 0.577 1.000 -0.859 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.251 0.251 0.251 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 0.794 -0.235, 0.184 0.760 -0.221, 0.184 0.737 -0.341, 0.184 0.706 -0.320, 0.184 0.661 -0.434, 0.184 0.635 -0.408, 0.184 0.568 -0.510, 0.184 0.547 -0.479, 0.184 0.462 -0.567, 0.184 0.448 -0.533, 0.184 0.347 -0.602, 0.184 0.339 -0.566, 0.184 0.227 -0.613, 0.184 0.227 -0.577, 0.184 0.107 -0.602, 0.184 0.114 -0.566, 0.184 0.006 -0.533, 0.184 0.829 -0.120, 0.184 0.737 -0.211, 0.184 0.709 -0.092, 0.184 0.840 -0.000, 0.184 0.709 0.092, 0.184 0.829 0.120, 0.184 0.737 0.211, 0.184 0.760 0.221, 0.184 0.794 0.235, 0.184 0.737 0.341, 0.184 0.706 0.320, 0.184 0.661 0.434, 0.184 0.635 0.408, 0.184 0.568 0.510, 0.184 0.547 0.479, 0.184 0.462 0.567, 0.184 0.448 0.533, 0.184 0.347 0.602, 0.184 0.339 0.566, 0.184 0.227 0.613, 0.184 0.227 0.577, 0.184 0.114 0.566, 0.184 0.107 0.602, 0.184 0.006 0.533, 0.184 -0.008 0.567, 0.184 -0.093 0.479, 0.184 -0.114 0.510, 0.184 -0.181 0.408, 0.184 -0.207 0.434, 0.184 -0.253 0.320, 0.184 -0.283 0.341, 0.184 -0.306 0.221, 0.184 -0.340 0.235, 0.184 -0.339 0.113, 0.184 -0.375 0.120, 0.184 -0.350 0.000, 0.184 -0.387 0.000, 0.184 -0.375 -0.120, 0.184 -0.339 -0.113, 0.184 -0.340 -0.235, 0.184 -0.306 -0.221, 0.184 -0.283 -0.341, 0.184 -0.253 -0.320, 0.184 -0.207 -0.434, 0.184 -0.181 -0.408, 0.184 -0.114 -0.510, 0.184 -0.093 -0.479, 0.184 -0.008 -0.567, 0.184 0.677 0.196, 0.184 0.686 0.307, 0.184 0.622 0.291, 0.184 0.617 0.390, 0.184 0.549 0.371, 0.184 0.534 0.459, 0.184 0.459 0.433, 0.184 0.438 0.510, 0.184 0.357 0.473, 0.184 0.335 0.542, 0.184 0.250 0.490, 0.184 0.227 0.552, 0.184 0.141 0.483, 0.184 0.112 0.540, 0.184 0.036 0.452, 0.184 0.002 0.504, 0.184 -0.059 0.399, 0.184 -0.098 0.447, 0.184 -0.183 0.369, 0.184 0.595 0.092, 0.184 0.595 -0.092, 0.184 0.682 -0.185, 0.184 0.637 -0.270, 0.184 0.686 -0.307, 0.184 0.576 -0.346, 0.184 0.617 -0.390, 0.184 0.501 -0.407, 0.184 0.534 -0.459, 0.184 0.416 -0.453, 0.184 0.438 -0.510, 0.184 0.323 -0.481, 0.184 0.335 -0.542, 0.184 0.227 -0.491, 0.184 0.227 -0.552, 0.184 0.126 -0.480, 0.184 0.112 -0.540, 0.184 0.029 -0.449, 0.184 0.002 -0.504, 0.184 -0.059 -0.399, 0.184 -0.098 -0.447, 0.184 -0.183 -0.369, 0.184 -0.059 -0.286, 0.184 -0.172 -0.286, 0.184 -0.251 -0.276, 0.184 -0.222 -0.198, 0.184 -0.298 -0.171, 0.184 -0.253 -0.101, 0.184 -0.322 -0.058, 0.184 -0.264 0.000, 0.184 -0.322 0.058, 0.184 -0.253 0.101, 0.184 -0.298 0.171, 0.184 -0.222 0.198, 0.184 -0.251 0.276, 0.184 -0.172 0.286, 0.184 -0.059 0.286 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 0, 17, 1, -1, 1, 17, 18, -1, 18, 17, 19, -1, 19, 17, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1, 24, 25, 26, -1, 24, 26, 27, -1, 27, 26, 28, -1, 27, 28, 29, -1, 29, 28, 30, -1, 29, 30, 31, -1, 31, 30, 32, -1, 31, 32, 33, -1, 33, 32, 34, -1, 33, 34, 35, -1, 35, 34, 36, -1, 35, 36, 37, -1, 37, 36, 38, -1, 36, 39, 38, -1, 38, 39, 40, -1, 39, 41, 40, -1, 40, 41, 42, -1, 41, 43, 42, -1, 42, 43, 44, -1, 43, 45, 44, -1, 44, 45, 46, -1, 45, 47, 46, -1, 46, 47, 48, -1, 47, 49, 48, -1, 48, 49, 50, -1, 49, 51, 50, -1, 50, 51, 52, -1, 51, 53, 52, -1, 52, 53, 54, -1, 52, 54, 55, -1, 55, 54, 56, -1, 55, 56, 57, -1, 57, 56, 58, -1, 57, 58, 59, -1, 59, 58, 60, -1, 59, 60, 61, -1, 61, 60, 62, -1, 61, 62, 63, -1, 63, 62, 64, -1, 63, 64, 16, -1, 16, 64, 14, -1, 21, 23, 65, -1, 65, 23, 66, -1, 65, 66, 67, -1, 67, 66, 68, -1, 67, 68, 69, -1, 69, 68, 70, -1, 69, 70, 71, -1, 71, 70, 72, -1, 71, 72, 73, -1, 73, 72, 74, -1, 73, 74, 75, -1, 75, 74, 76, -1, 75, 76, 77, -1, 77, 76, 78, -1, 77, 78, 79, -1, 79, 78, 80, -1, 79, 80, 81, -1, 81, 80, 82, -1, 81, 82, 83, -1, 84, 85, 21, -1, 21, 85, 19, -1, 19, 86, 18, -1, 18, 86, 87, -1, 18, 87, 88, -1, 88, 87, 89, -1, 88, 89, 90, -1, 90, 89, 91, -1, 90, 91, 92, -1, 92, 91, 93, -1, 92, 93, 94, -1, 94, 93, 95, -1, 94, 95, 96, -1, 96, 95, 97, -1, 96, 97, 98, -1, 98, 97, 99, -1, 98, 99, 100, -1, 100, 99, 101, -1, 100, 101, 102, -1, 102, 101, 103, -1, 102, 103, 104, -1, 104, 103, 105, -1, 103, 106, 105, -1, 105, 106, 107, -1, 105, 107, 108, -1, 108, 107, 109, -1, 108, 109, 110, -1, 110, 109, 111, -1, 110, 111, 112, -1, 112, 111, 113, -1, 112, 113, 114, -1, 114, 113, 115, -1, 114, 115, 116, -1, 116, 115, 117, -1, 116, 117, 118, -1, 118, 117, 119, -1, 118, 119, 83, -1, 83, 119, 120, -1, 83, 120, 81, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.288 -0.957 0.150, -0.288 -0.965 0.150, -0.288 -0.957 0.181, -0.287 -0.968 0.181, -0.285 -0.973 0.150, -0.283 -0.979 0.181, -0.282 -0.980 0.150, -0.277 -0.986 0.150, -0.276 -0.987 0.181, -0.271 -0.991 0.150, -0.267 -0.994 0.181, -0.265 -0.995 0.150, -0.257 -0.999 0.181, -0.257 -0.998 0.150, -0.249 -1.000 0.150, -0.245 -1.000 0.181, -0.241 -1.000 0.150, -0.234 -0.999 0.181, -0.234 -0.998 0.150, -0.226 -0.995 0.150, -0.224 -0.994 0.181, -0.220 -0.991 0.150, -0.215 -0.987 0.181, -0.214 -0.986 0.150, -0.209 -0.980 0.150, -0.208 -0.979 0.181, -0.205 -0.973 0.150, -0.204 -0.968 0.181, -0.203 -0.965 0.150, -0.202 -0.957 0.181, -0.202 -0.957 0.150 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 4, 6, 5, -1, 5, 6, 7, -1, 5, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 17, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 22, 21, 23, -1, 22, 23, 24, -1, 22, 24, 25, -1, 25, 24, 26, -1, 25, 26, 27, -1, 27, 26, 28, -1, 27, 28, 29, -1, 29, 28, 30, -1 ] normal Normal { vector [ -1.000 0.000 0.000, -0.983 -0.184 0.000, -0.966 -0.259 0.000, -0.932 -0.361 0.000, -0.866 -0.500 0.000, -0.850 -0.526 0.000, -0.739 -0.674 0.000, -0.707 -0.707 0.000, -0.603 -0.798 0.000, -0.500 -0.866 0.000, -0.446 -0.895 0.000, -0.259 -0.966 0.000, -0.274 -0.962 0.000, -0.092 -0.996 0.000, 0.000 -1.000 0.000, 0.092 -0.996 0.000, 0.259 -0.966 0.000, 0.274 -0.962 0.000, 0.446 -0.895 0.000, 0.500 -0.866 0.000, 0.603 -0.798 0.000, 0.707 -0.707 0.000, 0.739 -0.674 0.000, 0.850 -0.526 0.000, 0.866 -0.500 0.000, 0.932 -0.361 0.000, 0.966 -0.259 0.000, 0.983 -0.184 0.000, 1.000 0.000 0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 2, -1, 1, 3, 2, -1, 2, 3, 4, -1, 3, 5, 4, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 11, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 16, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 21, 23, 24, -1, 24, 23, 25, -1, 24, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 28, 27, 28, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.196 0.196 0.196 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.202 -0.571 0.439, 0.199 -0.571 0.129, 0.252 -0.571 0.798, 0.242 -0.571 0.129, 0.577 -0.571 0.859, 0.242 -0.571 -0.129, 0.577 -0.571 -0.859, 0.252 -0.571 -0.798, 0.252 -0.571 -0.859, 0.252 -0.571 0.859, -0.006 -0.571 0.798, -0.288 -0.571 0.439, -0.006 -0.571 0.859, -0.798 -0.571 0.859, -0.509 -0.571 0.439, -0.288 -0.571 0.408, -0.595 -0.571 -0.439, -0.595 -0.571 -0.408, -0.798 -0.571 -0.859, -0.595 -0.571 -0.405, -0.595 -0.571 0.405, -0.595 -0.571 0.408, -0.006 -0.571 -0.859, -0.006 -0.571 -0.798, -0.509 -0.571 -0.439, 0.199 -0.571 -0.129, -0.202 -0.571 -0.439, -0.288 -0.571 -0.439, -0.509 -0.571 -0.408, -0.204 -0.571 0.144, -0.204 -0.571 -0.144, -0.206 -0.571 0.142, -0.206 -0.571 -0.142, -0.209 -0.571 0.140, -0.209 -0.571 -0.140, -0.212 -0.571 0.138, -0.212 -0.571 -0.138, -0.215 -0.571 0.138, -0.215 -0.571 -0.138, -0.276 -0.571 0.138, -0.276 -0.571 -0.138, -0.279 -0.571 0.138, -0.279 -0.571 -0.138, -0.282 -0.571 0.140, -0.282 -0.571 -0.140, -0.285 -0.571 0.142, -0.285 -0.571 -0.142, -0.287 -0.571 0.144, -0.287 -0.571 -0.144, -0.288 -0.571 -0.147, -0.203 -0.571 -0.147, -0.202 -0.571 -0.150, -0.202 -0.571 -0.181, -0.279 -0.571 -0.396, -0.276 -0.571 -0.396, -0.288 -0.571 -0.181, -0.215 -0.571 -0.396, -0.212 -0.571 -0.396, -0.209 -0.571 -0.397, -0.586 -0.571 0.396, -0.586 -0.571 -0.396, -0.583 -0.571 -0.396, -0.288 -0.571 -0.150, -0.521 -0.571 -0.396, -0.518 -0.571 -0.396, -0.515 -0.571 -0.397, -0.595 -0.571 0.439, -0.509 -0.571 0.408, -0.288 -0.571 0.405, -0.510 -0.571 0.405, -0.287 -0.571 0.402, -0.511 -0.571 0.402, -0.285 -0.571 0.399, -0.513 -0.571 0.399, -0.288 -0.571 0.181, -0.282 -0.571 0.397, -0.279 -0.571 0.396, -0.515 -0.571 0.397, -0.518 -0.571 0.396, -0.521 -0.571 0.396, -0.288 -0.571 0.150, -0.583 -0.571 0.396, -0.288 -0.571 0.147, -0.589 -0.571 0.397, -0.589 -0.571 -0.397, -0.591 -0.571 0.399, -0.591 -0.571 -0.399, -0.593 -0.571 0.402, -0.593 -0.571 -0.402, -0.202 -0.571 0.408, -0.203 -0.571 0.405, -0.204 -0.571 0.402, -0.202 -0.571 0.181, -0.206 -0.571 0.399, -0.209 -0.571 0.397, -0.212 -0.571 0.396, -0.215 -0.571 0.396, -0.276 -0.571 0.396, -0.203 -0.571 0.147, -0.206 -0.571 -0.399, -0.204 -0.571 -0.402, -0.203 -0.571 -0.405, -0.202 -0.571 -0.408, -0.288 -0.571 -0.408, -0.510 -0.571 -0.405, -0.288 -0.571 -0.405, -0.511 -0.571 -0.402, -0.287 -0.571 -0.402, -0.513 -0.571 -0.399, -0.285 -0.571 -0.399, -0.282 -0.571 -0.397, -0.202 -0.571 0.150 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 4, 9, 2, -1, 2, 10, 0, -1, 0, 10, 11, -1, 12, 13, 10, -1, 10, 13, 14, -1, 10, 14, 11, -1, 11, 14, 15, -1, 16, 17, 18, -1, 18, 17, 19, -1, 18, 19, 13, -1, 13, 19, 20, -1, 13, 20, 21, -1, 22, 23, 18, -1, 18, 23, 24, -1, 18, 24, 16, -1, 5, 25, 7, -1, 7, 25, 26, -1, 7, 26, 23, -1, 23, 26, 27, -1, 23, 27, 24, -1, 24, 27, 28, -1, 25, 29, 30, -1, 30, 29, 31, -1, 30, 31, 32, -1, 32, 31, 33, -1, 32, 33, 34, -1, 34, 33, 35, -1, 34, 35, 36, -1, 36, 35, 37, -1, 36, 37, 38, -1, 38, 37, 39, -1, 38, 39, 40, -1, 40, 39, 41, -1, 40, 41, 42, -1, 42, 41, 43, -1, 42, 43, 44, -1, 44, 43, 45, -1, 44, 45, 46, -1, 46, 45, 47, -1, 46, 47, 48, -1, 48, 47, 49, -1, 30, 50, 25, -1, 25, 50, 51, -1, 25, 51, 52, -1, 53, 54, 55, -1, 55, 54, 56, -1, 55, 56, 52, -1, 52, 56, 57, -1, 52, 57, 58, -1, 59, 60, 49, -1, 49, 60, 61, -1, 49, 61, 62, -1, 62, 61, 63, -1, 62, 63, 55, -1, 55, 63, 64, -1, 55, 64, 65, -1, 21, 66, 13, -1, 13, 66, 14, -1, 14, 67, 15, -1, 15, 67, 68, -1, 67, 69, 68, -1, 68, 69, 70, -1, 69, 71, 70, -1, 70, 71, 72, -1, 71, 73, 72, -1, 72, 73, 74, -1, 72, 74, 75, -1, 75, 74, 76, -1, 73, 77, 74, -1, 74, 77, 78, -1, 74, 78, 79, -1, 74, 79, 80, -1, 80, 79, 81, -1, 80, 81, 82, -1, 82, 81, 59, -1, 82, 59, 49, -1, 59, 83, 60, -1, 60, 83, 84, -1, 83, 85, 84, -1, 84, 85, 86, -1, 85, 87, 86, -1, 86, 87, 88, -1, 87, 20, 88, -1, 88, 20, 19, -1, 0, 89, 1, -1, 1, 89, 90, -1, 1, 90, 91, -1, 1, 91, 92, -1, 92, 91, 93, -1, 92, 93, 94, -1, 94, 95, 92, -1, 92, 95, 96, -1, 92, 96, 97, -1, 92, 97, 74, -1, 74, 97, 76, -1, 25, 1, 29, -1, 29, 1, 98, -1, 58, 99, 52, -1, 52, 99, 100, -1, 52, 100, 25, -1, 25, 100, 101, -1, 25, 101, 102, -1, 102, 26, 25, -1, 27, 103, 28, -1, 28, 103, 104, -1, 103, 105, 104, -1, 104, 105, 106, -1, 105, 107, 106, -1, 106, 107, 108, -1, 107, 109, 108, -1, 108, 109, 55, -1, 108, 55, 65, -1, 109, 110, 55, -1, 55, 110, 53, -1, 92, 111, 1, -1, 1, 111, 98, -1, 47, 82, 49, -1 ] normal Normal { vector [ 0.000 -1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.202 -0.957 -0.150, -0.203 -0.965 -0.150, -0.202 -0.957 -0.181, -0.204 -0.968 -0.181, -0.205 -0.973 -0.150, -0.208 -0.979 -0.181, -0.209 -0.980 -0.150, -0.214 -0.986 -0.150, -0.215 -0.987 -0.181, -0.220 -0.991 -0.150, -0.224 -0.994 -0.181, -0.226 -0.995 -0.150, -0.234 -0.999 -0.181, -0.234 -0.998 -0.150, -0.241 -1.000 -0.150, -0.245 -1.000 -0.181, -0.249 -1.000 -0.150, -0.257 -0.999 -0.181, -0.257 -0.998 -0.150, -0.265 -0.995 -0.150, -0.267 -0.994 -0.181, -0.271 -0.991 -0.150, -0.276 -0.987 -0.181, -0.277 -0.986 -0.150, -0.282 -0.980 -0.150, -0.283 -0.979 -0.181, -0.285 -0.973 -0.150, -0.287 -0.968 -0.181, -0.288 -0.965 -0.150, -0.288 -0.957 -0.181, -0.288 -0.957 -0.150 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 4, 6, 5, -1, 5, 6, 7, -1, 5, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 17, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 22, 21, 23, -1, 22, 23, 24, -1, 22, 24, 25, -1, 25, 24, 26, -1, 25, 26, 27, -1, 27, 26, 28, -1, 27, 28, 29, -1, 29, 28, 30, -1 ] normal Normal { vector [ 1.000 0.000 0.000, 0.983 -0.184 0.000, 0.966 -0.259 0.000, 0.932 -0.361 0.000, 0.866 -0.500 0.000, 0.850 -0.526 0.000, 0.739 -0.674 0.000, 0.707 -0.707 0.000, 0.603 -0.798 0.000, 0.500 -0.866 0.000, 0.446 -0.895 0.000, 0.259 -0.966 0.000, 0.274 -0.962 0.000, 0.092 -0.996 0.000, 0.000 -1.000 0.000, -0.092 -0.996 0.000, -0.259 -0.966 0.000, -0.274 -0.962 0.000, -0.446 -0.895 0.000, -0.500 -0.866 0.000, -0.603 -0.798 0.000, -0.707 -0.707 0.000, -0.739 -0.674 0.000, -0.850 -0.526 0.000, -0.866 -0.500 0.000, -0.932 -0.361 0.000, -0.966 -0.259 0.000, -0.983 -0.184 0.000, -1.000 0.000 0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 2, -1, 1, 3, 2, -1, 2, 3, 4, -1, 3, 5, 4, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 11, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 16, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 21, 23, 24, -1, 24, 23, 25, -1, 24, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 28, 27, 28, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.509 -0.957 -0.408, -0.510 -0.965 -0.408, -0.509 -0.957 -0.439, -0.511 -0.968 -0.439, -0.512 -0.973 -0.408, -0.515 -0.979 -0.439, -0.516 -0.980 -0.408, -0.520 -0.986 -0.408, -0.522 -0.987 -0.439, -0.526 -0.991 -0.408, -0.531 -0.994 -0.439, -0.533 -0.995 -0.408, -0.541 -0.999 -0.439, -0.540 -0.998 -0.408, -0.548 -1.000 -0.408, -0.552 -1.000 -0.439, -0.556 -1.000 -0.408, -0.563 -0.999 -0.439, -0.564 -0.998 -0.408, -0.571 -0.995 -0.408, -0.574 -0.994 -0.439, -0.578 -0.991 -0.408, -0.583 -0.987 -0.439, -0.584 -0.986 -0.408, -0.589 -0.980 -0.408, -0.589 -0.979 -0.439, -0.592 -0.973 -0.408, -0.594 -0.968 -0.439, -0.594 -0.965 -0.408, -0.595 -0.957 -0.439, -0.595 -0.957 -0.408 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 4, 6, 5, -1, 5, 6, 7, -1, 5, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 17, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 22, 21, 23, -1, 22, 23, 24, -1, 22, 24, 25, -1, 25, 24, 26, -1, 25, 26, 27, -1, 27, 26, 28, -1, 27, 28, 29, -1, 29, 28, 30, -1 ] normal Normal { vector [ 1.000 0.000 0.000, 0.983 -0.184 0.000, 1.000 -0.000 0.000, 0.966 -0.259 0.000, 0.932 -0.361 0.000, 0.866 -0.500 0.000, 0.850 -0.526 0.000, 0.739 -0.674 0.000, 0.707 -0.707 0.000, 0.603 -0.798 0.000, 0.500 -0.866 0.000, 0.446 -0.895 0.000, 0.259 -0.966 0.000, 0.274 -0.962 0.000, 0.092 -0.996 0.000, 0.000 -1.000 0.000, -0.092 -0.996 0.000, -0.259 -0.966 0.000, -0.274 -0.962 0.000, -0.446 -0.895 0.000, -0.500 -0.866 0.000, -0.603 -0.798 0.000, -0.707 -0.707 0.000, -0.739 -0.674 0.000, -0.850 -0.526 0.000, -0.866 -0.500 0.000, -0.932 -0.361 0.000, -0.966 -0.259 0.000, -0.983 -0.184 0.000, -1.000 0.000 0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 4, 6, 5, -1, 5, 6, 7, -1, 5, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 17, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 22, 21, 23, -1, 22, 23, 24, -1, 22, 24, 25, -1, 25, 24, 26, -1, 25, 26, 27, -1, 27, 26, 28, -1, 27, 28, 29, -1, 29, 28, 29, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.595 -0.957 0.408, -0.594 -0.965 0.408, -0.595 -0.957 0.439, -0.594 -0.968 0.439, -0.592 -0.973 0.408, -0.589 -0.979 0.439, -0.589 -0.980 0.408, -0.584 -0.986 0.408, -0.583 -0.987 0.439, -0.578 -0.991 0.408, -0.574 -0.994 0.439, -0.571 -0.995 0.408, -0.563 -0.999 0.439, -0.564 -0.998 0.408, -0.556 -1.000 0.408, -0.552 -1.000 0.439, -0.548 -1.000 0.408, -0.541 -0.999 0.439, -0.540 -0.998 0.408, -0.533 -0.995 0.408, -0.531 -0.994 0.439, -0.526 -0.991 0.408, -0.522 -0.987 0.439, -0.520 -0.986 0.408, -0.516 -0.980 0.408, -0.515 -0.979 0.439, -0.512 -0.973 0.408, -0.511 -0.968 0.439, -0.510 -0.965 0.408, -0.509 -0.957 0.439, -0.509 -0.957 0.408 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 4, 6, 5, -1, 5, 6, 7, -1, 5, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 17, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 22, 21, 23, -1, 22, 23, 24, -1, 22, 24, 25, -1, 25, 24, 26, -1, 25, 26, 27, -1, 27, 26, 28, -1, 27, 28, 29, -1, 29, 28, 30, -1 ] normal Normal { vector [ -1.000 0.000 0.000, -0.983 -0.184 0.000, -0.966 -0.259 0.000, -0.932 -0.361 0.000, -0.866 -0.500 0.000, -0.850 -0.526 0.000, -0.739 -0.674 0.000, -0.707 -0.707 0.000, -0.603 -0.798 0.000, -0.500 -0.866 0.000, -0.446 -0.895 0.000, -0.259 -0.966 0.000, -0.274 -0.962 0.000, -0.092 -0.996 0.000, 0.000 -1.000 0.000, 0.092 -0.996 0.000, 0.259 -0.966 0.000, 0.274 -0.962 0.000, 0.446 -0.895 0.000, 0.500 -0.866 0.000, 0.603 -0.798 0.000, 0.707 -0.707 0.000, 0.739 -0.674 0.000, 0.850 -0.526 0.000, 0.866 -0.500 0.000, 0.932 -0.361 0.000, 0.966 -0.259 0.000, 0.983 -0.184 0.000, 1.000 0.000 0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 2, -1, 1, 3, 2, -1, 2, 3, 4, -1, 3, 5, 4, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 11, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 16, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 21, 23, 24, -1, 24, 23, 25, -1, 24, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 28, 27, 28, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.745 0.745 0.745 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.202 -0.957 -0.408, -0.203 -0.965 -0.408, -0.202 -0.957 -0.439, -0.204 -0.968 -0.439, -0.205 -0.973 -0.408, -0.208 -0.979 -0.439, -0.209 -0.980 -0.408, -0.214 -0.986 -0.408, -0.215 -0.987 -0.439, -0.220 -0.991 -0.408, -0.224 -0.994 -0.439, -0.226 -0.995 -0.408, -0.234 -0.999 -0.439, -0.234 -0.998 -0.408, -0.241 -1.000 -0.408, -0.245 -1.000 -0.439, -0.249 -1.000 -0.408, -0.257 -0.999 -0.439, -0.257 -0.998 -0.408, -0.265 -0.995 -0.408, -0.267 -0.994 -0.439, -0.271 -0.991 -0.408, -0.276 -0.987 -0.439, -0.277 -0.986 -0.408, -0.282 -0.980 -0.408, -0.283 -0.979 -0.439, -0.285 -0.973 -0.408, -0.287 -0.968 -0.439, -0.288 -0.965 -0.408, -0.288 -0.957 -0.439, -0.288 -0.957 -0.408 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 4, 6, 5, -1, 5, 6, 7, -1, 5, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 17, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 22, 21, 23, -1, 22, 23, 24, -1, 22, 24, 25, -1, 25, 24, 26, -1, 25, 26, 27, -1, 27, 26, 28, -1, 27, 28, 29, -1, 29, 28, 30, -1 ] normal Normal { vector [ 1.000 0.000 -0.000, 0.983 -0.184 -0.000, 0.966 -0.259 -0.000, 0.932 -0.361 -0.000, 0.866 -0.500 -0.000, 0.850 -0.526 -0.000, 0.739 -0.674 -0.000, 0.707 -0.707 -0.000, 0.603 -0.798 -0.000, 0.500 -0.866 -0.000, 0.446 -0.895 -0.000, 0.259 -0.966 -0.000, 0.274 -0.962 -0.000, 0.092 -0.996 -0.000, 0.000 -1.000 0.000, -0.092 -0.996 0.000, -0.259 -0.966 0.000, -0.274 -0.962 0.000, -0.446 -0.895 0.000, -0.500 -0.866 0.000, -0.603 -0.798 0.000, -0.707 -0.707 0.000, -0.739 -0.674 0.000, -0.850 -0.526 0.000, -0.866 -0.500 0.000, -0.932 -0.361 0.000, -0.966 -0.259 0.000, -0.983 -0.184 0.000, -1.000 0.000 0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 2, -1, 1, 3, 2, -1, 2, 3, 4, -1, 3, 5, 4, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 11, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 16, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 21, 23, 24, -1, 24, 23, 25, -1, 24, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 28, 27, 28, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.288 -0.957 0.408, -0.288 -0.965 0.408, -0.288 -0.957 0.439, -0.287 -0.968 0.439, -0.285 -0.973 0.408, -0.283 -0.979 0.439, -0.282 -0.980 0.408, -0.277 -0.986 0.408, -0.276 -0.987 0.439, -0.271 -0.991 0.408, -0.267 -0.994 0.439, -0.265 -0.995 0.408, -0.257 -0.999 0.439, -0.257 -0.998 0.408, -0.249 -1.000 0.408, -0.245 -1.000 0.439, -0.241 -1.000 0.408, -0.234 -0.999 0.439, -0.234 -0.998 0.408, -0.226 -0.995 0.408, -0.224 -0.994 0.439, -0.220 -0.991 0.408, -0.215 -0.987 0.439, -0.214 -0.986 0.408, -0.209 -0.980 0.408, -0.208 -0.979 0.439, -0.205 -0.973 0.408, -0.204 -0.968 0.439, -0.203 -0.965 0.408, -0.202 -0.957 0.439, -0.202 -0.957 0.408 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 4, 6, 5, -1, 5, 6, 7, -1, 5, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 17, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 22, 21, 23, -1, 22, 23, 24, -1, 22, 24, 25, -1, 25, 24, 26, -1, 25, 26, 27, -1, 27, 26, 28, -1, 27, 28, 29, -1, 29, 28, 30, -1 ] normal Normal { vector [ -1.000 0.000 0.000, -0.983 -0.184 0.000, -0.966 -0.259 0.000, -0.932 -0.361 0.000, -0.866 -0.500 0.000, -0.850 -0.526 0.000, -0.739 -0.674 0.000, -0.707 -0.707 0.000, -0.603 -0.798 0.000, -0.500 -0.866 0.000, -0.446 -0.895 0.000, -0.259 -0.966 0.000, -0.274 -0.962 0.000, -0.092 -0.996 0.000, 0.000 -1.000 0.000, 0.092 -0.996 0.000, 0.259 -0.966 0.000, 0.274 -0.962 0.000, 0.446 -0.895 0.000, 0.500 -0.866 0.000, 0.603 -0.798 0.000, 0.707 -0.707 0.000, 0.739 -0.674 0.000, 0.850 -0.526 0.000, 0.866 -0.500 0.000, 0.932 -0.361 0.000, 0.966 -0.259 0.000, 0.983 -0.184 0.000, 1.000 0.000 0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 2, -1, 1, 3, 2, -1, 2, 3, 4, -1, 3, 5, 4, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 11, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 16, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 21, 23, 24, -1, 24, 23, 25, -1, 24, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 28, 27, 28, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.199 -0.871 0.129, 0.199 -0.905 0.124, 0.242 -0.871 0.129, 0.242 -0.905 0.124, 0.242 -0.936 0.112, 0.199 -0.936 0.112, 0.199 -0.962 0.091, 0.242 -0.962 0.091, 0.199 -0.983 0.064, 0.242 -0.983 0.064, 0.199 -0.996 0.033, 0.242 -0.996 0.033, 0.242 -1.000 0.000, 0.199 -1.000 0.000, 0.199 -0.996 -0.033, 0.242 -0.996 -0.033, 0.199 -0.983 -0.064, 0.242 -0.983 -0.064, 0.242 -0.962 -0.091, 0.199 -0.962 -0.091, 0.199 -0.936 -0.112, 0.242 -0.936 -0.112, 0.199 -0.905 -0.124, 0.242 -0.905 -0.124, 0.242 -0.871 -0.129, 0.199 -0.871 -0.129 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 16, 19, 18, -1, 18, 19, 20, -1, 18, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ 0.000 0.000 1.000, 0.000 -0.259 0.966, 0.000 -0.500 0.866, 0.000 -0.707 0.707, 0.000 -0.866 0.500, 0.000 -0.966 0.259, 0.000 -1.000 0.000, 0.000 -1.000 -0.000, 0.000 -0.966 -0.259, 0.000 -0.866 -0.500, 0.000 -0.707 -0.707, 0.000 -0.500 -0.866, 0.000 -0.259 -0.966, 0.000 0.000 -1.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 7, 6, -1, 6, 7, 8, -1, 6, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1, 12, 12, 13, -1, 12, 13, 13, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.577 -0.571 0.859, 0.577 1.000 0.859, 0.252 -0.571 0.859, 0.123 -0.571 0.859, 0.145 -0.573 0.859, -0.006 -0.571 0.859, -0.798 1.000 0.859, -0.798 -0.571 0.859, 0.040 -0.893 0.859, 0.037 -0.871 0.859, -0.006 -0.871 0.859, 0.037 -0.656 0.859, 0.040 -0.634 0.859, 0.048 -0.613 0.859, -0.002 -0.905 0.859, 0.048 -0.914 0.859, 0.011 -0.936 0.859, 0.062 -0.932 0.859, 0.032 -0.962 0.859, 0.080 -0.946 0.859, 0.058 -0.983 0.859, 0.100 -0.954 0.859, 0.089 -0.996 0.859, 0.123 -0.957 0.859, 0.123 -1.000 0.859, 0.156 -0.996 0.859, 0.145 -0.954 0.859, 0.187 -0.983 0.859, 0.166 -0.946 0.859, 0.214 -0.962 0.859, 0.183 -0.932 0.859, 0.234 -0.936 0.859, 0.197 -0.914 0.859, 0.247 -0.905 0.859, 0.206 -0.893 0.859, 0.209 -0.871 0.859, 0.252 -0.871 0.859, 0.209 -0.656 0.859, 0.206 -0.634 0.859, 0.062 -0.596 0.859, 0.080 -0.582 0.859, 0.100 -0.573 0.859, 0.166 -0.582 0.859, 0.183 -0.596 0.859, 0.197 -0.613 0.859 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 3, 1, 5, -1, 5, 1, 6, -1, 5, 6, 7, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 5, -1, 5, 11, 12, -1, 5, 12, 13, -1, 10, 14, 8, -1, 8, 14, 15, -1, 14, 16, 15, -1, 15, 16, 17, -1, 16, 18, 17, -1, 17, 18, 19, -1, 18, 20, 19, -1, 19, 20, 21, -1, 20, 22, 21, -1, 21, 22, 23, -1, 22, 24, 23, -1, 23, 24, 25, -1, 23, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 28, 27, 29, -1, 28, 29, 30, -1, 30, 29, 31, -1, 30, 31, 32, -1, 32, 31, 33, -1, 32, 33, 34, -1, 34, 33, 35, -1, 33, 36, 35, -1, 35, 36, 37, -1, 36, 2, 37, -1, 37, 2, 38, -1, 13, 39, 5, -1, 5, 39, 40, -1, 5, 40, 41, -1, 41, 3, 5, -1, 4, 42, 2, -1, 2, 42, 43, -1, 2, 43, 44, -1, 44, 38, 2, -1 ] normal Normal { vector [ 0.000 -0.000 1.000, -0.000 -0.000 1.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 0, -1, 0, 0, 1, -1, 0, 1, 0, -1, 0, 1, 0, -1, 0, 0, 1, -1, 1, 1, 0, -1, 0, 1, 1, -1, 0, 1, 0, -1, 0, 1, 0, -1, 0, 0, 1, -1, 0, 1, 1, -1, 1, 1, 1, -1, 1, 0, 1, -1, 1, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 1, 0, -1, 0, 1, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 1, -1, 1, 0, 0, -1, 1, 0, 1, -1, 1, 0, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, 1, 0, 1, -1, 1, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 1, 1, 0, -1, 0, 1, 1, -1, 0, 1, 1, -1, 1, 0, 0, -1, 1, 1, 0, -1, 0, 1, 1, -1, 0, 1, 1, -1, 1, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.251 0.251 0.251 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 -0.059 0.399, 0.798 0.036 0.452, 0.184 -0.059 0.399, 0.184 0.036 0.452, 0.798 0.141 0.483, 0.184 0.141 0.483, 0.184 0.250 0.490, 0.798 0.250 0.490, 0.798 0.357 0.473, 0.184 0.357 0.473, 0.798 0.459 0.433, 0.184 0.459 0.433, 0.798 0.549 0.371, 0.184 0.549 0.371, 0.798 0.622 0.291, 0.184 0.622 0.291, 0.798 0.677 0.196, 0.184 0.677 0.196, 0.798 0.709 0.092, 0.184 0.709 0.092 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 5, 4, 6, -1, 6, 4, 7, -1, 6, 7, 8, -1, 6, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 13, 12, 14, -1, 13, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1 ] normal Normal { vector [ 0.000 -0.582 0.813, 0.000 -0.388 0.922, -0.000 -0.175 0.985, 0.000 -0.175 0.985, -0.000 0.046 0.999, 0.000 0.046 0.999, 0.000 0.266 0.964, 0.000 0.472 0.882, 0.000 0.655 0.756, 0.000 0.806 0.592, 0.000 0.917 0.400, 0.000 0.982 0.188 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 1, -1, 1, 2, 1, -1, 1, 2, 3, -1, 3, 2, 4, -1, 4, 2, 5, -1, 4, 5, 6, -1, 4, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.251 0.251 0.251 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 -0.172 -0.286, 0.798 -0.172 -0.286, 0.184 -0.222 -0.198, 0.798 -0.222 -0.198, 0.184 -0.253 -0.101, 0.798 -0.253 -0.101, 0.184 -0.264 0.000, 0.798 -0.264 0.000, 0.184 -0.253 0.101, 0.798 -0.253 0.101, 0.184 -0.222 0.198, 0.798 -0.222 0.198, 0.184 -0.172 0.286, 0.798 -0.172 0.286 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1 ] normal Normal { vector [ 0.000 -0.813 -0.582, 0.000 -0.915 -0.402, 0.000 -0.979 -0.206, 0.000 -1.000 0.000, 0.000 -0.979 0.206, 0.000 -0.915 0.402, 0.000 -0.813 0.582 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1, 3, 3, 4, -1, 4, 3, 4, -1, 4, 4, 5, -1, 5, 4, 5, -1, 5, 5, 6, -1, 6, 5, 6, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.251 0.251 0.251 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 0.794 0.235, 0.798 0.829 0.120, 0.798 1.000 0.859, 0.798 0.840 -0.000, 0.798 1.000 -0.859, 0.798 0.829 -0.120, 0.798 0.794 -0.235, 0.798 -0.008 0.567, 0.798 0.107 0.602, 0.798 -0.571 0.859, 0.798 0.227 0.613, 0.798 0.347 0.602, 0.798 0.462 0.567, 0.798 -0.340 -0.235, 0.798 -0.375 -0.120, 0.798 -0.571 -0.859, 0.798 -0.387 0.000, 0.798 -0.375 0.120, 0.798 -0.340 0.235, 0.798 0.462 -0.567, 0.798 0.347 -0.602, 0.798 0.227 -0.613, 0.798 0.107 -0.602, 0.798 -0.008 -0.567, 0.798 0.568 0.510, 0.798 0.661 0.434, 0.798 0.737 0.341, 0.798 0.737 -0.341, 0.798 0.661 -0.434, 0.798 0.568 -0.510, 0.798 -0.114 -0.510, 0.798 -0.207 -0.434, 0.798 -0.283 -0.341, 0.798 -0.283 0.341, 0.798 -0.207 0.434, 0.798 -0.114 0.510 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 2, -1, 2, 10, 11, -1, 2, 11, 12, -1, 13, 14, 15, -1, 15, 14, 16, -1, 15, 16, 9, -1, 9, 16, 17, -1, 9, 17, 18, -1, 19, 20, 4, -1, 4, 20, 21, -1, 4, 21, 15, -1, 15, 21, 22, -1, 15, 22, 23, -1, 12, 24, 2, -1, 2, 24, 25, -1, 2, 25, 26, -1, 26, 0, 2, -1, 6, 27, 4, -1, 4, 27, 28, -1, 4, 28, 29, -1, 29, 19, 4, -1, 23, 30, 15, -1, 15, 30, 31, -1, 15, 31, 32, -1, 32, 13, 15, -1, 18, 33, 9, -1, 9, 33, 34, -1, 9, 34, 35, -1, 35, 7, 9, -1 ] normal Normal { vector [ 1.000 -0.000 0.000, 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 0, -1, 1, 0, 1, -1, 1, 0, 1, -1, 1, 1, 0, -1, 0, 0, 1, -1, 1, 0, 0, -1, 1, 0, 1, -1, 1, 0, 1, -1, 1, 1, 0, -1, 0, 0, 1, -1, 1, 0, 0, -1, 1, 0, 1, -1, 1, 0, 0, -1, 1, 0, 0, -1, 0, 1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, 1, 1, 0, -1, 1, 0, 0, -1, 0, 0, 1, -1, 1, 0, 0, -1, 1, 0, 0, -1, 0, 0, 1, -1, 0, 0, 1, -1, 1, 0, 0, -1, 1, 0, 0, -1, 0, 0, 1, -1, 0, 0, 1, -1, 1, 0, 0, -1, 1, 0, 0, -1, 0, 0, 1, -1, 0, 0, 1, -1, 1, 0, 0, -1, 1, 0, 0, -1, 0, 0, 1, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.577 1.000 -0.859, -0.798 1.000 -0.859, 0.577 1.000 0.859, -0.798 1.000 0.859 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.577 -0.571 -0.859, 0.252 -0.571 -0.859, 0.577 1.000 -0.859, 0.123 -0.571 -0.859, -0.006 -0.571 -0.859, 0.100 -0.573 -0.859, 0.080 -0.582 -0.859, 0.206 -0.893 -0.859, 0.209 -0.871 -0.859, 0.252 -0.871 -0.859, 0.209 -0.656 -0.859, 0.206 -0.634 -0.859, 0.197 -0.613 -0.859, 0.247 -0.905 -0.859, 0.197 -0.914 -0.859, 0.234 -0.936 -0.859, 0.183 -0.932 -0.859, 0.214 -0.962 -0.859, 0.166 -0.946 -0.859, 0.187 -0.983 -0.859, 0.145 -0.954 -0.859, 0.156 -0.996 -0.859, 0.123 -0.957 -0.859, 0.123 -1.000 -0.859, 0.089 -0.996 -0.859, 0.100 -0.954 -0.859, 0.058 -0.983 -0.859, 0.080 -0.946 -0.859, 0.032 -0.962 -0.859, 0.062 -0.932 -0.859, 0.011 -0.936 -0.859, 0.048 -0.914 -0.859, -0.002 -0.905 -0.859, 0.040 -0.893 -0.859, 0.037 -0.871 -0.859, -0.006 -0.871 -0.859, 0.037 -0.656 -0.859, 0.040 -0.634 -0.859, -0.798 -0.571 -0.859, -0.798 1.000 -0.859, 0.183 -0.596 -0.859, 0.166 -0.582 -0.859, 0.145 -0.573 -0.859, 0.062 -0.596 -0.859, 0.048 -0.613 -0.859 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 1, -1, 1, 10, 11, -1, 1, 11, 12, -1, 9, 13, 7, -1, 7, 13, 14, -1, 13, 15, 14, -1, 14, 15, 16, -1, 15, 17, 16, -1, 16, 17, 18, -1, 17, 19, 18, -1, 18, 19, 20, -1, 19, 21, 20, -1, 20, 21, 22, -1, 21, 23, 22, -1, 22, 23, 24, -1, 22, 24, 25, -1, 25, 24, 26, -1, 25, 26, 27, -1, 27, 26, 28, -1, 27, 28, 29, -1, 29, 28, 30, -1, 29, 30, 31, -1, 31, 30, 32, -1, 31, 32, 33, -1, 33, 32, 34, -1, 32, 35, 34, -1, 34, 35, 36, -1, 35, 4, 36, -1, 36, 4, 37, -1, 38, 39, 4, -1, 4, 39, 2, -1, 12, 40, 1, -1, 1, 40, 41, -1, 1, 41, 42, -1, 42, 3, 1, -1, 6, 43, 4, -1, 4, 43, 44, -1, 4, 44, 37, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.753 0.753 0.753 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.798 1.000 0.859, -0.798 1.000 -0.859, -0.798 -0.571 0.859, -0.798 -0.571 -0.859 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -1.000 0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.251 0.251 0.251 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 0.227 0.613, 0.184 0.227 0.613, 0.798 0.347 0.602, 0.184 0.347 0.602, 0.798 0.462 0.567, 0.184 0.462 0.567, 0.798 0.568 0.510, 0.184 0.568 0.510, 0.798 0.661 0.434, 0.184 0.661 0.434, 0.798 0.737 0.341, 0.184 0.737 0.341, 0.798 0.794 0.235, 0.184 0.794 0.235, 0.798 0.829 0.120, 0.184 0.829 0.120, 0.798 0.840 -0.000, 0.184 0.840 -0.000, 0.798 0.829 -0.120, 0.184 0.829 -0.120, 0.798 0.794 -0.235, 0.184 0.794 -0.235, 0.798 0.737 -0.341, 0.184 0.737 -0.341, 0.798 0.661 -0.434, 0.184 0.661 -0.434, 0.798 0.568 -0.510, 0.184 0.568 -0.510, 0.798 0.462 -0.567, 0.184 0.462 -0.567, 0.798 0.347 -0.602, 0.184 0.347 -0.602, 0.798 0.227 -0.613, 0.184 0.227 -0.613 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 22, 21, 23, -1, 22, 23, 24, -1, 24, 23, 25, -1, 24, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 28, 27, 29, -1, 28, 29, 30, -1, 30, 29, 31, -1, 30, 31, 32, -1, 32, 31, 33, -1 ] normal Normal { vector [ -0.000 -0.000 -1.000, -0.000 -0.195 -0.981, -0.000 -0.383 -0.924, -0.000 -0.556 -0.831, -0.000 -0.707 -0.707, -0.000 -0.831 -0.556, -0.000 -0.924 -0.383, -0.000 -0.981 -0.195, -0.000 -1.000 0.000, -0.000 -0.981 0.195, -0.000 -0.924 0.383, -0.000 -0.831 0.556, -0.000 -0.707 0.707, -0.000 -0.556 0.831, -0.000 -0.383 0.924, -0.000 -0.195 0.981, -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1, 3, 3, 4, -1, 4, 3, 4, -1, 4, 4, 5, -1, 5, 4, 5, -1, 5, 5, 6, -1, 6, 5, 6, -1, 6, 6, 7, -1, 7, 6, 7, -1, 7, 7, 8, -1, 8, 7, 8, -1, 8, 8, 9, -1, 9, 8, 9, -1, 9, 9, 10, -1, 10, 9, 10, -1, 10, 10, 11, -1, 11, 10, 11, -1, 11, 11, 12, -1, 12, 11, 12, -1, 12, 12, 13, -1, 13, 12, 13, -1, 13, 13, 14, -1, 14, 13, 14, -1, 14, 14, 15, -1, 15, 14, 15, -1, 15, 15, 16, -1, 16, 15, 16, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.251 0.251 0.251 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 0.227 -0.491, 0.184 0.227 -0.491, 0.798 0.323 -0.481, 0.184 0.323 -0.481, 0.798 0.416 -0.453, 0.184 0.416 -0.453, 0.798 0.501 -0.407, 0.184 0.501 -0.407, 0.798 0.576 -0.346, 0.184 0.576 -0.346, 0.798 0.637 -0.270, 0.184 0.637 -0.270, 0.798 0.682 -0.185, 0.184 0.682 -0.185, 0.798 0.709 -0.092, 0.184 0.709 -0.092 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1 ] normal Normal { vector [ 0.000 0.000 -1.000, 0.000 0.196 -0.981, 0.000 0.385 -0.923, 0.000 0.558 -0.830, 0.000 0.710 -0.704, 0.000 0.835 -0.551, 0.000 0.926 -0.377, 0.000 0.982 -0.187 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1, 3, 3, 4, -1, 4, 3, 4, -1, 4, 4, 5, -1, 5, 4, 5, -1, 5, 5, 6, -1, 6, 5, 6, -1, 6, 6, 7, -1, 7, 6, 7, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.196 0.196 0.196 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 0.549 0.371, 0.798 0.457 0.304, 0.798 0.622 0.291, 0.798 0.457 0.187, 0.798 0.595 0.092, 0.798 0.472 0.092, 0.798 0.595 -0.092, 0.798 0.472 -0.092, 0.798 0.457 -0.187, 0.798 0.353 -0.187, 0.798 0.709 0.092, 0.798 0.677 0.196, 0.798 0.459 0.433, 0.798 0.353 0.304, 0.798 0.357 0.473, 0.798 0.236 0.340, 0.798 0.236 0.236, 0.798 0.250 0.490, 0.798 0.141 0.483, 0.798 0.120 0.340, 0.798 0.036 0.452, 0.798 -0.059 0.399, 0.798 -0.059 0.286, 0.798 0.120 0.236, 0.798 -0.172 0.286, 0.798 -0.126 0.156, 0.798 -0.009 0.156, 0.798 0.227 0.092, 0.798 0.353 0.187, 0.798 -0.222 0.198, 0.798 -0.253 0.101, 0.798 -0.126 0.052, 0.798 -0.264 0.000, 0.798 -0.126 -0.052, 0.798 -0.253 -0.101, 0.798 -0.126 -0.156, 0.798 -0.222 -0.198, 0.798 -0.172 -0.286, 0.798 -0.059 -0.286, 0.798 -0.009 -0.156, 0.798 -0.059 -0.399, 0.798 0.120 -0.340, 0.798 0.120 -0.236, 0.798 0.227 -0.092, 0.798 -0.009 -0.052, 0.798 -0.009 0.052, 0.798 0.029 -0.449, 0.798 0.126 -0.480, 0.798 0.236 -0.340, 0.798 0.227 -0.491, 0.798 0.323 -0.481, 0.798 0.353 -0.304, 0.798 0.416 -0.453, 0.798 0.457 -0.304, 0.798 0.501 -0.407, 0.798 0.576 -0.346, 0.798 0.637 -0.270, 0.798 0.682 -0.185, 0.798 0.709 -0.092, 0.798 0.236 -0.236 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 10, 11, 4, -1, 4, 11, 2, -1, 0, 12, 1, -1, 1, 12, 13, -1, 12, 14, 13, -1, 13, 14, 15, -1, 13, 15, 16, -1, 14, 17, 15, -1, 15, 17, 18, -1, 15, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 22, 19, -1, 19, 22, 23, -1, 24, 25, 22, -1, 22, 25, 26, -1, 22, 26, 23, -1, 23, 26, 27, -1, 23, 27, 16, -1, 16, 27, 28, -1, 16, 28, 13, -1, 24, 29, 25, -1, 25, 29, 30, -1, 25, 30, 31, -1, 31, 30, 32, -1, 31, 32, 33, -1, 33, 32, 34, -1, 33, 34, 35, -1, 35, 34, 36, -1, 35, 36, 37, -1, 37, 38, 35, -1, 35, 38, 39, -1, 40, 41, 38, -1, 38, 41, 42, -1, 38, 42, 39, -1, 39, 42, 43, -1, 39, 43, 44, -1, 44, 43, 45, -1, 44, 45, 33, -1, 33, 45, 31, -1, 40, 46, 41, -1, 41, 46, 47, -1, 41, 47, 48, -1, 48, 47, 49, -1, 48, 49, 50, -1, 48, 50, 51, -1, 51, 50, 52, -1, 51, 52, 53, -1, 53, 52, 54, -1, 53, 54, 55, -1, 55, 56, 53, -1, 53, 56, 8, -1, 8, 56, 6, -1, 6, 56, 57, -1, 6, 57, 58, -1, 26, 45, 27, -1, 27, 45, 43, -1, 27, 5, 28, -1, 28, 5, 3, -1, 7, 43, 9, -1, 9, 43, 59, -1, 9, 59, 51, -1, 51, 59, 48, -1, 42, 59, 43, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000, 1.000 -0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 1, 1, 0, -1, 0, 1, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 1, -1, 0, 1, 0, -1, 0, 1, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 1, -1, 0, 1, 0, -1, 0, 1, 0, -1, 0, 0, 1, -1, 1, 0, 0, -1, 1, 0, 0, -1, 0, 0, 1, -1, 1, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 1, -1, 0, 1, 0, -1, 0, 1, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 1, -1, 0, 1, 0, -1, 0, 1, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 1, -1, 0, 1, 1, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.251 0.251 0.251 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 -0.059 -0.286, 0.798 -0.059 -0.286, 0.184 -0.172 -0.286, 0.798 -0.172 -0.286 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.251 0.251 0.251 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 -0.059 -0.286, 0.184 -0.059 -0.286, 0.798 -0.059 -0.399, 0.184 -0.059 -0.399 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.251 0.251 0.251 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 -0.059 0.286, 0.798 -0.059 0.286, 0.184 -0.059 0.399, 0.798 -0.059 0.399 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.251 0.251 0.251 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 -0.172 0.286, 0.798 -0.059 0.286, 0.184 -0.172 0.286, 0.184 -0.059 0.286 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.251 0.251 0.251 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 0.595 0.092, 0.184 0.595 0.092, 0.798 0.709 0.092, 0.184 0.709 0.092 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.251 0.251 0.251 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 0.595 -0.092, 0.798 0.595 -0.092, 0.184 0.709 -0.092, 0.798 0.709 -0.092 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.251 0.251 0.251 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 0.595 0.092, 0.798 0.595 -0.092, 0.184 0.595 0.092, 0.184 0.595 -0.092 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 0.445 0.291, 0.785 0.445 0.291, 0.184 0.353 0.291, 0.785 0.353 0.291 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 0.445 0.199, 0.785 0.445 0.199, 0.184 0.445 0.291, 0.785 0.445 0.291 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.785 0.353 0.199, 0.785 0.445 0.199, 0.184 0.353 0.199, 0.184 0.445 0.199 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 0.353 0.304, 0.798 0.353 0.187, 0.785 0.353 0.291, 0.785 0.353 0.199, 0.184 0.353 0.291, 0.184 0.353 0.199 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1 ] normal Normal { vector [ -0.000 1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 0.445 0.291, 0.184 0.353 0.291, 0.184 0.445 0.199, 0.184 0.353 0.199 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 0.445 -0.199, 0.785 0.445 -0.199, 0.184 0.353 -0.199, 0.785 0.353 -0.199 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 0.445 -0.291, 0.785 0.445 -0.291, 0.184 0.445 -0.199, 0.785 0.445 -0.199 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.785 0.353 -0.291, 0.785 0.445 -0.291, 0.184 0.353 -0.291, 0.184 0.445 -0.291 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 0.353 -0.187, 0.798 0.353 -0.304, 0.785 0.353 -0.199, 0.785 0.353 -0.291, 0.184 0.353 -0.199, 0.184 0.353 -0.291 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1 ] normal Normal { vector [ -0.000 1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 0.445 -0.199, 0.184 0.353 -0.199, 0.184 0.445 -0.291, 0.184 0.353 -0.291 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 0.236 -0.236, 0.798 0.120 -0.236, 0.785 0.224 -0.236, 0.785 0.132 -0.236, 0.184 0.132 -0.236, 0.184 0.224 -0.236 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 5, 2, -1 ] normal Normal { vector [ -0.000 -0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 0.224 -0.328, 0.785 0.224 -0.328, 0.184 0.224 -0.236, 0.785 0.224 -0.236 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.785 0.132 -0.328, 0.785 0.224 -0.328, 0.184 0.132 -0.328, 0.184 0.224 -0.328 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.785 0.132 -0.236, 0.785 0.132 -0.328, 0.184 0.132 -0.236, 0.184 0.132 -0.328 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 0.224 -0.236, 0.184 0.132 -0.236, 0.184 0.224 -0.328, 0.184 0.132 -0.328 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 0.224 0.328, 0.785 0.224 0.328, 0.184 0.132 0.328, 0.785 0.132 0.328 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 0.224 0.236, 0.785 0.224 0.236, 0.184 0.224 0.328, 0.785 0.224 0.328 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 0.120 0.236, 0.798 0.236 0.236, 0.785 0.132 0.236, 0.785 0.224 0.236, 0.184 0.132 0.236, 0.184 0.224 0.236 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1 ] normal Normal { vector [ 0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.785 0.132 0.328, 0.785 0.132 0.236, 0.184 0.132 0.328, 0.184 0.132 0.236 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 0.224 0.328, 0.184 0.132 0.328, 0.184 0.224 0.236, 0.184 0.132 0.236 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 -0.009 -0.052, 0.798 -0.126 -0.052, 0.785 -0.021 -0.052, 0.785 -0.113 -0.052, 0.184 -0.113 -0.052, 0.184 -0.021 -0.052 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 5, 2, -1 ] normal Normal { vector [ -0.000 -0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 -0.021 -0.144, 0.785 -0.021 -0.144, 0.184 -0.021 -0.052, 0.785 -0.021 -0.052 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.785 -0.113 -0.144, 0.785 -0.021 -0.144, 0.184 -0.113 -0.144, 0.184 -0.021 -0.144 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.785 -0.113 -0.052, 0.785 -0.113 -0.144, 0.184 -0.113 -0.052, 0.184 -0.113 -0.144 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 -0.021 -0.052, 0.184 -0.113 -0.052, 0.184 -0.021 -0.144, 0.184 -0.113 -0.144 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 0.227 0.092, 0.184 0.227 0.092, 0.798 0.472 0.092, 0.184 0.472 0.092 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 0.472 0.092, 0.184 0.472 0.092, 0.798 0.472 -0.092, 0.184 0.472 -0.092 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 0.227 -0.092, 0.798 0.472 -0.092, 0.184 0.227 -0.092, 0.184 0.472 -0.092 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 0.227 0.092, 0.798 0.227 -0.092, 0.184 0.227 0.092, 0.184 0.227 -0.092 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 1.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 0.472 0.092, 0.184 0.227 0.092, 0.184 0.472 -0.092, 0.184 0.227 -0.092 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 -0.021 0.144, 0.785 -0.021 0.144, 0.184 -0.113 0.144, 0.785 -0.113 0.144 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 -0.021 0.052, 0.785 -0.021 0.052, 0.184 -0.021 0.144, 0.785 -0.021 0.144 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 -0.126 0.052, 0.798 -0.009 0.052, 0.785 -0.113 0.052, 0.785 -0.021 0.052, 0.184 -0.113 0.052, 0.184 -0.021 0.052 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1 ] normal Normal { vector [ 0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.785 -0.113 0.144, 0.785 -0.113 0.052, 0.184 -0.113 0.144, 0.184 -0.113 0.052 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 1.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 -0.021 0.144, 0.184 -0.113 0.144, 0.184 -0.021 0.052, 0.184 -0.113 0.052 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.785 -0.021 -0.052, 0.785 -0.021 -0.144, 0.798 -0.009 -0.052, 0.798 -0.009 -0.156 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.707 -0.707 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 -0.009 -0.156, 0.785 -0.021 -0.144, 0.798 -0.126 -0.156, 0.785 -0.113 -0.144 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.707 -0.000 0.707 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.785 -0.113 -0.052, 0.798 -0.126 -0.052, 0.785 -0.113 -0.144, 0.798 -0.126 -0.156 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.707 0.707 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.785 -0.021 0.052, 0.798 -0.009 0.052, 0.785 -0.021 0.144, 0.798 -0.009 0.156 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.707 -0.707 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 -0.009 0.156, 0.798 -0.126 0.156, 0.785 -0.021 0.144, 0.785 -0.113 0.144 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.707 -0.000 -0.707 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 -0.126 0.156, 0.798 -0.126 0.052, 0.785 -0.113 0.144, 0.785 -0.113 0.052 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.707 0.707 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.785 0.224 0.236, 0.798 0.236 0.236, 0.785 0.224 0.328, 0.798 0.236 0.340 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.707 -0.707 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 0.236 0.340, 0.798 0.120 0.340, 0.785 0.224 0.328, 0.785 0.132 0.328 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.707 -0.000 -0.707 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 0.120 0.340, 0.798 0.120 0.236, 0.785 0.132 0.328, 0.785 0.132 0.236 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.707 0.707 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.785 0.224 -0.236, 0.785 0.224 -0.328, 0.798 0.236 -0.236, 0.798 0.236 -0.340 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.707 -0.707 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 0.236 -0.340, 0.785 0.224 -0.328, 0.798 0.120 -0.340, 0.785 0.132 -0.328 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.707 -0.000 0.707 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.785 0.132 -0.236, 0.798 0.120 -0.236, 0.785 0.132 -0.328, 0.798 0.120 -0.340 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.707 0.707 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.785 0.353 -0.199, 0.785 0.445 -0.199, 0.798 0.353 -0.187, 0.798 0.457 -0.187 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.707 -0.000 -0.707 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.785 0.445 -0.199, 0.785 0.445 -0.291, 0.798 0.457 -0.187, 0.798 0.457 -0.304 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.707 -0.707 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.785 0.353 -0.291, 0.798 0.353 -0.304, 0.785 0.445 -0.291, 0.798 0.457 -0.304 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.707 -0.000 0.707 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.785 0.353 0.291, 0.785 0.445 0.291, 0.798 0.353 0.304, 0.798 0.457 0.304 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.707 -0.000 -0.707 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.785 0.445 0.291, 0.785 0.445 0.199, 0.798 0.457 0.304, 0.798 0.457 0.187 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.707 -0.707 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.412 0.412 0.412 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.785 0.353 0.199, 0.798 0.353 0.187, 0.785 0.445 0.199, 0.798 0.457 0.187 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.707 -0.000 0.707 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.252 -0.571 0.859, 0.252 -0.871 0.859, 0.252 -0.571 0.798, 0.252 -0.871 0.798 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 -0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.252 -0.871 0.859, 0.247 -0.905 0.859, 0.252 -0.871 0.798, 0.247 -0.905 0.798, 0.234 -0.936 0.798, 0.234 -0.936 0.859, 0.214 -0.962 0.859, 0.214 -0.962 0.798, 0.187 -0.983 0.859, 0.187 -0.983 0.798, 0.156 -0.996 0.859, 0.156 -0.996 0.798, 0.123 -1.000 0.798, 0.123 -1.000 0.859, 0.089 -0.996 0.859, 0.089 -0.996 0.798, 0.058 -0.983 0.859, 0.058 -0.983 0.798, 0.032 -0.962 0.798, 0.032 -0.962 0.859, 0.011 -0.936 0.859, 0.011 -0.936 0.798, -0.002 -0.905 0.859, -0.002 -0.905 0.798, -0.006 -0.871 0.798, -0.006 -0.871 0.859 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 16, 19, 18, -1, 18, 19, 20, -1, 18, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ 1.000 0.000 0.000, 0.966 -0.259 0.000, 0.866 -0.500 0.000, 0.707 -0.707 0.000, 0.500 -0.866 0.000, 0.259 -0.966 0.000, 0.000 -1.000 0.000, -0.259 -0.966 0.000, -0.500 -0.866 0.000, -0.707 -0.707 0.000, -0.866 -0.500 0.000, -0.966 -0.259 0.000, -1.000 0.000 0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.006 -0.571 0.859, -0.006 -0.571 0.798, -0.006 -0.871 0.859, -0.006 -0.871 0.798 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -1.000 0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.252 -0.571 0.798, 0.252 -0.871 0.798, -0.006 -0.571 0.798, -0.006 -0.871 0.798, 0.247 -0.905 0.798, 0.234 -0.936 0.798, 0.214 -0.962 0.798, 0.187 -0.983 0.798, 0.156 -0.996 0.798, 0.123 -1.000 0.798, 0.089 -0.996 0.798, 0.058 -0.983 0.798, 0.032 -0.962 0.798, 0.011 -0.936 0.798, -0.002 -0.905 0.798 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 4, 5, 1, -1, 1, 5, 6, -1, 1, 6, 7, -1, 7, 8, 1, -1, 1, 8, 9, -1, 1, 9, 10, -1, 10, 11, 1, -1, 1, 11, 12, -1, 1, 12, 13, -1, 13, 14, 1, -1, 1, 14, 3, -1 ] normal Normal { vector [ -0.000 -0.000 -1.000, -0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 1, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 1, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.209 -0.656 0.880, 0.209 -0.656 0.859, 0.206 -0.634 0.880, 0.206 -0.634 0.859, 0.197 -0.613 0.859, 0.197 -0.613 0.880, 0.183 -0.596 0.859, 0.183 -0.596 0.880, 0.166 -0.582 0.880, 0.166 -0.582 0.859, 0.145 -0.573 0.859, 0.145 -0.573 0.880, 0.123 -0.571 0.859, 0.123 -0.571 0.880, 0.100 -0.573 0.880, 0.100 -0.573 0.859, 0.080 -0.582 0.859, 0.080 -0.582 0.880, 0.062 -0.596 0.859, 0.062 -0.596 0.880, 0.048 -0.613 0.859, 0.048 -0.613 0.880, 0.040 -0.634 0.880, 0.040 -0.634 0.859, 0.037 -0.656 0.859, 0.037 -0.656 0.880 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 9, 8, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 13, 12, 14, -1, 12, 15, 14, -1, 14, 15, 16, -1, 14, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 20, 23, 22, -1, 22, 23, 24, -1, 22, 24, 25, -1 ] normal Normal { vector [ 1.000 0.000 0.000, 0.966 0.259 0.000, 0.866 0.500 0.000, 0.707 0.707 0.000, 0.500 0.866 0.000, 0.259 0.966 0.000, 0.000 1.000 0.000, -0.259 0.966 0.000, -0.500 0.866 0.000, -0.707 0.707 0.000, -0.866 0.500 0.000, -0.966 0.259 0.000, -1.000 0.000 0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 1, 2, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.037 -0.656 0.859, 0.037 -0.871 0.859, 0.037 -0.656 0.880, 0.037 -0.871 0.880 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.037 -0.871 0.859, 0.040 -0.893 0.859, 0.037 -0.871 0.880, 0.040 -0.893 0.880, 0.048 -0.914 0.880, 0.048 -0.914 0.859, 0.062 -0.932 0.859, 0.062 -0.932 0.880, 0.080 -0.946 0.859, 0.080 -0.946 0.880, 0.100 -0.954 0.859, 0.100 -0.954 0.880, 0.123 -0.957 0.880, 0.123 -0.957 0.859, 0.145 -0.954 0.859, 0.145 -0.954 0.880, 0.166 -0.946 0.859, 0.166 -0.946 0.880, 0.183 -0.932 0.880, 0.183 -0.932 0.859, 0.197 -0.914 0.859, 0.197 -0.914 0.880, 0.206 -0.893 0.859, 0.206 -0.893 0.880, 0.209 -0.871 0.880, 0.209 -0.871 0.859 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 16, 19, 18, -1, 18, 19, 20, -1, 18, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ -1.000 0.000 0.000, -0.966 -0.259 0.000, -0.866 -0.500 0.000, -0.707 -0.707 0.000, -0.500 -0.866 0.000, -0.259 -0.966 0.000, 0.000 -1.000 0.000, 0.259 -0.966 0.000, 0.500 -0.866 0.000, 0.707 -0.707 0.000, 0.866 -0.500 0.000, 0.966 -0.259 0.000, 1.000 0.000 0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.209 -0.871 0.859, 0.209 -0.656 0.859, 0.209 -0.871 0.880, 0.209 -0.656 0.880 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.145 -0.573 0.880, 0.100 -0.573 0.880, 0.166 -0.582 0.880, 0.080 -0.582 0.880, 0.183 -0.596 0.880, 0.062 -0.596 0.880, 0.197 -0.613 0.880, 0.048 -0.613 0.880, 0.206 -0.634 0.880, 0.040 -0.634 0.880, 0.209 -0.656 0.880, 0.037 -0.656 0.880, 0.209 -0.871 0.880, 0.037 -0.871 0.880, 0.206 -0.893 0.880, 0.040 -0.893 0.880, 0.197 -0.914 0.880, 0.048 -0.914 0.880, 0.183 -0.932 0.880, 0.062 -0.932 0.880, 0.166 -0.946 0.880, 0.080 -0.946 0.880, 0.145 -0.954 0.880, 0.100 -0.954 0.880, 0.123 -0.957 0.880, 0.123 -0.571 0.880 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 22, 21, 23, -1, 22, 23, 24, -1, 0, 25, 1, -1 ] normal Normal { vector [ 0.000 0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.006 -0.571 -0.859, -0.006 -0.871 -0.859, -0.006 -0.571 -0.798, -0.006 -0.871 -0.798 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.006 -0.871 -0.859, -0.002 -0.905 -0.859, -0.006 -0.871 -0.798, -0.002 -0.905 -0.798, 0.011 -0.936 -0.798, 0.011 -0.936 -0.859, 0.032 -0.962 -0.859, 0.032 -0.962 -0.798, 0.058 -0.983 -0.859, 0.058 -0.983 -0.798, 0.089 -0.996 -0.859, 0.089 -0.996 -0.798, 0.123 -1.000 -0.798, 0.123 -1.000 -0.859, 0.156 -0.996 -0.859, 0.156 -0.996 -0.798, 0.187 -0.983 -0.859, 0.187 -0.983 -0.798, 0.214 -0.962 -0.798, 0.214 -0.962 -0.859, 0.234 -0.936 -0.859, 0.234 -0.936 -0.798, 0.247 -0.905 -0.859, 0.247 -0.905 -0.798, 0.252 -0.871 -0.798, 0.252 -0.871 -0.859 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 16, 19, 18, -1, 18, 19, 20, -1, 18, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ -1.000 0.000 0.000, -0.966 -0.259 0.000, -0.866 -0.500 0.000, -0.707 -0.707 0.000, -0.500 -0.866 0.000, -0.259 -0.966 0.000, 0.000 -1.000 0.000, 0.259 -0.966 0.000, 0.500 -0.866 0.000, 0.707 -0.707 0.000, 0.866 -0.500 0.000, 0.966 -0.259 0.000, 1.000 0.000 0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.252 -0.571 -0.859, 0.252 -0.571 -0.798, 0.252 -0.871 -0.859, 0.252 -0.871 -0.798 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.252 -0.571 -0.798, -0.006 -0.571 -0.798, 0.252 -0.871 -0.798, -0.006 -0.871 -0.798, 0.247 -0.905 -0.798, -0.002 -0.905 -0.798, 0.234 -0.936 -0.798, 0.011 -0.936 -0.798, 0.214 -0.962 -0.798, 0.032 -0.962 -0.798, 0.187 -0.983 -0.798, 0.058 -0.983 -0.798, 0.156 -0.996 -0.798, 0.089 -0.996 -0.798, 0.123 -1.000 -0.798 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1 ] normal Normal { vector [ -0.000 0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.037 -0.656 -0.880, 0.037 -0.656 -0.859, 0.040 -0.634 -0.880, 0.040 -0.634 -0.859, 0.048 -0.613 -0.859, 0.048 -0.613 -0.880, 0.062 -0.596 -0.859, 0.062 -0.596 -0.880, 0.080 -0.582 -0.880, 0.080 -0.582 -0.859, 0.100 -0.573 -0.859, 0.100 -0.573 -0.880, 0.123 -0.571 -0.859, 0.123 -0.571 -0.880, 0.145 -0.573 -0.880, 0.145 -0.573 -0.859, 0.166 -0.582 -0.859, 0.166 -0.582 -0.880, 0.183 -0.596 -0.859, 0.183 -0.596 -0.880, 0.197 -0.613 -0.859, 0.197 -0.613 -0.880, 0.206 -0.634 -0.880, 0.206 -0.634 -0.859, 0.209 -0.656 -0.859, 0.209 -0.656 -0.880 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 2, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 9, 8, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 13, 12, 14, -1, 12, 15, 14, -1, 14, 15, 16, -1, 14, 16, 17, -1, 17, 16, 18, -1, 17, 18, 19, -1, 19, 18, 20, -1, 19, 20, 21, -1, 21, 20, 22, -1, 20, 23, 22, -1, 22, 23, 24, -1, 22, 24, 25, -1 ] normal Normal { vector [ -1.000 0.000 0.000, -0.966 0.259 0.000, -0.866 0.500 0.000, -0.707 0.707 0.000, -0.500 0.866 0.000, -0.259 0.966 0.000, 0.000 1.000 0.000, 0.259 0.966 0.000, 0.500 0.866 0.000, 0.707 0.707 0.000, 0.866 0.500 0.000, 0.966 0.259 0.000, 1.000 0.000 0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 1, 2, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.209 -0.656 -0.859, 0.209 -0.871 -0.859, 0.209 -0.656 -0.880, 0.209 -0.871 -0.880 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.209 -0.871 -0.859, 0.206 -0.893 -0.859, 0.209 -0.871 -0.880, 0.206 -0.893 -0.880, 0.197 -0.914 -0.880, 0.197 -0.914 -0.859, 0.183 -0.932 -0.859, 0.183 -0.932 -0.880, 0.166 -0.946 -0.859, 0.166 -0.946 -0.880, 0.145 -0.954 -0.859, 0.145 -0.954 -0.880, 0.123 -0.957 -0.880, 0.123 -0.957 -0.859, 0.100 -0.954 -0.859, 0.100 -0.954 -0.880, 0.080 -0.946 -0.859, 0.080 -0.946 -0.880, 0.062 -0.932 -0.880, 0.062 -0.932 -0.859, 0.048 -0.914 -0.859, 0.048 -0.914 -0.880, 0.040 -0.893 -0.859, 0.040 -0.893 -0.880, 0.037 -0.871 -0.880, 0.037 -0.871 -0.859 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 3, 1, 4, -1, 4, 1, 5, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 10, 13, 12, -1, 12, 13, 14, -1, 12, 14, 15, -1, 15, 14, 16, -1, 15, 16, 17, -1, 17, 16, 18, -1, 16, 19, 18, -1, 18, 19, 20, -1, 18, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 23, 22, 24, -1, 22, 25, 24, -1 ] normal Normal { vector [ 1.000 0.000 0.000, 0.966 -0.259 0.000, 0.866 -0.500 0.000, 0.707 -0.707 0.000, 0.500 -0.866 0.000, 0.259 -0.966 0.000, 0.000 -1.000 0.000, -0.259 -0.966 0.000, -0.500 -0.866 0.000, -0.707 -0.707 0.000, -0.866 -0.500 0.000, -0.966 -0.259 0.000, -1.000 0.000 0.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 2, 3, 3, -1, 3, 3, 4, -1, 3, 4, 4, -1, 4, 4, 5, -1, 4, 5, 5, -1, 5, 5, 6, -1, 5, 6, 6, -1, 6, 6, 7, -1, 6, 7, 7, -1, 7, 7, 8, -1, 7, 8, 8, -1, 8, 8, 9, -1, 8, 9, 9, -1, 9, 9, 10, -1, 9, 10, 10, -1, 10, 10, 11, -1, 10, 11, 11, -1, 11, 11, 12, -1, 11, 12, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.037 -0.871 -0.859, 0.037 -0.656 -0.859, 0.037 -0.871 -0.880, 0.037 -0.656 -0.880 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -1.000 -0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.040 -0.634 -0.880, 0.209 -0.656 -0.880, 0.037 -0.656 -0.880, 0.209 -0.871 -0.880, 0.037 -0.871 -0.880, 0.040 -0.893 -0.880, 0.048 -0.613 -0.880, 0.062 -0.596 -0.880, 0.080 -0.582 -0.880, 0.100 -0.573 -0.880, 0.123 -0.571 -0.880, 0.145 -0.573 -0.880, 0.166 -0.582 -0.880, 0.183 -0.596 -0.880, 0.197 -0.613 -0.880, 0.206 -0.634 -0.880, 0.206 -0.893 -0.880, 0.197 -0.914 -0.880, 0.183 -0.932 -0.880, 0.166 -0.946 -0.880, 0.145 -0.954 -0.880, 0.123 -0.957 -0.880, 0.100 -0.954 -0.880, 0.080 -0.946 -0.880, 0.062 -0.932 -0.880, 0.048 -0.914 -0.880 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 0, 6, 1, -1, 1, 6, 7, -1, 1, 7, 8, -1, 8, 9, 1, -1, 1, 9, 10, -1, 1, 10, 11, -1, 11, 12, 1, -1, 1, 12, 13, -1, 1, 13, 14, -1, 14, 15, 1, -1, 16, 17, 3, -1, 3, 17, 18, -1, 3, 18, 19, -1, 19, 20, 3, -1, 3, 20, 21, -1, 3, 21, 22, -1, 22, 23, 3, -1, 3, 23, 24, -1, 3, 24, 25, -1, 25, 5, 3, -1 ] normal Normal { vector [ 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.242 -0.571 -0.129, 0.242 -0.571 0.129, 0.242 -0.871 -0.129, 0.242 -0.871 0.129, 0.242 -0.905 -0.124, 0.242 -0.905 0.124, 0.242 -0.936 -0.112, 0.242 -0.936 0.112, 0.242 -0.962 -0.091, 0.242 -0.962 0.091, 0.242 -0.983 -0.064, 0.242 -0.983 0.064, 0.242 -0.996 -0.033, 0.242 -0.996 0.033, 0.242 -1.000 0.000 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1 ] normal Normal { vector [ 1.000 -0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.199 -0.571 0.129, 0.199 -0.871 0.129, 0.242 -0.571 0.129, 0.242 -0.871 0.129 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.199 -0.571 -0.129, 0.199 -0.871 -0.129, 0.199 -0.571 0.129, 0.199 -0.871 0.129, 0.199 -0.905 -0.124, 0.199 -0.936 -0.112, 0.199 -0.962 -0.091, 0.199 -0.983 -0.064, 0.199 -0.996 -0.033, 0.199 -1.000 0.000, 0.199 -0.996 0.033, 0.199 -0.983 0.064, 0.199 -0.962 0.091, 0.199 -0.936 0.112, 0.199 -0.905 0.124 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 4, 5, 1, -1, 1, 5, 6, -1, 1, 6, 7, -1, 7, 8, 1, -1, 1, 8, 9, -1, 1, 9, 10, -1, 10, 11, 1, -1, 1, 11, 12, -1, 1, 12, 13, -1, 13, 14, 1, -1, 1, 14, 3, -1 ] normal Normal { vector [ -1.000 -0.000 0.000, -1.000 0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 1, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 1, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.242 -0.871 -0.129, 0.199 -0.871 -0.129, 0.242 -0.571 -0.129, 0.199 -0.571 -0.129 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 -0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.745 0.745 0.745 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.202 -0.957 0.439, -0.202 -0.957 0.408, -0.202 -0.571 0.439, -0.202 -0.571 0.408 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.288 -0.571 0.439, -0.288 -0.957 0.439, -0.202 -0.571 0.439, -0.202 -0.957 0.439, -0.287 -0.968 0.439, -0.283 -0.979 0.439, -0.276 -0.987 0.439, -0.267 -0.994 0.439, -0.257 -0.999 0.439, -0.245 -1.000 0.439, -0.234 -0.999 0.439, -0.224 -0.994 0.439, -0.215 -0.987 0.439, -0.208 -0.979 0.439, -0.204 -0.968 0.439 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 3, 5, 6, -1, 6, 7, 3, -1, 3, 7, 8, -1, 3, 8, 9, -1, 9, 10, 3, -1, 3, 10, 11, -1, 3, 11, 12, -1, 12, 13, 3, -1, 3, 13, 14, -1 ] normal Normal { vector [ 0.000 -0.000 1.000, 0.000 0.000 1.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 0, -1, 0, 1, 0, -1, 0, 1, 1, -1, 0, 1, 1, -1, 1, 1, 0, -1, 0, 1, 1, -1, 0, 1, 1, -1, 1, 1, 0, -1, 0, 1, 1, -1, 0, 1, 1, -1, 1, 1, 0, -1, 0, 1, 1, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.745 0.745 0.745 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.288 -0.571 0.408, -0.288 -0.957 0.408, -0.288 -0.571 0.439, -0.288 -0.957 0.439 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -1.000 0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.745 0.745 0.745 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.276 -0.571 0.396, -0.215 -0.571 0.396, -0.276 -0.957 0.396, -0.215 -0.957 0.396, -0.276 -0.963 0.396, -0.215 -0.963 0.396, -0.274 -0.968 0.396, -0.217 -0.968 0.396, -0.271 -0.973 0.396, -0.219 -0.973 0.396, -0.268 -0.978 0.396, -0.223 -0.978 0.396, -0.264 -0.982 0.396, -0.227 -0.982 0.396, -0.259 -0.985 0.396, -0.232 -0.985 0.396, -0.254 -0.987 0.396, -0.237 -0.987 0.396, -0.248 -0.988 0.396, -0.243 -0.988 0.396 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 18, 17, 19, -1 ] normal Normal { vector [ -0.000 -0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.745 0.745 0.745 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.202 -0.571 -0.439, -0.202 -0.571 -0.408, -0.202 -0.957 -0.439, -0.202 -0.957 -0.408 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 -0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.745 0.745 0.745 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.276 -0.571 -0.396, -0.276 -0.957 -0.396, -0.215 -0.571 -0.396, -0.215 -0.957 -0.396, -0.276 -0.963 -0.396, -0.274 -0.968 -0.396, -0.271 -0.973 -0.396, -0.268 -0.978 -0.396, -0.264 -0.982 -0.396, -0.259 -0.985 -0.396, -0.254 -0.987 -0.396, -0.248 -0.988 -0.396, -0.243 -0.988 -0.396, -0.237 -0.987 -0.396, -0.232 -0.985 -0.396, -0.227 -0.982 -0.396, -0.223 -0.978 -0.396, -0.219 -0.973 -0.396, -0.217 -0.968 -0.396, -0.215 -0.963 -0.396 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 3, 5, 6, -1, 6, 7, 3, -1, 3, 7, 8, -1, 3, 8, 9, -1, 9, 10, 3, -1, 3, 10, 11, -1, 3, 11, 12, -1, 12, 13, 3, -1, 3, 13, 14, -1, 3, 14, 15, -1, 15, 16, 3, -1, 3, 16, 17, -1, 3, 17, 18, -1, 18, 19, 3, -1 ] normal Normal { vector [ 0.000 -0.000 1.000, 0.000 0.000 1.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 0, -1, 0, 1, 0, -1, 0, 1, 1, -1, 0, 1, 1, -1, 1, 1, 0, -1, 0, 1, 1, -1, 0, 1, 1, -1, 1, 1, 0, -1, 0, 1, 1, -1, 0, 1, 1, -1, 1, 1, 0, -1, 0, 1, 1, -1, 0, 1, 1, -1, 1, 1, 0, -1, 0, 1, 1, -1, 0, 1, 1, -1, 1, 1, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 0.745 0.745 0.745 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.288 -0.957 -0.408, -0.288 -0.571 -0.408, -0.288 -0.957 -0.439, -0.288 -0.571 -0.439 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -1.000 0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.288 -0.571 -0.439, -0.202 -0.571 -0.439, -0.288 -0.957 -0.439, -0.202 -0.957 -0.439, -0.287 -0.968 -0.439, -0.204 -0.968 -0.439, -0.283 -0.979 -0.439, -0.208 -0.979 -0.439, -0.276 -0.987 -0.439, -0.215 -0.987 -0.439, -0.267 -0.994 -0.439, -0.224 -0.994 -0.439, -0.257 -0.999 -0.439, -0.234 -0.999 -0.439, -0.245 -1.000 -0.439 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1 ] normal Normal { vector [ -0.000 -0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.202 -0.957 -0.408, -0.202 -0.571 -0.408, -0.203 -0.957 -0.406, -0.203 -0.571 -0.405, -0.203 -0.957 -0.404, -0.204 -0.571 -0.402, -0.204 -0.957 -0.402, -0.206 -0.571 -0.399, -0.206 -0.957 -0.400, -0.207 -0.957 -0.398, -0.209 -0.571 -0.397, -0.209 -0.957 -0.397, -0.212 -0.571 -0.396, -0.211 -0.957 -0.396, -0.213 -0.957 -0.396, -0.215 -0.571 -0.396, -0.215 -0.957 -0.396 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 7, 10, 9, -1, 9, 10, 11, -1, 10, 12, 11, -1, 11, 12, 13, -1, 13, 12, 14, -1, 14, 12, 15, -1, 14, 15, 16, -1 ] normal Normal { vector [ 1.000 0.000 0.000, 0.983 -0.000 0.184, 0.966 0.000 0.259, 0.932 0.000 0.361, 0.866 -0.000 0.500, 0.850 0.000 0.526, 0.707 0.000 0.707, 0.739 0.000 0.674, 0.603 0.000 0.798, 0.500 0.000 0.866, 0.446 0.000 0.895, 0.259 0.000 0.966, 0.274 -0.000 0.962, 0.138 0.000 0.990, 0.000 0.000 1.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 2, -1, 1, 2, 3, -1, 3, 2, 4, -1, 3, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 9, 8, -1, 8, 9, 10, -1, 9, 11, 10, -1, 10, 11, 12, -1, 12, 11, 13, -1, 13, 11, 14, -1, 13, 14, 14, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.202 -0.957 -0.408, -0.203 -0.957 -0.406, -0.203 -0.965 -0.408, -0.206 -0.972 -0.406, -0.205 -0.973 -0.408, -0.209 -0.980 -0.408, -0.203 -0.957 -0.404, -0.207 -0.972 -0.402, -0.214 -0.986 -0.406, -0.215 -0.985 -0.402, -0.226 -0.995 -0.406, -0.227 -0.994 -0.402, -0.241 -1.000 -0.406, -0.242 -0.998 -0.402, -0.257 -0.998 -0.406, -0.257 -0.997 -0.402, -0.271 -0.991 -0.406, -0.270 -0.990 -0.402, -0.282 -0.980 -0.406, -0.280 -0.979 -0.402, -0.287 -0.965 -0.406, -0.286 -0.965 -0.402, -0.288 -0.957 -0.404, -0.287 -0.957 -0.402, -0.204 -0.957 -0.402, -0.206 -0.957 -0.400, -0.210 -0.971 -0.398, -0.207 -0.957 -0.398, -0.209 -0.957 -0.397, -0.214 -0.969 -0.396, -0.211 -0.957 -0.396, -0.215 -0.963 -0.396, -0.213 -0.957 -0.396, -0.215 -0.957 -0.396, -0.217 -0.968 -0.396, -0.219 -0.973 -0.396, -0.220 -0.980 -0.396, -0.223 -0.978 -0.396, -0.227 -0.982 -0.396, -0.230 -0.988 -0.396, -0.232 -0.985 -0.396, -0.237 -0.987 -0.396, -0.242 -0.991 -0.396, -0.243 -0.988 -0.396, -0.248 -0.988 -0.396, -0.255 -0.990 -0.396, -0.254 -0.987 -0.396, -0.259 -0.985 -0.396, -0.266 -0.984 -0.396, -0.264 -0.982 -0.396, -0.268 -0.978 -0.396, -0.274 -0.975 -0.396, -0.271 -0.973 -0.396, -0.274 -0.968 -0.396, -0.279 -0.963 -0.396, -0.276 -0.963 -0.396, -0.278 -0.957 -0.396, -0.276 -0.957 -0.396, -0.279 -0.957 -0.396, -0.282 -0.957 -0.397, -0.283 -0.964 -0.398, -0.283 -0.957 -0.398, -0.285 -0.957 -0.400, -0.288 -0.957 -0.406, -0.288 -0.957 -0.408, -0.288 -0.965 -0.408, -0.285 -0.973 -0.408, -0.282 -0.980 -0.408, -0.277 -0.986 -0.408, -0.271 -0.991 -0.408, -0.265 -0.995 -0.408, -0.257 -0.998 -0.408, -0.249 -1.000 -0.408, -0.241 -1.000 -0.408, -0.234 -0.998 -0.408, -0.226 -0.995 -0.408, -0.220 -0.991 -0.408, -0.214 -0.986 -0.408, -0.217 -0.983 -0.398, -0.228 -0.991 -0.398, -0.242 -0.995 -0.398, -0.256 -0.994 -0.398, -0.268 -0.987 -0.398, -0.278 -0.977 -0.398 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 1, 6, 3, -1, 3, 6, 7, -1, 3, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 22, 21, 23, -1, 6, 24, 7, -1, 7, 24, 25, -1, 7, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 26, 28, 29, -1, 29, 28, 30, -1, 29, 30, 31, -1, 31, 30, 32, -1, 31, 32, 33, -1, 31, 34, 29, -1, 29, 34, 35, -1, 29, 35, 36, -1, 36, 35, 37, -1, 36, 37, 38, -1, 36, 38, 39, -1, 39, 38, 40, -1, 39, 40, 41, -1, 39, 41, 42, -1, 42, 41, 43, -1, 42, 43, 44, -1, 42, 44, 45, -1, 45, 44, 46, -1, 45, 46, 47, -1, 45, 47, 48, -1, 48, 47, 49, -1, 48, 49, 50, -1, 48, 50, 51, -1, 51, 50, 52, -1, 51, 52, 53, -1, 51, 53, 54, -1, 54, 53, 55, -1, 54, 55, 56, -1, 56, 55, 57, -1, 56, 58, 54, -1, 54, 58, 59, -1, 54, 59, 60, -1, 60, 59, 61, -1, 60, 61, 62, -1, 60, 62, 21, -1, 21, 62, 23, -1, 22, 63, 20, -1, 20, 63, 64, -1, 20, 64, 65, -1, 65, 66, 20, -1, 20, 66, 18, -1, 66, 67, 18, -1, 18, 67, 68, -1, 18, 68, 16, -1, 16, 68, 69, -1, 16, 69, 70, -1, 16, 70, 14, -1, 14, 70, 71, -1, 14, 71, 72, -1, 14, 72, 12, -1, 12, 72, 73, -1, 12, 73, 74, -1, 12, 74, 10, -1, 10, 74, 75, -1, 10, 75, 76, -1, 10, 76, 8, -1, 8, 76, 77, -1, 8, 77, 5, -1, 26, 29, 78, -1, 78, 29, 36, -1, 78, 36, 79, -1, 79, 36, 39, -1, 79, 39, 80, -1, 80, 39, 42, -1, 80, 42, 81, -1, 81, 42, 45, -1, 81, 45, 82, -1, 82, 45, 48, -1, 82, 48, 83, -1, 83, 48, 51, -1, 83, 51, 60, -1, 60, 51, 54, -1, 7, 26, 9, -1, 9, 26, 78, -1, 9, 78, 11, -1, 11, 78, 79, -1, 11, 79, 13, -1, 13, 79, 80, -1, 13, 80, 15, -1, 15, 80, 81, -1, 15, 81, 17, -1, 17, 81, 82, -1, 17, 82, 19, -1, 19, 82, 83, -1, 19, 83, 21, -1, 21, 83, 60, -1, 3, 8, 5, -1 ] normal Normal { vector [ 1.000 0.000 0.000, 0.983 -0.000 0.184, 0.983 -0.184 0.000, 0.917 -0.355 0.184, 0.932 -0.361 0.000, 0.850 -0.526 0.000, 0.932 0.000 0.361, 0.793 -0.307 0.526, 0.726 -0.662 0.184, 0.628 -0.573 0.526, 0.438 -0.880 0.184, 0.379 -0.761 0.526, 0.091 -0.979 0.184, 0.078 -0.847 0.526, -0.269 -0.945 0.184, -0.233 -0.818 0.526, -0.592 -0.784 0.184, -0.512 -0.678 0.526, -0.836 -0.517 0.184, -0.723 -0.448 0.526, -0.966 -0.181 0.184, -0.836 -0.156 0.526, -0.932 0.000 0.361, -0.850 -0.000 0.526, 0.850 0.000 0.526, 0.739 0.000 0.674, 0.562 -0.218 0.798, 0.603 0.000 0.798, 0.446 0.000 0.895, 0.255 -0.099 0.962, 0.274 0.000 0.962, 0.000 -0.000 1.000, 0.138 0.000 0.990, 0.000 0.000 1.000, 0.202 -0.184 0.962, 0.122 -0.245 0.962, 0.025 -0.272 0.962, -0.000 -0.000 1.000, -0.075 -0.263 0.962, -0.165 -0.218 0.962, -0.233 -0.144 0.962, -0.269 -0.050 0.962, -0.138 0.000 0.990, -0.000 0.000 1.000, -0.274 -0.000 0.962, -0.446 0.000 0.895, -0.592 -0.111 0.798, -0.603 -0.000 0.798, -0.739 0.000 0.674, -0.983 -0.000 0.184, -1.000 0.000 0.000, -0.983 -0.184 0.000, -0.932 -0.361 0.000, -0.850 -0.526 0.000, -0.739 -0.674 0.000, -0.603 -0.798 0.000, -0.446 -0.895 0.000, -0.274 -0.962 0.000, -0.092 -0.996 0.000, 0.092 -0.996 0.000, 0.274 -0.962 0.000, 0.446 -0.895 0.000, 0.603 -0.798 0.000, 0.739 -0.674 0.000, 0.445 -0.406 0.798, 0.269 -0.539 0.798, 0.056 -0.600 0.798, -0.165 -0.580 0.798, -0.363 -0.481 0.798, -0.512 -0.317 0.798 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 1, 6, 3, -1, 3, 6, 7, -1, 3, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 22, 21, 23, -1, 6, 24, 7, -1, 7, 24, 25, -1, 7, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 26, 28, 29, -1, 29, 28, 30, -1, 29, 30, 31, -1, 31, 30, 32, -1, 31, 32, 33, -1, 31, 31, 29, -1, 29, 31, 31, -1, 29, 31, 34, -1, 34, 31, 31, -1, 34, 31, 31, -1, 34, 31, 35, -1, 35, 31, 31, -1, 35, 31, 31, -1, 35, 31, 36, -1, 36, 31, 31, -1, 36, 31, 37, -1, 36, 37, 38, -1, 38, 37, 37, -1, 38, 37, 37, -1, 38, 37, 39, -1, 39, 37, 37, -1, 39, 37, 37, -1, 39, 37, 40, -1, 40, 37, 37, -1, 40, 37, 37, -1, 40, 37, 41, -1, 41, 37, 37, -1, 41, 37, 42, -1, 42, 37, 43, -1, 42, 44, 41, -1, 41, 44, 45, -1, 41, 45, 46, -1, 46, 45, 47, -1, 46, 47, 48, -1, 46, 48, 21, -1, 21, 48, 23, -1, 22, 49, 20, -1, 20, 49, 50, -1, 20, 50, 51, -1, 51, 52, 20, -1, 20, 52, 18, -1, 52, 53, 18, -1, 18, 53, 54, -1, 18, 54, 16, -1, 16, 54, 55, -1, 16, 55, 56, -1, 16, 56, 14, -1, 14, 56, 57, -1, 14, 57, 58, -1, 14, 58, 12, -1, 12, 58, 59, -1, 12, 59, 60, -1, 12, 60, 10, -1, 10, 60, 61, -1, 10, 61, 62, -1, 10, 62, 8, -1, 8, 62, 63, -1, 8, 63, 5, -1, 26, 29, 64, -1, 64, 29, 34, -1, 64, 34, 65, -1, 65, 34, 35, -1, 65, 35, 66, -1, 66, 35, 36, -1, 66, 36, 67, -1, 67, 36, 38, -1, 67, 38, 68, -1, 68, 38, 39, -1, 68, 39, 69, -1, 69, 39, 40, -1, 69, 40, 46, -1, 46, 40, 41, -1, 7, 26, 9, -1, 9, 26, 64, -1, 9, 64, 11, -1, 11, 64, 65, -1, 11, 65, 13, -1, 13, 65, 66, -1, 13, 66, 15, -1, 15, 66, 67, -1, 15, 67, 17, -1, 17, 67, 68, -1, 17, 68, 19, -1, 19, 68, 69, -1, 19, 69, 21, -1, 21, 69, 46, -1, 3, 8, 5, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.288 -0.957 -0.408, -0.288 -0.957 -0.406, -0.288 -0.571 -0.408, -0.288 -0.571 -0.405, -0.288 -0.957 -0.404, -0.287 -0.571 -0.402, -0.287 -0.957 -0.402, -0.285 -0.957 -0.400, -0.285 -0.571 -0.399, -0.283 -0.957 -0.398, -0.282 -0.571 -0.397, -0.282 -0.957 -0.397, -0.279 -0.571 -0.396, -0.279 -0.957 -0.396, -0.278 -0.957 -0.396, -0.276 -0.957 -0.396, -0.276 -0.571 -0.396 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 4, 6, 5, -1, 5, 6, 7, -1, 5, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 15, 16, 14, -1, 14, 16, 12, -1 ] normal Normal { vector [ -1.000 0.000 0.000, -0.983 0.000 0.184, -0.966 0.000 0.259, -0.932 0.000 0.361, -0.866 0.000 0.500, -0.850 0.000 0.526, -0.739 0.000 0.674, -0.707 -0.000 0.707, -0.603 0.000 0.798, -0.500 0.000 0.866, -0.446 -0.000 0.895, -0.259 0.000 0.966, -0.274 0.000 0.962, -0.138 0.000 0.990, 0.000 0.000 1.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 2, -1, 1, 3, 2, -1, 2, 3, 4, -1, 3, 5, 4, -1, 4, 5, 6, -1, 4, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 14, 14, 13, -1, 13, 14, 11, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.288 -0.957 0.408, -0.288 -0.571 0.408, -0.288 -0.957 0.406, -0.288 -0.571 0.405, -0.288 -0.957 0.404, -0.287 -0.571 0.402, -0.287 -0.957 0.402, -0.285 -0.957 0.400, -0.285 -0.571 0.399, -0.283 -0.957 0.398, -0.282 -0.571 0.397, -0.282 -0.957 0.397, -0.279 -0.571 0.396, -0.279 -0.957 0.396, -0.278 -0.957 0.396, -0.276 -0.571 0.396, -0.276 -0.957 0.396 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 5, 8, 7, -1, 7, 8, 9, -1, 8, 10, 9, -1, 9, 10, 11, -1, 10, 12, 11, -1, 11, 12, 13, -1, 13, 12, 14, -1, 14, 12, 15, -1, 14, 15, 16, -1 ] normal Normal { vector [ -1.000 0.000 0.000, -0.983 0.000 -0.184, -0.966 -0.000 -0.259, -0.932 0.000 -0.361, -0.866 0.000 -0.500, -0.850 0.000 -0.526, -0.739 0.000 -0.674, -0.707 0.000 -0.707, -0.603 0.000 -0.798, -0.500 -0.000 -0.866, -0.446 0.000 -0.895, -0.259 0.000 -0.966, -0.274 0.000 -0.962, -0.138 0.000 -0.990, 0.000 0.000 -1.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 2, -1, 1, 2, 3, -1, 3, 2, 4, -1, 3, 4, 5, -1, 5, 4, 6, -1, 4, 7, 6, -1, 6, 7, 8, -1, 7, 9, 8, -1, 8, 9, 10, -1, 9, 11, 10, -1, 10, 11, 12, -1, 12, 11, 13, -1, 13, 11, 14, -1, 13, 14, 14, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.288 -0.957 0.408, -0.288 -0.957 0.406, -0.288 -0.965 0.408, -0.285 -0.972 0.406, -0.285 -0.973 0.408, -0.282 -0.980 0.408, -0.288 -0.957 0.404, -0.284 -0.972 0.402, -0.277 -0.986 0.406, -0.276 -0.985 0.402, -0.264 -0.995 0.406, -0.264 -0.994 0.402, -0.249 -1.000 0.406, -0.249 -0.998 0.402, -0.234 -0.998 0.406, -0.234 -0.997 0.402, -0.220 -0.991 0.406, -0.221 -0.990 0.402, -0.209 -0.980 0.406, -0.210 -0.979 0.402, -0.203 -0.965 0.406, -0.205 -0.965 0.402, -0.203 -0.957 0.404, -0.204 -0.957 0.402, -0.287 -0.957 0.402, -0.285 -0.957 0.400, -0.281 -0.971 0.398, -0.283 -0.957 0.398, -0.282 -0.957 0.397, -0.277 -0.969 0.396, -0.279 -0.957 0.396, -0.276 -0.963 0.396, -0.278 -0.957 0.396, -0.276 -0.957 0.396, -0.274 -0.968 0.396, -0.271 -0.973 0.396, -0.271 -0.980 0.396, -0.268 -0.978 0.396, -0.264 -0.982 0.396, -0.261 -0.988 0.396, -0.259 -0.985 0.396, -0.254 -0.987 0.396, -0.249 -0.991 0.396, -0.248 -0.988 0.396, -0.243 -0.988 0.396, -0.236 -0.990 0.396, -0.237 -0.987 0.396, -0.232 -0.985 0.396, -0.225 -0.984 0.396, -0.227 -0.982 0.396, -0.223 -0.978 0.396, -0.216 -0.975 0.396, -0.219 -0.973 0.396, -0.217 -0.968 0.396, -0.212 -0.963 0.396, -0.215 -0.963 0.396, -0.213 -0.957 0.396, -0.215 -0.957 0.396, -0.211 -0.957 0.396, -0.209 -0.957 0.397, -0.208 -0.964 0.398, -0.207 -0.957 0.398, -0.206 -0.957 0.400, -0.203 -0.957 0.406, -0.202 -0.957 0.408, -0.203 -0.965 0.408, -0.205 -0.973 0.408, -0.209 -0.980 0.408, -0.214 -0.986 0.408, -0.220 -0.991 0.408, -0.226 -0.995 0.408, -0.234 -0.998 0.408, -0.241 -1.000 0.408, -0.249 -1.000 0.408, -0.257 -0.998 0.408, -0.265 -0.995 0.408, -0.271 -0.991 0.408, -0.277 -0.986 0.408, -0.274 -0.983 0.398, -0.262 -0.991 0.398, -0.249 -0.995 0.398, -0.235 -0.994 0.398, -0.222 -0.987 0.398, -0.213 -0.977 0.398 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 1, 6, 3, -1, 3, 6, 7, -1, 3, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 22, 21, 23, -1, 6, 24, 7, -1, 7, 24, 25, -1, 7, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 26, 28, 29, -1, 29, 28, 30, -1, 29, 30, 31, -1, 31, 30, 32, -1, 31, 32, 33, -1, 31, 34, 29, -1, 29, 34, 35, -1, 29, 35, 36, -1, 36, 35, 37, -1, 36, 37, 38, -1, 36, 38, 39, -1, 39, 38, 40, -1, 39, 40, 41, -1, 39, 41, 42, -1, 42, 41, 43, -1, 42, 43, 44, -1, 42, 44, 45, -1, 45, 44, 46, -1, 45, 46, 47, -1, 45, 47, 48, -1, 48, 47, 49, -1, 48, 49, 50, -1, 48, 50, 51, -1, 51, 50, 52, -1, 51, 52, 53, -1, 51, 53, 54, -1, 54, 53, 55, -1, 54, 55, 56, -1, 56, 55, 57, -1, 56, 58, 54, -1, 54, 58, 59, -1, 54, 59, 60, -1, 60, 59, 61, -1, 60, 61, 62, -1, 60, 62, 21, -1, 21, 62, 23, -1, 22, 63, 20, -1, 20, 63, 64, -1, 20, 64, 65, -1, 65, 66, 20, -1, 20, 66, 18, -1, 66, 67, 18, -1, 18, 67, 68, -1, 18, 68, 16, -1, 16, 68, 69, -1, 16, 69, 70, -1, 16, 70, 14, -1, 14, 70, 71, -1, 14, 71, 72, -1, 14, 72, 12, -1, 12, 72, 73, -1, 12, 73, 74, -1, 12, 74, 10, -1, 10, 74, 75, -1, 10, 75, 76, -1, 10, 76, 8, -1, 8, 76, 77, -1, 8, 77, 5, -1, 26, 29, 78, -1, 78, 29, 36, -1, 78, 36, 79, -1, 79, 36, 39, -1, 79, 39, 80, -1, 80, 39, 42, -1, 80, 42, 81, -1, 81, 42, 45, -1, 81, 45, 82, -1, 82, 45, 48, -1, 82, 48, 83, -1, 83, 48, 51, -1, 83, 51, 60, -1, 60, 51, 54, -1, 7, 26, 9, -1, 9, 26, 78, -1, 9, 78, 11, -1, 11, 78, 79, -1, 11, 79, 13, -1, 13, 79, 80, -1, 13, 80, 15, -1, 15, 80, 81, -1, 15, 81, 17, -1, 17, 81, 82, -1, 17, 82, 19, -1, 19, 82, 83, -1, 19, 83, 21, -1, 21, 83, 60, -1, 3, 8, 5, -1 ] normal Normal { vector [ -1.000 0.000 0.000, -0.983 -0.000 -0.184, -0.983 -0.184 0.000, -0.917 -0.355 -0.184, -0.932 -0.361 0.000, -0.850 -0.526 0.000, -0.932 0.000 -0.361, -0.793 -0.307 -0.526, -0.726 -0.662 -0.184, -0.628 -0.573 -0.526, -0.438 -0.880 -0.184, -0.379 -0.761 -0.526, -0.091 -0.979 -0.184, -0.078 -0.847 -0.526, 0.269 -0.945 -0.184, 0.233 -0.818 -0.526, 0.592 -0.784 -0.184, 0.512 -0.678 -0.526, 0.836 -0.517 -0.184, 0.723 -0.448 -0.526, 0.966 -0.181 -0.184, 0.836 -0.156 -0.526, 0.932 0.000 -0.361, 0.850 -0.000 -0.526, -0.850 0.000 -0.526, -0.739 0.000 -0.674, -0.562 -0.218 -0.798, -0.603 0.000 -0.798, -0.446 0.000 -0.895, -0.255 -0.099 -0.962, -0.274 0.000 -0.962, -0.000 -0.000 -1.000, -0.138 0.000 -0.990, -0.000 0.000 -1.000, -0.202 -0.184 -0.962, -0.122 -0.245 -0.962, -0.025 -0.272 -0.962, 0.000 -0.000 -1.000, 0.075 -0.263 -0.962, 0.165 -0.218 -0.962, 0.233 -0.144 -0.962, 0.269 -0.050 -0.962, 0.138 0.000 -0.990, 0.000 0.000 -1.000, 0.274 -0.000 -0.962, 0.446 0.000 -0.895, 0.592 -0.111 -0.798, 0.603 -0.000 -0.798, 0.739 0.000 -0.674, 0.983 -0.000 -0.184, 1.000 0.000 0.000, 0.983 -0.184 -0.000, 0.932 -0.361 0.000, 0.850 -0.526 -0.000, 0.739 -0.674 0.000, 0.603 -0.798 -0.000, 0.446 -0.895 0.000, 0.274 -0.962 -0.000, 0.092 -0.996 0.000, -0.092 -0.996 0.000, -0.274 -0.962 0.000, -0.446 -0.895 0.000, -0.603 -0.798 0.000, -0.739 -0.674 0.000, -0.445 -0.406 -0.798, -0.269 -0.539 -0.798, -0.056 -0.600 -0.798, 0.165 -0.580 -0.798, 0.363 -0.481 -0.798, 0.512 -0.317 -0.798 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 1, 6, 3, -1, 3, 6, 7, -1, 3, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 22, 21, 23, -1, 6, 24, 7, -1, 7, 24, 25, -1, 7, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 26, 28, 29, -1, 29, 28, 30, -1, 29, 30, 31, -1, 31, 30, 32, -1, 31, 32, 33, -1, 31, 31, 29, -1, 29, 31, 31, -1, 29, 31, 34, -1, 34, 31, 31, -1, 34, 31, 31, -1, 34, 31, 35, -1, 35, 31, 31, -1, 35, 31, 31, -1, 35, 31, 36, -1, 36, 31, 31, -1, 36, 31, 37, -1, 36, 37, 38, -1, 38, 37, 37, -1, 38, 37, 37, -1, 38, 37, 39, -1, 39, 37, 37, -1, 39, 37, 37, -1, 39, 37, 40, -1, 40, 37, 37, -1, 40, 37, 37, -1, 40, 37, 41, -1, 41, 37, 37, -1, 41, 37, 42, -1, 42, 37, 43, -1, 42, 44, 41, -1, 41, 44, 45, -1, 41, 45, 46, -1, 46, 45, 47, -1, 46, 47, 48, -1, 46, 48, 21, -1, 21, 48, 23, -1, 22, 49, 20, -1, 20, 49, 50, -1, 20, 50, 51, -1, 51, 52, 20, -1, 20, 52, 18, -1, 52, 53, 18, -1, 18, 53, 54, -1, 18, 54, 16, -1, 16, 54, 55, -1, 16, 55, 56, -1, 16, 56, 14, -1, 14, 56, 57, -1, 14, 57, 58, -1, 14, 58, 12, -1, 12, 58, 59, -1, 12, 59, 60, -1, 12, 60, 10, -1, 10, 60, 61, -1, 10, 61, 62, -1, 10, 62, 8, -1, 8, 62, 63, -1, 8, 63, 5, -1, 26, 29, 64, -1, 64, 29, 34, -1, 64, 34, 65, -1, 65, 34, 35, -1, 65, 35, 66, -1, 66, 35, 36, -1, 66, 36, 67, -1, 67, 36, 38, -1, 67, 38, 68, -1, 68, 38, 39, -1, 68, 39, 69, -1, 69, 39, 40, -1, 69, 40, 46, -1, 46, 40, 41, -1, 7, 26, 9, -1, 9, 26, 64, -1, 9, 64, 11, -1, 11, 64, 65, -1, 11, 65, 13, -1, 13, 65, 66, -1, 13, 66, 15, -1, 15, 66, 67, -1, 15, 67, 17, -1, 17, 67, 68, -1, 17, 68, 19, -1, 19, 68, 69, -1, 19, 69, 21, -1, 21, 69, 46, -1, 3, 8, 5, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.202 -0.957 0.408, -0.203 -0.957 0.406, -0.202 -0.571 0.408, -0.203 -0.571 0.405, -0.203 -0.957 0.404, -0.204 -0.571 0.402, -0.204 -0.957 0.402, -0.206 -0.571 0.399, -0.206 -0.957 0.400, -0.207 -0.957 0.398, -0.209 -0.571 0.397, -0.209 -0.957 0.397, -0.212 -0.571 0.396, -0.211 -0.957 0.396, -0.213 -0.957 0.396, -0.215 -0.957 0.396, -0.215 -0.571 0.396 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 4, 6, 5, -1, 5, 6, 7, -1, 6, 8, 7, -1, 7, 8, 9, -1, 7, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 15, 16, 14, -1, 14, 16, 12, -1 ] normal Normal { vector [ 1.000 0.000 0.000, 0.983 0.000 -0.184, 0.966 0.000 -0.259, 0.932 0.000 -0.361, 0.866 0.000 -0.500, 0.850 0.000 -0.526, 0.707 0.000 -0.707, 0.739 0.000 -0.674, 0.603 0.000 -0.798, 0.500 -0.000 -0.866, 0.446 0.000 -0.895, 0.259 0.000 -0.966, 0.274 -0.000 -0.962, 0.138 0.000 -0.990, 0.000 0.000 -1.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 2, -1, 1, 3, 2, -1, 2, 3, 4, -1, 3, 5, 4, -1, 4, 5, 6, -1, 5, 7, 6, -1, 6, 7, 8, -1, 6, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 14, 14, 13, -1, 13, 14, 11, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.509 -0.957 0.439, -0.509 -0.957 0.408, -0.509 -0.571 0.439, -0.509 -0.571 0.408 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 -0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.595 -0.571 0.439, -0.595 -0.957 0.439, -0.509 -0.571 0.439, -0.509 -0.957 0.439, -0.594 -0.968 0.439, -0.589 -0.979 0.439, -0.583 -0.987 0.439, -0.574 -0.994 0.439, -0.563 -0.999 0.439, -0.552 -1.000 0.439, -0.541 -0.999 0.439, -0.531 -0.994 0.439, -0.522 -0.987 0.439, -0.515 -0.979 0.439, -0.511 -0.968 0.439 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 3, 5, 6, -1, 6, 7, 3, -1, 3, 7, 8, -1, 3, 8, 9, -1, 9, 10, 3, -1, 3, 10, 11, -1, 3, 11, 12, -1, 12, 13, 3, -1, 3, 13, 14, -1 ] normal Normal { vector [ 0.000 -0.000 1.000, 0.000 0.000 1.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 0, -1, 0, 1, 0, -1, 0, 1, 1, -1, 0, 1, 1, -1, 1, 1, 0, -1, 0, 1, 1, -1, 0, 1, 1, -1, 1, 1, 0, -1, 0, 1, 1, -1, 0, 1, 1, -1, 1, 1, 0, -1, 0, 1, 1, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.595 -0.571 0.408, -0.595 -0.957 0.408, -0.595 -0.571 0.439, -0.595 -0.957 0.439 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.583 -0.571 0.396, -0.521 -0.571 0.396, -0.583 -0.957 0.396, -0.521 -0.957 0.396, -0.582 -0.963 0.396, -0.522 -0.963 0.396, -0.581 -0.968 0.396, -0.524 -0.968 0.396, -0.578 -0.973 0.396, -0.526 -0.973 0.396, -0.575 -0.978 0.396, -0.529 -0.978 0.396, -0.571 -0.982 0.396, -0.534 -0.982 0.396, -0.566 -0.985 0.396, -0.538 -0.985 0.396, -0.561 -0.987 0.396, -0.544 -0.987 0.396, -0.555 -0.988 0.396, -0.549 -0.988 0.396 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 18, 17, 19, -1 ] normal Normal { vector [ -0.000 -0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.509 -0.571 -0.439, -0.509 -0.571 -0.408, -0.509 -0.957 -0.439, -0.509 -0.957 -0.408 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 -0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.583 -0.571 -0.396, -0.583 -0.957 -0.396, -0.521 -0.571 -0.396, -0.521 -0.957 -0.396, -0.582 -0.963 -0.396, -0.581 -0.968 -0.396, -0.578 -0.973 -0.396, -0.575 -0.978 -0.396, -0.571 -0.982 -0.396, -0.566 -0.985 -0.396, -0.561 -0.987 -0.396, -0.555 -0.988 -0.396, -0.549 -0.988 -0.396, -0.544 -0.987 -0.396, -0.538 -0.985 -0.396, -0.534 -0.982 -0.396, -0.529 -0.978 -0.396, -0.526 -0.973 -0.396, -0.524 -0.968 -0.396, -0.522 -0.963 -0.396 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 3, 5, 6, -1, 6, 7, 3, -1, 3, 7, 8, -1, 3, 8, 9, -1, 9, 10, 3, -1, 3, 10, 11, -1, 3, 11, 12, -1, 12, 13, 3, -1, 3, 13, 14, -1, 3, 14, 15, -1, 15, 16, 3, -1, 3, 16, 17, -1, 3, 17, 18, -1, 18, 19, 3, -1 ] normal Normal { vector [ 0.000 -0.000 1.000, 0.000 0.000 1.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 0, -1, 0, 1, 0, -1, 0, 1, 1, -1, 0, 1, 1, -1, 1, 1, 0, -1, 0, 1, 1, -1, 0, 1, 1, -1, 1, 1, 0, -1, 0, 1, 1, -1, 0, 1, 1, -1, 1, 1, 0, -1, 0, 1, 1, -1, 0, 1, 1, -1, 1, 1, 0, -1, 0, 1, 1, -1, 0, 1, 1, -1, 1, 1, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.595 -0.957 -0.408, -0.595 -0.571 -0.408, -0.595 -0.957 -0.439, -0.595 -0.571 -0.439 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.595 -0.571 -0.439, -0.509 -0.571 -0.439, -0.595 -0.957 -0.439, -0.509 -0.957 -0.439, -0.594 -0.968 -0.439, -0.511 -0.968 -0.439, -0.589 -0.979 -0.439, -0.515 -0.979 -0.439, -0.583 -0.987 -0.439, -0.522 -0.987 -0.439, -0.574 -0.994 -0.439, -0.531 -0.994 -0.439, -0.563 -0.999 -0.439, -0.541 -0.999 -0.439, -0.552 -1.000 -0.439 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1 ] normal Normal { vector [ -0.000 -0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.509 -0.957 -0.408, -0.509 -0.571 -0.408, -0.509 -0.957 -0.406, -0.510 -0.571 -0.405, -0.510 -0.957 -0.404, -0.511 -0.571 -0.402, -0.511 -0.957 -0.402, -0.513 -0.571 -0.399, -0.512 -0.957 -0.400, -0.514 -0.957 -0.398, -0.515 -0.571 -0.397, -0.516 -0.957 -0.397, -0.518 -0.571 -0.396, -0.518 -0.957 -0.396, -0.520 -0.957 -0.396, -0.521 -0.571 -0.396, -0.521 -0.957 -0.396 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 7, 10, 9, -1, 9, 10, 11, -1, 10, 12, 11, -1, 11, 12, 13, -1, 13, 12, 14, -1, 14, 12, 15, -1, 14, 15, 16, -1 ] normal Normal { vector [ 1.000 0.000 0.000, 0.983 -0.000 0.184, 0.966 0.000 0.259, 0.932 0.000 0.361, 0.866 -0.000 0.500, 0.850 0.000 0.526, 0.707 0.000 0.707, 0.739 0.000 0.674, 0.603 0.000 0.798, 0.500 0.000 0.866, 0.446 0.000 0.895, 0.259 0.000 0.966, 0.274 -0.000 0.962, 0.138 0.000 0.990, 0.000 0.000 1.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 2, -1, 1, 2, 3, -1, 3, 2, 4, -1, 3, 4, 5, -1, 5, 4, 6, -1, 5, 6, 7, -1, 7, 6, 8, -1, 6, 9, 8, -1, 8, 9, 10, -1, 9, 11, 10, -1, 10, 11, 12, -1, 12, 11, 13, -1, 13, 11, 14, -1, 13, 14, 14, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.509 -0.957 -0.408, -0.509 -0.957 -0.406, -0.510 -0.965 -0.408, -0.512 -0.972 -0.406, -0.512 -0.973 -0.408, -0.516 -0.980 -0.408, -0.510 -0.957 -0.404, -0.514 -0.972 -0.402, -0.521 -0.986 -0.406, -0.522 -0.985 -0.402, -0.533 -0.995 -0.406, -0.534 -0.994 -0.402, -0.548 -1.000 -0.406, -0.548 -0.998 -0.402, -0.564 -0.998 -0.406, -0.563 -0.997 -0.402, -0.578 -0.991 -0.406, -0.577 -0.990 -0.402, -0.588 -0.980 -0.406, -0.587 -0.979 -0.402, -0.594 -0.965 -0.406, -0.593 -0.965 -0.402, -0.594 -0.957 -0.404, -0.593 -0.957 -0.402, -0.511 -0.957 -0.402, -0.512 -0.957 -0.400, -0.517 -0.971 -0.398, -0.514 -0.957 -0.398, -0.516 -0.957 -0.397, -0.520 -0.969 -0.396, -0.518 -0.957 -0.396, -0.522 -0.963 -0.396, -0.520 -0.957 -0.396, -0.521 -0.957 -0.396, -0.524 -0.968 -0.396, -0.526 -0.973 -0.396, -0.527 -0.980 -0.396, -0.529 -0.978 -0.396, -0.534 -0.982 -0.396, -0.537 -0.988 -0.396, -0.538 -0.985 -0.396, -0.544 -0.987 -0.396, -0.549 -0.991 -0.396, -0.549 -0.988 -0.396, -0.555 -0.988 -0.396, -0.561 -0.990 -0.396, -0.561 -0.987 -0.396, -0.566 -0.985 -0.396, -0.573 -0.984 -0.396, -0.571 -0.982 -0.396, -0.575 -0.978 -0.396, -0.581 -0.975 -0.396, -0.578 -0.973 -0.396, -0.581 -0.968 -0.396, -0.586 -0.963 -0.396, -0.582 -0.963 -0.396, -0.585 -0.957 -0.396, -0.583 -0.957 -0.396, -0.586 -0.957 -0.396, -0.588 -0.957 -0.397, -0.590 -0.964 -0.398, -0.590 -0.957 -0.398, -0.592 -0.957 -0.400, -0.595 -0.957 -0.406, -0.595 -0.957 -0.408, -0.594 -0.965 -0.408, -0.592 -0.973 -0.408, -0.589 -0.980 -0.408, -0.584 -0.986 -0.408, -0.578 -0.991 -0.408, -0.571 -0.995 -0.408, -0.564 -0.998 -0.408, -0.556 -1.000 -0.408, -0.548 -1.000 -0.408, -0.540 -0.998 -0.408, -0.533 -0.995 -0.408, -0.526 -0.991 -0.408, -0.520 -0.986 -0.408, -0.524 -0.983 -0.398, -0.535 -0.991 -0.398, -0.549 -0.995 -0.398, -0.563 -0.994 -0.398, -0.575 -0.987 -0.398, -0.585 -0.977 -0.398 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 1, 6, 3, -1, 3, 6, 7, -1, 3, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 22, 21, 23, -1, 6, 24, 7, -1, 7, 24, 25, -1, 7, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 26, 28, 29, -1, 29, 28, 30, -1, 29, 30, 31, -1, 31, 30, 32, -1, 31, 32, 33, -1, 31, 34, 29, -1, 29, 34, 35, -1, 29, 35, 36, -1, 36, 35, 37, -1, 36, 37, 38, -1, 36, 38, 39, -1, 39, 38, 40, -1, 39, 40, 41, -1, 39, 41, 42, -1, 42, 41, 43, -1, 42, 43, 44, -1, 42, 44, 45, -1, 45, 44, 46, -1, 45, 46, 47, -1, 45, 47, 48, -1, 48, 47, 49, -1, 48, 49, 50, -1, 48, 50, 51, -1, 51, 50, 52, -1, 51, 52, 53, -1, 51, 53, 54, -1, 54, 53, 55, -1, 54, 55, 56, -1, 56, 55, 57, -1, 56, 58, 54, -1, 54, 58, 59, -1, 54, 59, 60, -1, 60, 59, 61, -1, 60, 61, 62, -1, 60, 62, 21, -1, 21, 62, 23, -1, 22, 63, 20, -1, 20, 63, 64, -1, 20, 64, 65, -1, 65, 66, 20, -1, 20, 66, 18, -1, 66, 67, 18, -1, 18, 67, 68, -1, 18, 68, 16, -1, 16, 68, 69, -1, 16, 69, 70, -1, 16, 70, 14, -1, 14, 70, 71, -1, 14, 71, 72, -1, 14, 72, 12, -1, 12, 72, 73, -1, 12, 73, 74, -1, 12, 74, 10, -1, 10, 74, 75, -1, 10, 75, 76, -1, 10, 76, 8, -1, 8, 76, 77, -1, 8, 77, 5, -1, 26, 29, 78, -1, 78, 29, 36, -1, 78, 36, 79, -1, 79, 36, 39, -1, 79, 39, 80, -1, 80, 39, 42, -1, 80, 42, 81, -1, 81, 42, 45, -1, 81, 45, 82, -1, 82, 45, 48, -1, 82, 48, 83, -1, 83, 48, 51, -1, 83, 51, 60, -1, 60, 51, 54, -1, 7, 26, 9, -1, 9, 26, 78, -1, 9, 78, 11, -1, 11, 78, 79, -1, 11, 79, 13, -1, 13, 79, 80, -1, 13, 80, 15, -1, 15, 80, 81, -1, 15, 81, 17, -1, 17, 81, 82, -1, 17, 82, 19, -1, 19, 82, 83, -1, 19, 83, 21, -1, 21, 83, 60, -1, 3, 8, 5, -1 ] normal Normal { vector [ 1.000 0.000 0.000, 0.983 -0.000 0.184, 0.983 -0.184 0.000, 0.917 -0.355 0.184, 0.932 -0.361 0.000, 0.850 -0.526 0.000, 0.932 0.000 0.361, 0.793 -0.307 0.526, 0.726 -0.662 0.184, 0.628 -0.573 0.526, 0.438 -0.880 0.184, 0.379 -0.761 0.526, 0.091 -0.979 0.184, 0.078 -0.847 0.526, -0.269 -0.945 0.184, -0.233 -0.818 0.526, -0.592 -0.784 0.184, -0.512 -0.678 0.526, -0.836 -0.517 0.184, -0.723 -0.448 0.526, -0.966 -0.181 0.184, -0.836 -0.156 0.526, -0.932 0.000 0.361, -0.850 -0.000 0.526, 0.850 0.000 0.526, 0.739 0.000 0.674, 0.562 -0.218 0.798, 0.603 0.000 0.798, 0.446 0.000 0.895, 0.255 -0.099 0.962, 0.274 0.000 0.962, -0.000 0.000 1.000, 0.138 0.000 0.990, 0.000 0.000 1.000, 0.202 -0.184 0.962, 0.000 -0.000 1.000, 0.122 -0.245 0.962, 0.025 -0.272 0.962, -0.000 -0.000 1.000, -0.075 -0.263 0.962, -0.165 -0.218 0.962, -0.233 -0.144 0.962, -0.269 -0.050 0.962, -0.138 0.000 0.990, -0.274 -0.000 0.962, -0.446 0.000 0.895, -0.592 -0.111 0.798, -0.603 -0.000 0.798, -0.739 0.000 0.674, -0.983 -0.000 0.184, -1.000 0.000 0.000, -0.983 -0.184 -0.000, -0.932 -0.361 0.000, -0.850 -0.526 -0.000, -0.739 -0.674 0.000, -0.603 -0.798 0.000, -0.446 -0.895 0.000, -0.274 -0.962 0.000, -0.092 -0.996 0.000, 0.092 -0.996 0.000, 0.274 -0.962 0.000, 0.446 -0.895 0.000, 0.603 -0.798 0.000, 0.739 -0.674 0.000, 0.445 -0.406 0.798, 0.269 -0.539 0.798, 0.056 -0.600 0.798, -0.165 -0.580 0.798, -0.363 -0.481 0.798, -0.512 -0.317 0.798 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 1, 6, 3, -1, 3, 6, 7, -1, 3, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 22, 21, 23, -1, 6, 24, 7, -1, 7, 24, 25, -1, 7, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 26, 28, 29, -1, 29, 28, 30, -1, 29, 30, 31, -1, 31, 30, 32, -1, 31, 32, 33, -1, 31, 31, 29, -1, 29, 31, 31, -1, 29, 31, 34, -1, 34, 31, 35, -1, 34, 35, 31, -1, 34, 31, 36, -1, 36, 31, 35, -1, 36, 35, 35, -1, 36, 35, 37, -1, 37, 35, 35, -1, 37, 35, 38, -1, 37, 38, 39, -1, 39, 38, 38, -1, 39, 38, 33, -1, 39, 33, 40, -1, 40, 33, 33, -1, 40, 33, 33, -1, 40, 33, 41, -1, 41, 33, 33, -1, 41, 33, 33, -1, 41, 33, 42, -1, 42, 33, 33, -1, 42, 33, 43, -1, 43, 33, 33, -1, 43, 44, 42, -1, 42, 44, 45, -1, 42, 45, 46, -1, 46, 45, 47, -1, 46, 47, 48, -1, 46, 48, 21, -1, 21, 48, 23, -1, 22, 49, 20, -1, 20, 49, 50, -1, 20, 50, 51, -1, 51, 52, 20, -1, 20, 52, 18, -1, 52, 53, 18, -1, 18, 53, 54, -1, 18, 54, 16, -1, 16, 54, 55, -1, 16, 55, 56, -1, 16, 56, 14, -1, 14, 56, 57, -1, 14, 57, 58, -1, 14, 58, 12, -1, 12, 58, 59, -1, 12, 59, 60, -1, 12, 60, 10, -1, 10, 60, 61, -1, 10, 61, 62, -1, 10, 62, 8, -1, 8, 62, 63, -1, 8, 63, 5, -1, 26, 29, 64, -1, 64, 29, 34, -1, 64, 34, 65, -1, 65, 34, 36, -1, 65, 36, 66, -1, 66, 36, 37, -1, 66, 37, 67, -1, 67, 37, 39, -1, 67, 39, 68, -1, 68, 39, 40, -1, 68, 40, 69, -1, 69, 40, 41, -1, 69, 41, 46, -1, 46, 41, 42, -1, 7, 26, 9, -1, 9, 26, 64, -1, 9, 64, 11, -1, 11, 64, 65, -1, 11, 65, 13, -1, 13, 65, 66, -1, 13, 66, 15, -1, 15, 66, 67, -1, 15, 67, 17, -1, 17, 67, 68, -1, 17, 68, 19, -1, 19, 68, 69, -1, 19, 69, 21, -1, 21, 69, 46, -1, 3, 8, 5, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.595 -0.957 -0.408, -0.595 -0.957 -0.406, -0.595 -0.571 -0.408, -0.595 -0.571 -0.405, -0.594 -0.957 -0.404, -0.593 -0.571 -0.402, -0.593 -0.957 -0.402, -0.592 -0.957 -0.400, -0.591 -0.571 -0.399, -0.590 -0.957 -0.398, -0.589 -0.571 -0.397, -0.588 -0.957 -0.397, -0.586 -0.571 -0.396, -0.586 -0.957 -0.396, -0.585 -0.957 -0.396, -0.583 -0.957 -0.396, -0.583 -0.571 -0.396 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 4, 6, 5, -1, 5, 6, 7, -1, 5, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 15, 16, 14, -1, 14, 16, 12, -1 ] normal Normal { vector [ -1.000 -0.000 0.000, -0.983 0.000 0.184, -1.000 0.000 0.000, -0.966 0.000 0.259, -0.932 0.000 0.361, -0.866 0.000 0.500, -0.850 0.000 0.526, -0.739 0.000 0.674, -0.707 -0.000 0.707, -0.603 0.000 0.798, -0.500 0.000 0.866, -0.446 -0.000 0.895, -0.259 0.000 0.966, -0.274 0.000 0.962, -0.138 0.000 0.990, 0.000 0.000 1.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 4, 6, 5, -1, 5, 6, 7, -1, 5, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 15, 15, 14, -1, 14, 15, 12, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.595 -0.957 0.408, -0.595 -0.571 0.408, -0.595 -0.957 0.406, -0.595 -0.571 0.405, -0.594 -0.957 0.404, -0.593 -0.571 0.402, -0.593 -0.957 0.402, -0.592 -0.957 0.400, -0.591 -0.571 0.399, -0.590 -0.957 0.398, -0.589 -0.571 0.397, -0.588 -0.957 0.397, -0.586 -0.571 0.396, -0.586 -0.957 0.396, -0.585 -0.957 0.396, -0.583 -0.571 0.396, -0.583 -0.957 0.396 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 5, 8, 7, -1, 7, 8, 9, -1, 8, 10, 9, -1, 9, 10, 11, -1, 10, 12, 11, -1, 11, 12, 13, -1, 13, 12, 14, -1, 14, 12, 15, -1, 14, 15, 16, -1 ] normal Normal { vector [ -1.000 -0.000 0.000, -1.000 0.000 0.000, -0.983 0.000 -0.184, -0.966 -0.000 -0.259, -0.932 0.000 -0.361, -0.866 0.000 -0.500, -0.850 0.000 -0.526, -0.739 -0.000 -0.674, -0.707 0.000 -0.707, -0.603 0.000 -0.798, -0.500 -0.000 -0.866, -0.446 0.000 -0.895, -0.259 0.000 -0.966, -0.274 0.000 -0.962, -0.138 0.000 -0.990, 0.000 0.000 -1.000, -0.000 -0.000 -1.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 5, 8, 7, -1, 7, 8, 9, -1, 8, 10, 9, -1, 9, 10, 11, -1, 10, 12, 11, -1, 11, 12, 13, -1, 13, 12, 14, -1, 14, 12, 15, -1, 14, 15, 16, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.595 -0.957 0.408, -0.595 -0.957 0.406, -0.594 -0.965 0.408, -0.592 -0.972 0.406, -0.592 -0.973 0.408, -0.589 -0.980 0.408, -0.594 -0.957 0.404, -0.590 -0.972 0.402, -0.584 -0.986 0.406, -0.583 -0.985 0.402, -0.571 -0.995 0.406, -0.570 -0.994 0.402, -0.556 -1.000 0.406, -0.556 -0.998 0.402, -0.540 -0.998 0.406, -0.541 -0.997 0.402, -0.526 -0.991 0.406, -0.527 -0.990 0.402, -0.516 -0.980 0.406, -0.517 -0.979 0.402, -0.510 -0.965 0.406, -0.512 -0.965 0.402, -0.510 -0.957 0.404, -0.511 -0.957 0.402, -0.593 -0.957 0.402, -0.592 -0.957 0.400, -0.588 -0.971 0.398, -0.590 -0.957 0.398, -0.588 -0.957 0.397, -0.584 -0.969 0.396, -0.586 -0.957 0.396, -0.582 -0.963 0.396, -0.585 -0.957 0.396, -0.583 -0.957 0.396, -0.581 -0.968 0.396, -0.578 -0.973 0.396, -0.577 -0.980 0.396, -0.575 -0.978 0.396, -0.571 -0.982 0.396, -0.567 -0.988 0.396, -0.566 -0.985 0.396, -0.561 -0.987 0.396, -0.555 -0.991 0.396, -0.555 -0.988 0.396, -0.549 -0.988 0.396, -0.543 -0.990 0.396, -0.544 -0.987 0.396, -0.538 -0.985 0.396, -0.532 -0.984 0.396, -0.534 -0.982 0.396, -0.529 -0.978 0.396, -0.523 -0.975 0.396, -0.526 -0.973 0.396, -0.524 -0.968 0.396, -0.519 -0.963 0.396, -0.522 -0.963 0.396, -0.520 -0.957 0.396, -0.521 -0.957 0.396, -0.518 -0.957 0.396, -0.516 -0.957 0.397, -0.515 -0.964 0.398, -0.514 -0.957 0.398, -0.512 -0.957 0.400, -0.509 -0.957 0.406, -0.509 -0.957 0.408, -0.510 -0.965 0.408, -0.512 -0.973 0.408, -0.516 -0.980 0.408, -0.520 -0.986 0.408, -0.526 -0.991 0.408, -0.533 -0.995 0.408, -0.540 -0.998 0.408, -0.548 -1.000 0.408, -0.556 -1.000 0.408, -0.564 -0.998 0.408, -0.571 -0.995 0.408, -0.578 -0.991 0.408, -0.584 -0.986 0.408, -0.580 -0.983 0.398, -0.569 -0.991 0.398, -0.556 -0.995 0.398, -0.542 -0.994 0.398, -0.529 -0.987 0.398, -0.520 -0.977 0.398 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 1, 6, 3, -1, 3, 6, 7, -1, 3, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 22, 21, 23, -1, 6, 24, 7, -1, 7, 24, 25, -1, 7, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 26, 28, 29, -1, 29, 28, 30, -1, 29, 30, 31, -1, 31, 30, 32, -1, 31, 32, 33, -1, 31, 34, 29, -1, 29, 34, 35, -1, 29, 35, 36, -1, 36, 35, 37, -1, 36, 37, 38, -1, 36, 38, 39, -1, 39, 38, 40, -1, 39, 40, 41, -1, 39, 41, 42, -1, 42, 41, 43, -1, 42, 43, 44, -1, 42, 44, 45, -1, 45, 44, 46, -1, 45, 46, 47, -1, 45, 47, 48, -1, 48, 47, 49, -1, 48, 49, 50, -1, 48, 50, 51, -1, 51, 50, 52, -1, 51, 52, 53, -1, 51, 53, 54, -1, 54, 53, 55, -1, 54, 55, 56, -1, 56, 55, 57, -1, 56, 58, 54, -1, 54, 58, 59, -1, 54, 59, 60, -1, 60, 59, 61, -1, 60, 61, 62, -1, 60, 62, 21, -1, 21, 62, 23, -1, 22, 63, 20, -1, 20, 63, 64, -1, 20, 64, 65, -1, 65, 66, 20, -1, 20, 66, 18, -1, 66, 67, 18, -1, 18, 67, 68, -1, 18, 68, 16, -1, 16, 68, 69, -1, 16, 69, 70, -1, 16, 70, 14, -1, 14, 70, 71, -1, 14, 71, 72, -1, 14, 72, 12, -1, 12, 72, 73, -1, 12, 73, 74, -1, 12, 74, 10, -1, 10, 74, 75, -1, 10, 75, 76, -1, 10, 76, 8, -1, 8, 76, 77, -1, 8, 77, 5, -1, 26, 29, 78, -1, 78, 29, 36, -1, 78, 36, 79, -1, 79, 36, 39, -1, 79, 39, 80, -1, 80, 39, 42, -1, 80, 42, 81, -1, 81, 42, 45, -1, 81, 45, 82, -1, 82, 45, 48, -1, 82, 48, 83, -1, 83, 48, 51, -1, 83, 51, 60, -1, 60, 51, 54, -1, 7, 26, 9, -1, 9, 26, 78, -1, 9, 78, 11, -1, 11, 78, 79, -1, 11, 79, 13, -1, 13, 79, 80, -1, 13, 80, 15, -1, 15, 80, 81, -1, 15, 81, 17, -1, 17, 81, 82, -1, 17, 82, 19, -1, 19, 82, 83, -1, 19, 83, 21, -1, 21, 83, 60, -1, 3, 8, 5, -1 ] normal Normal { vector [ -1.000 0.000 0.000, -0.983 -0.000 -0.184, -0.983 -0.184 0.000, -0.917 -0.355 -0.184, -0.932 -0.361 0.000, -0.850 -0.526 0.000, -0.932 0.000 -0.361, -0.793 -0.307 -0.526, -0.726 -0.662 -0.184, -0.628 -0.573 -0.526, -0.438 -0.880 -0.184, -0.379 -0.761 -0.526, -0.091 -0.979 -0.184, -0.078 -0.847 -0.526, 0.269 -0.945 -0.184, 0.233 -0.818 -0.526, 0.592 -0.784 -0.184, 0.512 -0.678 -0.526, 0.836 -0.517 -0.184, 0.723 -0.448 -0.526, 0.966 -0.181 -0.184, 0.836 -0.156 -0.526, 0.932 0.000 -0.361, 0.850 -0.000 -0.526, -0.850 0.000 -0.526, -0.739 0.000 -0.674, -0.562 -0.218 -0.798, -0.603 0.000 -0.798, -0.446 0.000 -0.895, -0.255 -0.099 -0.962, -0.274 0.000 -0.962, -0.000 -0.000 -1.000, -0.138 0.000 -0.990, -0.000 0.000 -1.000, -0.202 -0.184 -0.962, -0.122 -0.245 -0.962, -0.025 -0.272 -0.962, 0.000 -0.000 -1.000, 0.075 -0.263 -0.962, 0.165 -0.218 -0.962, 0.233 -0.144 -0.962, 0.269 -0.050 -0.962, 0.138 0.000 -0.990, 0.000 0.000 -1.000, 0.274 -0.000 -0.962, 0.446 0.000 -0.895, 0.592 -0.111 -0.798, 0.603 -0.000 -0.798, 0.739 0.000 -0.674, 0.983 -0.000 -0.184, 1.000 0.000 0.000, 0.983 -0.184 0.000, 0.932 -0.361 0.000, 0.850 -0.526 0.000, 0.739 -0.674 0.000, 0.603 -0.798 0.000, 0.446 -0.895 0.000, 0.274 -0.962 0.000, 0.092 -0.996 0.000, -0.092 -0.996 0.000, -0.274 -0.962 0.000, -0.446 -0.895 0.000, -0.603 -0.798 0.000, -0.739 -0.674 0.000, -0.445 -0.406 -0.798, -0.269 -0.539 -0.798, -0.056 -0.600 -0.798, 0.165 -0.580 -0.798, 0.363 -0.481 -0.798, 0.512 -0.317 -0.798 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 1, 6, 3, -1, 3, 6, 7, -1, 3, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 22, 21, 23, -1, 6, 24, 7, -1, 7, 24, 25, -1, 7, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 26, 28, 29, -1, 29, 28, 30, -1, 29, 30, 31, -1, 31, 30, 32, -1, 31, 32, 33, -1, 31, 31, 29, -1, 29, 31, 31, -1, 29, 31, 34, -1, 34, 31, 31, -1, 34, 31, 31, -1, 34, 31, 35, -1, 35, 31, 31, -1, 35, 31, 31, -1, 35, 31, 36, -1, 36, 31, 31, -1, 36, 31, 37, -1, 36, 37, 38, -1, 38, 37, 37, -1, 38, 37, 37, -1, 38, 37, 39, -1, 39, 37, 37, -1, 39, 37, 37, -1, 39, 37, 40, -1, 40, 37, 37, -1, 40, 37, 37, -1, 40, 37, 41, -1, 41, 37, 37, -1, 41, 37, 42, -1, 42, 37, 43, -1, 42, 44, 41, -1, 41, 44, 45, -1, 41, 45, 46, -1, 46, 45, 47, -1, 46, 47, 48, -1, 46, 48, 21, -1, 21, 48, 23, -1, 22, 49, 20, -1, 20, 49, 50, -1, 20, 50, 51, -1, 51, 52, 20, -1, 20, 52, 18, -1, 52, 53, 18, -1, 18, 53, 54, -1, 18, 54, 16, -1, 16, 54, 55, -1, 16, 55, 56, -1, 16, 56, 14, -1, 14, 56, 57, -1, 14, 57, 58, -1, 14, 58, 12, -1, 12, 58, 59, -1, 12, 59, 60, -1, 12, 60, 10, -1, 10, 60, 61, -1, 10, 61, 62, -1, 10, 62, 8, -1, 8, 62, 63, -1, 8, 63, 5, -1, 26, 29, 64, -1, 64, 29, 34, -1, 64, 34, 65, -1, 65, 34, 35, -1, 65, 35, 66, -1, 66, 35, 36, -1, 66, 36, 67, -1, 67, 36, 38, -1, 67, 38, 68, -1, 68, 38, 39, -1, 68, 39, 69, -1, 69, 39, 40, -1, 69, 40, 46, -1, 46, 40, 41, -1, 7, 26, 9, -1, 9, 26, 64, -1, 9, 64, 11, -1, 11, 64, 65, -1, 11, 65, 13, -1, 13, 65, 66, -1, 13, 66, 15, -1, 15, 66, 67, -1, 15, 67, 17, -1, 17, 67, 68, -1, 17, 68, 19, -1, 19, 68, 69, -1, 19, 69, 21, -1, 21, 69, 46, -1, 3, 8, 5, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.509 -0.957 0.408, -0.509 -0.957 0.406, -0.509 -0.571 0.408, -0.510 -0.571 0.405, -0.510 -0.957 0.404, -0.511 -0.571 0.402, -0.511 -0.957 0.402, -0.513 -0.571 0.399, -0.512 -0.957 0.400, -0.514 -0.957 0.398, -0.515 -0.571 0.397, -0.516 -0.957 0.397, -0.518 -0.571 0.396, -0.518 -0.957 0.396, -0.520 -0.957 0.396, -0.521 -0.957 0.396, -0.521 -0.571 0.396 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 4, 6, 5, -1, 5, 6, 7, -1, 6, 8, 7, -1, 7, 8, 9, -1, 7, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 15, 16, 14, -1, 14, 16, 12, -1 ] normal Normal { vector [ 1.000 0.000 0.000, 0.983 0.000 -0.184, 0.966 -0.000 -0.259, 0.932 0.000 -0.361, 0.866 0.000 -0.500, 0.850 -0.000 -0.526, 0.707 0.000 -0.707, 0.739 0.000 -0.674, 0.603 0.000 -0.798, 0.500 -0.000 -0.866, 0.446 0.000 -0.895, 0.259 0.000 -0.966, 0.274 -0.000 -0.962, 0.138 0.000 -0.990, 0.000 0.000 -1.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 2, -1, 1, 3, 2, -1, 2, 3, 4, -1, 3, 5, 4, -1, 4, 5, 6, -1, 5, 7, 6, -1, 6, 7, 8, -1, 6, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 14, 14, 13, -1, 13, 14, 11, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.202 -0.571 -0.181, -0.202 -0.571 -0.150, -0.202 -0.957 -0.181, -0.202 -0.957 -0.150 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 -0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.248 -0.988 -0.138, -0.243 -0.988 -0.138, -0.254 -0.987 -0.138, -0.237 -0.987 -0.138, -0.259 -0.985 -0.138, -0.232 -0.985 -0.138, -0.264 -0.982 -0.138, -0.227 -0.982 -0.138, -0.268 -0.978 -0.138, -0.223 -0.978 -0.138, -0.271 -0.973 -0.138, -0.219 -0.973 -0.138, -0.274 -0.968 -0.138, -0.217 -0.968 -0.138, -0.276 -0.963 -0.138, -0.215 -0.963 -0.138, -0.276 -0.957 -0.138, -0.215 -0.957 -0.138, -0.276 -0.571 -0.138, -0.215 -0.571 -0.138 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 18, 17, 19, -1 ] normal Normal { vector [ 0.000 -0.000 1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.288 -0.957 -0.150, -0.288 -0.571 -0.150, -0.288 -0.957 -0.181, -0.288 -0.571 -0.181 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.288 -0.571 -0.181, -0.202 -0.571 -0.181, -0.288 -0.957 -0.181, -0.202 -0.957 -0.181, -0.287 -0.968 -0.181, -0.204 -0.968 -0.181, -0.283 -0.979 -0.181, -0.208 -0.979 -0.181, -0.276 -0.987 -0.181, -0.215 -0.987 -0.181, -0.267 -0.994 -0.181, -0.224 -0.994 -0.181, -0.257 -0.999 -0.181, -0.234 -0.999 -0.181, -0.245 -1.000 -0.181 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1 ] normal Normal { vector [ 0.000 -0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.276 -0.957 -0.138, -0.276 -0.571 -0.138, -0.278 -0.957 -0.138, -0.279 -0.571 -0.138, -0.279 -0.957 -0.139, -0.282 -0.957 -0.139, -0.282 -0.571 -0.140, -0.283 -0.957 -0.141, -0.285 -0.571 -0.142, -0.285 -0.957 -0.142, -0.287 -0.571 -0.144, -0.287 -0.957 -0.144, -0.288 -0.957 -0.146, -0.288 -0.571 -0.147, -0.288 -0.957 -0.148, -0.288 -0.571 -0.150, -0.288 -0.957 -0.150 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 3, 6, 5, -1, 5, 6, 7, -1, 6, 8, 7, -1, 7, 8, 9, -1, 8, 10, 9, -1, 9, 10, 11, -1, 11, 10, 12, -1, 12, 10, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1 ] normal Normal { vector [ 0.000 0.000 1.000, -0.138 0.000 0.990, -0.259 0.000 0.966, -0.274 0.000 0.962, -0.446 -0.000 0.895, -0.500 0.000 0.866, -0.603 0.000 0.798, -0.707 -0.000 0.707, -0.739 0.000 0.674, -0.866 0.000 0.500, -0.850 0.000 0.526, -0.932 0.000 0.361, -0.966 0.000 0.259, -0.983 0.000 0.184, -1.000 0.000 0.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 2, -1, 1, 2, 3, -1, 3, 2, 4, -1, 2, 5, 4, -1, 4, 5, 6, -1, 5, 7, 6, -1, 6, 7, 8, -1, 7, 9, 8, -1, 8, 9, 10, -1, 10, 9, 11, -1, 11, 9, 12, -1, 11, 12, 13, -1, 13, 12, 14, -1, 13, 14, 14, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.276 -0.957 -0.138, -0.278 -0.957 -0.138, -0.276 -0.963 -0.138, -0.279 -0.963 -0.139, -0.274 -0.968 -0.138, -0.274 -0.975 -0.139, -0.271 -0.973 -0.138, -0.268 -0.978 -0.138, -0.279 -0.957 -0.139, -0.282 -0.957 -0.139, -0.283 -0.964 -0.141, -0.283 -0.957 -0.141, -0.285 -0.957 -0.142, -0.286 -0.965 -0.144, -0.287 -0.957 -0.144, -0.288 -0.957 -0.146, -0.287 -0.965 -0.148, -0.288 -0.957 -0.148, -0.288 -0.957 -0.150, -0.288 -0.965 -0.150, -0.285 -0.973 -0.150, -0.282 -0.980 -0.148, -0.282 -0.980 -0.150, -0.277 -0.986 -0.150, -0.271 -0.991 -0.148, -0.271 -0.991 -0.150, -0.265 -0.995 -0.150, -0.257 -0.998 -0.148, -0.257 -0.998 -0.150, -0.249 -1.000 -0.150, -0.241 -1.000 -0.148, -0.241 -1.000 -0.150, -0.234 -0.998 -0.150, -0.226 -0.995 -0.148, -0.226 -0.995 -0.150, -0.220 -0.991 -0.150, -0.214 -0.986 -0.148, -0.214 -0.986 -0.150, -0.209 -0.980 -0.150, -0.206 -0.972 -0.148, -0.205 -0.973 -0.150, -0.203 -0.965 -0.150, -0.202 -0.957 -0.150, -0.203 -0.957 -0.148, -0.203 -0.957 -0.146, -0.207 -0.972 -0.144, -0.215 -0.985 -0.144, -0.227 -0.994 -0.144, -0.242 -0.998 -0.144, -0.257 -0.997 -0.144, -0.270 -0.990 -0.144, -0.280 -0.979 -0.144, -0.204 -0.957 -0.144, -0.206 -0.957 -0.142, -0.210 -0.971 -0.141, -0.207 -0.957 -0.141, -0.209 -0.957 -0.139, -0.214 -0.969 -0.139, -0.211 -0.957 -0.139, -0.215 -0.963 -0.138, -0.213 -0.957 -0.138, -0.215 -0.957 -0.138, -0.217 -0.968 -0.138, -0.219 -0.973 -0.138, -0.220 -0.980 -0.139, -0.223 -0.978 -0.138, -0.227 -0.982 -0.138, -0.230 -0.988 -0.139, -0.232 -0.985 -0.138, -0.237 -0.987 -0.138, -0.242 -0.991 -0.139, -0.243 -0.988 -0.138, -0.248 -0.988 -0.138, -0.255 -0.990 -0.139, -0.254 -0.987 -0.138, -0.259 -0.985 -0.138, -0.266 -0.984 -0.139, -0.264 -0.982 -0.138, -0.278 -0.977 -0.141, -0.268 -0.987 -0.141, -0.256 -0.994 -0.141, -0.242 -0.995 -0.141, -0.228 -0.991 -0.141, -0.217 -0.983 -0.141 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 1, 8, 3, -1, 3, 8, 9, -1, 3, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 10, 12, 13, -1, 13, 12, 14, -1, 13, 14, 15, -1, 13, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 18, 19, 16, -1, 16, 19, 20, -1, 16, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 21, 23, 24, -1, 24, 23, 25, -1, 24, 25, 26, -1, 24, 26, 27, -1, 27, 26, 28, -1, 27, 28, 29, -1, 27, 29, 30, -1, 30, 29, 31, -1, 30, 31, 32, -1, 30, 32, 33, -1, 33, 32, 34, -1, 33, 34, 35, -1, 33, 35, 36, -1, 36, 35, 37, -1, 36, 37, 38, -1, 36, 38, 39, -1, 39, 38, 40, -1, 39, 40, 41, -1, 42, 43, 41, -1, 41, 43, 39, -1, 43, 44, 39, -1, 39, 44, 45, -1, 39, 45, 36, -1, 36, 45, 46, -1, 36, 46, 33, -1, 33, 46, 47, -1, 33, 47, 30, -1, 30, 47, 48, -1, 30, 48, 27, -1, 27, 48, 49, -1, 27, 49, 24, -1, 24, 49, 50, -1, 24, 50, 21, -1, 21, 50, 51, -1, 21, 51, 16, -1, 16, 51, 13, -1, 44, 52, 45, -1, 45, 52, 53, -1, 45, 53, 54, -1, 54, 53, 55, -1, 54, 55, 56, -1, 54, 56, 57, -1, 57, 56, 58, -1, 57, 58, 59, -1, 59, 58, 60, -1, 59, 60, 61, -1, 59, 62, 57, -1, 57, 62, 63, -1, 57, 63, 64, -1, 64, 63, 65, -1, 64, 65, 66, -1, 64, 66, 67, -1, 67, 66, 68, -1, 67, 68, 69, -1, 67, 69, 70, -1, 70, 69, 71, -1, 70, 71, 72, -1, 70, 72, 73, -1, 73, 72, 74, -1, 73, 74, 75, -1, 73, 75, 76, -1, 76, 75, 77, -1, 76, 77, 7, -1, 10, 13, 78, -1, 78, 13, 51, -1, 78, 51, 79, -1, 79, 51, 50, -1, 79, 50, 80, -1, 80, 50, 49, -1, 80, 49, 81, -1, 81, 49, 48, -1, 81, 48, 82, -1, 82, 48, 47, -1, 82, 47, 83, -1, 83, 47, 46, -1, 83, 46, 54, -1, 54, 46, 45, -1, 3, 10, 5, -1, 5, 10, 78, -1, 5, 78, 76, -1, 76, 78, 79, -1, 76, 79, 73, -1, 73, 79, 80, -1, 73, 80, 70, -1, 70, 80, 81, -1, 70, 81, 67, -1, 67, 81, 82, -1, 67, 82, 64, -1, 64, 82, 83, -1, 64, 83, 57, -1, 57, 83, 54, -1, 5, 76, 7, -1 ] normal Normal { vector [ -0.000 0.000 1.000, -0.138 0.000 0.990, -0.000 -0.000 1.000, -0.269 -0.050 0.962, -0.233 -0.144 0.962, -0.274 -0.000 0.962, -0.446 0.000 0.895, -0.592 -0.111 0.798, -0.603 -0.000 0.798, -0.739 0.000 0.674, -0.836 -0.156 0.526, -0.850 -0.000 0.526, -0.932 0.000 0.361, -0.966 -0.181 0.184, -0.983 -0.000 0.184, -1.000 0.000 -0.000, -0.983 -0.184 -0.000, -0.932 -0.361 -0.000, -0.836 -0.517 0.184, -0.850 -0.526 -0.000, -0.739 -0.674 -0.000, -0.592 -0.784 0.184, -0.603 -0.798 -0.000, -0.446 -0.895 -0.000, -0.269 -0.945 0.184, -0.274 -0.962 -0.000, -0.092 -0.996 -0.000, 0.091 -0.979 0.184, 0.092 -0.996 0.000, 0.274 -0.962 0.000, 0.438 -0.880 0.184, 0.446 -0.895 0.000, 0.603 -0.798 0.000, 0.726 -0.662 0.184, 0.739 -0.674 0.000, 0.850 -0.526 0.000, 0.917 -0.355 0.184, 0.932 -0.361 0.000, 0.983 -0.184 0.000, 1.000 0.000 -0.000, 0.983 -0.000 0.184, 0.932 0.000 0.361, 0.793 -0.307 0.526, 0.628 -0.573 0.526, 0.379 -0.761 0.526, 0.078 -0.847 0.526, -0.233 -0.818 0.526, -0.512 -0.678 0.526, -0.723 -0.448 0.526, 0.850 0.000 0.526, 0.739 0.000 0.674, 0.562 -0.218 0.798, 0.603 0.000 0.798, 0.446 0.000 0.895, 0.255 -0.099 0.962, 0.274 0.000 0.962, 0.000 -0.000 1.000, 0.138 0.000 0.990, 0.000 0.000 1.000, 0.202 -0.184 0.962, 0.122 -0.245 0.962, 0.025 -0.272 0.962, -0.075 -0.263 0.962, -0.165 -0.218 0.962, -0.512 -0.317 0.798, -0.363 -0.481 0.798, -0.165 -0.580 0.798, 0.056 -0.600 0.798, 0.269 -0.539 0.798, 0.445 -0.406 0.798 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 2, -1, 2, 3, 4, -1, 2, 4, 2, -1, 2, 4, 2, -1, 1, 5, 3, -1, 3, 5, 6, -1, 3, 6, 7, -1, 7, 6, 8, -1, 7, 8, 9, -1, 7, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 10, 12, 13, -1, 13, 12, 14, -1, 13, 14, 15, -1, 15, 16, 13, -1, 13, 16, 17, -1, 13, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 18, 20, 21, -1, 21, 20, 22, -1, 21, 22, 23, -1, 21, 23, 24, -1, 24, 23, 25, -1, 24, 25, 26, -1, 24, 26, 27, -1, 27, 26, 28, -1, 27, 28, 29, -1, 27, 29, 30, -1, 30, 29, 31, -1, 30, 31, 32, -1, 30, 32, 33, -1, 33, 32, 34, -1, 33, 34, 35, -1, 33, 35, 36, -1, 36, 35, 37, -1, 36, 37, 38, -1, 39, 40, 38, -1, 38, 40, 36, -1, 40, 41, 36, -1, 36, 41, 42, -1, 36, 42, 33, -1, 33, 42, 43, -1, 33, 43, 30, -1, 30, 43, 44, -1, 30, 44, 27, -1, 27, 44, 45, -1, 27, 45, 24, -1, 24, 45, 46, -1, 24, 46, 21, -1, 21, 46, 47, -1, 21, 47, 18, -1, 18, 47, 48, -1, 18, 48, 13, -1, 13, 48, 10, -1, 41, 49, 42, -1, 42, 49, 50, -1, 42, 50, 51, -1, 51, 50, 52, -1, 51, 52, 53, -1, 51, 53, 54, -1, 54, 53, 55, -1, 54, 55, 56, -1, 56, 55, 57, -1, 56, 57, 58, -1, 56, 58, 54, -1, 54, 58, 56, -1, 54, 56, 59, -1, 59, 56, 56, -1, 59, 56, 56, -1, 59, 56, 60, -1, 60, 56, 56, -1, 60, 56, 56, -1, 60, 56, 61, -1, 61, 56, 56, -1, 61, 56, 2, -1, 61, 2, 62, -1, 62, 2, 2, -1, 62, 2, 2, -1, 62, 2, 63, -1, 63, 2, 2, -1, 63, 2, 2, -1, 7, 10, 64, -1, 64, 10, 48, -1, 64, 48, 65, -1, 65, 48, 47, -1, 65, 47, 66, -1, 66, 47, 46, -1, 66, 46, 67, -1, 67, 46, 45, -1, 67, 45, 68, -1, 68, 45, 44, -1, 68, 44, 69, -1, 69, 44, 43, -1, 69, 43, 51, -1, 51, 43, 42, -1, 3, 7, 4, -1, 4, 7, 64, -1, 4, 64, 63, -1, 63, 64, 65, -1, 63, 65, 62, -1, 62, 65, 66, -1, 62, 66, 61, -1, 61, 66, 67, -1, 61, 67, 60, -1, 60, 67, 68, -1, 60, 68, 59, -1, 59, 68, 69, -1, 59, 69, 54, -1, 54, 69, 51, -1, 4, 63, 2, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.215 -0.957 -0.138, -0.213 -0.957 -0.138, -0.215 -0.571 -0.138, -0.212 -0.571 -0.138, -0.211 -0.957 -0.139, -0.209 -0.957 -0.139, -0.209 -0.571 -0.140, -0.207 -0.957 -0.141, -0.206 -0.571 -0.142, -0.206 -0.957 -0.142, -0.204 -0.957 -0.144, -0.204 -0.571 -0.144, -0.203 -0.957 -0.146, -0.203 -0.571 -0.147, -0.203 -0.957 -0.148, -0.202 -0.571 -0.150, -0.202 -0.957 -0.150 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 3, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 13, 12, 14, -1, 13, 14, 15, -1, 15, 14, 16, -1 ] normal Normal { vector [ 0.000 0.000 1.000, 0.138 0.000 0.990, 0.000 -0.000 1.000, 0.259 0.000 0.966, 0.274 -0.000 0.962, 0.446 0.000 0.895, 0.500 0.000 0.866, 0.603 0.000 0.798, 0.707 0.000 0.707, 0.739 0.000 0.674, 0.850 0.000 0.526, 0.866 -0.000 0.500, 0.932 0.000 0.361, 0.966 0.000 0.259, 0.983 -0.000 0.184, 1.000 0.000 0.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 3, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 8, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 13, 12, 14, -1, 13, 14, 15, -1, 15, 14, 15, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.202 -0.957 0.181, -0.202 -0.957 0.150, -0.202 -0.571 0.181, -0.202 -0.571 0.150 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ 1.000 -0.000 0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.288 -0.571 0.181, -0.288 -0.957 0.181, -0.202 -0.571 0.181, -0.202 -0.957 0.181, -0.287 -0.968 0.181, -0.283 -0.979 0.181, -0.276 -0.987 0.181, -0.267 -0.994 0.181, -0.257 -0.999 0.181, -0.245 -1.000 0.181, -0.234 -0.999 0.181, -0.224 -0.994 0.181, -0.215 -0.987 0.181, -0.208 -0.979 0.181, -0.204 -0.968 0.181 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 3, 5, 6, -1, 6, 7, 3, -1, 3, 7, 8, -1, 3, 8, 9, -1, 9, 10, 3, -1, 3, 10, 11, -1, 3, 11, 12, -1, 12, 13, 3, -1, 3, 13, 14, -1 ] normal Normal { vector [ 0.000 -0.000 1.000, 0.000 0.000 1.000 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 0, -1, 0, 1, 0, -1, 0, 1, 1, -1, 0, 1, 1, -1, 1, 1, 0, -1, 0, 1, 1, -1, 0, 1, 1, -1, 1, 1, 0, -1, 0, 1, 1, -1, 0, 1, 1, -1, 1, 1, 0, -1, 0, 1, 1, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.288 -0.571 0.150, -0.288 -0.957 0.150, -0.288 -0.571 0.181, -0.288 -0.957 0.181 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.276 -0.571 0.138, -0.215 -0.571 0.138, -0.276 -0.957 0.138, -0.215 -0.957 0.138, -0.276 -0.963 0.138, -0.215 -0.963 0.138, -0.274 -0.968 0.138, -0.217 -0.968 0.138, -0.271 -0.973 0.138, -0.219 -0.973 0.138, -0.268 -0.978 0.138, -0.223 -0.978 0.138, -0.264 -0.982 0.138, -0.227 -0.982 0.138, -0.259 -0.985 0.138, -0.232 -0.985 0.138, -0.254 -0.987 0.138, -0.237 -0.987 0.138, -0.248 -0.988 0.138, -0.243 -0.988 0.138 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 18, 17, 19, -1 ] normal Normal { vector [ -0.000 -0.000 -1.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.288 -0.957 0.150, -0.288 -0.571 0.150, -0.288 -0.957 0.148, -0.288 -0.571 0.147, -0.288 -0.957 0.146, -0.287 -0.571 0.144, -0.287 -0.957 0.144, -0.285 -0.957 0.142, -0.285 -0.571 0.142, -0.283 -0.957 0.141, -0.282 -0.571 0.140, -0.282 -0.957 0.139, -0.279 -0.571 0.138, -0.279 -0.957 0.139, -0.278 -0.957 0.138, -0.276 -0.571 0.138, -0.276 -0.957 0.138 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 5, 8, 7, -1, 7, 8, 9, -1, 8, 10, 9, -1, 9, 10, 11, -1, 10, 12, 11, -1, 11, 12, 13, -1, 13, 12, 14, -1, 14, 12, 15, -1, 14, 15, 16, -1 ] normal Normal { vector [ -1.000 -0.000 0.000, -1.000 0.000 0.000, -0.983 0.000 -0.184, -0.966 -0.000 -0.259, -0.932 0.000 -0.361, -0.866 0.000 -0.500, -0.850 0.000 -0.526, -0.739 -0.000 -0.674, -0.707 0.000 -0.707, -0.603 0.000 -0.798, -0.500 -0.000 -0.866, -0.446 0.000 -0.895, -0.259 0.000 -0.966, -0.274 0.000 -0.962, -0.138 0.000 -0.990, 0.000 0.000 -1.000, -0.000 -0.000 -1.000 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 5, 8, 7, -1, 7, 8, 9, -1, 8, 10, 9, -1, 9, 10, 11, -1, 10, 12, 11, -1, 11, 12, 13, -1, 13, 12, 14, -1, 14, 12, 15, -1, 14, 15, 16, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.288 -0.957 0.150, -0.288 -0.957 0.148, -0.288 -0.965 0.150, -0.285 -0.972 0.148, -0.285 -0.973 0.150, -0.282 -0.980 0.150, -0.288 -0.957 0.146, -0.284 -0.972 0.144, -0.277 -0.986 0.148, -0.276 -0.985 0.144, -0.264 -0.995 0.148, -0.264 -0.994 0.144, -0.249 -1.000 0.148, -0.249 -0.998 0.144, -0.234 -0.998 0.148, -0.234 -0.997 0.144, -0.220 -0.991 0.148, -0.221 -0.990 0.144, -0.209 -0.980 0.148, -0.210 -0.979 0.144, -0.203 -0.965 0.148, -0.205 -0.965 0.144, -0.203 -0.957 0.146, -0.204 -0.957 0.144, -0.287 -0.957 0.144, -0.285 -0.957 0.142, -0.281 -0.971 0.141, -0.283 -0.957 0.141, -0.282 -0.957 0.139, -0.277 -0.969 0.139, -0.279 -0.957 0.139, -0.276 -0.963 0.138, -0.278 -0.957 0.138, -0.276 -0.957 0.138, -0.274 -0.968 0.138, -0.271 -0.973 0.138, -0.271 -0.980 0.139, -0.268 -0.978 0.138, -0.264 -0.982 0.138, -0.261 -0.988 0.139, -0.259 -0.985 0.138, -0.254 -0.987 0.138, -0.249 -0.991 0.139, -0.248 -0.988 0.138, -0.243 -0.988 0.138, -0.236 -0.990 0.139, -0.237 -0.987 0.138, -0.232 -0.985 0.138, -0.225 -0.984 0.139, -0.227 -0.982 0.138, -0.223 -0.978 0.138, -0.216 -0.975 0.139, -0.219 -0.973 0.138, -0.217 -0.968 0.138, -0.212 -0.963 0.139, -0.215 -0.963 0.138, -0.213 -0.957 0.138, -0.215 -0.957 0.138, -0.211 -0.957 0.139, -0.209 -0.957 0.139, -0.208 -0.964 0.141, -0.207 -0.957 0.141, -0.206 -0.957 0.142, -0.203 -0.957 0.148, -0.202 -0.957 0.150, -0.203 -0.965 0.150, -0.205 -0.973 0.150, -0.209 -0.980 0.150, -0.214 -0.986 0.150, -0.220 -0.991 0.150, -0.226 -0.995 0.150, -0.234 -0.998 0.150, -0.241 -1.000 0.150, -0.249 -1.000 0.150, -0.257 -0.998 0.150, -0.265 -0.995 0.150, -0.271 -0.991 0.150, -0.277 -0.986 0.150, -0.274 -0.983 0.141, -0.262 -0.991 0.141, -0.249 -0.995 0.141, -0.235 -0.994 0.141, -0.222 -0.987 0.141, -0.213 -0.977 0.141 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 1, 6, 3, -1, 3, 6, 7, -1, 3, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 22, 21, 23, -1, 6, 24, 7, -1, 7, 24, 25, -1, 7, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 26, 28, 29, -1, 29, 28, 30, -1, 29, 30, 31, -1, 31, 30, 32, -1, 31, 32, 33, -1, 31, 34, 29, -1, 29, 34, 35, -1, 29, 35, 36, -1, 36, 35, 37, -1, 36, 37, 38, -1, 36, 38, 39, -1, 39, 38, 40, -1, 39, 40, 41, -1, 39, 41, 42, -1, 42, 41, 43, -1, 42, 43, 44, -1, 42, 44, 45, -1, 45, 44, 46, -1, 45, 46, 47, -1, 45, 47, 48, -1, 48, 47, 49, -1, 48, 49, 50, -1, 48, 50, 51, -1, 51, 50, 52, -1, 51, 52, 53, -1, 51, 53, 54, -1, 54, 53, 55, -1, 54, 55, 56, -1, 56, 55, 57, -1, 56, 58, 54, -1, 54, 58, 59, -1, 54, 59, 60, -1, 60, 59, 61, -1, 60, 61, 62, -1, 60, 62, 21, -1, 21, 62, 23, -1, 22, 63, 20, -1, 20, 63, 64, -1, 20, 64, 65, -1, 65, 66, 20, -1, 20, 66, 18, -1, 66, 67, 18, -1, 18, 67, 68, -1, 18, 68, 16, -1, 16, 68, 69, -1, 16, 69, 70, -1, 16, 70, 14, -1, 14, 70, 71, -1, 14, 71, 72, -1, 14, 72, 12, -1, 12, 72, 73, -1, 12, 73, 74, -1, 12, 74, 10, -1, 10, 74, 75, -1, 10, 75, 76, -1, 10, 76, 8, -1, 8, 76, 77, -1, 8, 77, 5, -1, 26, 29, 78, -1, 78, 29, 36, -1, 78, 36, 79, -1, 79, 36, 39, -1, 79, 39, 80, -1, 80, 39, 42, -1, 80, 42, 81, -1, 81, 42, 45, -1, 81, 45, 82, -1, 82, 45, 48, -1, 82, 48, 83, -1, 83, 48, 51, -1, 83, 51, 60, -1, 60, 51, 54, -1, 7, 26, 9, -1, 9, 26, 78, -1, 9, 78, 11, -1, 11, 78, 79, -1, 11, 79, 13, -1, 13, 79, 80, -1, 13, 80, 15, -1, 15, 80, 81, -1, 15, 81, 17, -1, 17, 81, 82, -1, 17, 82, 19, -1, 19, 82, 83, -1, 19, 83, 21, -1, 21, 83, 60, -1, 3, 8, 5, -1 ] normal Normal { vector [ -1.000 0.000 0.000, -0.983 -0.000 -0.184, -0.983 -0.184 0.000, -0.917 -0.355 -0.184, -0.932 -0.361 0.000, -0.850 -0.526 0.000, -0.932 0.000 -0.361, -0.793 -0.307 -0.526, -0.726 -0.662 -0.184, -0.628 -0.573 -0.526, -0.438 -0.880 -0.184, -0.379 -0.761 -0.526, -0.091 -0.979 -0.184, -0.078 -0.847 -0.526, 0.269 -0.945 -0.184, 0.233 -0.818 -0.526, 0.592 -0.784 -0.184, 0.512 -0.678 -0.526, 0.836 -0.517 -0.184, 0.723 -0.448 -0.526, 0.966 -0.181 -0.184, 0.836 -0.156 -0.526, 0.932 0.000 -0.361, 0.850 0.000 -0.526, -0.850 0.000 -0.526, -0.739 0.000 -0.674, -0.562 -0.218 -0.798, -0.603 0.000 -0.798, -0.446 0.000 -0.895, -0.255 -0.099 -0.962, -0.274 0.000 -0.962, -0.000 -0.000 -1.000, -0.138 0.000 -0.990, -0.000 0.000 -1.000, -0.202 -0.184 -0.962, -0.122 -0.245 -0.962, -0.025 -0.272 -0.962, 0.000 -0.000 -1.000, 0.075 -0.263 -0.962, 0.165 -0.218 -0.962, 0.233 -0.144 -0.962, 0.269 -0.050 -0.962, 0.138 0.000 -0.990, 0.000 0.000 -1.000, 0.274 0.000 -0.962, 0.446 0.000 -0.895, 0.592 -0.111 -0.798, 0.603 0.000 -0.798, 0.739 0.000 -0.674, 0.983 0.000 -0.184, 1.000 0.000 0.000, 0.983 -0.184 0.000, 0.932 -0.361 0.000, 0.850 -0.526 0.000, 0.739 -0.674 0.000, 0.603 -0.798 0.000, 0.446 -0.895 0.000, 0.274 -0.962 0.000, 0.092 -0.996 0.000, -0.092 -0.996 0.000, -0.274 -0.962 0.000, -0.446 -0.895 0.000, -0.603 -0.798 0.000, -0.739 -0.674 0.000, -0.445 -0.406 -0.798, -0.269 -0.539 -0.798, -0.056 -0.600 -0.798, 0.165 -0.580 -0.798, 0.363 -0.481 -0.798, 0.512 -0.317 -0.798 ] } normalIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 1, 6, 3, -1, 3, 6, 7, -1, 3, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 14, 13, 15, -1, 14, 15, 16, -1, 16, 15, 17, -1, 16, 17, 18, -1, 18, 17, 19, -1, 18, 19, 20, -1, 20, 19, 21, -1, 20, 21, 22, -1, 22, 21, 23, -1, 6, 24, 7, -1, 7, 24, 25, -1, 7, 25, 26, -1, 26, 25, 27, -1, 26, 27, 28, -1, 26, 28, 29, -1, 29, 28, 30, -1, 29, 30, 31, -1, 31, 30, 32, -1, 31, 32, 33, -1, 31, 31, 29, -1, 29, 31, 31, -1, 29, 31, 34, -1, 34, 31, 31, -1, 34, 31, 31, -1, 34, 31, 35, -1, 35, 31, 31, -1, 35, 31, 31, -1, 35, 31, 36, -1, 36, 31, 31, -1, 36, 31, 37, -1, 36, 37, 38, -1, 38, 37, 37, -1, 38, 37, 37, -1, 38, 37, 39, -1, 39, 37, 37, -1, 39, 37, 37, -1, 39, 37, 40, -1, 40, 37, 37, -1, 40, 37, 37, -1, 40, 37, 41, -1, 41, 37, 37, -1, 41, 37, 42, -1, 42, 37, 43, -1, 42, 44, 41, -1, 41, 44, 45, -1, 41, 45, 46, -1, 46, 45, 47, -1, 46, 47, 48, -1, 46, 48, 21, -1, 21, 48, 23, -1, 22, 49, 20, -1, 20, 49, 50, -1, 20, 50, 51, -1, 51, 52, 20, -1, 20, 52, 18, -1, 52, 53, 18, -1, 18, 53, 54, -1, 18, 54, 16, -1, 16, 54, 55, -1, 16, 55, 56, -1, 16, 56, 14, -1, 14, 56, 57, -1, 14, 57, 58, -1, 14, 58, 12, -1, 12, 58, 59, -1, 12, 59, 60, -1, 12, 60, 10, -1, 10, 60, 61, -1, 10, 61, 62, -1, 10, 62, 8, -1, 8, 62, 63, -1, 8, 63, 5, -1, 26, 29, 64, -1, 64, 29, 34, -1, 64, 34, 65, -1, 65, 34, 35, -1, 65, 35, 66, -1, 66, 35, 36, -1, 66, 36, 67, -1, 67, 36, 38, -1, 67, 38, 68, -1, 68, 38, 39, -1, 68, 39, 69, -1, 69, 39, 40, -1, 69, 40, 46, -1, 46, 40, 41, -1, 7, 26, 9, -1, 9, 26, 64, -1, 9, 64, 11, -1, 11, 64, 65, -1, 11, 65, 13, -1, 13, 65, 66, -1, 13, 66, 15, -1, 15, 66, 67, -1, 15, 67, 17, -1, 17, 67, 68, -1, 17, 68, 19, -1, 19, 68, 69, -1, 19, 69, 21, -1, 21, 69, 46, -1, 3, 8, 5, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ -0.202 -0.957 0.150, -0.203 -0.957 0.148, -0.202 -0.571 0.150, -0.203 -0.571 0.147, -0.203 -0.957 0.146, -0.204 -0.571 0.144, -0.204 -0.957 0.144, -0.206 -0.571 0.142, -0.206 -0.957 0.142, -0.207 -0.957 0.141, -0.209 -0.571 0.140, -0.209 -0.957 0.139, -0.212 -0.571 0.138, -0.211 -0.957 0.139, -0.213 -0.957 0.138, -0.215 -0.957 0.138, -0.215 -0.571 0.138 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 4, 6, 5, -1, 5, 6, 7, -1, 6, 8, 7, -1, 7, 8, 9, -1, 7, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1, 12, 13, 14, -1, 15, 16, 14, -1, 14, 16, 12, -1 ] normal Normal { vector [ 1.000 0.000 0.000, 0.983 0.000 -0.184, 0.966 -0.000 -0.259, 0.932 0.000 -0.361, 0.866 0.000 -0.500, 0.850 0.000 -0.526, 0.707 0.000 -0.707, 0.739 0.000 -0.674, 0.603 0.000 -0.798, 0.500 0.000 -0.866, 0.446 0.000 -0.895, 0.259 0.000 -0.966, 0.274 -0.000 -0.962, 0.138 0.000 -0.990, 0.000 0.000 -1.000 ] } normalIndex [ 0, 1, 0, -1, 0, 1, 2, -1, 1, 3, 2, -1, 2, 3, 4, -1, 3, 5, 4, -1, 4, 5, 6, -1, 5, 7, 6, -1, 6, 7, 8, -1, 6, 8, 9, -1, 9, 8, 10, -1, 9, 10, 11, -1, 11, 10, 12, -1, 11, 12, 13, -1, 14, 14, 13, -1, 13, 14, 11, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 0.737 -0.211, 0.798 0.760 -0.221, 0.184 0.737 -0.211, 0.184 0.760 -0.221 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 0.383 0.924 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 0.227 0.577, 0.798 0.227 0.577, 0.184 0.339 0.566, 0.798 0.339 0.566, 0.184 0.448 0.533, 0.798 0.448 0.533, 0.184 0.547 0.479, 0.798 0.547 0.479, 0.184 0.635 0.408, 0.798 0.635 0.408, 0.184 0.706 0.320, 0.798 0.706 0.320, 0.184 0.760 0.221, 0.798 0.760 0.221 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1 ] normal Normal { vector [ 0.000 0.000 1.000, 0.000 0.195 0.981, 0.000 0.383 0.924, 0.000 0.556 0.831, 0.000 0.707 0.707, 0.000 0.831 0.556, 0.000 0.924 0.383 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1, 3, 3, 4, -1, 4, 3, 4, -1, 4, 4, 5, -1, 5, 4, 5, -1, 5, 5, 6, -1, 6, 5, 6, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 0.760 0.221, 0.798 0.760 0.221, 0.184 0.737 0.211, 0.798 0.737 0.211 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1 ] normal Normal { vector [ -0.000 0.383 -0.924 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.184 0.227 -0.552, 0.798 0.227 -0.552, 0.184 0.335 -0.542, 0.798 0.335 -0.542, 0.184 0.438 -0.510, 0.798 0.438 -0.510, 0.184 0.534 -0.459, 0.798 0.534 -0.459, 0.184 0.617 -0.390, 0.798 0.617 -0.390, 0.184 0.686 -0.307, 0.798 0.686 -0.307, 0.184 0.737 -0.211, 0.798 0.737 -0.211 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 2, 3, 4, -1, 4, 3, 5, -1, 4, 5, 6, -1, 6, 5, 7, -1, 6, 7, 8, -1, 8, 7, 9, -1, 8, 9, 10, -1, 10, 9, 11, -1, 10, 11, 12, -1, 12, 11, 13, -1 ] normal Normal { vector [ -0.000 -0.000 1.000, -0.000 -0.195 0.981, -0.000 -0.383 0.924, -0.000 -0.556 0.831, -0.000 -0.707 0.707, -0.000 -0.831 0.556, -0.000 -0.924 0.383 ] } normalIndex [ 0, 0, 1, -1, 1, 0, 1, -1, 1, 1, 2, -1, 2, 1, 2, -1, 2, 2, 3, -1, 3, 2, 3, -1, 3, 3, 4, -1, 4, 3, 4, -1, 4, 4, 5, -1, 5, 4, 5, -1, 5, 5, 6, -1, 6, 5, 6, -1 ] } } Shape { appearance Appearance { material Material { diffuseColor 1.000 1.000 1.000 } } geometry IndexedFaceSet { creaseAngle 0.5 solid TRUE coord Coordinate { point [ 0.798 0.760 0.221, 0.798 0.706 0.320, 0.798 0.737 0.211, 0.798 0.686 0.307, 0.798 0.635 0.408, 0.798 0.617 0.390, 0.798 0.547 0.479, 0.798 0.534 0.459, 0.798 0.448 0.533, 0.798 0.438 0.510, 0.798 0.339 0.566, 0.798 0.335 0.542, 0.798 0.227 0.577, 0.798 0.227 0.552, 0.798 0.114 0.566, 0.798 0.112 0.540, 0.798 0.006 0.533, 0.798 0.002 0.504, 0.798 -0.093 0.479, 0.798 -0.098 0.447, 0.798 -0.181 0.408, 0.798 -0.183 0.369, 0.798 -0.253 0.320, 0.798 -0.251 0.276, 0.798 -0.306 0.221, 0.798 -0.298 0.171, 0.798 -0.339 0.113, 0.798 -0.322 0.058, 0.798 -0.350 -0.000, 0.798 -0.322 -0.058, 0.798 -0.339 -0.113, 0.798 -0.298 -0.171, 0.798 -0.306 -0.221, 0.798 -0.251 -0.276, 0.798 -0.253 -0.320, 0.798 -0.183 -0.369, 0.798 -0.181 -0.408, 0.798 -0.098 -0.447, 0.798 -0.093 -0.479, 0.798 0.002 -0.504, 0.798 0.006 -0.533, 0.798 0.112 -0.540, 0.798 0.114 -0.566, 0.798 0.227 -0.552, 0.798 0.227 -0.577, 0.798 0.335 -0.542, 0.798 0.339 -0.566, 0.798 0.438 -0.510, 0.798 0.448 -0.533, 0.798 0.534 -0.459, 0.798 0.547 -0.479, 0.798 0.617 -0.390, 0.798 0.635 -0.408, 0.798 0.686 -0.307, 0.798 0.706 -0.320, 0.798 0.737 -0.211, 0.798 0.760 -0.221 ] } coordIndex [ 0, 1, 2, -1, 2, 1, 3, -1, 1, 4, 3, -1, 3, 4, 5, -1, 4, 6, 5, -1, 5, 6, 7, -1, 6, 8, 7, -1, 7, 8, 9, -1, 8, 10, 9, -1, 9, 10, 11, -1, 10, 12, 11, -1, 11, 12, 13, -1, 12, 14, 13, -1, 13, 14, 15, -1, 14, 16, 15, -1, 15, 16, 17, -1, 16, 18, 17, -1, 17, 18, 19, -1, 18, 20, 19, -1, 19, 20, 21, -1, 20, 22, 21, -1, 21, 22, 23, -1, 22, 24, 23, -1, 23, 24, 25, -1, 24, 26, 25, -1, 25, 26, 27, -1, 26, 28, 27, -1, 27, 28, 29, -1, 28, 30, 29, -1, 29, 30, 31, -1, 30, 32, 31, -1, 31, 32, 33, -1, 32, 34, 33, -1, 33, 34, 35, -1, 34, 36, 35, -1, 35, 36, 37, -1, 36, 38, 37, -1, 37, 38, 39, -1, 38, 40, 39, -1, 39, 40, 41, -1, 40, 42, 41, -1, 41, 42, 43, -1, 42, 44, 43, -1, 43, 44, 45, -1, 44, 46, 45, -1, 45, 46, 47, -1, 46, 48, 47, -1, 47, 48, 49, -1, 48, 50, 49, -1, 49, 50, 51, -1, 50, 52, 51, -1, 51, 52, 53, -1, 52, 54, 53, -1, 53, 54, 55, -1, 54, 56, 55, -1 ] normal Normal { vector [ 1.000 -0.000 0.000, 1.000 -0.000 -0.000 ] } normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 1, 0, -1, 0, 1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, 1, 0, 1, -1, 1, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 1, 0, -1, 0, 1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, 1, 0, 1, -1, 1, 0, 1, -1, 0, 1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, 1, 1, 0, -1, 1, 1, 0, -1, 0, 1, 0, -1, 1, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1 ] } } ] } NavigationInfo { headlight TRUE type "EXAMINE" }