Add DIP switch select for strobe polarity and autorepeat

- arch-* files: replace private arch_strobe_init() function with public
arch_set_neg_strobe() and arch_set_pos_strobe() functions

- asdf.c,h: add ACTION hooks to set strobe polarity and enable/disable
autorepeat

- break out DIP switch definitions into a separate header file, included by each
keymap.  This ensures consistent DIP switch behavior across keymaps.
This commit is contained in:
Dave 2020-05-15 14:42:06 -05:00
parent 8828d90d96
commit 7801a17f56
10 changed files with 194 additions and 103 deletions

View File

@ -49,10 +49,6 @@ static volatile uint8_t tick = 0;
// data polarity may be changed with a DIP switch, so we use a static instead of a constant // data polarity may be changed with a DIP switch, so we use a static instead of a constant
static uint8_t data_polarity = ASDF_DEFAULT_DATA_POLARITY; static uint8_t data_polarity = ASDF_DEFAULT_DATA_POLARITY;
// strobe polarity may be changed with a DIP switch, so we use a static instead of a constant
static uint8_t strobe_polarity = ASDF_DEFAULT_STROBE_POLARITY;
// PROCEDURE: ISR for Timer 0 overflow // PROCEDURE: ISR for Timer 0 overflow
// INPUTS: none // INPUTS: none
// OUTPUTS:none // OUTPUTS:none
@ -554,7 +550,26 @@ void asdf_arch_out3_open_lo_set(uint8_t value)
} }
} }
// PROCEDURE: asdf_arch_init_strobe // PROCEDURE: asdf_arch_pos_strobe
// INPUTS: none
// OUTPUTS: none
//
// DESCRIPTION: Initialize strobe output to positive polarity. Initial state is
// LOW
//
// SIDE EFFECTS: See DESCRIPTION
//
// SCOPE: public
//
// COMPLEXITY: 1
//
void asdf_arch_set_pos_strobe(void)
{
clear_bit(&ASDF_STROBE_PORT, ASDF_STROBE_BIT);
set_bit(&ASDF_STROBE_DDR, ASDF_STROBE_BIT);
}
// PROCEDURE: asdf_arch_neg_strobe
// INPUTS: none // INPUTS: none
// OUTPUTS: none // OUTPUTS: none
// //
@ -566,14 +581,9 @@ void asdf_arch_out3_open_lo_set(uint8_t value)
// //
// COMPLEXITY: 1 // COMPLEXITY: 1
// //
static void asdf_arch_init_strobe(void) void asdf_arch_set_neg_strobe(void)
{ {
if (strobe_polarity == ASDF_POSITIVE_POLARITY) { set_bit(&ASDF_STROBE_PORT, ASDF_STROBE_BIT);
clear_bit(&ASDF_STROBE_PORT, ASDF_STROBE_BIT);
}
else {
set_bit(&ASDF_STROBE_PORT, ASDF_STROBE_BIT);
}
set_bit(&ASDF_STROBE_DDR, ASDF_STROBE_BIT); set_bit(&ASDF_STROBE_DDR, ASDF_STROBE_BIT);
} }
@ -636,7 +646,8 @@ static void asdf_arch_init_row_outputs(void)
// INPUTS: none // INPUTS: none
// OUTPUTS: none // OUTPUTS: none
// //
// DESCRIPTION: Delays a fixed amount of time for keyboard output pulses specified by ASDF_PULSE_DELAY_SHORT_US // DESCRIPTION: Delays a fixed amount of time for keyboard output pulses specified by
// ASDF_PULSE_DELAY_SHORT_US
// //
// SIDE EFFECTS: see above. // SIDE EFFECTS: see above.
// //
@ -655,7 +666,8 @@ void asdf_arch_pulse_delay_short(void)
// INPUTS: none // INPUTS: none
// OUTPUTS: none // OUTPUTS: none
// //
// DESCRIPTION: Delays a fixed amount of time for keyboard output pulses specified by ASDF_PULSE_DELAY_LONG_MS // DESCRIPTION: Delays a fixed amount of time for keyboard output pulses specified by
// ASDF_PULSE_DELAY_LONG_MS
// //
// SIDE EFFECTS: see above. // SIDE EFFECTS: see above.
// //
@ -697,11 +709,15 @@ void asdf_arch_init(void)
// set up ASCII output port // set up ASCII output port
asdf_arch_init_ascii_output(); asdf_arch_init_ascii_output();
// initialize keyboard data and strobe to positive polairy // initialize keyboard data polarity and strobe polarity
data_polarity = ASDF_DEFAULT_DATA_POLARITY; data_polarity = ASDF_DEFAULT_DATA_POLARITY;
strobe_polarity = ASDF_DEFAULT_STROBE_POLARITY;
asdf_arch_init_strobe(); if (ASDF_DEFAULT_STROBE_POLARITY == ASDF_POSITIVE_POLARITY) {
asdf_arch_set_pos_strobe();
} else {
asdf_arch_set_neg_strobe();
}
asdf_arch_init_leds(); asdf_arch_init_leds();
// set up row and column ports // set up row and column ports
@ -774,7 +790,8 @@ asdf_cols_t asdf_arch_osi_read_row(uint8_t row)
if (row > 7) { if (row > 7) {
cols = asdf_arch_read_row(row); cols = asdf_arch_read_row(row);
} else { }
else {
// enable the OSI keyboard // enable the OSI keyboard
clear_bit(&ASDF_OSI_KBE_PORT, ASDF_OSI_KBE_BIT); clear_bit(&ASDF_OSI_KBE_PORT, ASDF_OSI_KBE_BIT);
@ -791,7 +808,7 @@ asdf_cols_t asdf_arch_osi_read_row(uint8_t row)
ASDF_LOROW_PORT = row & 0xff; ASDF_LOROW_PORT = row & 0xff;
cols = (asdf_cols_t) ASDF_COLUMNS_PORT; cols = (asdf_cols_t) ASDF_COLUMNS_PORT;
} }
return cols; return cols;
} }

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@ -357,6 +357,21 @@
// DIP switch is on row 8 // DIP switch is on row 8
#define ASDF_ARCH_DIPSWITCH_ROW 8 #define ASDF_ARCH_DIPSWITCH_ROW 8
// PROCEDURE: asdf_arch_pos_strobe
// INPUTS: none
// OUTPUTS: none
// DESCRIPTION: Initialize strobe output to positive polarity. Initial state is
// LOW
void asdf_arch_set_pos_strobe(void);
// PROCEDURE: asdf_arch_neg_strobe
// INPUTS: none
// OUTPUTS: none
// DESCRIPTION: Initialize strobe output
void asdf_arch_set_neg_strobe(void);
// PROCEDURE: asdf_arch_null_output // PROCEDURE: asdf_arch_null_output
// INPUTS: (uint8_t) value - ignored // INPUTS: (uint8_t) value - ignored
// OUTPUTS: none // OUTPUTS: none

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@ -45,7 +45,6 @@
static volatile uint8_t tick = 0; static volatile uint8_t tick = 0;
static uint8_t data_polarity = ASDF_DEFAULT_DATA_POLARITY; static uint8_t data_polarity = ASDF_DEFAULT_DATA_POLARITY;
static uint8_t strobe_polarity = ASDF_DEFAULT_STROBE_POLARITY;
// PROCEDURE: ISR for Timer 0 overflow // PROCEDURE: ISR for Timer 0 overflow
@ -536,7 +535,26 @@ void asdf_arch_out3_open_lo_set(uint8_t value)
} }
} }
// PROCEDURE: asdf_arch_init_strobe // PROCEDURE: asdf_arch_pos_strobe
// INPUTS: none
// OUTPUTS: none
//
// DESCRIPTION: Initialize strobe output to positive polarity. Initial state is
// LOW
//
// SIDE EFFECTS: See DESCRIPTION
//
// SCOPE: public
//
// COMPLEXITY: 1
//
void asdf_arch_set_pos_strobe(void)
{
clear_bit(&ASDF_STROBE_PORT, ASDF_STROBE_BIT);
set_bit(&ASDF_STROBE_DDR, ASDF_STROBE_BIT);
}
// PROCEDURE: asdf_arch_neg_strobe
// INPUTS: none // INPUTS: none
// OUTPUTS: none // OUTPUTS: none
// //
@ -548,14 +566,9 @@ void asdf_arch_out3_open_lo_set(uint8_t value)
// //
// COMPLEXITY: 1 // COMPLEXITY: 1
// //
static void asdf_arch_init_strobe(void) void asdf_arch_set_neg_strobe(void)
{ {
if (strobe_polarity == ASDF_POSITIVE_POLARITY) { set_bit(&ASDF_STROBE_PORT, ASDF_STROBE_BIT);
clear_bit(&ASDF_STROBE_PORT, ASDF_STROBE_BIT);
}
else {
set_bit(&ASDF_STROBE_PORT, ASDF_STROBE_BIT);
}
set_bit(&ASDF_STROBE_DDR, ASDF_STROBE_BIT); set_bit(&ASDF_STROBE_DDR, ASDF_STROBE_BIT);
} }
@ -691,11 +704,17 @@ void asdf_arch_init(void)
// set up ASCII output port // set up ASCII output port
asdf_arch_init_ascii_output(); asdf_arch_init_ascii_output();
// initialize keyboard data and strobe to positive polairy // initialize keyboard data polarity and strobe polarity
data_polarity = ASDF_DEFAULT_DATA_POLARITY; data_polarity = ASDF_DEFAULT_DATA_POLARITY;
strobe_polarity = ASDF_DEFAULT_STROBE_POLARITY;
asdf_arch_init_strobe(); if (ASDF_DEFAULT_STROBE_POLARITY == ASDF_POSITIVE_POLARITY) {
asdf_arch_set_pos_strobe();
} else {
asdf_arch_set_neg_strobe();
}
asdf_arch_init_leds();
asdf_arch_init_leds(); asdf_arch_init_leds();
// set up row output port // set up row output port

View File

@ -262,6 +262,19 @@
// DIP switch is on row 8 // DIP switch is on row 8
#define ASDF_ARCH_DIPSWITCH_ROW 8 #define ASDF_ARCH_DIPSWITCH_ROW 8
// PROCEDURE: asdf_arch_pos_strobe
// INPUTS: none
// OUTPUTS: none
// DESCRIPTION: Initialize strobe output to positive polarity. Initial state is
// LOW
void asdf_arch_set_pos_strobe(void);
// PROCEDURE: asdf_arch_neg_strobe
// INPUTS: none
// OUTPUTS: none
// DESCRIPTION: Initialize strobe output
void asdf_arch_set_neg_strobe(void);
// PROCEDURE: asdf_arch_null_output // PROCEDURE: asdf_arch_null_output
// INPUTS: (uint8_t) value - ignored // INPUTS: (uint8_t) value - ignored
// OUTPUTS: none // OUTPUTS: none

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@ -40,7 +40,7 @@
#include "Keymaps/asdf_keymap_defs_apple2.h" #include "Keymaps/asdf_keymap_defs_apple2.h"
#include "Keymaps/asdf_keymap_defs_sol.h" #include "Keymaps/asdf_keymap_defs_sol.h"
#define ASDF_NUM_KEYMAPS \ #define ASDF_NUM_KEYMAPS \
(ASDF_ASCII_ALL_MAPS_COUNT + ASDF_APPLE2_ALL_MAPS_COUNT + ASDF_SOL_ALL_MAPS_COUNT) (ASDF_ASCII_ALL_MAPS_COUNT + ASDF_APPLE2_ALL_MAPS_COUNT + ASDF_SOL_ALL_MAPS_COUNT)
#define ASDF_KEYMAP_DEFS \ #define ASDF_KEYMAP_DEFS \

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@ -39,6 +39,9 @@
#if !defined(ASDF_KEYMAP_DEFS_APPLE2_H) #if !defined(ASDF_KEYMAP_DEFS_APPLE2_H)
#define ASDF_KEYMAP_DEFS_APPLE2_H #define ASDF_KEYMAP_DEFS_APPLE2_H
// include DIP switch definitions
#include "asdf_keymap_defs_dipswitch.h"
// Edit the number of rows and columns used in this map. If the number is less // Edit the number of rows and columns used in this map. If the number is less
// than the maxium, the unused elements will be initialized to 0. // than the maxium, the unused elements will be initialized to 0.
@ -151,8 +154,7 @@
// definitions in positions 0-3 ensures consistent map selection among all // definitions in positions 0-3 ensures consistent map selection among all
// keymaps. // keymaps.
#define ASDF_APPLE2_DIP_SWITCHES \ #define ASDF_APPLE2_DIP_SWITCHES ASDF_KEYMAP_DIP_SWITCHES
[ASDF_ARCH_DIPSWITCH_ROW] = { ACTION_MAPSEL_0, ACTION_MAPSEL_1, ACTION_MAPSEL_2, ACTION_MAPSEL_3 }
#define APPLE_LEFT_ARROW ASCII_CTRL_H #define APPLE_LEFT_ARROW ASCII_CTRL_H
#define APPLE_RIGHT_ARROW ASCII_CTRL_U #define APPLE_RIGHT_ARROW ASCII_CTRL_U

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@ -3,7 +3,7 @@
// Unfified Keyboard Project // Unfified Keyboard Project
// ASDF keyboard firmware // ASDF keyboard firmware
// //
// asdf_keymaps_ascii.h // asdf_keymaps_ascii.h
// //
// Ascii keymaps // Ascii keymaps
// //
@ -31,6 +31,9 @@
#if !defined(ASDF_KEYMAP_DEFS_ASCII_H) #if !defined(ASDF_KEYMAP_DEFS_ASCII_H)
#define ASDF_KEYMAP_DEFS_ASCII_H #define ASDF_KEYMAP_DEFS_ASCII_H
// include DIP switch definitions
#include "asdf_keymap_defs_dipswitch.h"
// Edit the number of rows and columns used in this map. If the number is less // Edit the number of rows and columns used in this map. If the number is less
// than the maxium, the unused elements will be initialized to 0. // than the maxium, the unused elements will be initialized to 0.
@ -57,57 +60,62 @@
#define ASCII_CAPS_LED_INIT_VALUE 0 #define ASCII_CAPS_LED_INIT_VALUE 0
#define ASDF_ASCII_KEYMAP_INITIALIZER_LENGTH 4 #define ASDF_ASCII_KEYMAP_INITIALIZER_LENGTH 4
#define ASDF_ASCII_PLAIN_KEYMAP_INITIALIZER \ #define ASDF_ASCII_PLAIN_KEYMAP_INITIALIZER \
{ \ { \
{ .virtual_device = ASCII_VIRTUAL_POWER_LED, \ { .virtual_device = ASCII_VIRTUAL_POWER_LED, \
.physical_device = ASCII_POWER_LED, \ .physical_device = ASCII_POWER_LED, \
.initial_value = ASCII_POWER_LED_INIT_VALUE }, \ .initial_value = ASCII_POWER_LED_INIT_VALUE }, \
{ .virtual_device = VCAPS_LED, \ { .virtual_device = VCAPS_LED, \
.physical_device = ASCII_CAPS_LED, \ .physical_device = ASCII_CAPS_LED, \
.initial_value = ASCII_CAPS_LED_INIT_VALUE }, \ .initial_value = ASCII_CAPS_LED_INIT_VALUE }, \
{ .virtual_device = ASCII_VIRTUAL_RESET, \ { .virtual_device = ASCII_VIRTUAL_RESET, \
.physical_device = ASCII_RESET_OUTPUT, \ .physical_device = ASCII_RESET_OUTPUT, \
.function = V_PULSE_SHORT, \ .function = V_PULSE_SHORT, \
.initial_value = !ASCII_RESET_ACTIVE_VALUE }, \ .initial_value = !ASCII_RESET_ACTIVE_VALUE }, \
{ .virtual_device = ASCII_VIRTUAL_CLR_SCR, \ { .virtual_device = ASCII_VIRTUAL_CLR_SCR, \
.physical_device = ASCII_CLR_SCR_OUT, \ .physical_device = ASCII_CLR_SCR_OUT, \
.function = V_PULSE_LONG, \ .function = V_PULSE_LONG, \
.initial_value = !ASCII_CLR_SCR_ACTIVE_VALUE }, \ .initial_value = !ASCII_CLR_SCR_ACTIVE_VALUE }, \
} }
// For the CAPS map, no LED is mapped to the CapsLock virtual LED, since // For the CAPS map, no LED is mapped to the CapsLock virtual LED, since
// Capslock has no observable effect. The LED on the CAPSLOCK key is mapped to // Capslock has no observable effect. The LED on the CAPSLOCK key is mapped to
// an unused LED output, initialized to OFF, to ensure the LED is dark. // an unused LED output, initialized to OFF, to ensure the LED is dark.
#define ASDF_ASCII_CAPS_KEYMAP_INITIALIZER \ #define ASDF_ASCII_CAPS_KEYMAP_INITIALIZER \
{ \ { \
{ .virtual_device = ASCII_VIRTUAL_POWER_LED, \ { .virtual_device = ASCII_VIRTUAL_POWER_LED, \
.physical_device = ASCII_POWER_LED, \ .physical_device = ASCII_POWER_LED, \
.initial_value = ASCII_POWER_LED_INIT_VALUE }, \ .initial_value = ASCII_POWER_LED_INIT_VALUE }, \
{ .virtual_device = VLED1, \ { .virtual_device = VLED1, \
.physical_device = ASCII_CAPS_LED, \ .physical_device = ASCII_CAPS_LED, \
.initial_value = ASCII_CAPS_LED_INIT_VALUE }, \ .initial_value = ASCII_CAPS_LED_INIT_VALUE }, \
{ .virtual_device = ASCII_VIRTUAL_RESET, \ { .virtual_device = ASCII_VIRTUAL_RESET, \
.physical_device = ASCII_RESET_OUTPUT, \ .physical_device = ASCII_RESET_OUTPUT, \
.function = V_PULSE_SHORT, \ .function = V_PULSE_SHORT, \
.initial_value = !ASCII_RESET_ACTIVE_VALUE }, \ .initial_value = !ASCII_RESET_ACTIVE_VALUE }, \
{ .virtual_device = ASCII_VIRTUAL_CLR_SCR, \ { .virtual_device = ASCII_VIRTUAL_CLR_SCR, \
.physical_device = ASCII_CLR_SCR_OUT, \ .physical_device = ASCII_CLR_SCR_OUT, \
.function = V_PULSE_LONG, \ .function = V_PULSE_LONG, \
.initial_value = !ASCII_CLR_SCR_ACTIVE_VALUE }, \ .initial_value = !ASCII_CLR_SCR_ACTIVE_VALUE }, \
} }
#define ASDF_ASCII_KEYMAP_INITIALIZER ASDF_ASCII_PLAIN_KEYMAP_INITIALIZER, ASDF_ASCII_CAPS_KEYMAP_INITIALIZER #define ASDF_ASCII_KEYMAP_INITIALIZER \
ASDF_ASCII_PLAIN_KEYMAP_INITIALIZER, ASDF_ASCII_CAPS_KEYMAP_INITIALIZER
// Structure to initialize hooks. No hook functions are needed for ASCII keyboard. // Structure to initialize hooks. No hook functions are needed for ASCII keyboard.
#define ASDF_ASCII_KEYMAP_HOOK_INITIALIZER_LENGTH 0 #define ASDF_ASCII_KEYMAP_HOOK_INITIALIZER_LENGTH 0
#define ASDF_ASCII_PLAIN_KEYMAP_HOOK_INITIALIZER {} #define ASDF_ASCII_PLAIN_KEYMAP_HOOK_INITIALIZER \
#define ASDF_ASCII_CAPS_KEYMAP_HOOK_INITIALIZER {} { \
#define ASDF_ASCII_KEYMAP_HOOK_INITIALIZER ASDF_ASCII_PLAIN_KEYMAP_HOOK_INITIALIZER, ASDF_ASCII_CAPS_KEYMAP_HOOK_INITIALIZER }
#define ASDF_ASCII_CAPS_KEYMAP_HOOK_INITIALIZER \
{ \
}
#define ASDF_ASCII_KEYMAP_HOOK_INITIALIZER \
ASDF_ASCII_PLAIN_KEYMAP_HOOK_INITIALIZER, ASDF_ASCII_CAPS_KEYMAP_HOOK_INITIALIZER
// Key Matrix for combination of ASCII controller and Classic ASCII matrix // Key Matrix for combination of ASCII controller and Classic ASCII matrix
// //
@ -140,9 +148,7 @@
// definitions in positions 0-3 ensures consistent map selection among all // definitions in positions 0-3 ensures consistent map selection among all
// keymaps. // keymaps.
#define ASDF_ASCII_DIP_SWITCHES ASDF_KEYMAP_DIP_SWITCHES
#define ASDF_ASCII_DIP_SWITCHES \
[ASDF_ARCH_DIPSWITCH_ROW] = { ACTION_MAPSEL_0, ACTION_MAPSEL_1, ACTION_MAPSEL_2, ACTION_MAPSEL_3 }
// clang-format off // clang-format off
#define ASDF_ASCII_PLAIN_MAP \ #define ASDF_ASCII_PLAIN_MAP \
@ -211,9 +217,9 @@
// clang-format on // clang-format on
#define ASDF_ASCII_MAP_DECLARATIONS \ #define ASDF_ASCII_MAP_DECLARATIONS \
static const FLASH keycode_matrix_t ascii_plain_matrix = ASDF_ASCII_PLAIN_MAP; \ static const FLASH keycode_matrix_t ascii_plain_matrix = ASDF_ASCII_PLAIN_MAP; \
static const FLASH keycode_matrix_t ascii_shift_matrix = ASDF_ASCII_SHIFT_MAP; \ static const FLASH keycode_matrix_t ascii_shift_matrix = ASDF_ASCII_SHIFT_MAP; \
static const FLASH keycode_matrix_t ascii_caps_matrix = ASDF_ASCII_CAPS_MAP; \ static const FLASH keycode_matrix_t ascii_caps_matrix = ASDF_ASCII_CAPS_MAP; \
static const FLASH keycode_matrix_t ascii_ctrl_matrix = ASDF_ASCII_CTRL_MAP; static const FLASH keycode_matrix_t ascii_ctrl_matrix = ASDF_ASCII_CTRL_MAP;
@ -228,20 +234,16 @@
// [2]: caps (caps lock active) // [2]: caps (caps lock active)
// [3]: ctrl: (control key active) // [3]: ctrl: (control key active)
#define ASDF_ASCII_PLAIN_MAP_DEFS \ #define ASDF_ASCII_PLAIN_MAP_DEFS \
{ \ { \
[MOD_PLAIN_MAP] = &ascii_plain_matrix, \ [MOD_PLAIN_MAP] = &ascii_plain_matrix, [MOD_SHIFT_MAP] = &ascii_shift_matrix, \
[MOD_SHIFT_MAP] = &ascii_shift_matrix, \ [MOD_CAPS_MAP] = &ascii_caps_matrix, [MOD_CTRL_MAP] = &ascii_ctrl_matrix \
[MOD_CAPS_MAP] = &ascii_caps_matrix, \
[MOD_CTRL_MAP] = &ascii_ctrl_matrix \
} }
#define ASDF_ASCII_CAPS_MAP_DEFS \ #define ASDF_ASCII_CAPS_MAP_DEFS \
{ \ { \
[MOD_PLAIN_MAP] = &ascii_caps_matrix, \ [MOD_PLAIN_MAP] = &ascii_caps_matrix, [MOD_SHIFT_MAP] = &ascii_shift_matrix, \
[MOD_SHIFT_MAP] = &ascii_shift_matrix, \ [MOD_CAPS_MAP] = &ascii_caps_matrix, [MOD_CTRL_MAP] = &ascii_ctrl_matrix \
[MOD_CAPS_MAP] = &ascii_caps_matrix, \
[MOD_CTRL_MAP] = &ascii_ctrl_matrix \
} }
#define ASDF_ASCII_ALL_MAPS ASDF_ASCII_PLAIN_MAP_DEFS, ASDF_ASCII_CAPS_MAP_DEFS #define ASDF_ASCII_ALL_MAPS ASDF_ASCII_PLAIN_MAP_DEFS, ASDF_ASCII_CAPS_MAP_DEFS
@ -258,12 +260,14 @@
#define ASDF_NUM_COLS ASDF_ASCII_NUM_COLS #define ASDF_NUM_COLS ASDF_ASCII_NUM_COLS
#endif #endif
#if !defined(ASDF_KEYMAP_INITIALIZER_LENGTH) || (ASDF_KEYMAP_INITIALIZER_LENGTH < ASDF_ASCII_KEYMAP_INITIALIZER_LENGTH) #if !defined(ASDF_KEYMAP_INITIALIZER_LENGTH) \
|| (ASDF_KEYMAP_INITIALIZER_LENGTH < ASDF_ASCII_KEYMAP_INITIALIZER_LENGTH)
#undef ASDF_KEYMAP_INITIALIZER_LENGTH #undef ASDF_KEYMAP_INITIALIZER_LENGTH
#define ASDF_KEYMAP_INITIALIZER_LENGTH ASDF_ASCII_KEYMAP_INITIALIZER_LENGTH #define ASDF_KEYMAP_INITIALIZER_LENGTH ASDF_ASCII_KEYMAP_INITIALIZER_LENGTH
#endif #endif
#if !defined(ASDF_KEYMAP_HOOK_INITIALIZER_LENGTH) || (ASDF_KEYMAP_HOOK_INITIALIZER_LENGTH < ASDF_ASCII_KEYMAP_HOOK_INITIALIZER_LENGTH) #if !defined(ASDF_KEYMAP_HOOK_INITIALIZER_LENGTH) \
|| (ASDF_KEYMAP_HOOK_INITIALIZER_LENGTH < ASDF_ASCII_KEYMAP_HOOK_INITIALIZER_LENGTH)
#undef ASDF_KEYMAP_HOOK_INITIALIZER_LENGTH #undef ASDF_KEYMAP_HOOK_INITIALIZER_LENGTH
#define ASDF_KEYMAP_HOOK_INITIALIZER_LENGTH ASDF_ASCII_KEYMAP_HOOK_INITIALIZER_LENGTH #define ASDF_KEYMAP_HOOK_INITIALIZER_LENGTH ASDF_ASCII_KEYMAP_HOOK_INITIALIZER_LENGTH
#endif #endif
@ -272,4 +276,3 @@
//-------|---------|---------+---------+---------+---------+---------+---------+ //-------|---------|---------+---------+---------+---------+---------+---------+
// Above line is 80 columns, and should display completely in the editor. // Above line is 80 columns, and should display completely in the editor.

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@ -31,6 +31,9 @@
#if !defined(ASDF_KEYMAP_DEFS_SOL20_H) #if !defined(ASDF_KEYMAP_DEFS_SOL20_H)
#define ASDF_KEYMAP_DEFS_SOL20_H #define ASDF_KEYMAP_DEFS_SOL20_H
// include DIP switch definitions
#include "asdf_keymap_defs_dipswitch.h"
// Edit the number of rows and columns used in this map. If the number is less // Edit the number of rows and columns used in this map. If the number is less
// than the maxium, the unused elements will be initialized to 0. // than the maxium, the unused elements will be initialized to 0.
@ -117,7 +120,7 @@
{ \ { \
{ .virtual_device = VCAPS_LED, \ { .virtual_device = VCAPS_LED, \
.physical_device = SOL_KBD_LED_UPPERCASE, \ .physical_device = SOL_KBD_LED_UPPERCASE, \
.initial_value = SOL_KBD_LED_OFF }, \ .initial_value = SOL_KBD_LED_OFF }, \
{ .virtual_device = VSHIFT_LED, \ { .virtual_device = VSHIFT_LED, \
.physical_device = SOL_KBD_LED_SHIFTLOCK, \ .physical_device = SOL_KBD_LED_SHIFTLOCK, \
.initial_value = SOL_KBD_LED_OFF }, \ .initial_value = SOL_KBD_LED_OFF }, \
@ -139,19 +142,21 @@
.initial_value = SOL_KBD_TTL_HIGH }, \ .initial_value = SOL_KBD_TTL_HIGH }, \
} }
// function hooks for the SOL keyboard. At Setup, activate CAPSLOCK to emulate // function hooks for the SOL keyboard:
// original keyboard. // - At Setup, activate CAPSLOCK to emulate original keyboard.
#define ASDF_SOL_KEYMAP_HOOK_INITIALIZER_LENGTH 1 // - At Setup, configure negative strobe
#define ASDF_SOL_KEYMAP_HOOK_INITIALIZER_LENGTH 2
#define ASDF_SOL_KEYMAP_HOOK_INITIALIZER \ #define ASDF_SOL_KEYMAP_HOOK_INITIALIZER \
{ \ { \
{ \ { .hook_id = ASDF_HOOK_KEYMAP_SETUP, \
.hook_id = ASDF_HOOK_KEYMAP_SETUP, \
.hook_func = asdf_modifier_capslock_activate, \ .hook_func = asdf_modifier_capslock_activate, \
}, \ }, \
{ .hook_id = ASDF_HOOK_KEYMAP_SETUP, \
.hook_func = asdf_arch_set_neg_strobe, \
}, \
} }
#define ASDF_SOL_DIP_SWITCHES \ #define ASDF_SOL_DIP_SWITCHES ASDF_KEYMAP_DIP_SWITCHES
[ASDF_ARCH_DIPSWITCH_ROW] = { ACTION_MAPSEL_0, ACTION_MAPSEL_1, ACTION_MAPSEL_2, ACTION_MAPSEL_3 }
// clang-format off // clang-format off
#define ASDF_SOL_PLAIN_MAP \ #define ASDF_SOL_PLAIN_MAP \

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@ -191,6 +191,14 @@ static void asdf_activate_action(action_t keycode)
asdf_keymaps_map_select_3_set(); asdf_keymaps_map_select_3_set();
break; break;
} }
case ACTION_STROBE_POLARITY_SELECT: {
asdf_arch_set_pos_strobe();
break;
}
case ACTION_AUTOREPEAT_SELECT: {
asdf_repeat_auto_on();
break;
}
case ACTION_VLED1: { case ACTION_VLED1: {
asdf_virtual_activate(VLED1); asdf_virtual_activate(VLED1);
break; break;
@ -292,6 +300,14 @@ static void asdf_deactivate_action(action_t keycode)
asdf_keymaps_map_select_3_clear(); asdf_keymaps_map_select_3_clear();
break; break;
} }
case ACTION_STROBE_POLARITY_SELECT: {
asdf_arch_set_neg_strobe();
break;
}
case ACTION_AUTOREPEAT_SELECT: {
asdf_repeat_auto_off();
break;
}
case ACTION_NOTHING: case ACTION_NOTHING:
default: break; default: break;
} }
@ -498,8 +514,7 @@ void asdf_keyscan(void)
{ {
asdf_hook_get(ASDF_HOOK_EACH_SCAN)(); asdf_hook_get(ASDF_HOOK_EACH_SCAN)();
for (uint8_t row = 0; row < ASDF_NUM_ROWS; row++) { for (uint8_t row = 0; row < ASDF_NUM_ROWS; row++) {
asdf_cols_t (*row_reader)(uint8_t) = asdf_cols_t (*row_reader)(uint8_t) = (asdf_cols_t(*)(uint8_t)) asdf_hook_get(ASDF_HOOK_SCANNER);
(asdf_cols_t (*) (uint8_t)) asdf_hook_get(ASDF_HOOK_SCANNER);
asdf_cols_t row_key_state = (*row_reader)(row); asdf_cols_t row_key_state = (*row_reader)(row);
asdf_cols_t changed = row_key_state ^ last_stable_key_state[row]; asdf_cols_t changed = row_key_state ^ last_stable_key_state[row];

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@ -57,6 +57,8 @@ typedef enum {
ACTION_MAPSEL_1, ACTION_MAPSEL_1,
ACTION_MAPSEL_2, ACTION_MAPSEL_2,
ACTION_MAPSEL_3, ACTION_MAPSEL_3,
ACTION_AUTOREPEAT_SELECT,
ACTION_STROBE_POLARITY_SELECT,
ACTION_VLED1, ACTION_VLED1,
ACTION_VLED2, ACTION_VLED2,
ACTION_VLED3, ACTION_VLED3,