// -*- mode: C; tab-width: 2 ; indent-tabs-mode: nil -*- // // Unified Keyboard Project // ASDF keyboard firmware // // asdf_keymap_table.c // // initialize keymap setup function table // // *** AUTO-generated file. DO NOT EDIT. *** // *** To modify template, edit $ROOT/src/Keymaps/asdf_keymap_table.c.in *** // *** To modify keymap list, edit $ROOT/keymap_list.cmake // // Copyright 2019 David Fenyes // // This program is free software: you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free Software // Foundation, either version 3 of the License, or (at your option) any later // version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more // details. // // You should have received a copy of the GNU General Public License along with // this program. If not, see . // #include @keymap_declarations@ // PROCEDURE: asdf_keymap_setup // // INPUTS: (uint8_t) index - index of the keymap setup function to call // OUTPUTS: none //// // DESCRIPTION: This function calls the keymap setup function specified // by the index. // // SIDE EFFECTS: See Description // // NOTES: This function is necessary because functions defined in external // modules are not considered compile-time constants by the C99 standard, so the // array cannot be initialized with a compile-time declaration. // // SCOPE: public // // COMPLEXITY: 1 // void asdf_keymap_setup(uint8_t index) { switch(index) { default: @keymap_table@ } } // PROCEDURE: asdf_keymap_valid // // INPUTS: (uint8_t) index - index of the keymap setup function to check // OUTPUTS: (uintu_t) returns TRUE (nonzero) if valid, FALSE (0) otherwise // // DESCRIPTION: This function returns TRUE if the index corresponds to // a valid keymap. // // SIDE EFFECTS: none // // NOTES: // // SCOPE: public // // COMPLEXITY: 1 // uint8_t asdf_keymap_valid(uint8_t index) { uint8_t valid = 0; switch(index) { @keymap_valid@ valid = 1; break; default: valid = 0; break; } return valid; } //-------|---------|---------+---------+---------+---------+---------+---------+ // Above line is 80 columns, and should display completely in the editor.