// -*- mode: C; tab-width: 2 ; indent-tabs-mode: nil -*- // // Unified Keyboard Project // ASDF keyboard firmware // // asdf_keymaps.c // // Copyright 2019 David Fenyes // // This program is free software: you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free Software // Foundation, either version 3 of the License, or (at your option) any later // version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more // details. // // You should have received a copy of the GNU General Public License along with // this program. If not, see . #include #include #include "asdf_config.h" #include "asdf.h" #include "asdf_arch.h" #include "asdf_virtual.h" #include "asdf_hook.h" #include "asdf_keymap_setup.h" #include "asdf_keymaps.h" #include "asdf_modifiers.h" // The keymap array contains the keymap information for each modifier state // This structure is populated using the asdf_keymaps_add_map() function. static asdf_keycode_map_t keymaps[ASDF_MOD_NUM_MODIFIERS] = {}; // The current keymap index. This is stored so bitwise operators on the keymap index can be performed. static uint8_t current_keyboard_index; // PROCEDURE: asdf_keymaps_add_map // INPUTS: (asdf_keycode_t *) - pointer to the keycode matrix to add in to map // (uint8_t) modifier_index - the modifier value for the keycode matrix being added // (uint8_t) rows - number of rows in the keymap // (uint8_t) cols - number of columns in the keymap // // OUTPUTS: none // // DESCRIPTION: Called by keymap building modules. This routine adds a keymap to the current // setup function into the keymap setup array. // // SIDE EFFECTS: // // NOTES: If the keymap modifier index, num_rows, or num_cols are not valid then no // action is performed. // // SCOPE: public // // COMPLEXITY: 1 void asdf_keymaps_add_map(const asdf_keycode_t *matrix, modifier_index_t modifier_index, uint8_t num_rows, uint8_t num_cols) { if ((modifier_index < ASDF_MOD_NUM_MODIFIERS) && (num_rows <= ASDF_MAX_ROWS) && (num_cols <= ASDF_MAX_COLS)) { keymaps[modifier_index].matrix = (asdf_keycode_t *) matrix; keymaps[modifier_index].rows = num_rows; keymaps[modifier_index].cols = num_cols; } } // PROCEDURE: asdf_keymaps_num_rows // INPUTS: none // OUTPUTS: uint8_t - returns number of rows in keymap for current modifier state // // DESCRIPTION: See OUTPUTS // // SIDE EFFECTS: none // // NOTES: // // SCOPE: publice // // COMPLEXITY: 1 // uint8_t asdf_keymaps_num_rows(void) { return keymaps[asdf_modifier_index()].rows; } // PROCEDURE: asdf_keymaps_num_cols // INPUTS: none // OUTPUTS: uint8_t - returns number of columns in keymap for current modifier state // // DESCRIPTION: See OUTPUTS // // SIDE EFFECTS: none // // NOTES: // // SCOPE: publice // // COMPLEXITY: 1 // uint8_t asdf_keymaps_num_cols(void) { return keymaps[asdf_modifier_index()].cols; } // PROCEDURE: asdf_keymaps_reset // INPUTS: none // OUTPUTS: none // // DESCRIPTION: Reset keymaps to initial state: // - Clear all keycode mapping matrices. // - Clear all virtual devices // - Reset all hooks to default state. // // SIDE EFFECTS: see DESCRIPTION // // SCOPE: private // // COMPLEXITY: 2 // static void asdf_keymaps_reset(void) { // Clear all keycode mappings for (uint8_t i = 0; i < ASDF_MOD_NUM_MODIFIERS; i++) { asdf_keymaps_add_map((const asdf_keycode_t *) NULL, (modifier_index_t) i, 0, 0); } // Clear virtual devices asdf_virtual_init(); // Reset hooks asdf_hook_init(); } // PROCEDURE: asdf_keymaps_switch // INPUTS: (uint8_t) index - index of the keymap number to switch to // OUTPUTS: none // // DESCRIPTION: accepts a index value. // 1) assign the value to the global (to the module) current_keyboard_index variable // 2) execute the architecture-dependent init routine, to undo any settings // from the previous keymap // 3) execute the keymap-specific setup routine. // // SIDE EFFECTS: See DESCRIPTION // // NOTES: If the requested index is not valid, then no action is performed. // // SCOPE: public // // COMPLEXITY: 2 // void asdf_keymaps_switch(uint8_t index) { // we set the current keymap index in order to track the state of the DIP // switches, but only switch to a valid map if (asdf_keymap_valid(index)) { current_keyboard_index = index; asdf_arch_init(); asdf_keymaps_reset(); asdf_keymap_setup(index); } } // PROCEDURE: asdf_keymaps_select // INPUTS: (uint8_t) index - index of the keymap number to select // OUTPUTS: none // // DESCRIPTION: accepts a index value. If the keyboard is different from the // currently active keyboard, then attempt to switch to the new keyboard index // // SIDE EFFECTS: See DESCRIPTION // // NOTES: // // SCOPE: public // // COMPLEXITY: 2 // void asdf_keymaps_select(uint8_t index) { if (index != current_keyboard_index) { asdf_keymaps_switch(index); } } // PROCEDURE: asdf_keymaps_init // INPUTS: none // OUTPUTS: none // // DESCRIPTION: initialize the keymap list. Called at startup. This function // switches to keyboard 0. The switch routine cleans up the keyboard data // structures. // // SIDE EFFECTS: See DESCRIPTION // // SCOPE: public // // COMPLEXITY: 1 // void asdf_keymaps_init(void) { asdf_keymaps_switch(0); } // PROCEDURE: asdf_keymaps_map_select_0_clear // INPUTS: none // OUTPUTS: none // // DESCRIPTION: called when map select 0 switch is open. Clears the 0 bit in the // keymap index. // // SIDE EFFECTS: changes selected keymap // // NOTES: // // SCOPE: public // // COMPLEXITY: 1 // void asdf_keymaps_map_select_0_clear(void) { asdf_keymaps_select(current_keyboard_index & (~ASDF_KEYMAP_BIT_0)); } // PROCEDURE: asdf_keymaps_map_select_0_set // INPUTS: none // OUTPUTS: none // // DESCRIPTION: called when map select 0 switch is closed. Sets the 0 bit in the // keymap index. // // SIDE EFFECTS: changes selected keymap // // NOTES: // // SCOPE: public // // COMPLEXITY: 1 // void asdf_keymaps_map_select_0_set(void) { asdf_keymaps_select(current_keyboard_index | ASDF_KEYMAP_BIT_0); } // PROCEDURE: asdf_keymaps_map_select_1_clear // INPUTS: none // OUTPUTS: none // // DESCRIPTION: called when map select 1 switch is open. Clears the 1 bit in the // keymap index. // // SIDE EFFECTS: changes selected keymap // // NOTES: // // SCOPE: public // // COMPLEXITY: 1 // void asdf_keymaps_map_select_1_clear(void) { asdf_keymaps_select(current_keyboard_index & (~ASDF_KEYMAP_BIT_1)); } // PROCEDURE: asdf_keymaps_map_select_1_set // INPUTS: none // OUTPUTS: none // // DESCRIPTION: called when map select 1 switch is closed. Sets the 1 bit in the // keymap index. // // SIDE EFFECTS: changes selected keymap // // NOTES: // // SCOPE: public // // COMPLEXITY: 1 // void asdf_keymaps_map_select_1_set(void) { asdf_keymaps_select(current_keyboard_index | ASDF_KEYMAP_BIT_1); } // PROCEDURE: asdf_keymaps_map_select_2_clear // INPUTS: none // OUTPUTS: none // // DESCRIPTION: called when map select 2 switch is open. Clears the 2 bit in the // keymap index. // // SIDE EFFECTS: changes selected keymap // // NOTES: // // SCOPE: public // // COMPLEXITY: 1 // void asdf_keymaps_map_select_2_clear(void) { asdf_keymaps_select(current_keyboard_index & (~ASDF_KEYMAP_BIT_2)); } // PROCEDURE: asdf_keymaps_map_select_2_set // INPUTS: none // OUTPUTS: none // // DESCRIPTION: called when map select 2 switch is closed. Sets the 2 bit in the // keymap index. // // SIDE EFFECTS: changes selected keymap // // NOTES: // // SCOPE: public // // COMPLEXITY: 1 // void asdf_keymaps_map_select_2_set(void) { asdf_keymaps_select(current_keyboard_index | ASDF_KEYMAP_BIT_2); } // PROCEDURE: asdf_keymaps_map_select_3_clear // INPUTS: none // OUTPUTS: none // // DESCRIPTION: called when map select 3 switch is open. Clears the 3 bit in the // keymap index. // // SIDE EFFECTS: changes selected keymap // // NOTES: // // SCOPE: public // // COMPLEXITY: 1 // void asdf_keymaps_map_select_3_clear(void) { asdf_keymaps_select(current_keyboard_index & (~ASDF_KEYMAP_BIT_3)); } // PROCEDURE: asdf_keymaps_map_select_3_set // INPUTS: none // OUTPUTS: none // // DESCRIPTION: called when map select 3 switch is closed. Sets the 3 bit in the // keymap index. // // SIDE EFFECTS: changes selected keymap // // NOTES: // // SCOPE: public // // COMPLEXITY: 1 // void asdf_keymaps_map_select_3_set(void) { asdf_keymaps_select(current_keyboard_index | ASDF_KEYMAP_BIT_3); } // PROCEDURE: asdf_keymaps_get_code // INPUTS: row, col: row and column of key that has been pressed // modifiers_index: index into the keymap array, based on modifier state // OUTPUTS: returns a key code. // // DESCRIPTION: Given a key row and column, and an index based on modifier // state, return the appropriate keycode. // // SIDE EFFECTS: none // // SCOPE: public // // NOTES: Since the first value in each row is the physical row number, we add 1 // to the column number to read the code for a given row and column number. // // COMPLEXITY: 1 // asdf_keycode_t asdf_keymaps_get_code(const uint8_t row, const uint8_t col, const uint8_t modifier_index) { uint8_t num_cols = keymaps[current_keyboard_index].cols; asdf_keycode_t keycode = 0; if (keymaps[current_keyboard_index].cols && keymaps[current_keyboard_index].rows) { asdf_keycode_t (*keycode_matrix)[num_cols] = (void *) (keymaps[modifier_index].matrix); keycode = FLASH_READ_MATRIX_ELEMENT(keycode_matrix, row, col); } return keycode; } //-------|---------|---------+---------+---------+---------+---------+---------+ // Above line is 80 columns, and should display completely in the editor.