// -*- mode: C; tab-width: 2 ; indent-tabs-mode: nil -*- // // Unified Keyboard Project // ASDF keyboard firmware // // asdf_keymaps.c // // Copyright 2019 David Fenyes // // This program is free software: you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free Software // Foundation, either version 3 of the License, or (at your option) any later // version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more // details. // // You should have received a copy of the GNU General Public License along with // this program. If not, see . #include #include "asdf.h" #include "asdf_arch.h" #include "asdf_physical.h" #include "asdf_virtual.h" #include "asdf_hook.h" #include "asdf_keymaps.h" #include "asdf_keymap_defs.h" // ASDF_KEYMAP_DECLARATIONS is defined in asdf_keymap_defs.h, aggregated from // all the included keymap definition files. // // This is a terrible practice, but defining the declarations as a macro permits // the keymap definitions to be incorporated in a fairly modular fashion, using // the limited capabilities of the C preprocessor. One alternative is to use a // program (in C or at the expense of additional build dependencies, in python // or bash) to generate the keymap definitions and declarations from a // definition file. But then the keymap declarations would not be private. // constexpr in C++ may be an alternative option as well. ASDF_KEYMAP_DECLARATIONS; // The keymap arrays organized as follows: // * Each keymap matrix is a NUM_ROWS x NUM_COLS mapping of key to code for a given modifier. // * Each keymap contains a set of keymap matrices, one for each unique // combination of modifier keys. // * All the keymaps (NUM_KEYMAPS) are gathered in the keymap_matrixp[] array. static keycode_matrix_t const *keymap_matrix[ASDF_NUM_KEYMAPS][ASDF_MOD_NUM_MODIFIERS] = ASDF_KEYMAP_DEFS; // Each keymap (representing a keyboard configuration) has an associated set of // virtual device initializers that set up the I/O and LED lines for the // keyboard, unique to each keymap. This builds the virtual device initializer // array from the initializer definitions in the keymap definition files. static const asdf_virtual_initializer_t keymap_initializer_list[ASDF_NUM_KEYMAPS] [ASDF_KEYMAP_INITIALIZER_LENGTH] = ASDF_KEYMAP_INITIALIZERS; // Each keymap (representing a keyboard configuration) has an associated set of // function hooks unique to the keyboard defined by the map. This builds the // function hook initializer array from the definitions in the keymap definition // files. static const asdf_hook_initializer_t keymap_hook_initializer_list[ASDF_NUM_KEYMAPS][ASDF_KEYMAP_HOOK_INITIALIZER_LENGTH] = ASDF_KEYMAP_HOOK_INITIALIZERS; // Index of the currently active keymap, initialized to zero in the init // routine. static uint8_t keymap_index; // PROCEDURE: asdf_keymaps_select_keymap // INPUTS: (uint8_t) index - index of the keymap number to select // OUTPUTS: none // // DESCRIPTION: accepts a index value. If the requested keymap index is valid, // then: // 1) assign the value to the global (to the module) keymap_index variable // 2) execute the architecture-dependent init routine, to undo any settings // from the previous keymap // 3) initialize the virtual outputs for the selected keymap. // 4) initialize the modifier key states. // // SIDE EFFECTS: // - May change the module-global keymap_index variable. // - Architecture is initialized to default configuration. // // NOTES: If the requested index is not valid, then no action is performed. // // SCOPE: public // // COMPLEXITY: 2 // void asdf_keymaps_select_keymap(uint8_t index) { if (index < ASDF_NUM_KEYMAPS) { keymap_index = index; asdf_arch_init(); asdf_virtual_init((asdf_virtual_initializer_t *const) keymap_initializer_list[keymap_index]); asdf_modifiers_init(); asdf_hook_init((asdf_hook_initializer_t *const) keymap_hook_initializer_list[keymap_index]); } } // PROCEDURE: asdf_keymaps_init // INPUTS: none // OUTPUTS: none // // DESCRIPTION: Selects the base keymap. // // SIDE EFFECTS: builds up the private map table. // // SCOPE: public // // NOTES: Note that the DIP switches are keys in the key matrix, which is // initialized to the all unpressed state at startup. Since the keymap is // initialized to 0, the keymap is consistent with the presumed initial state of // the DIP switches. If the DIP switches are not set to Keymap 0, then their // position will be detected as keypresses, and the correct keymap will be set. // COMPLEXITY: 1 // void asdf_keymaps_init(void) { asdf_keymaps_select_keymap(0); } // PROCEDURE: asdf_keymaps_map_select_0_clear // INPUTS: none // OUTPUTS: none // // DESCRIPTION: called when map select 0 switch is open. Clears the 0 bit in the // keymap index. // // SIDE EFFECTS: changes selected keymap // // NOTES: // // SCOPE: public // // COMPLEXITY: 1 // void asdf_keymaps_map_select_0_clear(void) { asdf_keymaps_select_keymap(keymap_index & (~ASDF_KEYMAP_BIT_0)); } // PROCEDURE: asdf_keymaps_map_select_0_set // INPUTS: none // OUTPUTS: none // // DESCRIPTION: called when map select 0 switch is closed. Sets the 0 bit in the // keymap index. // // SIDE EFFECTS: changes selected keymap // // NOTES: // // SCOPE: public // // COMPLEXITY: 1 // void asdf_keymaps_map_select_0_set(void) { asdf_keymaps_select_keymap(keymap_index | ASDF_KEYMAP_BIT_0); } // PROCEDURE: asdf_keymaps_map_select_1_clear // INPUTS: none // OUTPUTS: none // // DESCRIPTION: called when map select 1 switch is open. Clears the 1 bit in the // keymap index. // // SIDE EFFECTS: changes selected keymap // // NOTES: // // SCOPE: public // // COMPLEXITY: 1 // void asdf_keymaps_map_select_1_clear(void) { asdf_keymaps_select_keymap(keymap_index & (~ASDF_KEYMAP_BIT_1)); } // PROCEDURE: asdf_keymaps_map_select_1_set // INPUTS: none // OUTPUTS: none // // DESCRIPTION: called when map select 1 switch is closed. Sets the 1 bit in the // keymap index. // // SIDE EFFECTS: changes selected keymap // // NOTES: // // SCOPE: public // // COMPLEXITY: 1 // void asdf_keymaps_map_select_1_set(void) { asdf_keymaps_select_keymap(keymap_index | ASDF_KEYMAP_BIT_1); } // PROCEDURE: asdf_keymaps_map_select_2_clear // INPUTS: none // OUTPUTS: none // // DESCRIPTION: called when map select 2 switch is open. Clears the 2 bit in the // keymap index. // // SIDE EFFECTS: changes selected keymap // // NOTES: // // SCOPE: public // // COMPLEXITY: 1 // void asdf_keymaps_map_select_2_clear(void) { asdf_keymaps_select_keymap(keymap_index & (~ASDF_KEYMAP_BIT_2)); } // PROCEDURE: asdf_keymaps_map_select_2_set // INPUTS: none // OUTPUTS: none // // DESCRIPTION: called when map select 2 switch is closed. Sets the 2 bit in the // keymap index. // // SIDE EFFECTS: changes selected keymap // // NOTES: // // SCOPE: public // // COMPLEXITY: 1 // void asdf_keymaps_map_select_2_set(void) { asdf_keymaps_select_keymap(keymap_index | ASDF_KEYMAP_BIT_2); } // PROCEDURE: asdf_keymaps_map_select_3_clear // INPUTS: none // OUTPUTS: none // // DESCRIPTION: called when map select 3 switch is open. Clears the 3 bit in the // keymap index. // // SIDE EFFECTS: changes selected keymap // // NOTES: // // SCOPE: public // // COMPLEXITY: 1 // void asdf_keymaps_map_select_3_clear(void) { asdf_keymaps_select_keymap(keymap_index & (~ASDF_KEYMAP_BIT_3)); } // PROCEDURE: asdf_keymaps_map_select_3_set // INPUTS: none // OUTPUTS: none // // DESCRIPTION: called when map select 3 switch is closed. Sets the 3 bit in the // keymap index. // // SIDE EFFECTS: changes selected keymap // // NOTES: // // SCOPE: public // // COMPLEXITY: 1 // void asdf_keymaps_map_select_3_set(void) { asdf_keymaps_select_keymap(keymap_index | ASDF_KEYMAP_BIT_3); } // PROCEDURE: asdf_keymaps_get_code // INPUTS: row, col: row and column of key that has been pressed // modifiers_index: index into the keymap array, based on modifier state // OUTPUTS: returns a key code. // // DESCRIPTION: Given a key row and column, and an index based on modifier // state, return the appropriate keycode. // // SIDE EFFECTS: none // // SCOPE: public // // NOTES: Since the first value in each row is the physical row number, we add 1 // to the column number to read the code for a given row and column number. // // COMPLEXITY: 1 // asdf_keycode_t asdf_keymaps_get_code(const uint8_t row, const uint8_t col, const uint8_t modifier_index) { const keycode_matrix_t *matrix = keymap_matrix[keymap_index][modifier_index]; return FLASH_READ_MATRIX_ELEMENT(*matrix, row, col); } //-------|---------|---------+---------+---------+---------+---------+---------+ // Above line is 80 columns, and should display completely in the editor.