unified_retro_keyboard/firmware/asdf/src/asdf_buffer.c

206 lines
5.6 KiB
C

// -*- mode: C; tab-width: 2 ; indent-tabs-mode: nil -*-
//
// Unified Keyboard Project
// ASDF keyboard firmware
//
// asdf_buffer.c
//
// This is a circular buffer module that can be used by any part of the code
// that requires buffering. Buffering provides an interface between the
// generation of keycodes and the hardware-level keycode transmission, which may
// occur at different rates.
//
// Copyright 2019 David Fenyes
//
// This program is free software: you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program. If not, see <https://www.gnu.org/licenses/>.
#include <stdio.h>
#include <stdint.h>
#include "asdf.h"
#include "asdf_buffer.h"
// Implementation Notes:
//
// 1) Note that this implementation does not support dynamic allocation and
// freeing of buffers. Each buffer is allocated at startup and is stable forever
// afterwards.
//
// 2) Buffer handles are indices into an array of buffer-tracking structures.
// Using indices rather than pointers incurs a small performance penalty for the
// extra level of indirection, but affords the advantage of testing the buffer
// handle for validity.
// Define the low-level details for each buffer.
typedef struct {
asdf_keycode_t *buf;
int16_t size;
uint8_t head;
uint8_t tail;
uint8_t count;
} asdf_buffer_t;
// This is the pool of codes available for buffering. This pool is divided among
// the allocated buffers.
static asdf_keycode_t buffer_pool[ASDF_BUFFER_POOL_SIZE];
// This array stores the buffering details for each allocated buffer. The number
// of available buffers is defined in the header file.
static asdf_buffer_t buffers[ASDF_BUFFER_NUM_HANDLES];
// Index of the beginning of unallocated part of the buffer pool.
static int16_t buffer_pool_next_available;
// Index of the next available buffer handle
static asdf_buffer_handle_t next_handle;
// PROCEDURE: asdf_buffer_init
// INPUTS: none
// OUTPUTS: none
//
// DESCRIPTION: Initialize the buffer pool and handles
//
// SIDE EFFECTS: See description
//
// NOTES:
//
// SCOPE: public
//
// COMPLEXITY: 1
//
void asdf_buffer_init(void)
{
buffer_pool_next_available = 0;
next_handle = 0;
}
// PROCEDURE: buffer_handle_valid
// INPUTS: (uint8_t) handle - handle to be checked
// OUTPUTS: returns TRUE if the handle is a valid allocated handle.
//
// DESCRIPTION: Returns TRUE if the handle is one that has been allocated.
//
// SIDE EFFECTS: none
//
// NOTES:
//
// SCOPE: private
//
// COMPLEXITY: 1
//
uint8_t buffer_handle_valid(asdf_buffer_handle_t handle)
{
return ((handle >= 0) && (handle < next_handle));
}
// PROCEDURE: asdf_buffer_new
// INPUTS: (uint16_t) size: size of the buffer to allocate.
//
// OUTPUTS: returns a uint8_t handle to identify the buffer allocated from the
// pool.
//
// DESCRIPTION: Receives a request to allocate a fixed-size buffer from the
// pool. If there is enough room in the buffer pool, and if a buffer handle is
// available, then allocate space from the pool, initialize the next available
// buffer struct, and return the handle.
//
// SIDE EFFECTS: see above
//
// SCOPE: public
//
// COMPLEXITY: 3
//
asdf_buffer_handle_t asdf_buffer_new(int16_t size)
{
asdf_buffer_handle_t handle = ASDF_BUFFER_INVALID;
if (next_handle < ASDF_BUFFER_NUM_HANDLES) {
if (size <= (ASDF_BUFFER_POOL_SIZE - buffer_pool_next_available)) {
handle = next_handle++;
buffers[handle].size = size;
buffers[handle].buf = &buffer_pool[buffer_pool_next_available];
buffers[handle].head = 0;
buffers[handle].tail = 0;
buffers[handle].count = 0;
buffer_pool_next_available += size;
}
}
return handle;
}
// PROCEDURE: asdf_buffer_put
//
// INPUTS:(asdf_buffer_t) buffer_handle: pointer to the buffer struct.
// (asdf_keycode_t) code: code to be added to the queue.
//
// OUTPUTS: None
//
// DESCRIPTION: Add the keycode to the head of the output buffer. If the buffer
// is full, quietly drop the keycode.
//
// SIDE EFFECTS: See DESCRIPTION
//
// NOTES:
//
// COMPLEXITY: 3
//
// SCOPE: public
//
void asdf_buffer_put(asdf_buffer_handle_t handle, asdf_keycode_t code)
{
if (buffer_handle_valid(handle)) {
if (buffers[handle].count < buffers[handle].size) {
buffers[handle].buf[buffers[handle].head] = code;
buffers[handle].head = (buffers[handle].head + 1) % buffers[handle].size;
buffers[handle].count++;
}
}
}
// PROCEDURE: asdf_buffer_get
//
// INPUTS: None
//
// OUTPUTS: returns next code in the buffer.
//
// DESCRIPTION: Gets the next queued code in the output buffer and return the
// value.
//
// SIDE EFFECTS: Removes a code from the queue.
//
// NOTES: If the buffer is empty, the code ASDF_INVALID_CODE is returned.
//
// COMPLEXITY: 2
//
// SCOPE: Public
//
asdf_keycode_t asdf_buffer_get(asdf_buffer_handle_t handle)
{
asdf_keycode_t code = ASDF_INVALID_CODE;
if (buffer_handle_valid(handle) && buffers[handle].count) {
code = buffers[handle].buf[buffers[handle].tail];
buffers[handle].tail = (buffers[handle].tail + 1) % buffers[handle].size;
buffers[handle].count--;
}
return code;
}
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